tree generation (needs work) and added deterministic seed
This commit is contained in:
+7
-5
@@ -4,8 +4,6 @@ import (
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"image"
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"image/color"
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"image/draw"
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"math/rand"
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"time"
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"github.com/aquilax/go-perlin"
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)
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@@ -16,10 +14,14 @@ const (
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n = 3
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)
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func GenerateHeightmap(width, height, octaves int) image.Image {
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p := perlin.NewPerlin(alpha, beta, n, rand.New(rand.NewSource(time.Now().UnixNano())).Int63())
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func GenerateHeightmap(width, height, octaves int, scale float64, seed int64) image.Image {
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p := perlin.NewPerlin(alpha, beta, n, seed)
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img := image.NewGray(image.Rect(0, 0, width, height))
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if scale == 0 {
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scale = 100.0
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}
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for x := 0; x < width; x++ {
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for y := 0; y < height; y++ {
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var noise float64
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@@ -28,7 +30,7 @@ func GenerateHeightmap(width, height, octaves int) image.Image {
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maxAmplitude := 0.0
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for i := 0; i < octaves; i++ {
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noise += p.Noise2D(float64(x)*frequency/100, float64(y)*frequency/100) * amplitude
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noise += p.Noise2D(float64(x)*frequency/scale, float64(y)*frequency/scale) * amplitude
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maxAmplitude += amplitude
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amplitude /= 2.0
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frequency *= 2.0
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@@ -2,8 +2,15 @@ package main
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import (
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"fmt"
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"image"
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"image/color"
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"log"
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"strconv"
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"time"
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"image/png"
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"os"
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"path/filepath"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/app"
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@@ -24,12 +31,6 @@ func main() {
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settings = &Settings{Detail: 1, Roughness: 0, Width: 300, Height: 300, Lakes: 0, LakeSizeLower: 1, LakeSizeUpper: 5}
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}
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w.SetOnClosed(func() {
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if err := settings.Save(); err != nil {
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log.Println("Error saving settings:", err)
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}
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})
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canvasImg := &canvas.Image{
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FillMode: canvas.ImageFillContain,
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}
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@@ -38,13 +39,74 @@ func main() {
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FillMode: canvas.ImageFillContain,
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}
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configDir, err := os.UserConfigDir()
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if err != nil {
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log.Fatal("Failed to get user config dir:", err)
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}
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appConfigDir := filepath.Join(configDir, "rpgcitymakerreborn")
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canvasPath := filepath.Join(appConfigDir, "canvas.png")
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heightmapPath := filepath.Join(appConfigDir, "heightmap.png")
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w.SetOnClosed(func() {
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if err := settings.Save(); err != nil {
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log.Println("Error saving settings:", err)
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}
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if canvasImg.Image != nil {
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canvasFile, err := os.Create(canvasPath)
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if err != nil {
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log.Println("Failed to create canvas file:", err)
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} else {
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defer canvasFile.Close()
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if err := png.Encode(canvasFile, canvasImg.Image); err != nil {
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log.Println("Failed to encode canvas image:", err)
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}
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}
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}
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if heightmapImg.Image != nil {
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heightmapFile, err := os.Create(heightmapPath)
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if err != nil {
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log.Println("Failed to create heightmap file:", err)
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} else {
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defer heightmapFile.Close()
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if err := png.Encode(heightmapFile, heightmapImg.Image); err != nil {
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log.Println("Failed to encode heightmap image:", err)
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}
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}
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}
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})
