roughned river edges

This commit is contained in:
Grimsace
2026-01-30 13:43:36 -06:00
parent 1b286bfca4
commit 5e064bcc5d
2 changed files with 22 additions and 6 deletions
+2 -2
View File
@@ -101,7 +101,7 @@ func main() {
// Initial image generation
noiseImg := GenerateHeightmap(settings.Width, settings.Height, int(settings.Detail), 100.0, settings.Seed)
lakeImage, lakes := GenerateLakes(settings.Width, settings.Height, settings.Lakes, settings.LakeSizeLower, settings.LakeSizeUpper, noiseImg, settings.Seed)
riverImage, riverPixels := GenerateRivers(settings.Width, settings.Height, settings.Rivers, settings.MinRiverWidth, settings.MaxRiverWidth, settings.RiverCurvyness, lakeImage, lakes, settings.Seed)
riverImage, riverPixels := GenerateRivers(settings.Width, settings.Height, settings.Rivers, settings.MinRiverWidth, settings.MaxRiverWidth, settings.RiverCurvyness, lakeImage, lakes, settings.Seed, noiseImg)
finalImage := riverImage.(*image.RGBA)
var flatLakePixels []image.Point
@@ -279,7 +279,7 @@ func main() {
currentStep++
progressBar.SetText(fmt.Sprintf("Step %d/%d: Generating Rivers", currentStep, steps))
progressBar.SetValue(float64(currentStep) / float64(steps))
riverImage, riverPixels := GenerateRivers(settings.Width, settings.Height, settings.Rivers, settings.MinRiverWidth, settings.MaxRiverWidth, settings.RiverCurvyness, lakeImage, lakes, settings.Seed)
riverImage, riverPixels := GenerateRivers(settings.Width, settings.Height, settings.Rivers, settings.MinRiverWidth, settings.MaxRiverWidth, settings.RiverCurvyness, lakeImage, lakes, settings.Seed, noiseImg)
finalImage := riverImage.(*image.RGBA)
var flatLakePixels []image.Point
+20 -4
View File
@@ -185,7 +185,7 @@ type River struct {
Points []image.Point
}
func GenerateRivers(width, height, numRivers int, minWidth, maxWidth, curvyness float64, inputImage image.Image, lakes [][]image.Point, seed int64) (image.Image, []image.Point) {
func GenerateRivers(width, height, numRivers int, minWidth, maxWidth, curvyness float64, inputImage image.Image, lakes [][]image.Point, seed int64, heightmap image.Image) (image.Image, []image.Point) {
if numRivers == 0 {
return inputImage, nil
}
@@ -258,7 +258,7 @@ func GenerateRivers(width, height, numRivers int, minWidth, maxWidth, curvyness
for _, p := range path {
// When drawing river pixels, add them to isWater to detect river-river intersections
drawCircle(canvas, p, radius, color.RGBA{R: 0, G: 0, B: 255, A: 255}, &allRiverPixels, isWater)
drawCircle(canvas, p, radius, color.RGBA{R: 0, G: 0, B: 255, A: 255}, &allRiverPixels, isWater, heightmap)
}
r.Points = path
}
@@ -430,9 +430,12 @@ func bresenham(path []image.Point) []image.Point {
return fullPath
}
func drawCircle(img *image.RGBA, center image.Point, radius float64, c color.Color, pixels *[]image.Point, isWater map[image.Point]bool) {
func drawCircle(img *image.RGBA, center image.Point, radius float64, c color.Color, pixels *[]image.Point, isWater map[image.Point]bool, heightmap image.Image) {
bounds := img.Bounds()
r2 := radius * radius
innerRadius := radius * 0.75 // The inner 75% of the river is smooth
innerR2 := innerRadius * innerRadius
for y := int(math.Floor(float64(center.Y) - radius)); y <= int(math.Ceil(float64(center.Y)+radius)); y++ {
for x := int(math.Floor(float64(center.X) - radius)); x <= int(math.Ceil(float64(center.X)+radius)); x++ {
p := image.Point{X: x, Y: y}
@@ -441,8 +444,21 @@ func drawCircle(img *image.RGBA, center image.Point, radius float64, c color.Col
}
dx, dy := float64(x-center.X), float64(y-center.Y)
if dx*dx+dy*dy <= r2 {
dist2 := dx*dx + dy*dy
if dist2 <= r2 {
if !isWater[p] {
// Roughen the outer 15% of the river
if dist2 > innerR2 {
luma, _, _, _ := heightmap.At(x, y).RGBA()
// Normalize luma to 0-1 range
heightmapVal := float64(luma) / 65535.0
// Roughen the edges based on the heightmap
if heightmapVal < 0.5 {
continue
}
}
img.Set(x, y, c)
*pixels = append(*pixels, p)
isWater[p] = true