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Grim_Rune_Terrain_Generator/README.md
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1.1 KiB

advanced_erosion_terrain_heightmap_generation

A krita plugin designed to implement Runevision's (Skovbo Johansen) fast erosion filter on top of noise for realistic looking terrain.

See here:

https://www.shadertoy.com/view/wXcfWn https://www.shadertoy.com/view/sf23W1 https://blog.runevision.com/2026/03/fast-and-gorgeous-erosion-filter.html

Plugin layout

The production Krita plugin lives under pykrita/advanced_erosion_generator/. The tests/ directory remains prototype-only reference code and is not imported by the plugin.

Installing in Krita

Copy pykrita/advanced_erosion_generator.desktop and the pykrita/advanced_erosion_generator/ folder into Krita's pykrita directory. The current plugin implementation is pure Python and does not depend on numpy or the test virtual environment.

Current UI

The plugin adds Tools > Scripts > Generate Advanced Erosion Terrain and uses the active document resolution as the terrain output size.

Controls:

  • Generation Scale
  • Erosion Scale
  • Random Seed with a randomize button
  • Advanced dropdown with Strength, Gully Weight, Detail, and Octaves