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canvasFile, err := os.Open(canvasPath)
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if err == nil {
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defer canvasFile.Close()
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img, err := png.Decode(canvasFile)
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if err == nil {
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canvasImg.Image = img
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}
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}
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heightmapFile, err := os.Open(heightmapPath)
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if err == nil {
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defer heightmapFile.Close()
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img, err := png.Decode(heightmapFile)
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if err == nil {
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heightmapImg.Image = img
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}
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}
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if canvasImg.Image == nil || heightmapImg.Image == nil {
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// Initial image generation
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noiseImg := GenerateHeightmap(settings.Width, settings.Height, int(settings.Detail))
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canvasWithLakes, lakePixels := GenerateLakes(settings.Width, settings.Height, settings.Lakes, settings.LakeSizeLower, settings.LakeSizeUpper, noiseImg)
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noiseImg := GenerateHeightmap(settings.Width, settings.Height, int(settings.Detail), 100.0, settings.Seed)
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lakeImage, lakePixels := GenerateLakes(settings.Width, settings.Height, settings.Lakes, settings.LakeSizeLower, settings.LakeSizeUpper, noiseImg, settings.Seed)
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finalImage := lakeImage.(*image.RGBA)
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GenerateTrees(finalImage, lakePixels, settings.MinTreeSize, settings.MaxTreeSize, settings.TreeCoverage, settings.TreeClumpiness, settings.Seed)
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darkenedHeightmap := DarkenLakeAreas(noiseImg, lakePixels)
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compositeImg := ApplyRoughness(darkenedHeightmap, settings.Roughness)
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heightmapImg.Image = compositeImg
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canvasImg.Image = canvasWithLakes
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canvasImg.Image = finalImage
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}
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detailLabel := widget.NewLabel(fmt.Sprintf("Detail: %.0f", settings.Detail))
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detailSlider := widget.NewSlider(1, 16)
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@@ -95,35 +157,113 @@ func main() {
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}
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lakeSizeUpperSlider.SetValue(settings.LakeSizeUpper)
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widthEntry := widget.NewEntry()
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widthEntry.SetText(strconv.Itoa(settings.Width))
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widthEntry.OnChanged = func(s string) {
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val, err := strconv.Atoi(s)
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if err == nil {
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settings.Width = val
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}
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}
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minTreeSizeLabel := widget.NewLabel(fmt.Sprintf("Min Tree Size: %.0fpx", settings.MinTreeSize))
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minTreeSizeSlider := widget.NewSlider(1, 150)
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maxTreeSizeLabel := widget.NewLabel(fmt.Sprintf("Max Tree Size: %.0fpx", settings.MaxTreeSize))
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maxTreeSizeSlider := widget.NewSlider(1, 150)
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heightEntry := widget.NewEntry()
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heightEntry.SetText(strconv.Itoa(settings.Height))
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heightEntry.OnChanged = func(s string) {
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val, err := strconv.Atoi(s)
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if err == nil {
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settings.Height = val
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minTreeSizeSlider.OnChanged = func(val float64) {
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settings.MinTreeSize = val
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if settings.MinTreeSize > settings.MaxTreeSize {
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settings.MaxTreeSize = settings.MinTreeSize
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maxTreeSizeSlider.SetValue(settings.MaxTreeSize)
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}
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minTreeSizeLabel.SetText(fmt.Sprintf("Min Tree Size: %.0fpx", settings.MinTreeSize))
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}
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minTreeSizeSlider.SetValue(settings.MinTreeSize)
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maxTreeSizeSlider.OnChanged = func(val float64) {
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settings.MaxTreeSize = val
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if settings.MaxTreeSize < settings.MinTreeSize {
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settings.MinTreeSize = settings.MaxTreeSize
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minTreeSizeSlider.SetValue(settings.MinTreeSize)
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}
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maxTreeSizeLabel.SetText(fmt.Sprintf("Max Tree Size: %.0fpx", settings.MaxTreeSize))
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}
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maxTreeSizeSlider.SetValue(settings.MaxTreeSize)
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treeCoverageLabel := widget.NewLabel(fmt.Sprintf("Tree Coverage: %.0f%%", settings.TreeCoverage))
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treeCoverageSlider := widget.NewSlider(1, 100)
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treeCoverageSlider.OnChanged = func(val float64) {
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settings.TreeCoverage = val
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treeCoverageLabel.SetText(fmt.Sprintf("Tree Coverage: %.0f%%", settings.TreeCoverage))
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}
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treeCoverageSlider.SetValue(settings.TreeCoverage)
