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"winnow 0.7.15", +] diff --git a/Cargo.toml b/Cargo.toml new file mode 100644 index 0000000..87e575b --- /dev/null +++ b/Cargo.toml @@ -0,0 +1,11 @@ +[package] +name = "advanced_erosion_terrain_heightmap_generation" +version = "0.1.0" +edition = "2024" + +[dependencies] +eframe = "0.33" +egui = "0.33" +image = { version = "0.25", default-features = false, features = ["png"] } +rand = "0.9" +rayon = "1.10" diff --git a/README.md b/README.md index 61644d9..9132a5d 100644 --- a/README.md +++ b/README.md @@ -1,30 +1,30 @@ # advanced_erosion_terrain_heightmap_generation -A krita plugin designed to implement Runevision's (Skovbo Johansen) fast erosion filter on top of noise for realistic looking terrain. +A standalone Rust terrain generator using `egui`, inspired by Runevision's fast erosion filter and the reference material in `plan/`. See here: - + https://www.shadertoy.com/view/wXcfWn https://www.shadertoy.com/view/sf23W1 https://blog.runevision.com/2026/03/fast-and-gorgeous-erosion-filter.html -## Plugin layout +## Project layout -The production Krita plugin lives under `pykrita/advanced_erosion_generator/`. -The `tests/` directory remains prototype-only reference code and is not imported by the plugin. +- `src/` contains the standalone Rust app and generator implementation. +- `tests/erosion_prototype.py` is the Python reference prototype used to guide the Rust port. +- `plan/` contains the inspiration and reference documents for the terrain look. -## Installing in Krita +## Running -Copy `pykrita/advanced_erosion_generator.desktop` and the `pykrita/advanced_erosion_generator/` folder into Krita's `pykrita` directory. -The current plugin implementation is pure Python and does not depend on `numpy` or the test virtual environment. +```bash +cargo run +``` ## Current UI -The plugin adds `Tools > Scripts > Generate Advanced Erosion Terrain` and uses the active document resolution as the terrain output size. +The app uses an `egui` desktop interface with: -Controls: - -- Generation Scale -- Erosion Scale -- Random Seed with a randomize button -- Advanced dropdown with Strength, Gully Weight, Detail, and Octaves +- A left control panel with `Generation` and `Advanced` tabs +- Generation controls for image width, image height, generation scale, erosion scale, and random seed +- Advanced controls for strength, gully weight, detail, and octaves +- A right preview area showing both the normalized heightmap and the shaded bumpmap diff --git a/src/app.rs b/src/app.rs new file mode 100644 index 0000000..731026b --- /dev/null +++ b/src/app.rs @@ -0,0 +1,331 @@ +use std::sync::mpsc::{self, Receiver, TryRecvError}; +use std::thread; + +use eframe::egui::{ + self, Color32, ColorImage, Context, DragValue, RichText, Sense, Slider, TextureHandle, + TextureOptions, Ui, Vec2, +}; +use rand::Rng; + +use crate::generator::{self, GeneratedImages, GenerationParams}; + +#[derive(Copy, Clone, Eq, PartialEq)] +enum LeftTab { + Generation, + Advanced, +} + +#[derive(Copy, Clone, Eq, PartialEq)] +enum PreviewFocus { + Heightmap, + Bumpmap, +} + +struct TexturePair { + heightmap: TextureHandle, + bumpmap: TextureHandle, +} + +pub struct TerrainApp { + params: GenerationParams, + generation_tab: LeftTab, + preview_focus: PreviewFocus, + textures: Option, + generated: Option, + generation_receiver: Option>>, + generation_in_progress: bool, + status_message: String, +} + +impl TerrainApp { + pub fn new(_cc: &eframe::CreationContext<'_>) -> Self { + Self { + params: GenerationParams::default(), + generation_tab: LeftTab::Generation, + preview_focus: PreviewFocus::Heightmap, + textures: None, + generated: None, + generation_receiver: None, + generation_in_progress: false, + status_message: String::from("Adjust parameters and click Generate."), + } + } + + fn start_generation(&mut self) { + if self.generation_in_progress { + return; + } + + let params = self.params.clone(); + let (tx, rx) = mpsc::channel(); + self.generation_receiver = Some(rx); + self.generation_in_progress = true; + self.status_message = format!( + "Generating {}x{} terrain...", + params.image_width, params.image_height + ); + + thread::spawn(move || { + let result = std::panic::catch_unwind(|| generator::generate(¶ms)) + .map_err(|_| String::from("Generation panicked unexpectedly.")); + let _ = tx.send(result); + }); + } + + fn poll_generation(&mut self, ctx: &Context) { + let Some(receiver) = &self.generation_receiver else { + return; + }; + + match receiver.try_recv() { + Ok(Ok(images)) => { + self.status_message = format!( + "Generated {}x{} heightmap and bumpmap.", + images.width, images.height + ); + self.install_textures(ctx, &images); + self.generated = Some(images); + self.generation_receiver = None; + self.generation_in_progress = false; + } + Ok(Err(error)) => { + self.status_message = error; + self.generation_receiver = None; + self.generation_in_progress = false; + } + Err(TryRecvError::Empty) => { + ctx.request_repaint(); + } + Err(TryRecvError::Disconnected) => { + self.status_message = String::from("Generation worker disconnected."); + self.generation_receiver = None; + self.generation_in_progress = false; + } + } + } + + fn install_textures(&mut self, ctx: &Context, images: &GeneratedImages) { + let heightmap = gray_to_color_image(&images.heightmap_image); + let bumpmap = gray_to_color_image(&images.bumpmap_image); + + self.textures = Some(TexturePair { + heightmap: ctx.load_texture("heightmap_preview", heightmap, TextureOptions::default()), + bumpmap: ctx.load_texture("bumpmap_preview", bumpmap, TextureOptions::default()), + }); + } + + fn tab_button(ui: &mut Ui, current: &mut LeftTab, tab: LeftTab, label: &str) { + let selected = *current == tab; + if ui.selectable_label(selected, label).clicked() { + *current = tab; + } + } + + fn ui_left_panel(&mut self, ctx: &Context) { + egui::SidePanel::left("controls_panel") + .resizable(true) + .default_width(320.0) + .min_width(280.0) + .show(ctx, |ui| { + ui.heading("Terrain Generator"); + ui.add_space(8.0); + + ui.horizontal(|ui| { + Self::tab_button(ui, &mut self.generation_tab, LeftTab::Generation, "Generation"); + Self::tab_button(ui, &mut self.generation_tab, LeftTab::Advanced, "Advanced"); + }); + + ui.separator(); + + match self.generation_tab { + LeftTab::Generation => self.ui_generation_tab(ui), + LeftTab::Advanced => self.ui_advanced_tab(ui), + } + + ui.add_space(12.0); + let button = ui.add_sized( + [ui.available_width(), 56.0], + egui::Button::new(RichText::new("Generate").size(20.0)), + ); + if button.clicked() { + self.start_generation(); + } + + if self.generation_in_progress { + ui.add_space(8.0); + ui.spinner(); + } + + ui.add_space(8.0); + ui.label(&self.status_message); + }); + } + + fn ui_generation_tab(&mut self, ui: &mut Ui) { + labeled_int_slider(ui, "Image Width", &mut self.params.image_width, 1..