redid wall generation completely.
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@@ -12,6 +12,7 @@ import (
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"image/png"
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"io"
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"log"
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"math"
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"os"
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"path/filepath"
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"strconv"
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@@ -322,6 +323,12 @@ func main() {
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return GenerateTrees(treeBase, waterMask, placementMask, buildingMask, settings.MinTreeSize, settings.MaxTreeSize, settings.TreeCoverage, settings.TreeClumpiness, seedProvider.Next())
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}); ok {
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treeMask = out
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if wallMask != nil {
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drawWallMask(treeBase, wallMask)
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}
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if turretMask != nil {
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drawTurretMask(treeBase, turretMask)
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}
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finalImage = treeBase
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} else {
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log.Println("GenerateTrees timed out after 1 minute; continuing.")
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@@ -789,16 +796,16 @@ func main() {
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markPresetDirty()
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}))
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gateSpacingSlider := newNumericInputSlider(0, 100, settings.GateSpacing, "%.0f%%", "Gate Spacing")
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gateSpacingSlider.entry.OnChanged = func(s string) {
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gateSpacingSlider.validate(s, func(hasError bool) {
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errorStates["gateSpacing"] = hasError
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gateCountSlider := newNumericInputSliderWithStep(1, 20, float64(settings.GateCount), 1, "%.0f", "Gate Count")
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gateCountSlider.entry.OnChanged = func(s string) {
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gateCountSlider.validate(s, func(hasError bool) {
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errorStates["gateCount"] = hasError
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updateGenerateBtnState()
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})
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}
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gateSpacingSlider.value.AddListener(binding.NewDataListener(func() {
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val, _ := gateSpacingSlider.value.Get()
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settings.GateSpacing = val
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gateCountSlider.value.AddListener(binding.NewDataListener(func() {
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val, _ := gateCountSlider.value.Get()
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settings.GateCount = int(math.Round(val))
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markPresetDirty()
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}))
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@@ -1111,6 +1118,12 @@ func main() {
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return GenerateTrees(treeBase, waterMask, placementMask, buildingMask, settings.MinTreeSize, settings.MaxTreeSize, settings.TreeCoverage, settings.TreeClumpiness, seedProvider.Next())
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}); ok {
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treeMask = out
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if wallMask != nil {
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drawWallMask(treeBase, wallMask)
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}
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if turretMask != nil {
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drawTurretMask(treeBase, turretMask)
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}
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finalImage = treeBase
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} else {
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log.Println("GenerateTrees timed out after 1 minute; continuing.")
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@@ -1240,7 +1253,7 @@ func main() {
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numWallsSlider,
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cityCoverageSlider,
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wallCurvynessSlider,
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gateSpacingSlider,
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gateCountSlider,
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showTurretsCheck,
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turretControls,
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))
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@@ -1553,7 +1566,7 @@ func main() {
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numWallsSlider.value.Set(float64(settings.NumWalls))
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cityCoverageSlider.value.Set(settings.CityCoverage)
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wallCurvynessSlider.value.Set(settings.WallCurvyness)
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gateSpacingSlider.value.Set(settings.GateSpacing)
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gateCountSlider.value.Set(float64(settings.GateCount))
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showTurretsCheck.SetChecked(settings.ShowTurrets)
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turretSizeSlider.value.Set(settings.TurretSize)
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turretShapeSelect.SetSelected(settings.TurretShape)
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