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treeClumpinessLabel := widget.NewLabel(fmt.Sprintf("Tree Clumpiness: %.0f%%", settings.TreeClumpiness))
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treeClumpinessSlider := widget.NewSlider(0, 100)
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treeClumpinessSlider.OnChanged = func(val float64) {
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settings.TreeClumpiness = val
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treeClumpinessLabel.SetText(fmt.Sprintf("Tree Clumpiness: %.0f%%", settings.TreeClumpiness))
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}
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treeClumpinessSlider.SetValue(settings.TreeClumpiness)
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errorLabel := canvas.NewText("", color.RGBA{R: 255, A: 255})
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errorLabel.TextSize = 12
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errorLabel.Hide()
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generateBtn := widget.NewButton("Generate", func() {
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noiseImg := GenerateHeightmap(settings.Width, settings.Height, int(settings.Detail))
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canvasWithLakes, lakePixels := GenerateLakes(settings.Width, settings.Height, settings.Lakes, settings.LakeSizeLower, settings.LakeSizeUpper, noiseImg)
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noiseImg := GenerateHeightmap(settings.Width, settings.Height, int(settings.Detail), 100.0, settings.Seed)
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lakeImage, lakePixels := GenerateLakes(settings.Width, settings.Height, settings.Lakes, settings.LakeSizeLower, settings.LakeSizeUpper, noiseImg, settings.Seed)
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finalImage := lakeImage.(*image.RGBA)
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GenerateTrees(finalImage, lakePixels, settings.MinTreeSize, settings.MaxTreeSize, settings.TreeCoverage, settings.TreeClumpiness, settings.Seed)
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darkenedHeightmap := DarkenLakeAreas(noiseImg, lakePixels)
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compositeImg := ApplyRoughness(darkenedHeightmap, settings.Roughness)
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heightmapImg.Image = compositeImg
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heightmapImg.Refresh()
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canvasImg.Image = canvasWithLakes
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canvasImg.Image = finalImage
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canvasImg.Refresh()
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})
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widthEntry := widget.NewEntry()
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widthEntry.SetText(strconv.Itoa(settings.Width))
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widthEntry.OnChanged = func(s string) {
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val, err := strconv.Atoi(s)
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if err != nil {
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errorLabel.Text = "Width must be a number"
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errorLabel.Show()
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generateBtn.Disable()
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return
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}
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errorLabel.Hide()
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generateBtn.Enable()
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settings.Width = val
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}
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heightEntry := widget.NewEntry()
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heightEntry.SetText(strconv.Itoa(settings.Height))
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heightEntry.OnChanged = func(s string) {
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val, err := strconv.Atoi(s)
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if err != nil {
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errorLabel.Text = "Height must be a number"
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errorLabel.Show()
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generateBtn.Disable()
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return
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}
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errorLabel.Hide()
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generateBtn.Enable()
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settings.Height = val
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}
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seedEntry := widget.NewEntry()
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seedEntry.SetText(strconv.FormatInt(settings.Seed, 10))
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seedEntry.OnChanged = func(s string) {
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val, err := strconv.ParseInt(s, 10, 64)
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if err != nil {
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errorLabel.Text = "Seed must be a number"
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errorLabel.Show()
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generateBtn.Disable()
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return
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}
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errorLabel.Hide()
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generateBtn.Enable()
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settings.Seed = val
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}
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randomizeBtn := widget.NewButton("Randomize", func() {
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settings.Seed = time.Now().UnixNano()
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seedEntry.SetText(strconv.FormatInt(settings.Seed, 10))
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})
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terrainTab := container.NewTabItem("Terrain", container.NewVBox(
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detailLabel,
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detailSlider,
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@@ -135,6 +275,14 @@ func main() {
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lakeSizeLowerSlider,
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lakeSizeUpperLabel,
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lakeSizeUpperSlider,
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minTreeSizeLabel,
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minTreeSizeSlider,
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maxTreeSizeLabel,
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maxTreeSizeSlider,
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treeCoverageLabel,
