sped up road generation via multithreading

This commit is contained in:
Grimsace
2026-02-04 16:20:31 -06:00
parent ed794ca45f
commit 380945d8b5
+21 -6
View File
@@ -7,6 +7,7 @@ import (
"math"
"math/rand"
"sort"
"sync"
"unsafe"
)
@@ -122,13 +123,15 @@ func generatePOIs(width, height int, settings *Settings, allWaterPixels []image.
return pois
}
func connectPOIs(pois []*PointOfInterest, width, height int, settings *Settings, randSrc *rand.Rand, allWaterPixels []image.Point) []*Road {
if len(pois) < 2 {
return nil
}
var roads []*Road
var roadChan = make(chan *Road)
var wg sync.WaitGroup
visited := make(map[*PointOfInterest]bool)
existingRoads := make(map[string]bool)
@@ -205,20 +208,32 @@ func connectPOIs(pois []*PointOfInterest, width, height int, settings *Settings,
key = fmt.Sprintf("%p-%p", closest, fromNode)
}
existingRoads[key] = true
path := calculateRoadPath(fromNode, closest, settings.RoadCurvyness/100.0, avgDim, randSrc, numControlPoints, allWaterPixels)
roads = append(roads, &Road{
wg.Add(1)
go func(fromNode, closest *PointOfInterest) {
defer wg.Done()
localRand := rand.New(rand.NewSource(randSrc.Int63()))
path := calculateRoadPath(fromNode, closest, settings.RoadCurvyness/100.0, avgDim, localRand, numControlPoints, allWaterPixels)
roadChan <- &Road{
Start: fromNode,
End: closest,
Points: path,
})
}
}(fromNode, closest)
} else {
// No more reachable POIs
break
}
}
go func() {
wg.Wait()
close(roadChan)
}()
for road := range roadChan {
roads = append(roads, road)
}
for _, road := range roads {
road.Importance = road.Start.Connections + road.End.Connections
}