tree generation flushed out

This commit is contained in:
Grimsace
2026-01-28 12:35:10 -06:00
parent 4e7e26e98b
commit e9ca3b43f7
5 changed files with 245 additions and 55 deletions
+87
View File
@@ -0,0 +1,87 @@
package main
import (
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/widget"
)
// TextOverlayProgressBar is a custom widget that displays a progress bar with text overlay.
type TextOverlayProgressBar struct {
widget.BaseWidget
progressBar *widget.ProgressBar
label *widget.Label
}
// NewTextOverlayProgressBar creates a new TextOverlayProgressBar.
func NewTextOverlayProgressBar() *TextOverlayProgressBar {
p := &TextOverlayProgressBar{
progressBar: widget.NewProgressBar(),
label: widget.NewLabel(""),
}
p.ExtendBaseWidget(p)
return p
}
// SetValue sets the progress value.
func (p *TextOverlayProgressBar) SetValue(v float64) {
p.progressBar.SetValue(v)
}
// SetText sets the text to be displayed on the progress bar.
func (p *TextOverlayProgressBar) SetText(text string) {
p.label.SetText(text)
}
// CreateRenderer returns a new renderer for the widget.
func (p *TextOverlayProgressBar) CreateRenderer() fyne.WidgetRenderer {
return &textOverlayProgressBarRenderer{
progressBar: p.progressBar,
label: p.label,
objects: []fyne.CanvasObject{p.progressBar, p.label},
}
}
type textOverlayProgressBarRenderer struct {
progressBar *widget.ProgressBar
label *widget.Label
objects []fyne.CanvasObject
}
func (r *textOverlayProgressBarRenderer) Layout(size fyne.Size) {
r.progressBar.Resize(size)
r.label.Resize(size)
r.label.Move(fyne.NewPos(0, 0))
}
func (r *textOverlayProgressBarRenderer) MinSize() fyne.Size {
return r.progressBar.MinSize()
}
func (r *textOverlayProgressBarRenderer) Refresh() {
r.progressBar.Refresh()
r.label.Refresh()
}
func (r *textOverlayProgressBarRenderer) Objects() []fyne.CanvasObject {
return r.objects
}
func (r *textOverlayProgressBarRenderer) Destroy() {}
// CustomTheme is a custom theme to make the progress bar thinner.
type CustomTheme struct {
fyne.Theme
}
// NewCustomTheme creates a new CustomTheme.
func NewCustomTheme(theme fyne.Theme) *CustomTheme {
return &CustomTheme{Theme: theme}
}
// Size returns the size for a given themeable item.
func (t *CustomTheme) Size(name fyne.ThemeSizeName) float32 {
if name == "progressBar.height" {
return 10
}
return t.Theme.Size(name)
}
+1
View File
@@ -29,6 +29,7 @@ require (
github.com/kr/text v0.2.0 // indirect github.com/kr/text v0.2.0 // indirect
github.com/nfnt/resize v0.0.0-20180221191011-83c6a9932646 // indirect github.com/nfnt/resize v0.0.0-20180221191011-83c6a9932646 // indirect
github.com/nicksnyder/go-i18n/v2 v2.5.1 // indirect github.com/nicksnyder/go-i18n/v2 v2.5.1 // indirect
github.com/ojrac/opensimplex-go v1.0.2 // indirect
github.com/pmezard/go-difflib v1.0.0 // indirect github.com/pmezard/go-difflib v1.0.0 // indirect
github.com/rymdport/portal v0.4.2 // indirect github.com/rymdport/portal v0.4.2 // indirect
github.com/srwiley/oksvg v0.0.0-20221011165216-be6e8873101c // indirect github.com/srwiley/oksvg v0.0.0-20221011165216-be6e8873101c // indirect
+2
View File
@@ -53,6 +53,8 @@ github.com/nicksnyder/go-i18n/v2 v2.5.1 h1:IxtPxYsR9Gp60cGXjfuR/llTqV8aYMsC472zD
github.com/nicksnyder/go-i18n/v2 v2.5.1/go.mod h1:DrhgsSDZxoAfvVrBVLXoxZn/pN5TXqaDbq7ju94viiQ= github.com/nicksnyder/go-i18n/v2 v2.5.1/go.mod h1:DrhgsSDZxoAfvVrBVLXoxZn/pN5TXqaDbq7ju94viiQ=
