changed lake roughness to make it more simliar to rivers
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@@ -19,6 +19,7 @@ type Settings struct {
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Lakes int `json:"lakes"`
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LakeSizeLower float64 `json:"lake_size_lower"`
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LakeSizeUpper float64 `json:"lake_size_upper"`
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LakeEdgeRoughness float64 `json:"lake_edge_roughness"`
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Rivers int `json:"rivers"`
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MinRiverWidth float64 `json:"min_river_width"`
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MaxRiverWidth float64 `json:"max_river_width"`
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@@ -115,6 +116,7 @@ func LoadSettings() (*Settings, error) {
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Lakes: 0,
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LakeSizeLower: 1,
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LakeSizeUpper: 5,
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LakeEdgeRoughness: 50,
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MinTreeSize: 5,
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MaxTreeSize: 20,
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TreeCoverage: 20,
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