2026-01-26 14:29:05 -06:00
|
|
|
package main
|
|
|
|
|
|
|
|
|
|
import (
|
|
|
|
|
"image"
|
|
|
|
|
"image/color"
|
|
|
|
|
"image/draw"
|
|
|
|
|
"math"
|
|
|
|
|
"math/rand"
|
2026-02-05 14:21:44 -06:00
|
|
|
"runtime"
|
|
|
|
|
"sync"
|
2026-01-26 14:29:05 -06:00
|
|
|
|
2026-02-02 10:15:26 -06:00
|
|
|
"github.com/aquilax/go-perlin"
|
2026-01-28 13:02:04 -06:00
|
|
|
"github.com/disintegration/imaging"
|
2026-01-28 12:35:10 -06:00
|
|
|
"github.com/ojrac/opensimplex-go"
|
2026-01-26 14:29:05 -06:00
|
|
|
)
|
|
|
|
|
|
2026-02-02 10:15:26 -06:00
|
|
|
const (
|
|
|
|
|
alpha = 2.
|
|
|
|
|
beta = 2.
|
|
|
|
|
n = 3
|
|
|
|
|
)
|
2026-01-26 15:39:29 -06:00
|
|
|
|
2026-02-02 10:15:26 -06:00
|
|
|
func GenerateHeightmap(width, height, octaves int, scale float64, seed int64) image.Image {
|
|
|
|
|
p := perlin.NewPerlin(alpha, beta, n, seed)
|
|
|
|
|
img := image.NewGray(image.Rect(0, 0, width, height))
|
2026-01-26 15:39:29 -06:00
|
|
|
|
2026-02-02 10:15:26 -06:00
|
|
|
if scale == 0 {
|
|
|
|
|
scale = 100.0
|
2026-01-26 14:29:05 -06:00
|
|
|
}
|
|
|
|
|
|
2026-02-05 14:21:44 -06:00
|
|
|
numGoroutines := runtime.NumCPU()
|
|
|
|
|
var wg sync.WaitGroup
|
|
|
|
|
rowsPerGoroutine := height / numGoroutines
|
2026-02-02 10:15:26 -06:00
|
|
|
|
2026-02-05 14:21:44 -06:00
|
|
|
for i := 0; i < numGoroutines; i++ {
|
|
|
|
|
startY := i * rowsPerGoroutine
|
|
|
|
|
endY := startY + rowsPerGoroutine
|
|
|
|
|
if i == numGoroutines-1 {
|
|
|
|
|
endY = height
|
2026-01-30 10:38:00 -06:00
|
|
|
}
|
2026-02-05 14:21:44 -06:00
|
|
|
wg.Add(1)
|
|
|
|
|
go func(startY, endY int) {
|
|
|
|
|
defer wg.Done()
|
|
|
|
|
for y := startY; y < endY; y++ {
|
|
|
|
|
for x := 0; x < width; x++ {
|
|
|
|
|
var noise float64
|
|
|
|
|
frequency := 1.0
|
|
|
|
|
amplitude := 1.0
|
|
|
|
|
maxAmplitude := 0.0
|
|
|
|
|
|
|
|
|
|
for j := 0; j < octaves; j++ {
|
|
|
|
|
noise += p.Noise2D(float64(x)*frequency/scale, float64(y)*frequency/scale) * amplitude
|
|
|
|
|
maxAmplitude += amplitude
|
|
|
|
|
amplitude /= 2.0
|
|
|
|
|
frequency *= 2.0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
noise /= maxAmplitude
|
|
|
|
|
grayColor := uint8((noise + 1) * 127.5)
|
|
|
|
|
img.SetGray(x, y, color.Gray{Y: grayColor})
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}(startY, endY)
|
2026-01-30 10:38:00 -06:00
|
|
|
}
|
2026-02-05 14:21:44 -06:00
|
|
|
wg.Wait()
|
2026-02-02 10:15:26 -06:00
|
|
|
|
|
|
|
|
return img
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func ApplyRoughness(heightmap image.Image, roughness float64) image.Image {
|
|
|
|
|
bounds := heightmap.Bounds()
|
|
|
|
|
composite := image.NewRGBA(bounds)
|
|
|
|
|
draw.Draw(composite, bounds, heightmap, image.Point{}, draw.Src)
|
|
|
|
|
|
|
|
|
|
alphaValue := 255 - uint8(roughness*2.55)
|
|
|
|
|
overlay := image.NewUniform(color.RGBA{R: 128, G: 128, B: 128, A: alphaValue})
|
|
|
|
|
draw.Draw(composite, bounds, overlay, image.Point{}, draw.Over)
|
|
|
|
|
|
|
|
|
|
return composite
|
2026-01-30 10:38:00 -06:00
|
|
|
}
|
|
|
|
|
|
2026-01-26 15:39:29 -06:00
|
|
|
// DarkenLakeAreas applies a visual darkening effect to the heightmap where lakes exist.