github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e h1:fD57ERR4JtEqsWbfPhv4DMiApHyliiK5xCTNVSPiaAs= github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e h1:fD57ERR4JtEqsWbfPhv4DMiApHyliiK5xCTNVSPiaAs=
github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e/go.mod h1:zD1mROLANZcx1PVRCS0qkT7pwLkGfwJo4zjcN/Tysno= github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e/go.mod h1:zD1mROLANZcx1PVRCS0qkT7pwLkGfwJo4zjcN/Tysno=
github.com/ojrac/opensimplex-go v1.0.2 h1:l4vs0D+JCakcu5OV0kJ99oEaWJfggSc9jiLpxaWvSzs=
github.com/ojrac/opensimplex-go v1.0.2/go.mod h1:NwbXFFbXcdGgIFdiA7/REME+7n/lOf1TuEbLiZYOWnM=
github.com/pkg/profile v1.7.0 h1:hnbDkaNWPCLMO9wGLdBFTIZvzDrDfBM2072E1S9gJkA= github.com/pkg/profile v1.7.0 h1:hnbDkaNWPCLMO9wGLdBFTIZvzDrDfBM2072E1S9gJkA=
github.com/pkg/profile v1.7.0/go.mod h1:8Uer0jas47ZQMJ7VD+OHknK4YDY07LPUC6dEvqDjvNo= github.com/pkg/profile v1.7.0/go.mod h1:8Uer0jas47ZQMJ7VD+OHknK4YDY07LPUC6dEvqDjvNo=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM= github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
+45 -1
View File
@@ -21,6 +21,7 @@ import (
func main() { func main() {
a := app.New() a := app.New()
a.Settings().SetTheme(&CustomTheme{a.Settings().Theme()})
w := a.NewWindow("RPG City Maker") w := a.NewWindow("RPG City Maker")
w.Resize(fyne.NewSize(800, 600)) w.Resize(fyne.NewSize(800, 600))
@@ -202,17 +203,59 @@ func main() {
errorLabel.TextSize = 12 errorLabel.TextSize = 12
errorLabel.Hide() errorLabel.Hide()
generateBtn := widget.NewButton("Generate", func() { var generateBtn *widget.Button
progressBar := NewTextOverlayProgressBar()
generateBtn = widget.NewButton("Generate", func() {
go func() {
generateBtn.Disable()
defer generateBtn.Enable()
steps := 6
currentStep := 0
// Step 1: Generating Heightmap
currentStep++
progressBar.SetText(fmt.Sprintf("Step %d/%d: Generating Heightmap", currentStep, steps))
progressBar.SetValue(float64(currentStep) / float64(steps))
noiseImg := GenerateHeightmap(settings.Width, settings.Height, int(settings.Detail), 100.0, settings.Seed) noiseImg := GenerateHeightmap(settings.Width, settings.Height, int(settings.Detail), 100.0, settings.Seed)
// Step 2: Generating Lakes
currentStep++
progressBar.SetText(fmt.Sprintf("Step %d/%d: Generating Lakes", currentStep, steps))
progressBar.SetValue(float64(currentStep) / float64(steps))
lakeImage, lakePixels := GenerateLakes(settings.Width, settings.Height, settings.Lakes, settings.LakeSizeLower, settings.LakeSizeUpper, noiseImg, settings.Seed) lakeImage, lakePixels := GenerateLakes(settings.Width, settings.Height, settings.Lakes, settings.LakeSizeLower, settings.LakeSizeUpper, noiseImg, settings.Seed)
finalImage := lakeImage.(*image.RGBA) finalImage := lakeImage.(*image.RGBA)
// Step 3: Generating Trees
currentStep++
progressBar.SetText(fmt.Sprintf("Step %d/%d: Generating Trees", currentStep, steps))
progressBar.SetValue(float64(currentStep) / float64(steps))
GenerateTrees(finalImage, lakePixels, settings.MinTreeSize, settings.MaxTreeSize, settings.TreeCoverage, settings.TreeClumpiness, settings.Seed) GenerateTrees(finalImage, lakePixels, settings.MinTreeSize, settings.MaxTreeSize, settings.TreeCoverage, settings.TreeClumpiness, settings.Seed)
// Step 4: Darkening Lake Areas
currentStep++
