changed river roughening

This commit is contained in:
Grimsace
2026-02-18 14:14:44 -06:00
parent 5b1355c555
commit a6d9946b50
2 changed files with 627 additions and 14 deletions
+18 -14
View File
@@ -409,11 +409,15 @@ func getPointOnEdge(width, height, edge int, randSrc *rand.Rand) image.Point {
}
// drawCircle draws a circle on the image and adds its pixels to the given slice.
// The outer edges are roughened using dual sin waves for natural-looking banks.
func drawCircle(img *image.RGBA, center image.Point, radius float64, c color.Color, pixels *[]image.Point, isWater map[image.Point]bool, heightmap image.Image) {
bounds := img.Bounds()
r2 := radius * radius
innerRadius := radius * 0.875 // The inner 75% of the river is smooth
innerR2 := innerRadius * innerRadius
// Calculate dual sin wave amplitudes for outer edge roughening
// Large amplitude represents major variations in river width
// Small amplitude is 1/4 of large for subtle details
largeAmplitude := radius * 0.25
smallAmplitude := largeAmplitude / 4.0
for y := int(math.Floor(float64(center.Y) - radius)); y <= int(math.Ceil(float64(center.Y)+radius)); y++ {
for x := int(math.Floor(float64(center.X) - radius)); x <= int(math.Ceil(float64(center.X)+radius)); x++ {
@@ -423,19 +427,19 @@ func drawCircle(img *image.RGBA, center image.Point, radius float64, c color.Col
}
dx, dy := float64(x-center.X), float64(y-center.Y)
dist2 := dx*dx + dy*dy
dist := math.Sqrt(dx*dx + dy*dy)
if dist2 <= r2 {
// Apply dual sin wave offset to create rough edges
positionPhase := float64(x)*0.008 + float64(y)*0.012
largeWave := math.Sin(positionPhase) * largeAmplitude
smallWave := math.Sin(positionPhase*3.5) * smallAmplitude
waveOffset := largeWave + smallWave
// Effective radius varies based on sin wave
effectiveRadius := radius + waveOffset
if dist <= effectiveRadius {
if !isWater[p] {
// Roughen the outer 15% of the river based on the heightmap.
if dist2 > innerR2 {
luma, _, _, _ := heightmap.At(x, y).RGBA()
heightmapVal := float64(luma) / 65535.0
if heightmapVal < 0.5 {
continue
}
}
img.Set(x, y, c)
*pixels = append(*pixels, p)
isWater[p] = true