initial commit, with support for basic lake generation.

This commit is contained in:
Grimsace
2026-01-26 14:29:05 -06:00
commit b2db760502
6 changed files with 510 additions and 0 deletions
+115
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package main
import (
"image"
"image/color"
"image/draw"
"math"
"math/rand"
"time"
"github.com/aquilax/go-perlin"
)
func GenerateLakes(width, height, numLakes int, lakeSize float64) (image.Image, []image.Point) {
canvas := image.NewRGBA(image.Rect(0, 0, width, height))
draw.Draw(canvas, canvas.Bounds(), image.NewUniform(color.White), image.Point{}, draw.Src)
var allLakePixels []image.Point
if numLakes == 0 {
return canvas, allLakePixels
}
p := perlin.NewPerlin(2, 2, 5, rand.New(rand.NewSource(time.Now().UnixNano())).Int63())
blobSize := int(math.Sqrt(float64(width*height) * (lakeSize / 100.0)))
for i := 0; i < numLakes; i++ {
// Create a noise map for the lake
noiseMap := image.NewGray(image.Rect(0, 0, blobSize*2, blobSize*2))
for x := 0; x < blobSize*2; x++ {
for y := 0; y < blobSize*2; y++ {
noise := p.Noise2D(float64(x)/float64(blobSize), float64(y)/float64(blobSize))
grayColor := uint8((noise + 1) * 127.5)
noiseMap.SetGray(x, y, color.Gray{Y: grayColor})
}
}
// Find the largest contiguous area in the noise map
var largestLake []*image.Point
visited := make([][]bool, blobSize*2)
for i := range visited {
visited[i] = make([]bool, blobSize*2)
}
for x := 0; x < blobSize*2; x++ {
for y := 0; y < blobSize*2; y++ {
if !visited[x][y] {
c := noiseMap.At(x, y)
r, _, _, _ := c.RGBA()
if r < 32768 {
var currentLake []*image.Point
q := []*image.Point{{X: x, Y: y}}
visited[x][y] = true
for len(q) > 0 {
p := q[0]
q = q[1:]
currentLake = append(currentLake, p)
for dx := -1; dx <= 1; dx++ {
for dy := -1; dy <= 1; dy++ {
if dx == 0 && dy == 0 {
continue
}
nx, ny := p.X+dx, p.Y+dy
if nx >= 0 && nx < blobSize*2 && ny >= 0 && ny < blobSize*2 && !visited[nx][ny] {
c := noiseMap.At(nx, ny)
r, _, _, _ := c.RGBA()
if r < 32768 {
visited[nx][ny] = true
q = append(q, &image.Point{X: nx, Y: ny})
}
}
}
}
}
if len(currentLake) > len(largestLake) {
largestLake = currentLake
}
}
}
}
}
// Draw the largest lake on the canvas
lakeX := rand.Intn(width)
lakeY := rand.Intn(height)
for _, p := range largestLake {
nx, ny := lakeX+p.X-blobSize, lakeY+p.Y-blobSize
if nx >= 0 && nx < width && ny >= 0 && ny < height {
canvas.Set(nx, ny, color.RGBA{R: 0, G: 0, B: 255, A: 255})
allLakePixels = append(allLakePixels, image.Point{X: nx, Y: ny})
}
}
}
return canvas, allLakePixels
}
func DarkenLakeAreas(heightmap image.Image, lakePixels []image.Point) image.Image {
bounds := heightmap.Bounds()
composite := image.NewRGBA(bounds)
draw.Draw(composite, bounds, heightmap, image.Point{}, draw.Src)
for _, p := range lakePixels {
c := composite.At(p.X, p.Y)
r, g, b, a := c.RGBA()
// Darken by 15%
r = uint32(float64(r) * 0.85)
g = uint32(float64(g) * 0.85)
b = uint32(float64(b) * 0.85)
composite.Set(p.X, p.Y, color.RGBA64{R: uint16(r), G: uint16(g), B: uint16(b), A: uint16(a)})
}
return composite
}