progressBar.SetText(fmt.Sprintf("Step %d/%d: Darkening Lake Areas", currentStep, steps))
progressBar.SetValue(float64(currentStep) / float64(steps))
darkenedHeightmap := DarkenLakeAreas(noiseImg, lakePixels) darkenedHeightmap := DarkenLakeAreas(noiseImg, lakePixels)
// Step 5: Applying Roughness
currentStep++
progressBar.SetText(fmt.Sprintf("Step %d/%d: Applying Roughness", currentStep, steps))
progressBar.SetValue(float64(currentStep) / float64(steps))
compositeImg := ApplyRoughness(darkenedHeightmap, settings.Roughness) compositeImg := ApplyRoughness(darkenedHeightmap, settings.Roughness)
// Step 6: Finalizing Images
currentStep++
progressBar.SetText(fmt.Sprintf("Step %d/%d: Finalizing Images", currentStep, steps))
progressBar.SetValue(float64(currentStep) / float64(steps))
heightmapImg.Image = compositeImg heightmapImg.Image = compositeImg
heightmapImg.Refresh() heightmapImg.Refresh()
canvasImg.Image = finalImage canvasImg.Image = finalImage
canvasImg.Refresh() canvasImg.Refresh()
progressBar.SetText("Generation Complete!")
}()
}) })
widthEntry := widget.NewEntry() widthEntry := widget.NewEntry()
@@ -295,6 +338,7 @@ func main() {
randomizeBtn, randomizeBtn,
generateBtn, generateBtn,
errorLabel, errorLabel,
progressBar,
)) ))
tabs := container.NewAppTabs( tabs := container.NewAppTabs(
+99 -43
View File
@@ -8,7 +8,7 @@ import (
"math" "math"
"math/rand" "math/rand"
"github.com/aquilax/go-perlin" "github.com/ojrac/opensimplex-go"
) )
// lakePixel represents a potential pixel to be added to a lake during growth // lakePixel represents a potential pixel to be added to a lake during growth
@@ -76,7 +76,7 @@ func GenerateLakes(width, height, numLakes int, lakeSizeLower, lakeSizeUpper flo
}) })
totalArea := float64(width * height) totalArea := float64(width * height)
p := perlin.NewPerlin(2.0, 2.0, 1, randSrc.Int63()) noiseGen := opensimplex.New(seed)
// 3. Generate a lake in a subset of the chunks // 3. Generate a lake in a subset of the chunks
for i := 0; i < numLakes; i++ { for i := 0; i < numLakes; i++ {
@@ -128,7 +128,7 @@ func GenerateLakes(width, height, numLakes int, lakeSizeLower, lakeSizeUpper flo
getScore := func(pt image.Point) float64 { getScore := func(pt image.Point) float64 {
dx, dy := pt.X-startPt.X, pt.Y-startPt.Y dx, dy := pt.X-startPt.X, pt.Y-startPt.Y
dist := math.Sqrt(float64(dx*dx + dy*dy)) dist := math.Sqrt(float64(dx*dx + dy*dy))
noise := p.Noise2D(seedX+float64(dx)*noiseFreq, seedY+float64(dy)*noiseFreq) noise := noiseGen.Eval2(seedX+float64(dx)*noiseFreq, seedY+float64(dy)*noiseFreq)
distPenalty := math.Pow(dist/radius, 3.0) distPenalty := math.Pow(dist/radius, 3.0)
luma, _, _, _ := heightmap.At(pt.X, pt.Y).RGBA() luma, _, _, _ := heightmap.At(pt.X, pt.Y).RGBA()
heightmapVal := float64(luma) / 65535.0 heightmapVal := float64(luma) / 65535.0
@@ -219,72 +219,60 @@ func GenerateTrees(img *image.RGBA, lakePixels []image.Point, minTreeSize, maxTr
totalArea := float64(width * height) totalArea := float64(width * height)
targetTreePixels := totalArea * (treeCoverage / 100.0) targetTreePixels := totalArea * (treeCoverage / 100.0)
numTreesToPlace := int(targetTreePixels / avgTreeArea) numTreesToPlace := int(targetTreePixels / avgTreeArea)
if numTreesToPlace == 0 {
return
}
// 2. Generate a new noise map for tree placement. // 2. Generate a simplex noise map for tree placement.
