added user settings to control river width variability and bank detail
This commit is contained in:
+38
-34
@@ -16,13 +16,15 @@ type Settings struct {
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Height int `json:"height"`
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// Water settings
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Lakes int `json:"lakes"`
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LakeSizeLower float64 `json:"lake_size_lower"`
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LakeSizeUpper float64 `json:"lake_size_upper"`
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Rivers int `json:"rivers"`
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MinRiverWidth float64 `json:"min_river_width"`
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MaxRiverWidth float64 `json:"max_river_width"`
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RiverCurvyness float64 `json:"river_curvyness"`
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Lakes int `json:"lakes"`
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LakeSizeLower float64 `json:"lake_size_lower"`
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LakeSizeUpper float64 `json:"lake_size_upper"`
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Rivers int `json:"rivers"`
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MinRiverWidth float64 `json:"min_river_width"`
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MaxRiverWidth float64 `json:"max_river_width"`
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RiverCurvyness float64 `json:"river_curvyness"`
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RiverWidthVariability float64 `json:"river_width_variability"`
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RiverEdgeRoughness float64 `json:"river_edge_roughness"`
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// Tree settings
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MinTreeSize float64 `json:"min_tree_size"`
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@@ -106,33 +108,35 @@ func LoadSettings() (*Settings, error) {
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homeDir = "."
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}
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return &Settings{
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Detail: 1,
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Roughness: 0,
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Width: 300,
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Height: 300,
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Lakes: 0,
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LakeSizeLower: 1,
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LakeSizeUpper: 5,
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MinTreeSize: 5,
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MaxTreeSize: 20,
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TreeCoverage: 20,
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TreeClumpiness: 50,
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Seed: time.Now().UnixNano(),
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Rivers: 0,
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MinRiverWidth: 1,
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MaxRiverWidth: 5,
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RiverCurvyness: 50,
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NumRoads: 100,
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MinRoadWidth: 2,
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MaxRoadWidth: 8,
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RoadExits: 5,
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RoadCurvyness: 50,
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RoadDistribution: 50,
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NumBuildings: 200,
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MinBuildingSize: 10,
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MaxBuildingSize: 30,
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BuildingDistribution: 20,
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BuildingShape: "mixed",
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Detail: 1,
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Roughness: 0,
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Width: 300,
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Height: 300,
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Lakes: 0,
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LakeSizeLower: 1,
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LakeSizeUpper: 5,
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MinTreeSize: 5,
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MaxTreeSize: 20,
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TreeCoverage: 20,
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TreeClumpiness: 50,
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Seed: time.Now().UnixNano(),
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Rivers: 0,
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MinRiverWidth: 1,
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MaxRiverWidth: 5,
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RiverCurvyness: 50,
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RiverWidthVariability: 50,
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RiverEdgeRoughness: 50,
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NumRoads: 100,
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MinRoadWidth: 2,
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MaxRoadWidth: 8,
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RoadExits: 5,
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RoadCurvyness: 50,
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RoadDistribution: 50,
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NumBuildings: 200,
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MinBuildingSize: 10,
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MaxBuildingSize: 30,
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BuildingDistribution: 20,
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BuildingShape: "mixed",
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BuildingShapeRatios: map[string]float64{
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"squares": 40,
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"circles": 30,
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