|
2026-01-26 14:29:05 -06:00
|
|
|
func DarkenLakeAreas(heightmap image.Image, lakePixels []image.Point) image.Image {
|
|
|
|
|
bounds := heightmap.Bounds()
|
2026-01-28 13:02:04 -06:00
|
|
|
width := bounds.Dx()
|
|
|
|
|
|
|
|
|
|
// Create a new black image to draw the lakes on
|
|
|
|
|
lakeMask := image.NewRGBA(bounds)
|
|
|
|
|
black := color.RGBA{0, 0, 0, 255}
|
|
|
|
|
for _, p := range lakePixels {
|
|
|
|
|
lakeMask.Set(p.X, p.Y, black)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Apply a Gaussian blur to the lake mask
|
|
|
|
|
blurRadius := float64(width) * 0.05
|
|
|
|
|
blurredLakeMask := imaging.Blur(lakeMask, blurRadius)
|
|
|
|
|
|
|
|
|
|
// Composite the blurred lake mask onto the heightmap with 50% opacity
|
2026-01-26 14:29:05 -06:00
|
|
|
composite := image.NewRGBA(bounds)
|
|
|
|
|
draw.Draw(composite, bounds, heightmap, image.Point{}, draw.Src)
|
2026-01-28 13:02:04 -06:00
|
|
|
draw.DrawMask(composite, bounds, blurredLakeMask, image.Point{}, image.NewUniform(color.Alpha{192}), image.Point{}, draw.Over)
|
2026-01-26 14:29:05 -06:00
|
|
|
|
|
|
|
|
return composite
|
|
|
|
|
}
|
2026-01-27 15:16:23 -06:00
|
|
|
|
2026-02-04 16:13:06 -06:00
|
|
|
func FlattenRoadAreas(heightmap image.Image, roadPixels []image.Point) image.Image {
|
|
|
|
|
bounds := heightmap.Bounds()
|
|
|
|
|
width := bounds.Dx()
|
|
|
|
|
|
|
|
|
|
// Create a new image with the road pixels drawn on it.
|
|
|
|
|
roadMask := image.NewGray(bounds)
|
|
|
|
|
for _, p := range roadPixels {
|
|
|
|
|
roadMask.SetGray(p.X, p.Y, color.Gray{Y: 255})
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Blur the road mask.
|
|
|
|
|
blurRadius := float64(width) * 0.01
|
|
|
|
|
blurredRoadMask := imaging.Blur(roadMask, blurRadius)
|
|
|
|
|
|
|
|
|
|
// Create a new image to store the blurred heightmap.
|
|
|
|
|
blurredHeightmap := imaging.Blur(heightmap, blurRadius)
|
|
|
|
|
|
|
|
|
|
// Create a new composite image.
|
|
|
|
|
composite := image.NewRGBA(bounds)
|
|
|
|
|
|
|
|
|
|
for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
|
|
|
|
|
for x := bounds.Min.X; x < bounds.Max.X; x++ {
|
|
|
|
|
maskAlpha, _, _, _ := blurredRoadMask.At(x, y).RGBA()
|
|
|
|
|
if maskAlpha > 0 {
|
|
|
|
|
// Linearly interpolate between the original and blurred heightmap based on the mask alpha.