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treeCoverageSlider,
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treeClumpinessLabel,
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treeClumpinessSlider,
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))
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imageTab := container.NewTabItem("Image", container.NewVBox(
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@@ -142,7 +290,11 @@ func main() {
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widthEntry,
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widget.NewLabel("Height:"),
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heightEntry,
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widget.NewLabel("Seed:"),
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seedEntry,
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randomizeBtn,
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generateBtn,
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errorLabel,
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))
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tabs := container.NewAppTabs(
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+20
-1
@@ -4,6 +4,7 @@ import (
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"encoding/json"
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"os"
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"path/filepath"
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"time"
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)
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type Settings struct {
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@@ -14,6 +15,11 @@ type Settings struct {
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Lakes int `json:"lakes"`
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LakeSizeLower float64 `json:"lake_size_lower"`
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LakeSizeUpper float64 `json:"lake_size_upper"`
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MinTreeSize float64 `json:"min_tree_size"`
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MaxTreeSize float64 `json:"max_tree_size"`
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TreeCoverage float64 `json:"tree_coverage"`
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TreeClumpiness float64 `json:"tree_clumpiness"`
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Seed int64 `json:"seed"`
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}
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func (s *Settings) Save() error {
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@@ -48,7 +54,20 @@ func LoadSettings() (*Settings, error) {
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file, err := os.Open(configFile)
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if err != nil {
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if os.IsNotExist(err) {
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return &Settings{Detail: 1, Roughness: 0, Width: 300, Height: 300, Lakes: 0, LakeSizeLower: 1, LakeSizeUpper: 5}, nil
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return &Settings{
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Detail: 1,
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Roughness: 0,
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Width: 300,
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Height: 300,
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Lakes: 0,
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LakeSizeLower: 1,
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LakeSizeUpper: 5,
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MinTreeSize: 5,
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MaxTreeSize: 20,
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TreeCoverage: 20,
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TreeClumpiness: 50,
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Seed: time.Now().UnixNano(),
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}, nil
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}
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return nil, err
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}
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+103
-3
@@ -7,7 +7,6 @@ import (
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"image/draw"
|
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"math"
|
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"math/rand"
|
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"time"
|
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|
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"github.com/aquilax/go-perlin"
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)
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@@ -45,7 +44,7 @@ func (pq *priorityQueue) Pop() interface{} {
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}
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// GenerateLakes creates a specific number of lakes by dividing the image into chunks and placing one lake per chunk.
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func GenerateLakes(width, height, numLakes int, lakeSizeLower, lakeSizeUpper float64, heightmap image.Image) (image.Image, []image.Point) {
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func GenerateLakes(width, height, numLakes int, lakeSizeLower, lakeSizeUpper float64, heightmap image.Image, seed int64) (image.Image, []image.Point) {
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canvas := image.NewRGBA(image.Rect(0, 0, width, height))
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draw.Draw(canvas, canvas.Bounds(), image.NewUniform(color.White), image.Point{}, draw.Src)
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@@ -54,7 +53,7 @@ func GenerateLakes(width, height, numLakes int, lakeSizeLower, lakeSizeUpper flo
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}
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var allLakePixels []image.Point
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randSrc := rand.New(rand.NewSource(time.Now().UnixNano()))
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randSrc := rand.New(rand.NewSource(seed))
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// 1. Divide the image into a grid
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gridDim := int(math.Ceil(math.Sqrt(float64(numLakes))))
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@@ -202,3 +201,104 @@ func DarkenLakeAreas(heightmap image.Image, lakePixels []image.Point) image.Imag
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return composite
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}
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func GenerateTrees(img *image.RGBA, lakePixels []image.Point, minTreeSize, maxTreeSize, treeCoverage, treeClumpiness float64, seed int64) {
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width := img.Bounds().Dx()
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height := img.Bounds().Dy()
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|
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// 1. Calculate number of trees to place from coverage %.
