package main ///okie dokie now let's add a major feature: building generation. We should create a new tab for buildings in the program and create a new file buildings.go for the generation logic. I'd like there to be several settings for the building generation. First is the number of buildings, which should number from 0 to 10000. Secondly is the minimum and maximum building size, which should exactly mirror how tree size is determined, with the exception that it's not the diameter of a circle, but instead the crictical dimension of a shape (see below). Next is distribution, ranging from 0% to 100%. At 0% distribution buildings will be placed directly next to roads and each other. At 100% distribution they will be scattered randomly around the map. We need a setting for building shape represented as a dropdown. The first setting will be "squares" (where each building is just a square, with the critical dimension being side length) then "circles" (critical dimension diameter) then "rectangles" (critical dimension longest side length, side lengths are determined randomly from min and max with the longest side length being equal to or shorter then the max and the shortest stide length being above or equal to the minimum size). No part of a building should be placed on water. No part of a building should be placed on a road. We should generate trees after buildings and not allow the center of a tree to be placed on a building. import ( "archive/tar" "archive/zip" "bytes" "compress/gzip" "fmt" "image" "image/color" "image/jpeg" "image/png" "log" "os" "path/filepath" "strconv" "strings" "time" "fyne.io/fyne/v2" "fyne.io/fyne/v2/app" "fyne.io/fyne/v2/canvas" "fyne.io/fyne/v2/container" "fyne.io/fyne/v2/dialog" "fyne.io/fyne/v2/widget" "github.com/chai2010/webp" ) func main() { a := app.NewWithID("com.example.rpgcitymaker") a.Settings().SetTheme(&CustomTheme{a.Settings().Theme()}) w := a.NewWindow("RPG City Maker") w.Resize(fyne.NewSize(800, 600)) settings, err := LoadSettings() if err != nil { log.Println("Error loading settings:", err) // Use default settings if loading fails settings = &Settings{Detail: 1, Roughness: 0, Width: 300, Height: 300, Lakes: 0, LakeSizeLower: 1, LakeSizeUpper: 5} } canvasImg := &canvas.Image{ FillMode: canvas.ImageFillContain, } heightmapImg := &canvas.Image{ FillMode: canvas.ImageFillContain, } var lakes [][]image.Point var riverPixels []image.Point var treePixels []image.Point var buildingPixels []image.Point var roadPixels []image.Point var bridgePixels []image.Point configDir, err := os.UserConfigDir() if err != nil { log.Fatal("Failed to get user config dir:", err) } appConfigDir := filepath.Join(configDir, "rpgcitymakerreborn") canvasPath := filepath.Join(appConfigDir, "canvas.png") heightmapPath := filepath.Join(appConfigDir, "heightmap.png") w.SetOnClosed(func() { if err := settings.Save(); err != nil { log.Println("Error saving settings:", err) } if canvasImg.Image != nil { canvasFile, err := os.Create(canvasPath) if err != nil { log.Println("Failed to create canvas file:", err) } else { defer canvasFile.Close() if err := png.Encode(canvasFile, canvasImg.Image); err != nil { log.Println("Failed to encode canvas image:", err) } } } if heightmapImg.Image != nil { heightmapFile, err := os.Create(heightmapPath) if err != nil { log.Println("Failed to create heightmap file:", err) } else { defer heightmapFile.Close() if err := png.Encode(heightmapFile, heightmapImg.Image); err != nil { log.Println("Failed to encode heightmap image:", err) } } } }) canvasFile, err := os.Open(canvasPath) if err == nil { defer canvasFile.Close() img, err := png.Decode(canvasFile) if err == nil { canvasImg.Image = img } } heightmapFile, err := os.Open(heightmapPath) if err == nil { defer heightmapFile.Close() img, err := png.Decode(heightmapFile) if err == nil { heightmapImg.Image = img } } if canvasImg.Image == nil || heightmapImg.Image == nil { // Initial image generation seedProvider := NewSeedProvider(settings.Seed) noiseImg := GenerateHeightmap(settings.Width, settings.Height, int(settings.Detail), 100.0, seedProvider.Next()) var lakeImage image.Image lakeImage, lakes = GenerateLakes(settings.Width, settings.Height, settings.Lakes, settings.LakeSizeLower, settings.LakeSizeUpper, noiseImg, seedProvider.Next()) var riverImage image.Image riverImage, riverPixels = GenerateRivers(settings.Width, settings.Height, settings.Rivers, settings.MinRiverWidth, settings.MaxRiverWidth, settings.RiverCurvyness, lakeImage, lakes, seedProvider.Next(), noiseImg) finalImage := riverImage.(*image.RGBA) var roadImage *image.RGBA var flatLakePixels []image.Point for _, lake := range lakes { flatLakePixels = append(flatLakePixels, lake...) } allWaterPixels := append(flatLakePixels, riverPixels...) roadPixels, bridgePixels, roadImage = GenerateRoads(settings.Width, settings.Height, settings, noiseImg, allWaterPixels, seedProvider.Next()) for y := 0; y < roadImage.Bounds().Max.Y; y++ { for x := 0; x < roadImage.Bounds().Max.X; x++ { r, g, b, a := roadImage.At(x, y).RGBA() if a > 0 { finalImage.Set(x, y, color.RGBA{R: uint8(r >> 8), G: uint8(g >> 8), B: uint8(b >> 8), A: uint8(a >> 8)}) } } } buildingPixels = GenerateBuildings(finalImage, settings.Width, settings.Height, settings, roadPixels, allWaterPixels, seedProvider.Next()) treePixels = GenerateTrees(finalImage, allWaterPixels, roadPixels, buildingPixels, settings.MinTreeSize, settings.MaxTreeSize, settings.TreeCoverage, settings.TreeClumpiness, seedProvider.Next()) darkenedHeightmap := DarkenLakeAreas(noiseImg, allWaterPixels) flattenedHeightmap := FlattenRoadAreas(darkenedHeightmap, roadPixels) compositeImg := ApplyRoughness(flattenedHeightmap, settings.Roughness) heightmapImg.Image = compositeImg canvasImg.Image = finalImage } detailLabel := widget.NewLabel(fmt.Sprintf("Detail: %.0f", settings.Detail)) detailSlider := widget.NewSlider(1, 16) detailSlider.OnChanged = func(val float64) { settings.Detail = val detailLabel.SetText(fmt.Sprintf("Detail: %.0f", settings.Detail)) } detailSlider.SetValue(settings.Detail) roughnessLabel := widget.NewLabel(fmt.Sprintf("Roughness: %.0f%%", settings.Roughness)) roughnessSlider := widget.NewSlider(0, 100) roughnessSlider.OnChanged = func(val float64) { settings.Roughness = val roughnessLabel.SetText(fmt.Sprintf("Roughness: %.0f%%", settings.Roughness)) } roughnessSlider.SetValue(settings.Roughness) lakesLabel := widget.NewLabel(fmt.Sprintf("Lakes: %d", settings.Lakes)) lakesSlider := widget.NewSlider(0, 15) lakesSlider.OnChanged = func(val float64) { settings.Lakes = int(val) lakesLabel.SetText(fmt.Sprintf("Lakes: %d", settings.Lakes)) } lakesSlider.SetValue(float64(settings.Lakes)) lakeSizeLowerLabel := widget.NewLabel(fmt.Sprintf("Min Lake Size: %.0f%%", settings.LakeSizeLower)) lakeSizeLowerSlider := widget.NewSlider(1, 100) lakeSizeUpperLabel := widget.NewLabel(fmt.Sprintf("Max Lake Size: %.0f%%", settings.LakeSizeUpper)) lakeSizeUpperSlider := widget.NewSlider(1, 100) lakeSizeLowerSlider.OnChanged = func(val float64) { settings.LakeSizeLower = val if settings.LakeSizeLower > settings.LakeSizeUpper { settings.LakeSizeUpper = settings.LakeSizeLower lakeSizeUpperSlider.SetValue(settings.LakeSizeUpper) } lakeSizeLowerLabel.SetText(fmt.Sprintf("Min Lake Size: %.0f%%", settings.LakeSizeLower)) } lakeSizeLowerSlider.SetValue(settings.LakeSizeLower) lakeSizeUpperSlider.OnChanged = func(val float64) { settings.LakeSizeUpper = val if settings.LakeSizeUpper < settings.LakeSizeLower { settings.LakeSizeLower = settings.LakeSizeUpper lakeSizeLowerSlider.SetValue(settings.LakeSizeLower) } lakeSizeUpperLabel.SetText(fmt.Sprintf("Max Lake Size: %.0f%%", settings.LakeSizeUpper)) } lakeSizeUpperSlider.SetValue(settings.LakeSizeUpper) riversLabel := widget.NewLabel(fmt.Sprintf("Rivers: %d", settings.Rivers)) riversSlider := widget.NewSlider(0, 5) riversSlider.OnChanged = func(val float64) { settings.Rivers = int(val) riversLabel.SetText(fmt.Sprintf("Rivers: %d", settings.Rivers)) } riversSlider.SetValue(float64(settings.Rivers)) minRiverWidthLabel := widget.NewLabel(fmt.Sprintf("Min River Width: %.0f%%", settings.MinRiverWidth)) minRiverWidthSlider := widget.NewSlider(1, 100) maxRiverWidthLabel := widget.NewLabel(fmt.Sprintf("Max River Width: %.0f%%", settings.MaxRiverWidth)) maxRiverWidthSlider := widget.NewSlider(1, 100) minRiverWidthSlider.OnChanged = func(val float64) { settings.MinRiverWidth = val if settings.MinRiverWidth > settings.MaxRiverWidth { settings.MaxRiverWidth = settings.MinRiverWidth maxRiverWidthSlider.SetValue(settings.MaxRiverWidth) } minRiverWidthLabel.SetText(fmt.Sprintf("Min River Width: %.0f%%", settings.MinRiverWidth)) } minRiverWidthSlider.SetValue(settings.MinRiverWidth) maxRiverWidthSlider.OnChanged = func(val float64) { settings.MaxRiverWidth = val if settings.MaxRiverWidth < settings.MinRiverWidth { settings.MinRiverWidth = settings.MaxRiverWidth minRiverWidthSlider.SetValue(settings.MinRiverWidth) } maxRiverWidthLabel.SetText(fmt.Sprintf("Max River Width: %.0f%%", settings.MaxRiverWidth)) } maxRiverWidthSlider.SetValue(settings.MaxRiverWidth) riverCurvynessLabel := widget.NewLabel(fmt.Sprintf("River Curvyness: %.0f%%", settings.RiverCurvyness)) riverCurvynessSlider := widget.NewSlider(0, 100) riverCurvynessSlider.OnChanged = func(val float64) { settings.RiverCurvyness = val riverCurvynessLabel.SetText(fmt.Sprintf("River Curvyness: %.0f%%", settings.RiverCurvyness)) } riverCurvynessSlider.SetValue(settings.RiverCurvyness) minTreeSizeLabel := widget.NewLabel(fmt.Sprintf("Min Tree Size: %.0fpx", settings.MinTreeSize)) minTreeSizeSlider := widget.NewSlider(1, 150) maxTreeSizeLabel := widget.NewLabel(fmt.Sprintf("Max Tree Size: %.0fpx", settings.MaxTreeSize)) maxTreeSizeSlider := widget.NewSlider(1, 150) minTreeSizeSlider.OnChanged = func(val float64) { settings.MinTreeSize = val if settings.MinTreeSize > settings.MaxTreeSize { settings.MaxTreeSize = settings.MinTreeSize maxTreeSizeSlider.SetValue(settings.MaxTreeSize) } minTreeSizeLabel.SetText(fmt.Sprintf("Min Tree Size: %.0fpx", settings.MinTreeSize)) } minTreeSizeSlider.SetValue(settings.MinTreeSize) maxTreeSizeSlider.OnChanged = func(val float64) { settings.MaxTreeSize = val if settings.MaxTreeSize < settings.MinTreeSize { settings.MinTreeSize = settings.MaxTreeSize minTreeSizeSlider.SetValue(settings.MinTreeSize) } maxTreeSizeLabel.SetText(fmt.Sprintf("Max Tree Size: %.0fpx", settings.MaxTreeSize)) } maxTreeSizeSlider.SetValue(settings.MaxTreeSize) treeCoverageLabel := widget.NewLabel(fmt.Sprintf("Tree Coverage: %.0f%%", settings.TreeCoverage)) treeCoverageSlider := widget.NewSlider(1, 100) treeCoverageSlider.OnChanged = func(val float64) { settings.TreeCoverage = val treeCoverageLabel.SetText(fmt.Sprintf("Tree Coverage: %.0f%%", settings.TreeCoverage)) } treeCoverageSlider.SetValue(settings.TreeCoverage) treeClumpinessLabel := widget.NewLabel(fmt.Sprintf("Tree Clumpiness: %.0f%%", settings.TreeClumpiness)) treeClumpinessSlider := widget.NewSlider(0, 100) treeClumpinessSlider.OnChanged = func(val float64) { settings.TreeClumpiness = val treeClumpinessLabel.SetText(fmt.Sprintf("Tree Clumpiness: %.0f%%", settings.TreeClumpiness)) } treeClumpinessSlider.SetValue(settings.TreeClumpiness) numRoadsLabel := widget.NewLabel(fmt.Sprintf("Number of Roads: %d", settings.NumRoads)) numRoadsSlider := widget.NewSlider(0, 2000) numRoadsSlider.OnChanged = func(val float64) { settings.NumRoads = int(val) numRoadsLabel.SetText(fmt.Sprintf("Number of Roads: %d", settings.NumRoads)) } numRoadsSlider.SetValue(float64(settings.NumRoads)) minRoadWidthLabel := widget.NewLabel(fmt.Sprintf("Min Road Width: %.0fpx", settings.MinRoadWidth)) minRoadWidthSlider := widget.NewSlider(1, 150) maxRoadWidthLabel := widget.NewLabel(fmt.Sprintf("Max Road Width: %.0fpx", settings.MaxRoadWidth)) maxRoadWidthSlider := widget.NewSlider(1, 150) minRoadWidthSlider.OnChanged = func(val float64) { settings.MinRoadWidth = val if settings.MinRoadWidth > settings.MaxRoadWidth { settings.MaxRoadWidth = settings.MinRoadWidth maxRoadWidthSlider.SetValue(settings.MaxRoadWidth) } minRoadWidthLabel.SetText(fmt.Sprintf("Min Road Width: %.0fpx", settings.MinRoadWidth)) } minRoadWidthSlider.SetValue(settings.MinRoadWidth) maxRoadWidthSlider.OnChanged = func(val float64) { settings.MaxRoadWidth = val if settings.MaxRoadWidth < settings.MinRoadWidth { settings.MinRoadWidth = settings.MaxRoadWidth minRoadWidthSlider.SetValue(settings.MinRoadWidth) } maxRoadWidthLabel.SetText(fmt.Sprintf("Max Road Width: %.0fpx", settings.MaxRoadWidth)) } maxRoadWidthSlider.SetValue(settings.MaxRoadWidth) roadExitsLabel := widget.NewLabel(fmt.Sprintf("Road Exits: %d", settings.RoadExits)) roadExitsSlider := widget.NewSlider(0, 100) roadExitsSlider.OnChanged = func(val float64) { if val > float64(settings.NumRoads) { val = float64(settings.NumRoads) roadExitsSlider.SetValue(val) } settings.RoadExits = int(val) roadExitsLabel.SetText(fmt.Sprintf("Road Exits: %d", settings.RoadExits)) } roadExitsSlider.SetValue(float64(settings.RoadExits)) roadCurvynessLabel := widget.NewLabel(fmt.Sprintf("Road Curvyness: %.0f%%", settings.RoadCurvyness)) roadCurvynessSlider := widget.NewSlider(0, 100) roadCurvynessSlider.OnChanged = func(val float64) { settings.RoadCurvyness = val roadCurvynessLabel.SetText(fmt.Sprintf("Road Curvyness: %.0f%%", settings.RoadCurvyness)) } roadCurvynessSlider.SetValue(settings.RoadCurvyness) roadDistributionLabel := widget.NewLabel(fmt.Sprintf("Distribution: %.0f%%", settings.RoadDistribution)) roadDistributionSlider := widget.NewSlider(0, 100) roadDistributionSlider.OnChanged = func(val float64) { settings.RoadDistribution = val roadDistributionLabel.SetText(fmt.Sprintf("Distribution: %.0f%%", settings.RoadDistribution)) } roadDistributionSlider.SetValue(settings.RoadDistribution) errorLabel := canvas.NewText("", color.RGBA{R: 255, A: 255}) errorLabel.TextSize = 12 errorLabel.Hide() var generateBtn *widget.Button progressBar := NewTextOverlayProgressBar() exportCanvasBtn := widget.NewButton("Export Canvas", func() { showSaveDialog(w, canvasImg.Image, settings) }) exportHeightmapBtn := widget.NewButton("Export Heightmap", func() { showSaveDialog(w, heightmapImg.Image, settings) }) exportMasksBtn := widget.NewButton("Export Masks", func() { showMasksSaveDialog(w, canvasImg.Image, heightmapImg.Image, settings, lakes, riverPixels, treePixels, roadPixels, bridgePixels, buildingPixels) }) generateBtn = widget.NewButton("Generate", func() { go func() { fyne.Do(func() { generateBtn.Disable() }) defer func() { fyne.Do(func() { generateBtn.Enable() }) }() steps := 9 currentStep := 0 seedProvider := NewSeedProvider(settings.Seed) // Step 1: Generating Heightmap currentStep++ fyne.Do(func() { progressBar.SetText(fmt.Sprintf("Step %d/%d: Generating Heightmap", currentStep, steps)) progressBar.SetValue(float64(currentStep) / float64(steps)) }) noiseImg := GenerateHeightmap(settings.Width, settings.Height, int(settings.Detail), 100.0, seedProvider.Next()) // Step 2: Generating Lakes currentStep++ fyne.Do(func() { progressBar.SetText(fmt.Sprintf("Step %d/%d: Generating Lakes", currentStep, steps)) progressBar.SetValue(float64(currentStep) / float64(steps)) }) var lakeImage image.Image lakeImage, lakes = GenerateLakes(settings.Width, settings.Height, settings.Lakes, settings.LakeSizeLower, settings.LakeSizeUpper, noiseImg, seedProvider.Next()) // Step 3: Generating Rivers currentStep++ fyne.Do(func() { progressBar.SetText(fmt.Sprintf("Step %d/%d: Generating Rivers", currentStep, steps)) progressBar.SetValue(float64(currentStep) / float64(steps)) }) var riverImage image.Image riverImage, riverPixels = GenerateRivers(settings.Width, settings.Height, settings.Rivers, settings.MinRiverWidth, settings.MaxRiverWidth, settings.RiverCurvyness, lakeImage, lakes, seedProvider.Next(), noiseImg) finalImage := riverImage.(*image.RGBA) var flatLakePixels []image.Point for _, lake := range lakes { flatLakePixels = append(flatLakePixels, lake...) } allWaterPixels := append(flatLakePixels, riverPixels...) // Step 4: Generating Roads currentStep++ fyne.Do(func() { progressBar.SetText(fmt.Sprintf("Step %d/%d: Generating Roads", currentStep, steps)) progressBar.SetValue(float64(currentStep) / float64(steps)) }) var roadImage *image.RGBA roadPixels, bridgePixels, roadImage = GenerateRoads(settings.Width, settings.Height, settings, noiseImg, allWaterPixels, seedProvider.Next()) // Draw roadImage over finalImage for y := 0; y < roadImage.Bounds().Max.Y; y++ { for