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Grimsace/RPG_City_Maker_Reborn
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78 Commits 2 Branches 0 Tags
e9a7313a978cb944349583af3ebb9c180d5add6a
Commit Graph
13 Commits
Author SHA1 Message Date
Grimsace 4925aab8bf fixed buildings not generating deterministically 2026-02-26 13:46:32 -06:00
Grimsace c45aacbc46 number of other small optimizations for speed and memory usage 2026-02-26 13:39:39 -06:00
Grimsace 25321e4aa0 vastly improved performance of terain modification form buildings and roads 2026-02-26 13:32:31 -06:00
Grimsace 0760f83ad7 added an inbuild limit for number of buildings if the number of buildings can't possibly be placed 2026-02-26 13:21:04 -06:00
Grimsace d01cb7a247 changed how masks are stored for massive performance improvment and way less ram usage 2026-02-26 13:03:48 -06:00
Grimsace 1dd9bf2c13 scaled buildings and roads based on image dimensions 2026-02-26 12:49:01 -06:00
Grimsace d2d249ac0c fixed bridges and building placment 2026-02-26 11:16:39 -06:00
Grimsace 266b93639c cleaned up comments 2026-02-18 15:26:29 -06:00
Grimsace 49751d51d3 flattened building plots on the heightmap, replaced from previous commit, fixed and optimized 2026-02-09 09:41:35 -06:00
Grimsace 230ed5aa13 added procedural building generation 2026-02-06 10:21:40 -06:00
Grimsace 6eb4dad5c8 added mixed building generation 2026-02-06 09:01:09 -06:00
Grimsace 7440b000c1 fixed up comments 2026-02-05 17:50:55 -06:00
Grimsace 84d6e99201 basic building generation 2026-02-05 15:11:55 -06:00
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