basic building generation
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+56
-46
@@ -8,29 +8,34 @@ import (
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)
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type Settings struct {
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Detail float64 `json:"detail"`
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Roughness float64 `json:"roughness"`
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Width int `json:"width"`
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Height int `json:"height"`
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Lakes int `json:"lakes"`
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LakeSizeLower float64 `json:"lake_size_lower"`
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LakeSizeUpper float64 `json:"lake_size_upper"`
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MinTreeSize float64 `json:"min_tree_size"`
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MaxTreeSize float64 `json:"max_tree_size"`
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TreeCoverage float64 `json:"tree_coverage"`
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TreeClumpiness float64 `json:"tree_clumpiness"`
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Seed int64 `json:"seed"`
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Rivers int `json:"rivers"`
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MinRiverWidth float64 `json:"min_river_width"`
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MaxRiverWidth float64 `json:"max_river_width"`
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RiverCurvyness float64 `json:"river_curvyness"`
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NumRoads int `json:"num_roads"`
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MinRoadWidth float64 `json:"min_road_width"`
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MaxRoadWidth float64 `json:"max_road_width"`
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RoadExits int `json:"road_exits"`
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RoadCurvyness float64 `json:"road_curvyness"`
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RoadDistribution float64 `json:"road_distribution"`
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LastExportPath string `json:"last_export_path"`
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Detail float64 `json:"detail"`
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Roughness float64 `json:"roughness"`
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Width int `json:"width"`
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Height int `json:"height"`
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Lakes int `json:"lakes"`
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LakeSizeLower float64 `json:"lake_size_lower"`
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LakeSizeUpper float64 `json:"lake_size_upper"`
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MinTreeSize float64 `json:"min_tree_size"`
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MaxTreeSize float64 `json:"max_tree_size"`
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TreeCoverage float64 `json:"tree_coverage"`
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TreeClumpiness float64 `json:"tree_clumpiness"`
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Seed int64 `json:"seed"`
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Rivers int `json:"rivers"`
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MinRiverWidth float64 `json:"min_river_width"`
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MaxRiverWidth float64 `json:"max_river_width"`
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RiverCurvyness float64 `json:"river_curvyness"`
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NumRoads int `json:"num_roads"`
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MinRoadWidth float64 `json:"min_road_width"`
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MaxRoadWidth float64 `json:"max_road_width"`
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RoadExits int `json:"road_exits"`
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RoadCurvyness float64 `json:"road_curvyness"`
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RoadDistribution float64 `json:"road_distribution"`
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NumBuildings int `json:"num_buildings"`
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MinBuildingSize float64 `json:"min_building_size"`
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MaxBuildingSize float64 `json:"max_building_size"`
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BuildingDistribution float64 `json:"building_distribution"`
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BuildingShape string `json:"building_shape"`
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LastExportPath string `json:"last_export_path"`
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}
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func (s *Settings) Save() error {
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@@ -70,29 +75,34 @@ func LoadSettings() (*Settings, error) {
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homeDir = "."
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}
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return &Settings{
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Detail: 1,
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Roughness: 0,
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Width: 300,
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Height: 300,
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Lakes: 0,
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LakeSizeLower: 1,
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LakeSizeUpper: 5,
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MinTreeSize: 5,
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MaxTreeSize: 20,
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TreeCoverage: 20,
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TreeClumpiness: 50,
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Seed: time.Now().UnixNano(),
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Rivers: 0,
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MinRiverWidth: 1,
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MaxRiverWidth: 5,
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RiverCurvyness: 50,
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NumRoads: 100,
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MinRoadWidth: 2,
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MaxRoadWidth: 8,
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RoadExits: 5,
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RoadCurvyness: 50,
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RoadDistribution: 50,
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LastExportPath: homeDir,
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Detail: 1,
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Roughness: 0,
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Width: 300,
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Height: 300,
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Lakes: 0,
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LakeSizeLower: 1,
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LakeSizeUpper: 5,
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MinTreeSize: 5,
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MaxTreeSize: 20,
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TreeCoverage: 20,
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TreeClumpiness: 50,
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Seed: time.Now().UnixNano(),
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Rivers: 0,
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MinRiverWidth: 1,
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MaxRiverWidth: 5,
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RiverCurvyness: 50,
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NumRoads: 100,
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MinRoadWidth: 2,
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MaxRoadWidth: 8,
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RoadExits: 5,
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RoadCurvyness: 50,
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RoadDistribution: 50,
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NumBuildings: 200,
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MinBuildingSize: 10,
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MaxBuildingSize: 30,
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BuildingDistribution: 20,
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BuildingShape: "squares",
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LastExportPath: homeDir,
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}, nil
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}
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return nil, err
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