|
|
|
|
|
originalColor := heightmap.At(x, y)
|
|
|
|
|
blurredColor := blurredHeightmap.At(x, y)
|
|
|
|
|
|
|
|
|
|
r1, g1, b1, a1 := originalColor.RGBA()
|
|
|
|
|
r2, g2, b2, a2 := blurredColor.RGBA()
|
|
|
|
|
|
|
|
|
|
alpha := float64(maskAlpha) / 65535.0
|
|
|
|
|
|
|
|
|
|
r := uint16(float64(r1)*(1-alpha) + float64(r2)*alpha)
|
|
|
|
|
g := uint16(float64(g1)*(1-alpha) + float64(g2)*alpha)
|
|
|
|
|
b := uint16(float64(b1)*(1-alpha) + float64(b2)*alpha)
|
|
|
|
|
a := uint16(float64(a1)*(1-alpha) + float64(a2)*alpha)
|
|
|
|
|
|
|
|
|
|
composite.Set(x, y, color.RGBA64{R: r, G: g, B: b, A: a})
|
|
|
|
|
} else {
|
|
|
|
|
composite.Set(x, y, heightmap.At(x, y))
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return composite
|
|
|
|
|
}
|
|
|
|
|
|
2026-02-05 15:11:55 -06:00
|
|
|
func GenerateTrees(img *image.RGBA, lakePixels, roadPixels, buildingPixels []image.Point, minTreeSize, maxTreeSize, treeCoverage, treeClumpiness float64, seed int64) []image.Point {
|
2026-01-27 15:16:23 -06:00
|
|
|
width := img.Bounds().Dx()
|
|
|
|
|
height := img.Bounds().Dy()
|
|
|
|
|
|
|
|
|
|
// 1. Calculate number of trees to place from coverage %.
|
|
|
|
|
avgTreeSize := (minTreeSize + maxTreeSize) / 2
|
|
|
|
|
if avgTreeSize <= 0 {
|
2026-02-02 13:26:28 -06:00
|
|
|
return nil
|
2026-01-27 15:16:23 -06:00
|
|
|
}
|
|
|
|
|
avgRadius := avgTreeSize / 2
|
|
|
|
|
avgTreeArea := math.Pi * avgRadius * avgRadius
|
|
|
|
|
if avgTreeArea == 0 {
|
2026-02-02 13:26:28 -06:00
|
|
|
return nil
|
2026-01-27 15:16:23 -06:00
|
|
|
}
|
|
|
|
|
totalArea := float64(width * height)
|
|
|
|
|
targetTreePixels := totalArea * (treeCoverage / 100.0)
|
|
|
|
|
numTreesToPlace := int(targetTreePixels / avgTreeArea)
|
2026-01-28 12:35:10 -06:00
|
|
|
if numTreesToPlace == 0 {
|
2026-02-02 13:26:28 -06:00
|
|
|
return nil
|
2026-01-28 12:35:10 -06:00
|
|
|
}
|
2026-01-27 15:16:23 -06:00
|
|
|
|
2026-01-28 12:35:10 -06:00
|
|
|
// 2. Generate a simplex noise map for tree placement.
|
|
|
|
|
noise := opensimplex.New(seed)
|
2026-01-27 15:16:23 -06:00
|
|
|
treeNoiseMap := image.NewGray(image.Rect(0, 0, width, height))
|
|
|
|
|
treeNoiseZoom := 0.05
|
2026-02-02 11:18:07 -06:00
|
|
|
for y := range height {
|
|
|
|
|
for x := range width {
|
2026-01-28 12:35:10 -06:00
|
|
|
val := noise.Eval2(float64(x)*treeNoiseZoom, float64(y)*treeNoiseZoom)
|
2026-01-27 15:16:23 -06:00
|
|
|
val = (val + 1) / 2 // Normalize to 0-1
|
|
|
|
|
treeNoiseMap.SetGray(x, y, color.Gray{Y: uint8(val * 255)})
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-01-28 12:35:10 -06:00
|
|
|
threshold := uint8(255 * (1 - (treeCoverage / 100.0)))
|
2026-01-27 15:16:23 -06:00
|
|
|
|
|
|
|
|
isLake := make(map[image.Point]bool)
|
|
|
|
|
for _, p := range lakePixels {
|
|
|
|
|
isLake[p] = true
|
|
|
|
|
}
|
|
|
|
|
|
2026-02-04 15:04:00 -06:00
|
|
|
isRoad := make(map[image.Point]bool)
|
|
|
|
|
for _, p := range roadPixels {
|
|
|
|
|
isRoad[p] = true
|
|
|
|
|
}
|
|
|
|
|
|
2026-02-05 15:11:55 -06:00
|
|
|
isBuilding := make(map[image.Point]bool)
|
|
|
|
|
for _, p := range buildingPixels {
|
|
|
|
|
isBuilding[p] = true
|
|
|
|
|
}
|
|
|
|
|
|
2026-01-27 15:16:23 -06:00
|
|
|
randSrc := rand.New(rand.NewSource(seed))
|
|
|
|
|
|
2026-01-28 12:35:10 -06:00
|
|
|
// 3. Determine initial clump trees
|
2026-02-02 11:18:07 -06:00
|
|
|
numClumpTrees := min(int(treeClumpiness), numTreesToPlace)
|