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avgTreeSize := (minTreeSize + maxTreeSize) / 2
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if avgTreeSize <= 0 {
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return
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}
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avgRadius := avgTreeSize / 2
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avgTreeArea := math.Pi * avgRadius * avgRadius
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if avgTreeArea == 0 {
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return
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}
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totalArea := float64(width * height)
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targetTreePixels := totalArea * (treeCoverage / 100.0)
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numTreesToPlace := int(targetTreePixels / avgTreeArea)
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|
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// 2. Generate a new noise map for tree placement.
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treeNoise := perlin.NewPerlin(2, 2, 3, seed)
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treeNoiseMap := image.NewGray(image.Rect(0, 0, width, height))
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treeNoiseZoom := 0.05
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for y := 0; y < height; y++ {
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for x := 0; x < width; x++ {
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val := treeNoise.Noise2D(float64(x)*treeNoiseZoom, float64(y)*treeNoiseZoom)
|
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val = (val + 1) / 2 // Normalize to 0-1
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treeNoiseMap.SetGray(x, y, color.Gray{Y: uint8(val * 255)})
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}
|
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}
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threshold := uint8(255 * (treeClumpiness / 100.0))
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|
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isLake := make(map[image.Point]bool)
|
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for _, p := range lakePixels {
|
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isLake[p] = true
|
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}
|
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|
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treeCenters := make(map[image.Point]float64)
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randSrc := rand.New(rand.NewSource(seed))
|
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|
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isValidCenter := func(p image.Point, r float64) bool {
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if p.X-int(r) < 0 || p.X+int(r) >= width || p.Y-int(r) < 0 || p.Y+int(r) >= height {
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return false
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}
|
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if isLake[p] {
|
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return false
|
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}
|
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for center, r2 := range treeCenters {
|
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dist := math.Sqrt(math.Pow(float64(p.X-center.X), 2) + math.Pow(float64(p.Y-center.Y), 2))
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if dist < (r2+r)*0.75 { // Allow overlap
|
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return false
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}
|
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}
|
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return true
|
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}
|
||||
|
||||
// 3. Place trees in valid locations.
|
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maxConsecutiveFails := 10000
|
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consecutiveFails := 0
|
||||
for len(treeCenters) < numTreesToPlace && consecutiveFails < maxConsecutiveFails {
|
||||
p := image.Point{X: randSrc.Intn(width), Y: randSrc.Intn(height)}
|
||||
|
||||
// Check against noise map threshold
|
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if treeNoiseMap.GrayAt(p.X, p.Y).Y < threshold {
|
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consecutiveFails++
|
||||
continue
|
||||
}
|
||||
|
||||
size := minTreeSize + randSrc.Float64()*(maxTreeSize-minTreeSize)
|
||||
if size <= 0 {
|
||||
continue
|
||||
}
|
||||
radius := size / 2
|
||||
|
||||
if isValidCenter(p, radius) {
|
||||
treeCenters[p] = radius
|
||||
consecutiveFails = 0
|
||||
} else {
|
||||
consecutiveFails++
|
||||
}
|
||||
}
|
||||
|
||||
// 4. Draw the trees.
|
||||
for p, r := range treeCenters {
|
||||
// Use a simple pixel-by-pixel circle drawing method
|
||||
for y := p.Y - int(r); y <= p.Y+int(r); y++ {
|
||||
for x := p.X - int(r); x <= p.X+int(r); x++ {
|
||||
pt := image.Point{X: x, Y: y}
|
||||
if !pt.In(img.Bounds()) || isLake[pt] {
|
||||
continue
|
||||
}
|
||||
|
||||
if (math.Pow(float64(x-p.X), 2) + math.Pow(float64(y-p.Y), 2)) <= r*r {
|
||||
// Blend the tree color with the background
|
||||
// For simplicity, we just set a solid color for now.
|
||||
img.Set(x, y, color.RGBA{R: 0, G: 100, B: 0, A: 255})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user