treeNoise := perlin.NewPerlin(2, 2, 3, seed) noise := opensimplex.New(seed)
treeNoiseMap := image.NewGray(image.Rect(0, 0, width, height)) treeNoiseMap := image.NewGray(image.Rect(0, 0, width, height))
treeNoiseZoom := 0.05 treeNoiseZoom := 0.05
for y := 0; y < height; y++ { for y := 0; y < height; y++ {
for x := 0; x < width; x++ { for x := 0; x < width; x++ {
val := treeNoise.Noise2D(float64(x)*treeNoiseZoom, float64(y)*treeNoiseZoom) val := noise.Eval2(float64(x)*treeNoiseZoom, float64(y)*treeNoiseZoom)
val = (val + 1) / 2 // Normalize to 0-1 val = (val + 1) / 2 // Normalize to 0-1
treeNoiseMap.SetGray(x, y, color.Gray{Y: uint8(val * 255)}) treeNoiseMap.SetGray(x, y, color.Gray{Y: uint8(val * 255)})
} }
} }
threshold := uint8(255 * (treeClumpiness / 100.0)) threshold := uint8(255 * (1 - (treeCoverage / 100.0)))
isLake := make(map[image.Point]bool) isLake := make(map[image.Point]bool)
for _, p := range lakePixels { for _, p := range lakePixels {
isLake[p] = true isLake[p] = true
} }
treeCenters := make(map[image.Point]float64)
randSrc := rand.New(rand.NewSource(seed)) randSrc := rand.New(rand.NewSource(seed))
isValidCenter := func(p image.Point, r float64) bool { // 3. Determine initial clump trees
if p.X-int(r) < 0 || p.X+int(r) >= width || p.Y-int(r) < 0 || p.Y+int(r) >= height { numClumpTrees := int(treeClumpiness)
return false if numClumpTrees > numTreesToPlace {
} numClumpTrees = numTreesToPlace
if isLake[p] {
return false
}
for center, r2 := range treeCenters {
dist := math.Sqrt(math.Pow(float64(p.X-center.X), 2) + math.Pow(float64(p.Y-center.Y), 2))
if dist < (r2+r)*0.75 { // Allow overlap
return false
}
}
return true
} }
// 3. Place trees in valid locations. initialPoints := make([]image.Point, 0, numClumpTrees)
maxConsecutiveFails := 10000 for i := 0; i < numClumpTrees; i++ {
consecutiveFails := 0 for j := 0; j < 100; j++ { // try 100 times to find a valid spot
for len(treeCenters) < numTreesToPlace && consecutiveFails < maxConsecutiveFails {
p := image.Point{X: randSrc.Intn(width), Y: randSrc.Intn(height)} p := image.Point{X: randSrc.Intn(width), Y: randSrc.Intn(height)}
if treeNoiseMap.GrayAt(p.X, p.Y).Y >= threshold && !isLake[p] {
// Check against noise map threshold initialPoints = append(initialPoints, p)
if treeNoiseMap.GrayAt(p.X, p.Y).Y < threshold { break
consecutiveFails++ }
continue }
} }
// 4. Place remaining trees using Bridson's Algorithm
minRadius := minTreeSize
allPoints := poissonDiscSampling(width, height, minRadius, 30, initialPoints, func(p image.Point) bool {
return treeNoiseMap.GrayAt(p.X, p.Y).Y >= threshold && !isLake[p]
}, seed)
// 5. Draw the trees.