=5000); + labeled_int_slider(ui, "Image Height", &mut self.params.image_height, 1..=5000); + labeled_float_slider( + ui, + "Generation Scale", + &mut self.params.generation_scale, + 0.1..=50.0, + 0.1, + ); + labeled_float_slider( + ui, + "Erosion Scale", + &mut self.params.erosion_scale, + 0.08..=0.25, + 0.01, + ); + + ui.label("Random Seed"); + ui.horizontal(|ui| { + ui.add( + DragValue::new(&mut self.params.random_seed) + .range(0..=u64::MAX) + .speed(1.0), + ); + + if ui.button("Random").clicked() { + self.params.random_seed = rand::rng().random::(); + } + }); + } + + fn ui_advanced_tab(&mut self, ui: &mut Ui) { + labeled_float_slider( + ui, + "Strength", + &mut self.params.erosion_strength, + 0.01..=0.10, + 0.01, + ); + labeled_float_slider( + ui, + "Gully Weight", + &mut self.params.erosion_gully_weight, + 0.0..=1.0, + 0.01, + ); + labeled_float_slider( + ui, + "Detail", + &mut self.params.erosion_detail, + 0.7..=3.0, + 0.1, + ); + labeled_int_slider(ui, "Octaves", &mut self.params.erosion_octaves, 1..=8); + } + + fn ui_right_panel(&mut self, ctx: &Context) { + egui::CentralPanel::default().show(ctx, |ui| { + let Some(textures) = &self.textures else { + ui.centered_and_justified(|ui| { + ui.label("No generated images yet."); + }); + return; + }; + + let available = ui.available_size(); + let bottom_strip_height = (available.y * 0.24).max(120.0).min(220.0); + let main_height = (available.y - bottom_strip_height - 8.0).max(100.0); + + let (main_texture, bottom_texture) = match self.preview_focus { + PreviewFocus::Heightmap => (&textures.heightmap, &textures.bumpmap), + PreviewFocus::Bumpmap => (&textures.bumpmap, &textures.heightmap), + }; + + render_clickable_image(ui, main_texture, Vec2::new(available.x, main_height), false); + ui.add_space(8.0); + + ui.horizontal_centered(|ui| { + let thumb_width = ((available.x - 24.0) * 0.28).max(100.0).min(220.0); + let spacer = (available.x - thumb_width * 2.0).max(0.0); + + let main_thumb_clicked = render_clickable_image( + ui, + match self.preview_focus { + PreviewFocus::Heightmap => &textures.heightmap, + PreviewFocus::Bumpmap => &textures.bumpmap, + }, + Vec2::new(thumb_width, bottom_strip_height), + true, + ); + + ui.add_space(spacer); + + let secondary_clicked = + render_clickable_image(ui, bottom_texture, Vec2::new(thumb_width, bottom_strip_height), true); + + if main_thumb_clicked { + self.preview_focus = match self.preview_focus { + PreviewFocus::Heightmap => PreviewFocus::Heightmap, + PreviewFocus::Bumpmap => PreviewFocus::Bumpmap, + }; + } + + if secondary_clicked { + self.preview_focus = match self.preview_focus { + PreviewFocus::Heightmap => PreviewFocus::Bumpmap, + PreviewFocus::Bumpmap => PreviewFocus::Heightmap, + }; + } + }); + }); + } +} + +impl eframe::App for TerrainApp { + fn update(&mut self, ctx: &Context, _frame: &mut eframe::Frame) { + self.poll_generation(ctx); + self.ui_left_panel(ctx); + self.ui_right_panel(ctx); + } +} + +fn gray_to_color_image(image: &image::GrayImage) -> ColorImage { + let size = [image.width() as usize, image.height() as usize]; + let mut pixels = Vec::with_capacity(size[0] * size[1]); + for pixel in image.pixels() { + let value = pixel.0[0]; + pixels.push(Color32::from_gray(value)); + } + ColorImage::new(size, pixels) +} + +fn labeled_int_slider(ui: &mut Ui, label: &str, value: &mut usize, range: std::ops::RangeInclusive) { + ui.label(label); + let mut slider_value = *value as u32; + if ui + .add(Slider::new( + &mut slider_value, + *range.start() as u32..