Made turrets appear above tress
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@@ -321,6 +321,9 @@ func main() {
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if wallMask != nil {
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if wallMask != nil {
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placementMask.Merge(wallMask)
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placementMask.Merge(wallMask)
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}
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}
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if turretMask != nil {
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placementMask.Merge(turretMask)
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}
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// Step 7: Generating Buildings
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// Step 7: Generating Buildings
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buildingBase := cloneToRGBA(finalImage, settings.Width, settings.Height)
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buildingBase := cloneToRGBA(finalImage, settings.Width, settings.Height)
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@@ -1002,6 +1005,9 @@ func main() {
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if wallMask != nil {
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if wallMask != nil {
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placementMask.Merge(wallMask)
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placementMask.Merge(wallMask)
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}
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}
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if turretMask != nil {
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placementMask.Merge(turretMask)
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}
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// Step 7: Generating Buildings
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// Step 7: Generating Buildings
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