2026-01-27 15:16:23 -06:00
|
|
|
|
2026-01-28 12:35:10 -06:00
|
|
|
initialPoints := make([]image.Point, 0, numClumpTrees)
|
2026-02-02 11:18:07 -06:00
|
|
|
for range numClumpTrees {
|
|
|
|
|
for range 100 { // try 100 times to find a valid spot
|
2026-01-28 12:35:10 -06:00
|
|
|
p := image.Point{X: randSrc.Intn(width), Y: randSrc.Intn(height)}
|
2026-02-05 15:11:55 -06:00
|
|
|
if treeNoiseMap.GrayAt(p.X, p.Y).Y >= threshold && !isLake[p] && !isRoad[p] && !isBuilding[p] {
|
2026-01-28 12:35:10 -06:00
|
|
|
initialPoints = append(initialPoints, p)
|
|
|
|
|
break
|
|
|
|
|
}
|
2026-01-27 15:16:23 -06:00
|
|
|
}
|
2026-01-28 12:35:10 -06:00
|
|
|
}
|
2026-01-27 15:16:23 -06:00
|
|
|
|
2026-01-28 12:35:10 -06:00
|
|
|
// 4. Place remaining trees using Bridson's Algorithm
|
|
|
|
|
minRadius := minTreeSize
|
|
|
|
|
allPoints := poissonDiscSampling(width, height, minRadius, 30, initialPoints, func(p image.Point) bool {
|
2026-02-05 15:11:55 -06:00
|
|
|
return treeNoiseMap.GrayAt(p.X, p.Y).Y >= threshold && !isLake[p] && !isRoad[p] && !isBuilding[p]
|
2026-01-28 12:35:10 -06:00
|
|
|
}, seed)
|
|
|
|
|
|
2026-02-02 13:26:28 -06:00
|
|
|
var treePixels []image.Point
|
2026-01-28 12:35:10 -06:00
|
|
|
// 5. Draw the trees.
|
2026-02-05 14:21:44 -06:00
|
|
|
numGoroutines := runtime.NumCPU()
|
|
|
|
|
if len(allPoints) < numGoroutines {
|
|
|
|
|
numGoroutines = len(allPoints)
|
|
|
|
|
}
|
|
|
|
|
if numGoroutines == 0 {
|
|
|
|
|
return nil
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var wg sync.WaitGroup
|
|
|
|
|
results := make(chan []image.Point, numGoroutines)
|
|
|
|
|
pointsPerGoroutine := (len(allPoints) + numGoroutines - 1) / numGoroutines
|
|
|
|
|
|
|
|
|
|
for i := 0; i < numGoroutines; i++ {
|
|
|
|
|
start := i * pointsPerGoroutine
|
|
|
|
|
end := start + pointsPerGoroutine
|
|
|
|
|
if end > len(allPoints) {
|
|
|
|
|
end = len(allPoints)
|
2026-01-27 15:16:23 -06:00
|
|
|
}
|
2026-02-05 14:21:44 -06:00
|
|
|
|
|
|
|
|
wg.Add(1)
|
|
|
|
|
go func(points []image.Point, seed int64) {
|
|
|
|
|
defer wg.Done()
|
|
|
|
|
localRand := rand.New(rand.NewSource(seed))
|
|
|
|
|
localTreePixels := make([]image.Point, 0)
|
|
|
|
|
for _, p := range points {
|
|
|
|
|
size := minTreeSize + localRand.Float64()*(maxTreeSize-minTreeSize)
|
|
|
|
|
if size <= 0 {
|
2026-01-27 15:16:23 -06:00
|
|
|
continue
|
|
|
|
|
}
|
2026-02-05 14:21:44 -06:00
|
|
|
r := size / 2
|
|
|
|
|
for y := p.Y - int(r); y <= p.Y+int(r); y++ {
|
|
|
|
|
for x := p.X - int(r); x <= p.X+int(r); x++ {
|
|
|
|
|
pt := image.Point{X: x, Y: y}
|
2026-02-05 15:11:55 -06:00
|
|
|
if !pt.In(img.Bounds()) || isLake[pt] || isRoad[pt] || isBuilding[pt] {
|
2026-02-05 14:21:44 -06:00
|
|
|
continue
|
|
|
|
|
}
|
2026-01-27 15:16:23 -06:00
|
|
|
|
2026-02-05 14:21:44 -06:00
|
|
|
if (math.Pow(float64(x-p.X), 2) + math.Pow(float64(y-p.Y), 2)) <= r*r {
|
|
|
|
|
img.Set(x, y, color.RGBA{R: 0, G: 100, B: 0, A: 255})
|
|
|
|
|
localTreePixels = append(localTreePixels, pt)
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-01-27 15:16:23 -06:00
|
|
|
}
|
|
|
|
|
}
|
2026-02-05 14:21:44 -06:00
|
|
|
results <- localTreePixels
|
|
|
|
|
}(allPoints[start:end], seed+int64(i))
|
2026-01-27 15:16:23 -06:00
|
|
|
}
|
2026-02-05 14:21:44 -06:00
|
|
|
|
|
|
|
|
wg.Wait()
|
|
|
|
|
close(results)
|
|
|
|
|
|
|
|
|
|
for res := range results {
|
|
|
|
|
treePixels = append(treePixels, res...)
