added text boxes for input for numbers

This commit is contained in:
Grimsace
2026-02-12 14:33:47 -06:00
parent 671cd63c6f
commit 1ce60c6c33
2 changed files with 393 additions and 378 deletions
+101 -72
View File
@@ -1,96 +1,125 @@
package main
import (
"fmt"
"strconv"
"strings"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/data/binding"
"fyne.io/fyne/v2/layout"
"fyne.io/fyne/v2/widget"
)
// TextOverlayProgressBar is a custom widget that displays a progress bar with text overlay.
// This allows showing progress information (e.g., step description) directly on the progress bar.
type TextOverlayProgressBar struct {
// numericInputSlider is a custom widget that combines a slider and a text entry for numeric input.
type numericInputSlider struct {
widget.BaseWidget
progressBar *widget.ProgressBar
label *widget.Label
value binding.Float
min, max float64
slider *widget.Slider
entry *widget.Entry
format string
errorLabel *widget.Label
label *widget.Label
}
// NewTextOverlayProgressBar creates a new TextOverlayProgressBar.
func NewTextOverlayProgressBar() *TextOverlayProgressBar {
p := &TextOverlayProgressBar{
progressBar: widget.NewProgressBar(),
label: widget.NewLabel(""),
}
p.ExtendBaseWidget(p)
return p
type numericInputSliderRenderer struct {
slider *numericInputSlider
label *widget.Label
entry *widget.Entry
sliderWidget *widget.Slider
errorLabel *widget.Label
layout fyne.Layout
objects []fyne.CanvasObject
}
// SetValue sets the progress value of the underlying progress bar.
func (p *TextOverlayProgressBar) SetValue(v float64) {
p.progressBar.SetValue(v)
func (r *numericInputSliderRenderer) MinSize() fyne.Size {
return r.layout.MinSize(r.objects)
}
// SetText sets the text to be displayed on the progress bar.
func (p *TextOverlayProgressBar) SetText(text string) {
p.label.SetText(text)
func (r *numericInputSliderRenderer) Layout(size fyne.Size) {
r.layout.Layout(r.objects, size)
}
// CreateRenderer returns a new renderer for the widget.
func (p *TextOverlayProgressBar) CreateRenderer() fyne.WidgetRenderer {
return &textOverlayProgressBarRenderer{
progressBar: p.progressBar,
label: p.label,
objects: []fyne.CanvasObject{p.progressBar, p.label},
}
}
// textOverlayProgressBarRenderer is the renderer for the TextOverlayProgressBar.
// It handles the layout and rendering of the progress bar and the overlay text.
type textOverlayProgressBarRenderer struct {
progressBar *widget.ProgressBar
label *widget.Label
objects []fyne.CanvasObject
}
// Layout defines the size and position of the progress bar and the label.
func (r *textOverlayProgressBarRenderer) Layout(size fyne.Size) {
r.progressBar.Resize(size)
r.label.Resize(size)
r.label.Move(fyne.NewPos(0, 0))
}
// MinSize returns the minimum size of the widget.
func (r *textOverlayProgressBarRenderer) MinSize() fyne.Size {
return r.progressBar.MinSize()
}
// Refresh redraws the widget.
func (r *textOverlayProgressBarRenderer) Refresh() {
r.progressBar.Refresh()
r.label.Refresh()
}
// Objects returns the canvas objects that make up the widget.
func (r *textOverlayProgressBarRenderer) Objects() []fyne.CanvasObject {
func (r *numericInputSliderRenderer) Objects() []fyne.CanvasObject {
return r.objects
}
// Destroy is a no-op for this renderer.
func (r *textOverlayProgressBarRenderer) Destroy() {}
// CustomTheme is a custom theme to make the progress bar thinner.
type CustomTheme struct {
fyne.Theme
func (r *numericInputSliderRenderer) Refresh() {
r.label.SetText(r.slider.label.Text)
}
// NewCustomTheme creates a new CustomTheme.
func NewCustomTheme(theme fyne.Theme) *CustomTheme {
return &CustomTheme{Theme: theme}
}
func (r *numericInputSliderRenderer) Destroy() {}
// Size returns the size for a given themeable item.
// It overrides the default progress bar height to make it thinner.
func (t *CustomTheme) Size(name fyne.ThemeSizeName) float32 {
if name == "progressBar.height" {
return 10
// newNumericInputSlider creates a new numericInputSlider widget.
func newNumericInputSlider(min, max float64, initialValue float64, format string, labelText string) *numericInputSlider {
s := &numericInputSlider{
min: min,
max: max,
format: format,
}
return t.Theme.Size(name)
s.ExtendBaseWidget(s)
s.label = widget.NewLabel(labelText)
s.value = binding.NewFloat()
s.value.Set(initialValue)
s.slider = widget.NewSlider(min, max)
s.slider.Bind(s.value)
s.entry = widget.NewEntry()
s.value.AddListener(binding.NewDataListener(func() {
val, _ := s.value.Get()
s.entry.SetText(fmt.Sprintf(s.format, val))
}))
s.errorLabel = widget.NewLabel("")
s.errorLabel.Hide()
return s
}
// validate checks the text entry for valid numeric input within the defined range.
func (s *numericInputSlider) validate(text string, onError func(bool)) {
text = strings.TrimSuffix(text, "px")
text = strings.TrimSuffix(text, "%")
val, err := strconv.ParseFloat(text, 64)
if err != nil {
s.errorLabel.SetText("Not a number")
s.errorLabel.Show()
onError(true)
return
}
if val < s.min || val > s.max {
s.errorLabel.SetText(fmt.Sprintf("Out of range (%.0f-%.0f)", s.min, s.max))
s.errorLabel.Show()
onError(true)
return
}
s.errorLabel.Hide()
onError(false)
s.value.Set(val)
}
// CreateRenderer is a method required by the Fyne toolkit to render the widget.
func (s *numericInputSlider) CreateRenderer() fyne.WidgetRenderer {
r := &numericInputSliderRenderer{
slider: s,
label: s.label,
entry: s.entry,
sliderWidget: s.slider,
errorLabel: s.errorLabel,
}
r.layout = layout.NewVBoxLayout()
r.objects = []fyne.CanvasObject{
container.NewBorder(nil, nil, r.label, r.entry),
r.sliderWidget,
r.errorLabel,
}
return r
}