=*range.end() as u32, + )) + .changed() + { + *value = slider_value as usize; + } +} + +fn labeled_float_slider( + ui: &mut Ui, + label: &str, + value: &mut f32, + range: std::ops::RangeInclusive, + step: f32, +) { + ui.label(label); + let slider = Slider::new(value, range).step_by(step as f64); + ui.add(slider); +} + +fn render_clickable_image(ui: &mut Ui, texture: &TextureHandle, max_size: Vec2, clickable: bool) -> bool { + let image_size = texture.size_vec2(); + let scale = (max_size.x / image_size.x).min(max_size.y / image_size.y); + let desired_size = image_size * scale.max(0.01); + let image = egui::Image::new(texture) + .fit_to_exact_size(desired_size) + .sense(if clickable { Sense::click() } else { Sense::hover() }); + ui.add(image).clicked() +} diff --git a/src/generator.rs b/src/generator.rs new file mode 100644 index 0000000..f279eac --- /dev/null +++ b/src/generator.rs @@ -0,0 +1,432 @@ +use image::{GrayImage, Luma}; +use rayon::prelude::*; + +const TAU: f32 = 6.283_185_5; +const EROSION_LACUNARITY: f32 = 2.0; +const EROSION_GAIN: f32 = 0.5; +const EROSION_CELL_SCALE: f32 = 0.7; +const EROSION_NORMALIZATION: f32 = 0.5; +const EROSION_ROUNDING: [f32; 4] = [0.1, 0.0, 0.1, 2.0]; +const EROSION_ONSET: [f32; 4] = [1.25, 1.25, 2.8, 1.5]; +const EROSION_ASSUMED_SLOPE: [f32; 2] = [0.7, 1.0]; + +#[derive(Clone, Debug)] +pub struct GenerationParams { + pub image_width: usize, + pub image_height: usize, + pub generation_scale: f32, + pub erosion_scale: f32, + pub random_seed: u64, + pub erosion_strength: f32, + pub erosion_gully_weight: f32, + pub erosion_detail: f32, + pub erosion_octaves: usize, +} + +impl Default for GenerationParams { + fn default() -> Self { + Self { + image_width: 512, + image_height: 512, + generation_scale: 6.0, + erosion_scale: 0.15, + random_seed: 0, + erosion_strength: 0.05, + erosion_gully_weight: 0.5, + erosion_detail: 1.5, + erosion_octaves: 5, + } + } +} + +#[derive(Clone)] +pub struct GeneratedImages { + pub width: usize, + pub height: usize, + pub heightmap_image: GrayImage, + pub bumpmap_image: GrayImage, +} + +#[derive(Copy, Clone, Debug, Default)] +struct Vec2 { + x: f32, + y: f32, +} + +impl Vec2 { + fn new(x: f32, y: f32) -> Self { + Self { x, y } + } + + fn dot(self, other: Self) -> f32 { + self.x * other.x + self.y * other.y + } + + fn length(self) -> f32 { + self.dot(self).sqrt() + } + + fn normalize_safe(self) -> Self { + let length = self.length(); + if length > 1e-10 { + Self::new(self.x / length, self.y / length) + } else { + self + } + } +} + +impl std::ops::Add for Vec2 { + type Output = Self; + + fn add(self, rhs: Self) -> Self::Output { + Self::new(self.x + rhs.x, self.y + rhs.y) + } +} + +impl std::ops::AddAssign for Vec2 { + fn add_assign(&mut self, rhs: Self) { + self.x += rhs.x; + self.y += rhs.y; + } +} + +impl std::ops::Sub for Vec2 { + type Output = Self; + + fn sub(self, rhs: Self) -> Self::Output { + Self::new(self.x - rhs.x, self.y - rhs.y) + } +} + +impl std::ops::Mul for Vec2 { + type Output = Self; + + fn mul(self, rhs: f32) -> Self::Output { + Self::new(self.x * rhs, self.y * rhs) + } +} + +fn mix(a: f32, b: f32, t: f32) -> f32 { + a + (b - a) * t +} + +fn mix2(a: Vec2, b: Vec2, t: f32) -> Vec2 { + Vec2::new(mix(a.x, b.x, t), mix(a.y, b.y, t)) +} + +fn clamp(x: f32, lo: f32, hi: f32) -> f32 { + x.clamp(lo, hi) +} + +fn clamp01(x: f32) -> f32 { + clamp(x, 0.0, 1.0) +} + +fn hash22(p: Vec2, random_seed: u64) -> Vec2 { + let seed = random_seed as f64; + let seed_x = seed * 0.754_877_666_246_692_7; + let seed_y = seed * 0.569_840_290_998_053_2; + let kx = 0.318_309_9_f64; + let ky = 0.367_879_4_f64; + + let px = ((p.x as f64) + seed_x) * kx + ky; + let py = ((p.y as f64) + seed_y) * ky + kx; + let val = px * py * (px + py); + let f_val = val - val.floor(); + + let rx = -1.0 + 2.0 * ((16.0 * kx * f_val) - (16.0 * kx * f_val).floor()); + let ry = -1.0 + 2.0 * ((16.0 * ky * f_val) - (16.0 * ky * f_val).floor()); + Vec2::new(rx as f32, ry as f32) +} + +fn noised(p: Vec2, random_seed: u64) -> (f32, Vec2) { + let i = Vec2::new(p.x.floor(), p.y.floor()); + let f = Vec2::new(p.x - i.x, p.y - i.y); + + let u = Vec2::new( + f.x * f.x * f.x * (f.x * (f.x * 6.0 - 15.0) + 10.0), + f.y * f.y * f.y * (f.y * (f.y * 6.0 - 15.0) + 10.0), + ); + let du = Vec2::new( + 30.0 * f.x * f.x * (f.x * (f.x - 2.0) + 1.0), + 30.0 * f.y * f.y * (f.y * (f.y - 2.0) + 1.0), + ); + + let ga = hash22(i + Vec2::new(0.0, 0.0), random_seed); + let gb = hash22(i + Vec2::new(1.0, 0.0), random_seed); + let gc = hash22(i + Vec2::new(0.0, 1.0), random_seed); + let gd = hash22(i + Vec2::new(1.0, 1.0), random_seed); + + let va = ga.dot(f - Vec2::new(0.0, 0.0)); + let vb = gb.dot(f - Vec2::new(1.0, 0.0)); + let vc = gc.dot(f - Vec2::new(0.0, 1.0)); + let vd = gd.dot(f - Vec2::new(1.0, 1.0)); + + let val = va + u.x * (vb - va) + u.y * (vc - va) + u.x * u.y * (va - vb - vc + vd); + + let deriv_x = ga.x + + u.x * (gb.x - ga.x) + + u.y * (gc.x - ga.x) + + u.x * u.y * (ga.x - gb.x - gc.x + gd.x) + + du.x * (u.y * (va - vb - vc + vd) + (vb - va)); + let deriv_y = ga.y + + u.x * (gb.y - ga.y) + + u.y * (gc.y - ga.y) + + u.x * u.y * (ga.y - gb.y - gc.y + gd.y) + + du.y * (u.x * (va - vb - vc + vd) + (vc - va)); + + (val, Vec2::new(deriv_x, deriv_y)) +} + +fn fractal_noise(p: Vec2, freq: f32, octaves: usize, lacunarity: f32, gain: f32, random_seed: u64) -> (f32, Vec2) { + let mut val = 0.0; + let mut deriv = Vec2::default(); + let mut nf = freq; + let mut na = 1.0; + for _ in 0..octaves { + let (v, d) = noised(p * nf, random_seed); + val += v * na; + deriv += d * (na * nf); + na *= gain; + nf *= lacunarity; + } + (val, deriv) +} + +fn phacelle_noise(p: Vec2, norm_dir: Vec2, freq: f32, offset: f32, normalization: f32, random_seed: u64) -> (Vec2, Vec2) { + let side_dir = Vec2::new(-norm_dir.y, norm_dir.x) * (freq * TAU); + let offset_tau = offset * TAU; + + let p_int = Vec2::new(p.x.floor(), p.y.floor()); + let p_frac = p - p_int; + + let mut phase_dir = Vec2::default(); + let mut weight_sum = 0.0; + + for i in -1..3 { + for j in -1..3 { + let grid_offset = Vec2::new(i as f32, j as f32); + let grid_point = p_int + grid_offset; + let random_offset = hash22(grid_point, random_seed) * 0.5; + let vector_from_cell_point = p_frac - grid_offset - random_offset; + let sqr_dist = vector_from_cell_point.dot(vector_from_cell_point); + + let mut weight = (-sqr_dist * 2.0).exp(); + weight = weight.max(0.0) - 0.01111; + weight = weight.max(0.0); + weight_sum += weight; + + let wave_input = vector_from_cell_point.dot(side_dir) + offset_tau; + phase_dir.x += wave_input.cos() * weight; + phase_dir.y += wave_input.sin() * weight; + } + } + + if weight_sum < 1e-6 { + return (Vec2::default(), side_dir); + } + + let interpolated = phase_dir * (1.0 / weight_sum); + let magnitude = interpolated.dot(interpolated).sqrt().max(1.0 - normalization); + (interpolated * (1.0 / magnitude), side_dir) +} + +fn pow_inv(t: f32, power: f32) -> f32 { + 1.0 - (1.0 - clamp01(t)).powf(power) +} + +fn ease_out(t: f32) -> f32 { + let v = 1.0 - clamp01(t); + 1.0 - v * v +} + +fn smooth_start(t: f32, smoothing: f32) -> f32 { + if t >= smoothing { + t - 0.5 * smoothing + } else { + 0.5 * t * t / smoothing + } +} + +pub fn generate(params: &GenerationParams) -> GeneratedImages { + let width = params.image_width; + let height = params.image_height; + let scale = params.erosion_scale; + let strength_base = params.erosion_strength * scale; + + let mut heightmap = vec![0.0_f32; width * height]; + heightmap + .par_chunks_mut(width) + .enumerate() + .for_each(|(y, row)| { + for (x, value) in row.iter_mut().enumerate() { + let p = Vec2::new( + x as f32 / width as f32, + y as f32 / height as f32, + ) * params.generation_scale; + + let height_freq = 3.0; + let height_amp = 0.125; + let (val, deriv) = fractal_noise(p, height_freq, 3, 2.0, 0.1, params.random_seed); + + let n_height = val * height_amp + 0.5; + let curr_slope = deriv * height_amp; + + let mut fade_target = clamp((n_height - 0.5) / (height_amp * 0.6), -1.0, 1.0); + let mut freq = 1.0 / (scale * EROSION_CELL_SCALE); + let slope_length = curr_slope.length().max(1e-10); + + let rounding_for_input = mix( + EROSION_ROUNDING[1], + EROSION_ROUNDING[0], + clamp01(fade_target + 0.5), + ) * EROSION_ROUNDING[2]; + let mut combi_mask = ease_out(smooth_start( + slope_length * EROSION_ONSET[0], + rounding_for_input * EROSION_ONSET[0], + )); + + let mut gully_slope = mix2( + curr_slope, + curr_slope * (EROSION_ASSUMED_SLOPE[0] / slope_length), + EROSION_ASSUMED_SLOPE[1], + ); + + let mut strength = strength_base; + let mut rounding_mult = 1.0; + let mut total_h_delta = 0.0; + let mut total_strength = 0.0; + + for _ in 0..params.erosion_octaves { + let (phacelle_vec, side_dir) = phacelle_noise( + p * freq, + gully_slope.normalize_safe(), + EROSION_CELL_SCALE, + 0.25, + EROSION_NORMALIZATION, + params.random_seed, + ); + + let p_deriv_dir = side_dir * -freq; + let sloping = phacelle_vec.y.abs(); + gully_slope += p_deriv_dir + * phacelle_vec.y.signum() + * strength + * params.erosion_gully_weight; + + let gullies_h = phacelle_vec.x; + let faded_gullies_h = mix( + fade_target, + gullies_h * params.erosion_gully_weight, + combi_mask, + ); + total_h_delta += faded_gullies_h * strength; + total_strength += strength; + fade_target = faded_gullies_h; + + let rounding_for_octave = mix( + EROSION_ROUNDING[1], + EROSION_ROUNDING[0], + clamp01(phacelle_vec.x + 0.5), + ) * rounding_mult; + let new_mask = ease_out(smooth_start( + sloping * EROSION_ONSET[1], + rounding_for_octave * EROSION_ONSET[1], + )); + combi_mask = pow_inv(combi_mask, params.erosion_detail) * new_mask; + strength *= EROSION_GAIN; + freq *= EROSION_LACUNARITY; + rounding_mult *= EROSION_ROUNDING[3]; + } + + let terrain_height_offset = [-0.65, 0.0]; + let final_fade_target = clamp((n_height - 0.5) / (height_amp * 0.6), -1.0, 1.0); + let offset = mix( + terrain_height_offset[0], + -final_fade_target, + terrain_height_offset[1], + ) * total_strength; + + *value = n_height + total_h_delta + offset; + } + }); + + let heightmap_normalized = normalize_values(&heightmap); + let bumpmap = apply_shading(&heightmap, width, height, 0.5); + let heightmap_image = grayscale_image_from_values(&heightmap_normalized, width, height); + let bumpmap_image = grayscale_image_from_values(&bumpmap, width, height); + + GeneratedImages { + width, + height, + heightmap_image, + bumpmap_image, + } +} + +fn normalize_values(values: &[f32]) -> Vec { + let mut min_val = f32::INFINITY; + let mut max_val = f32::NEG_INFINITY; + for value in values { + min_val = min_val.min(*value); + max_val = max_val.max(*value); + } + + if (max_val - min_val).abs() < 1e-10 { + return vec![0.0; values.len()]; + } + + values + .iter() + .map(|value| (value - min_val) / (max_val - min_val)) + .collect() +} + +fn grayscale_image_from_values(values: &[f32], width: usize, height: usize) -> GrayImage { + let mut image = GrayImage::new(width as u32, height as u32); + for y in 0..height { + for x in 0..width { + let value = values[y * width + x].clamp(0.0, 1.0); + image.put_pixel(x as u32, y as u32, Luma([(value * 255.0).round() as u8])); + } + } + image +} + +fn apply_shading(heightmap: &[f32], width: usize, height: usize, strength: f32) -> Vec { + let mut output = vec![0.0; width * height]; + + let lx = -1.0_f32; + let ly = -1.0_f32; + let lz = 1.0_f32; + let l_len = (lx * lx + ly * ly + lz * lz).sqrt(); + let (lx, ly, lz) = (lx / l_len, ly / l_len, lz / l_len); + + for y in 0..height { + for x in 0..width { + let left = sample_height(heightmap, width, height, x.saturating_sub(1), y); + let right = sample_height(heightmap, width, height, (x + 1).min(width - 1), y); + let up = sample_height(heightmap, width, height, x, y.saturating_sub(1)); + let down = sample_height(heightmap, width, height, x, (y + 1).min(height - 1)); + + let mut dx = (right - left) * 0.5 * strength; + let mut dy = (down - up) * 0.5 * strength; + dx *= width as f32; + dy *= height as f32; + + let n_len = (dx * dx + dy * dy + 1.0).sqrt(); + let nx = -dx / n_len; + let ny = -dy / n_len; + let nz = 1.0 / n_len; + let dot = nx * lx + ny * ly + nz * lz; + output[y * width + x] = dot.clamp(0.0, 1.0); + } + } + + output +} + +fn sample_height(heightmap: &[f32], width: usize, _height: usize, x: usize, y: usize) -> f32 { + heightmap[y * width + x] +} diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..c57ab30 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,20 @@ +mod app; +mod generator; + +use app::TerrainApp; + +fn main() -> eframe::Result<()> { + let options = eframe::NativeOptions { + viewport: eframe::egui::ViewportBuilder::default() + .with_inner_size([1400.0, 900.0]) + .with_min_inner_size([1000.0, 720.0]) + .with_title("Advanced Erosion Terrain Generator"), + ..Default::default() + }; + + eframe::run_native( + "Advanced Erosion Terrain Generator", + options, + Box::new(|cc| Ok(Box::new(TerrainApp::new(cc)))), + ) +}