made turret spacing consistant
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+1
-6
@@ -490,12 +490,7 @@ func buildNaturalTurrets(settings *Settings, samples []wallSample, gateSampleInd
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if settings == nil || len(samples) == 0 {
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if settings == nil || len(samples) == 0 {
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return nil
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return nil
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}
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}
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stepPct := clamp(settings.TurretSpacing, 0, 100)
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scale := 1.0
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if outerCoverage > 0 {
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scale = coverage / outerCoverage
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}
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stepPct := clamp(settings.TurretSpacing*scale, 0, 100)
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step := int(math.Round((stepPct / 100.0) * float64(len(samples))))
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step := int(math.Round((stepPct / 100.0) * float64(len(samples))))
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if step < 1 {
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if step < 1 {
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step = 1
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step = 1
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