commenting pass
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@@ -1,3 +1,6 @@
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// Basic Aura Highlighting
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// A module for Foundry VTT that highlights tokens within specified aura ranges.
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const MODULE_ID = "basic_aura_highlighting";
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const AURAS_TAB = "basic-aura-highlighting-auras";
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const AURAS_FLAG_PATH = `flags.${MODULE_ID}.auras`;
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@@ -7,6 +10,8 @@ const HIGHLIGHT_RING_SPACING = 5;
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const HIGHLIGHT_ALPHA_THRESHOLD = 0.2;
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const ALPHA_SAMPLE_SIZE = 48;
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const HIGHLIGHT_FILTER_MARKER = Symbol(MODULE_ID);
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// Shader for drawing an outline around the token's non-transparent pixels
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const ALPHA_OUTLINE_FRAGMENT_SHADER = `
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varying vec2 vTextureCoord;
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uniform sampler2D uSampler;
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@@ -48,6 +53,7 @@ const alphaShapeCache = new Map();
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const REFRESH_DURING_MOVE_SETTING = "refreshDuringMove";
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// Initialization: Register settings and hooks
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Hooks.once("init", () => {
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game.settings.register(MODULE_ID, REFRESH_DURING_MOVE_SETTING, {
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name: localize("settings.refreshDuringMove.name"),
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@@ -62,12 +68,16 @@ Hooks.once("init", () => {
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Hooks.on("renderTokenConfig", injectAurasTab);
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Hooks.on("renderPrototypeTokenConfig", injectAurasTab);
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// Data parsing hooks
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Hooks.on("preUpdateToken", (_token, changes) =>
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parseAurasInChanges(changes, AURAS_FLAG_PATH),
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);
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Hooks.on("preUpdateActor", (_actor, changes) =>
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parseAurasInChanges(changes, `prototypeToken.${AURAS_FLAG_PATH}`),
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);
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// Refresh hooks
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Hooks.on("canvasReady", scheduleAuraHighlightRefresh);
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Hooks.on("canvasTearDown", clearAuraHighlights);
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Hooks.on("controlToken", scheduleAuraHighlightRefresh);
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@@ -89,6 +99,7 @@ Hooks.on("refreshToken", (token) => {
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Hooks.on("createToken", scheduleAuraHighlightRefresh);
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Hooks.on("deleteToken", scheduleAuraHighlightRefresh);
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// UI Injection: Add the "Auras" tab to Token Configuration
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function injectAurasTab(app, element) {
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const root = getRootElement(element);
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if (!root || root.querySelector(`[data-tab="${AURAS_TAB}"]`)) return;
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@@ -167,6 +178,7 @@ function createAurasTabPanel(group, auras) {
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return panel;
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}
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// Event handling for the Auras configuration tab
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function activateAurasControls(root, group, panel) {
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const form = root.querySelector("form");
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const aurasTabButton = root.querySelector(
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@@ -278,6 +290,7 @@ function renderAura(aura, index) {
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`;
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}
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// Data Management: Parsing and normalizing aura flags
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function readAuras(panel) {
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return Array.from(panel.querySelectorAll("[data-aura-id]")).map((item) => ({
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id: item.dataset.auraId,
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@@ -351,6 +364,9 @@ function parseAuras(value) {
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}
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}
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// Rendering Logic: Highlights and calculations
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// Debounce highlight refreshes to avoid excessive calculations
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function scheduleAuraHighlightRefresh() {
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if (pendingHighlightRefresh !== null) return;
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@@ -422,6 +438,9 @@ function clearHighlightContainer(container) {
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}
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}
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// Distance Calculation Logic
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// Find which tokens are within range of which auras
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function collectAuraHighlights(sourceTokens) {
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const highlights = new Map();
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@@ -454,6 +473,7 @@ function isTokenInAura(source, target, aura) {
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return measureAuraDistance(source, target, aura) <= rangePixels;
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}
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// 3D Distance (Euclidean) from center to center
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function measureCenterDistance(source, target) {
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const dx = source.center.x - target.center.x;
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const dy = source.center.y - target.center.y;
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@@ -461,6 +481,7 @@ function measureCenterDistance(source, target) {
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return Math.sqrt(dx * dx + dy * dy + dz * dz);
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}
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// Main distance entry point that handles edge vs center modes
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function measureAuraDistance(source, target, aura) {
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const sourcePoints = getMeasurementPoints(source, aura.from);
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const targetPoints = getMeasurementPoints(target, aura.to);
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@@ -470,6 +491,7 @@ function measureAuraDistance(source, target, aura) {
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return measurePointSetDistance(sourcePoints, targetPoints, source, target);
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}
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// Fallback distance calculation using token bounds
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function measureBoundsDistance(source, target, aura) {