for _, p := range allPoints {
size := minTreeSize + randSrc.Float64()*(maxTreeSize-minTreeSize) size := minTreeSize + randSrc.Float64()*(maxTreeSize-minTreeSize)
if size <= 0 { if size <= 0 {
continue continue
} }
radius := size / 2 r := size / 2
if isValidCenter(p, radius) {
treeCenters[p] = radius
consecutiveFails = 0
} else {
consecutiveFails++
}
}
// 4. Draw the trees.
for p, r := range treeCenters {
// Use a simple pixel-by-pixel circle drawing method // Use a simple pixel-by-pixel circle drawing method
for y := p.Y - int(r); y <= p.Y+int(r); y++ { for y := p.Y - int(r); y <= p.Y+int(r); y++ {
for x := p.X - int(r); x <= p.X+int(r); x++ { for x := p.X - int(r); x <= p.X+int(r); x++ {
@@ -302,3 +290,71 @@ func GenerateTrees(img *image.RGBA, lakePixels []image.Point, minTreeSize, maxTr
} }
} }
} }
func poissonDiscSampling(width, height int, minRadius float64, k int, initialPoints []image.Point, isValid func(image.Point) bool, seed int64) []image.Point {
randSrc := rand.New(rand.NewSource(seed))
points := initialPoints
activeList := append([]image.Point(nil), initialPoints...)
cellSize := minRadius / math.Sqrt(2)
gridWidth := int(math.Ceil(float64(width)/cellSize)) + 1
gridHeight := int(math.Ceil(float64(height)/cellSize)) + 1
grid := make([][]image.Point, gridWidth)
for i := range grid {
grid[i] = make([]image.Point, gridHeight)
}
for _, p := range points {
gridX, gridY := int(float64(p.X)/cellSize), int(float64(p.Y)/cellSize)
grid[gridX][gridY] = p
}
for len(activeList) > 0 {
listIndex := randSrc.Intn(len(activeList))
p := activeList[listIndex]
found := false
for i := 0; i < k; i++ {
angle := randSrc.Float64() * 2 * math.Pi
radius := minRadius + randSrc.Float64()*minRadius
x, y := float64(p.X)+radius*math.Cos(angle), float64(p.Y)+radius*math.Sin(angle)
newPoint := image.Point{X: int(x), Y: int(y)}
if newPoint.X < 0 || newPoint.X >= width || newPoint.Y < 0 || newPoint.Y >= height {
continue
}
if !isValid(newPoint) {
continue
}
gridX, gridY := int(x/cellSize), int(y/cellSize)
valid := true
for m := -1; m <= 1; m++ {
for n := -1; n <= 1; n++ {
checkX, checkY := gridX+m, gridY+n
if checkX >= 0 && checkX < gridWidth && checkY >= 0 && checkY < gridHeight && grid[checkX][checkY] != (image.Point{}) {
dist := math.Sqrt(math.Pow(float64(grid[checkX][checkY].X-newPoint.X), 2) + math.Pow(float64(grid[checkX][checkY].Y-newPoint.Y), 2))
if dist < minRadius {
valid = false
break
}
}
}
if !valid {
break
}
}
if valid {
points = append(points, newPoint)
activeList = append(activeList, newPoint)
grid[gridX][gridY] = newPoint
found = true
}
}
if !found {
activeList = append(activeList[:listIndex], activeList[listIndex+1:]...)
}
}
return points
}