added a composite image
This commit is contained in:
+55
-17
@@ -18,16 +18,18 @@ enum LeftTab {
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#[derive(Copy, Clone, Eq, PartialEq)]
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enum PreviewFocus {
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TerrainComposite,
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TerrainColor,
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Heightmap,
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Bumpmap,
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TerrainColor,
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}
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#[derive(Clone)]
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struct TextureSet {
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terrain_composite: TextureHandle,
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terrain_color: TextureHandle,
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heightmap: TextureHandle,
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bumpmap: TextureHandle,
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terrain_color: TextureHandle,
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}
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pub struct TerrainApp {
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@@ -49,7 +51,7 @@ impl TerrainApp {
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Self {
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params: GenerationParams::default(),
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generation_tab: LeftTab::Generation,
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preview_focus: PreviewFocus::TerrainColor,
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preview_focus: PreviewFocus::TerrainComposite,
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hovered_preview: None,
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textures: None,
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generated: None,
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@@ -90,7 +92,7 @@ impl TerrainApp {
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match receiver.try_recv() {
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Ok(Ok(images)) => {
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self.status_message = format!(
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"Generated {}x{} heightmap, bumpmap, and terrain color.",
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"Generated {}x{} heightmap, bumpmap, terrain color, and composite.",
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images.width, images.height
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);
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self.install_textures(ctx, &images);
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@@ -144,16 +146,22 @@ impl TerrainApp {
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fn install_textures(&mut self, ctx: &Context, images: &GeneratedImages) {
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let heightmap = gray_to_color_image(&images.heightmap_image);
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let bumpmap = gray_to_color_image(&images.bumpmap_image);
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let terrain_composite = rgba_to_color_image(&images.terrain_composite_image);
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let terrain_color = rgba_to_color_image(&images.terrain_color_image);
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self.textures = Some(TextureSet {
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heightmap: ctx.load_texture("heightmap_preview", heightmap, TextureOptions::default()),
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bumpmap: ctx.load_texture("bumpmap_preview", bumpmap, TextureOptions::default()),
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terrain_composite: ctx.load_texture(
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"terrain_composite_preview",
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terrain_composite,
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TextureOptions::default(),
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),
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terrain_color: ctx.load_texture(
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"terrain_color_preview",
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terrain_color,
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TextureOptions::default(),
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),
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heightmap: ctx.load_texture("heightmap_preview", heightmap, TextureOptions::default()),
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bumpmap: ctx.load_texture("bumpmap_preview", bumpmap, TextureOptions::default()),
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});
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}
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@@ -170,18 +178,24 @@ impl TerrainApp {
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let image = preview_image_data(generated, preview);
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let success_message = match preview {
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PreviewFocus::TerrainComposite => {
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String::from("Terrain composite copied to clipboard.")
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}
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PreviewFocus::TerrainColor => String::from("Terrain color copied to clipboard."),
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PreviewFocus::Heightmap => String::from("Heightmap copied to clipboard."),
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PreviewFocus::Bumpmap => String::from("Bumpmap copied to clipboard."),
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PreviewFocus::TerrainColor => String::from("Terrain color copied to clipboard."),
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};
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let (tx, rx) = mpsc::channel();
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self.copy_receiver = Some(rx);
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self.copy_in_progress = true;
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self.status_message = match preview {
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PreviewFocus::TerrainComposite => {
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String::from("Copying terrain composite to clipboard...")
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}
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PreviewFocus::TerrainColor => String::from("Copying terrain color to clipboard..."),
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PreviewFocus::Heightmap => String::from("Copying heightmap to clipboard..."),
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PreviewFocus::Bumpmap => String::from("Copying bumpmap to clipboard..."),
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PreviewFocus::TerrainColor => String::from("Copying terrain color to clipboard..."),
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};
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thread::spawn(move || {
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@@ -377,18 +391,20 @@ impl TerrainApp {
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});
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return;
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};
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let terrain_composite_texture = textures.terrain_composite.clone();
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let terrain_color_texture = textures.terrain_color.clone();
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let heightmap_texture = textures.heightmap.clone();
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let bumpmap_texture = textures.bumpmap.clone();
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let terrain_color_texture = textures.terrain_color.clone();
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let available = ui.available_size();
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let bottom_strip_height = (available.y * 0.24).clamp(120.0, 220.0);
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let main_height = (available.y - bottom_strip_height - 8.0).max(100.0);
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let main_texture = match preview_focus {
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PreviewFocus::TerrainComposite => &terrain_composite_texture,
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PreviewFocus::TerrainColor => &terrain_color_texture,
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PreviewFocus::Heightmap => &heightmap_texture,
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PreviewFocus::Bumpmap => &bumpmap_texture,
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PreviewFocus::TerrainColor => &terrain_color_texture,
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};
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let main_response =
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@@ -411,9 +427,10 @@ impl TerrainApp {
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ui.horizontal(|ui| {
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for secondary_focus in secondary_previews {
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let secondary_texture = match secondary_focus {
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PreviewFocus::TerrainComposite => &terrain_composite_texture,
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PreviewFocus::TerrainColor => &terrain_color_texture,
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PreviewFocus::Heightmap => &heightmap_texture,
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PreviewFocus::Bumpmap => &bumpmap_texture,
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PreviewFocus::TerrainColor => &terrain_color_texture,