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const dz = getElevationOffset(source, target);
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let d2d = 0;
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@@ -525,6 +547,7 @@ function getMeasurementPoints(token, mode) {
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return [];
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}
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// Find the minimum 3D distance between two sets of points
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function measurePointSetDistance(sourcePoints, targetPoints, source, target) {
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let minDistanceSquared = Infinity;
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for (const sourcePoint of sourcePoints) {
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@@ -541,12 +564,16 @@ function measurePointSetDistance(sourcePoints, targetPoints, source, target) {
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return Math.sqrt(minDistanceSquared + dz * dz);
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}
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// Convert elevation difference to pixel distance
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function getElevationOffset(source, target) {
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const e1 = source.document?.elevation ?? 0;
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const e2 = target.document?.elevation ?? 0;
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return Math.abs(e1 - e2) * getPixelsPerSceneUnit();
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}
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// Alpha Sampling: Pixel-perfect edge detection
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// Get points along the visual edge of the token's texture
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function getTokenAlphaEdgePoints(token) {
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const displayObject = getTokenFilterTarget(token);
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const normalizedPoints = getTextureAlphaEdgePoints(displayObject);
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@@ -556,6 +583,7 @@ function getTokenAlphaEdgePoints(token) {
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return normalizedPoints.map(mapper);
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}
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// Normalize texture-space points to canvas-space coordinates
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function getAlphaPointMapper(displayObject, token) {
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const localBounds = displayObject?.getLocalBounds?.();
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const transform = displayObject?.worldTransform;
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@@ -567,6 +595,7 @@ function getAlphaPointMapper(displayObject, token) {
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x: localBounds.x + point.x * localBounds.width,
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y: localBounds.y + point.y * localBounds.height,
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};
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// Map from local mesh space to world (screen) space, then back to canvas space
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const worldPoint = transform.apply(localPoint);
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return stageTransform.applyInverse(worldPoint);
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};
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@@ -579,6 +608,7 @@ function getAlphaPointMapper(displayObject, token) {
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});
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}
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// Extract and cache points representing the non-transparent outline of a texture
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function getTextureAlphaEdgePoints(displayObject) {
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const texture = displayObject?.texture;
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const source = getTextureSource(texture);
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@@ -649,6 +679,7 @@ function getAlphaShapeCacheKey(texture, frame) {
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return `${textureId}:${frame.x}:${frame.y}:${frame.width}:${frame.height}:${ALPHA_SAMPLE_SIZE}:${HIGHLIGHT_ALPHA_THRESHOLD}`;
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}
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// Draw the texture to a small canvas to scan its alpha channel
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function sampleTextureAlphaEdges(source, frame) {
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const canvas = document.createElement("canvas");
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canvas.width = ALPHA_SAMPLE_SIZE;
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@@ -682,6 +713,7 @@ function sampleTextureAlphaEdges(source, frame) {
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}
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}
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// Scan image data for pixels that transition from opaque to transparent
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function getAlphaEdgeSamplePoints(imageData) {
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const alphaThreshold = HIGHLIGHT_ALPHA_THRESHOLD * 255;
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const { data, width, height } = imageData;
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@@ -735,6 +767,8 @@ function isAlphaEdgePixel(opaquePixels, width, height, x, y) {
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return false;
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}
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// Filter Management: Drawing the highlights
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function highlightToken(token, highlights) {
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const target = getTokenFilterTarget(token);
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const filters = highlights
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@@ -777,6 +811,7 @@ function removeHighlightFilters(target) {
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target.filters = remainingFilters.length > 0 ? remainingFilters : null;
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}
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// Determine which outline filter to use based on available system/module filters
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function createOutlineFilter(color) {
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const colorNumber = colorToNumber(color);
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const pixiOutlineFilter = globalThis.PIXI?.filters?.OutlineFilter;
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@@ -845,6 +880,7 @@ function createAlphaOutlineFilter(color) {
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}
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}
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// Fallback graphics when filters are not supported
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function drawFallbackTokenHighlights(container, token, highlights) {
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highlights.forEach((aura, index) => {
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const bounds = token.bounds.clone().pad(index * HIGHLIGHT_RING_SPACING);
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@@ -862,6 +898,8 @@ function drawFallbackTokenHighlights(container, token, highlights) {
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});
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}
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// Utility Functions
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function getPixelsPerSceneUnit() {
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const activeCanvas = globalThis.canvas;
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const gridSize =
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