initial commit, with support for basic lake generation.
This commit is contained in:
+62
@@ -0,0 +1,62 @@
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package main
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import (
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"encoding/json"
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"os"
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"path/filepath"
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)
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type Settings struct {
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Detail float64 `json:"detail"`
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Roughness float64 `json:"roughness"`
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Width int `json:"width"`
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Height int `json:"height"`
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Lakes int `json:"lakes"`
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LakeSize float64 `json:"lake_size"`
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}
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func (s *Settings) Save() error {
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configDir, err := os.UserConfigDir()
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if err != nil {
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return err
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}
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appConfigDir := filepath.Join(configDir, "rpgcitymakerreborn")
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if err := os.MkdirAll(appConfigDir, 0755); err != nil {
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return err
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}
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configFile := filepath.Join(appConfigDir, "settings.json")
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file, err := os.Create(configFile)
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if err != nil {
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return err
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}
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defer file.Close()
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encoder := json.NewEncoder(file)
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return encoder.Encode(s)
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}
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func LoadSettings() (*Settings, error) {
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configDir, err := os.UserConfigDir()
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if err != nil {
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return nil, err
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}
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configFile := filepath.Join(configDir, "rpgcitymakerreborn", "settings.json")
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file, err := os.Open(configFile)
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if err != nil {
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if os.IsNotExist(err) {
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return &Settings{Detail: 1, Roughness: 0, Width: 300, Height: 300, Lakes: 0, LakeSize: 1}, nil
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}
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return nil, err
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}
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defer file.Close()
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var settings Settings
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decoder := json.NewDecoder(file)
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if err := decoder.Decode(&settings); err != nil {
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return nil, err
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}
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return &settings, nil
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}
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