|
|
|
|
|
}
|
|
|
|
|
|
2026-02-02 13:26:28 -06:00
|
|
|
return treePixels
|
2026-01-27 15:16:23 -06:00
|
|
|
}
|
2026-01-28 12:35:10 -06:00
|
|
|
|
|
|
|
|
func poissonDiscSampling(width, height int, minRadius float64, k int, initialPoints []image.Point, isValid func(image.Point) bool, seed int64) []image.Point {
|
|
|
|
|
randSrc := rand.New(rand.NewSource(seed))
|
|
|
|
|
points := initialPoints
|
|
|
|
|
activeList := append([]image.Point(nil), initialPoints...)
|
|
|
|
|
|
|
|
|
|
cellSize := minRadius / math.Sqrt(2)
|
|
|
|
|
gridWidth := int(math.Ceil(float64(width)/cellSize)) + 1
|
|
|
|
|
gridHeight := int(math.Ceil(float64(height)/cellSize)) + 1
|
|
|
|
|
grid := make([][]image.Point, gridWidth)
|
|
|
|
|
for i := range grid {
|
|
|
|
|
grid[i] = make([]image.Point, gridHeight)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for _, p := range points {
|
|
|
|
|
gridX, gridY := int(float64(p.X)/cellSize), int(float64(p.Y)/cellSize)
|
|
|
|
|
grid[gridX][gridY] = p
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for len(activeList) > 0 {
|
|
|
|
|
listIndex := randSrc.Intn(len(activeList))
|
|
|
|
|
p := activeList[listIndex]
|
|
|
|
|
found := false
|
2026-02-02 11:18:07 -06:00
|
|
|
for range k {
|
2026-01-28 12:35:10 -06:00
|
|
|
angle := randSrc.Float64() * 2 * math.Pi
|
|
|
|
|
radius := minRadius + randSrc.Float64()*minRadius
|
|
|
|
|
x, y := float64(p.X)+radius*math.Cos(angle), float64(p.Y)+radius*math.Sin(angle)
|
|
|
|
|
newPoint := image.Point{X: int(x), Y: int(y)}
|
|
|
|
|
|
|
|
|
|
if newPoint.X < 0 || newPoint.X >= width || newPoint.Y < 0 || newPoint.Y >= height {
|
|
|
|
|
continue
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if !isValid(newPoint) {
|
|
|
|
|
continue
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gridX, gridY := int(x/cellSize), int(y/cellSize)
|
|
|
|
|
valid := true
|
|
|
|
|
for m := -1; m <= 1; m++ {
|
|
|
|
|
for n := -1; n <= 1; n++ {
|
|
|
|
|
checkX, checkY := gridX+m, gridY+n
|
|
|
|
|
if checkX >= 0 && checkX < gridWidth && checkY >= 0 && checkY < gridHeight && grid[checkX][checkY] != (image.Point{}) {
|
|
|
|
|
dist := math.Sqrt(math.Pow(float64(grid[checkX][checkY].X-newPoint.X), 2) + math.Pow(float64(grid[checkX][checkY].Y-newPoint.Y), 2))
|
|
|
|
|
if dist < minRadius {
|
|
|
|
|
valid = false
|
|
|
|
|
break
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if !valid {
|
|
|
|
|
break
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if valid {
|
|
|
|
|
points = append(points, newPoint)
|
|
|
|
|
activeList = append(activeList, newPoint)
|
|
|
|
|
grid[gridX][gridY] = newPoint
|
|
|
|
|
found = true
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if !found {
|
|
|
|
|
activeList = append(activeList[:listIndex], activeList[listIndex+1:]...)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return points
|
|
|
|
|
}
|