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};
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let secondary_label = preview_label(secondary_focus);
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@@ -507,25 +524,46 @@ fn rgba_to_color_image(image: &image::RgbaImage) -> ColorImage {
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fn preview_image_data(images: &GeneratedImages, preview: PreviewFocus) -> ImageData<'static> {
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match preview {
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PreviewFocus::TerrainComposite => {
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rgba_image_to_clipboard_data(&images.terrain_composite_image)
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}
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PreviewFocus::TerrainColor => rgba_image_to_clipboard_data(&images.terrain_color_image),
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PreviewFocus::Heightmap => gray_image_to_clipboard_data(&images.heightmap_image),
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PreviewFocus::Bumpmap => gray_image_to_clipboard_data(&images.bumpmap_image),
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PreviewFocus::TerrainColor => rgba_image_to_clipboard_data(&images.terrain_color_image),
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}
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}
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fn preview_label(preview: PreviewFocus) -> &'static str {
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match preview {
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PreviewFocus::TerrainComposite => "Composite",
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PreviewFocus::TerrainColor => "Terrain Color",
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PreviewFocus::Heightmap => "Heightmap",
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PreviewFocus::Bumpmap => "Bumpmap",
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PreviewFocus::TerrainColor => "Terrain Color",
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}
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}
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fn secondary_previews(preview: PreviewFocus) -> [PreviewFocus; 2] {
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fn secondary_previews(preview: PreviewFocus) -> [PreviewFocus; 3] {
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match preview {
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PreviewFocus::Heightmap => [PreviewFocus::TerrainColor, PreviewFocus::Bumpmap],
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PreviewFocus::Bumpmap => [PreviewFocus::TerrainColor, PreviewFocus::Heightmap],
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PreviewFocus::TerrainColor => [PreviewFocus::Heightmap, PreviewFocus::Bumpmap],
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PreviewFocus::TerrainComposite => [
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PreviewFocus::TerrainColor,
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PreviewFocus::Heightmap,
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PreviewFocus::Bumpmap,
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],
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PreviewFocus::TerrainColor => [
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PreviewFocus::TerrainComposite,
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PreviewFocus::Heightmap,
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PreviewFocus::Bumpmap,
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],
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PreviewFocus::Heightmap => [
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PreviewFocus::TerrainComposite,
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PreviewFocus::TerrainColor,
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PreviewFocus::Bumpmap,
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],
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PreviewFocus::Bumpmap => [
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PreviewFocus::TerrainComposite,
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PreviewFocus::TerrainColor,
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PreviewFocus::Heightmap,
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],
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}
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}
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@@ -50,6 +50,7 @@ pub struct GeneratedImages {
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pub heightmap_image: GrayImage,
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pub bumpmap_image: GrayImage,
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pub terrain_color_image: RgbaImage,
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pub terrain_composite_image: RgbaImage,
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#[allow(dead_code)]
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pub grass_mask_image: GrayImage,
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#[allow(dead_code)]
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@@ -402,6 +403,8 @@ pub fn generate(params: &GenerationParams) -> GeneratedImages {
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params.snowline_height,
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params.rock_slope_angle_degrees,
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);
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let terrain_composite_image =
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build_soft_light_composite(&terrain_layers.terrain_color_image, &bumpmap_image);
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GeneratedImages {
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width,
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@@ -409,6 +412,7 @@ pub fn generate(params: &GenerationParams) -> GeneratedImages {
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heightmap_image,
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bumpmap_image,
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terrain_color_image: terrain_layers.terrain_color_image,
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terrain_composite_image,
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grass_mask_image: terrain_layers.grass_mask_image,
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rock_mask_image: terrain_layers.rock_mask_image,
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snow_mask_image: terrain_layers.snow_mask_image,
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@@ -515,6 +519,50 @@ fn build_terrain_layers(
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}
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}
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fn build_soft_light_composite(color_image: &RgbaImage, bumpmap_image: &GrayImage) -> RgbaImage {
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let mut composite = RgbaImage::new(color_image.width(), color_image.height());
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for y in 0..color_image.height() {
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for x in 0..color_image.width() {
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let base = color_image.get_pixel(x, y).0;
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let blend = bumpmap_image.get_pixel(x, y).0[0] as f32 / 255.0;
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let r = soft_light_channel(base[0] as f32 / 255.0, blend);
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let g = soft_light_channel(base[1] as f32 / 255.0, blend);
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let b = soft_light_channel(base[2] as f32 / 255.0, blend);
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composite.put_pixel(
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x,
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y,
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Rgba([
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(r * 255.0).round() as u8,
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(g * 255.0).round() as u8,
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(b * 255.0).round() as u8,
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base[3],
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]),
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);
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}
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}
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composite
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}
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fn soft_light_channel(base: f32, blend: f32) -> f32 {
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let base = clamp01(base);
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let blend = clamp01(blend);
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let result = if blend <= 0.5 {
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base - (1.0 - 2.0 * blend) * base * (1.0 - base)
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} else {
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let d = if base <= 0.25 {
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((16.0 * base - 12.0) * base + 4.0) * base
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} else {
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base.sqrt()
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};
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base + (2.0 * blend - 1.0) * (d - base)
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};
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clamp01(result)
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}
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fn apply_shading(heightmap: &[f32], width: usize, height: usize, strength: f32) -> Vec<f32> {
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let mut output = vec![0.0; width * height];
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