Added Presets

This commit is contained in:
grimsace
2026-03-11 13:45:38 -05:00
parent 51039399ec
commit 8b6b728f73
6 changed files with 346 additions and 0 deletions
+76
View File
@@ -5,6 +5,7 @@ import (
"archive/zip"
"bytes"
"compress/gzip"
"embed"
"encoding/json"
"fmt"
"image"
@@ -13,9 +14,11 @@ import (
"image/jpeg"
"image/png"
"io"
"io/fs"
"log"
"os"
"path/filepath"
"sort"
"strconv"
"strings"
"time"
@@ -33,6 +36,9 @@ import (
const generationStepTimeout = time.Minute
//go:embed Presets/*.json
var embeddedPresets embed.FS
func runWithTimeout[T any](timeout time.Duration, fn func() T) (T, bool) {
ch := make(chan T, 1)
go func() {
@@ -61,6 +67,45 @@ func cloneToRGBA(src image.Image, width, height int) *image.RGBA {
return out
}
type presetEntry struct {
Name string
Path string
}
func listEmbeddedPresets() ([]presetEntry, error) {
entries, err := fs.ReadDir(embeddedPresets, "Presets")
if err != nil {
return nil, err
}
var presets []presetEntry
for _, entry := range entries {
if entry.IsDir() {
continue
}
name := entry.Name()
if !strings.HasSuffix(strings.ToLower(name), ".json") {
continue
}
displayName := strings.TrimSuffix(name, filepath.Ext(name))
presets = append(presets, presetEntry{
Name: displayName,
Path: filepath.Join("Presets", name),
})
}
sort.Slice(presets, func(i, j int) bool {
return presets[i].Name < presets[j].Name
})
return presets, nil
}
func loadEmbeddedPreset(path string) (*Settings, error) {
raw, err := embeddedPresets.ReadFile(path)
if err != nil {
return nil, err
}
return decodeSettingsJSON(raw)
}
func main() {
// Initialize the Fyne application and window
a := app.NewWithID("com.example.rpgcitymaker")
@@ -1549,6 +1594,34 @@ func main() {
updateGenerateBtnState()
}
presetEntries, err := listEmbeddedPresets()
if err != nil {
log.Println("Error loading embedded presets:", err)
}
presetNames := []string{"No Preset"}
presetPathByName := map[string]string{}
for _, preset := range presetEntries {
presetNames = append(presetNames, preset.Name)
presetPathByName[preset.Name] = preset.Path
}
presetSelect := widget.NewSelect(presetNames, func(name string) {
if name == "" || name == "No Preset" {
return
}
path, ok := presetPathByName[name]
if !ok {
return
}
imported, err := loadEmbeddedPreset(path)
if err != nil {
dialog.ShowError(err, w)
return
}
imported.Seed = settings.Seed
applySettingsToUI(imported)
})
presetSelect.SetSelected("No Preset")
buildingsTab := container.NewTabItem("Buildings", container.NewVBox(
numBuildingsSlider,
minBuildingSizeSlider,
@@ -1561,6 +1634,9 @@ func main() {
))
imageTab := container.NewTabItem("Image", container.NewVBox(
widget.NewLabel("Preset:"),
presetSelect,
widget.NewSeparator(),
widget.NewLabel("Width:"),
widthEntry, widget.NewLabel("Height:"),
heightEntry,