Fixed trees spawning on road
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@@ -144,7 +144,7 @@ func main() {
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}
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}
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treePixels = GenerateTrees(finalImage, allWaterPixels, settings.MinTreeSize, settings.MaxTreeSize, settings.TreeCoverage, settings.TreeClumpiness, settings.Seed)
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treePixels = GenerateTrees(finalImage, allWaterPixels, roadPixels, settings.MinTreeSize, settings.MaxTreeSize, settings.TreeCoverage, settings.TreeClumpiness, settings.Seed)
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darkenedHeightmap := DarkenLakeAreas(noiseImg, allWaterPixels)
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@@ -451,7 +451,7 @@ func main() {
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progressBar.SetText(fmt.Sprintf("Step %d/%d: Generating Trees", currentStep, steps))
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progressBar.SetValue(float64(currentStep) / float64(steps))
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})
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treePixels = GenerateTrees(finalImage, allWaterPixels, settings.MinTreeSize, settings.MaxTreeSize, settings.TreeCoverage, settings.TreeClumpiness, settings.Seed)
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treePixels = GenerateTrees(finalImage, allWaterPixels, roadPixels, settings.MinTreeSize, settings.MaxTreeSize, settings.TreeCoverage, settings.TreeClumpiness, settings.Seed)
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// Step 8: Finalizing Images
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currentStep++
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