grimsace
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4888e10f73
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changed how building distribution works
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2026-04-06 09:50:05 -05:00 |
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grimsace
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a034a2c5db
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reworked road generation with focus on main roads, secondary streets and smaller arterial roads
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2026-04-02 14:48:34 -05:00 |
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grimsace
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302a9aaf74
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reorganized the project
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2026-03-12 12:22:09 -05:00 |
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Grimsace
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4925aab8bf
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fixed buildings not generating deterministically
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2026-02-26 13:46:32 -06:00 |
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Grimsace
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c45aacbc46
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number of other small optimizations for speed and memory usage
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2026-02-26 13:39:39 -06:00 |
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Grimsace
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25321e4aa0
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vastly improved performance of terain modification form buildings and roads
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2026-02-26 13:32:31 -06:00 |
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Grimsace
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0760f83ad7
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added an inbuild limit for number of buildings if the number of buildings can't possibly be placed
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2026-02-26 13:21:04 -06:00 |
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Grimsace
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d01cb7a247
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changed how masks are stored for massive performance improvment and way less ram usage
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2026-02-26 13:03:48 -06:00 |
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Grimsace
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1dd9bf2c13
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scaled buildings and roads based on image dimensions
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2026-02-26 12:49:01 -06:00 |
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Grimsace
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d2d249ac0c
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fixed bridges and building placment
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2026-02-26 11:16:39 -06:00 |
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Grimsace
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266b93639c
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cleaned up comments
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2026-02-18 15:26:29 -06:00 |
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Grimsace
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49751d51d3
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flattened building plots on the heightmap, replaced from previous commit, fixed and optimized
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2026-02-09 09:41:35 -06:00 |
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Grimsace
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230ed5aa13
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added procedural building generation
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2026-02-06 10:21:40 -06:00 |
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Grimsace
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6eb4dad5c8
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added mixed building generation
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2026-02-06 09:01:09 -06:00 |
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Grimsace
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7440b000c1
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fixed up comments
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2026-02-05 17:50:55 -06:00 |
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Grimsace
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84d6e99201
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basic building generation
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2026-02-05 15:11:55 -06:00 |
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