Fixed trees spawning on road

This commit is contained in:
Grimsace
2026-02-04 15:04:00 -06:00
parent a68822ef4e
commit 165a5f86f0
2 changed files with 11 additions and 6 deletions
+2 -2
View File
@@ -144,7 +144,7 @@ func main() {
}
}
treePixels = GenerateTrees(finalImage, allWaterPixels, settings.MinTreeSize, settings.MaxTreeSize, settings.TreeCoverage, settings.TreeClumpiness, settings.Seed)
treePixels = GenerateTrees(finalImage, allWaterPixels, roadPixels, settings.MinTreeSize, settings.MaxTreeSize, settings.TreeCoverage, settings.TreeClumpiness, settings.Seed)
darkenedHeightmap := DarkenLakeAreas(noiseImg, allWaterPixels)
@@ -451,7 +451,7 @@ func main() {
progressBar.SetText(fmt.Sprintf("Step %d/%d: Generating Trees", currentStep, steps))
progressBar.SetValue(float64(currentStep) / float64(steps))
})
treePixels = GenerateTrees(finalImage, allWaterPixels, settings.MinTreeSize, settings.MaxTreeSize, settings.TreeCoverage, settings.TreeClumpiness, settings.Seed)
treePixels = GenerateTrees(finalImage, allWaterPixels, roadPixels, settings.MinTreeSize, settings.MaxTreeSize, settings.TreeCoverage, settings.TreeClumpiness, settings.Seed)
// Step 8: Finalizing Images
currentStep++