x := 0; x < roadImage.Bounds().Max.X; x++ { r, g, b, a := roadImage.At(x, y).RGBA() if a > 0 { finalImage.Set(x, y, color.RGBA{R: uint8(r >> 8), G: uint8(g >> 8), B: uint8(b >> 8), A: uint8(a >> 8)}) } } } // Step 5: Generating Buildings currentStep++ fyne.Do(func() { progressBar.SetText(fmt.Sprintf("Step %d/%d: Generating Buildings", currentStep, steps)) progressBar.SetValue(float64(currentStep) / float64(steps)) }) buildingPixels = GenerateBuildings(finalImage, settings.Width, settings.Height, settings, roadPixels, allWaterPixels, seedProvider.Next()) // Step 6: Darkening Water Areas currentStep++ fyne.Do(func() { progressBar.SetText(fmt.Sprintf("Step %d/%d: Darkening Water Areas", currentStep, steps)) progressBar.SetValue(float64(currentStep) / float64(steps)) }) darkenedHeightmap := DarkenLakeAreas(noiseImg, allWaterPixels) flattenedHeightmap := FlattenRoadAreas(darkenedHeightmap, roadPixels) // Step 7: Applying Roughness currentStep++ fyne.Do(func() { progressBar.SetText(fmt.Sprintf("Step %d/%d: Applying Roughness", currentStep, steps)) progressBar.SetValue(float64(currentStep) / float64(steps)) }) compositeImg := ApplyRoughness(flattenedHeightmap, settings.Roughness) // Step 8: Generating Trees currentStep++ fyne.Do(func() { progressBar.SetText(fmt.Sprintf("Step %d/%d: Generating Trees", currentStep, steps)) progressBar.SetValue(float64(currentStep) / float64(steps)) }) treePixels = GenerateTrees(finalImage, allWaterPixels, roadPixels, buildingPixels, settings.MinTreeSize, settings.MaxTreeSize, settings.TreeCoverage, settings.TreeClumpiness, seedProvider.Next()) // Step 9: Finalizing Images currentStep++ fyne.Do(func() { progressBar.SetText(fmt.Sprintf("Step %d/%d: Finalizing Images", currentStep, steps)) progressBar.SetValue(float64(currentStep) / float64(steps)) heightmapImg.Image = compositeImg heightmapImg.Refresh() canvasImg.Image = finalImage canvasImg.Refresh() progressBar.SetText("Generation Complete!") }) }() }) widthEntry := widget.NewEntry() widthEntry.SetText(strconv.Itoa(settings.Width)) widthEntry.OnChanged = func(s string) { val, err := strconv.Atoi(s) if err != nil { errorLabel.Text = "Width must be a number" errorLabel.Show() generateBtn.Disable() return } errorLabel.Hide() generateBtn.Enable() settings.Width = val } heightEntry := widget.NewEntry() heightEntry.SetText(strconv.Itoa(settings.Height)) heightEntry.OnChanged = func(s string) { val, err := strconv.Atoi(s) if err != nil { errorLabel.Text = "Height must be a number" errorLabel.Show() generateBtn.Disable() return } errorLabel.Hide() generateBtn.Enable() settings.Height = val } seedEntry := widget.NewEntry() seedEntry.SetText(strconv.FormatInt(settings.Seed, 10)) seedEntry.OnChanged = func(s string) { val, err := strconv.ParseInt(s, 10, 64) if err != nil { errorLabel.Text = "Seed must be a number" errorLabel.Show() generateBtn.Disable() return } errorLabel.Hide() generateBtn.Enable() settings.Seed = val } randomizeBtn := widget.NewButton("Randomize", func() { settings.Seed = time.Now().UnixNano() seedEntry.SetText(strconv.FormatInt(settings.Seed, 10)) }) terrainTab := container.NewTabItem("Terrain", container.NewVBox( detailLabel, detailSlider, roughnessLabel, roughnessSlider, widget.NewLabel(""), // Spacer minTreeSizeLabel, minTreeSizeSlider, maxTreeSizeLabel, maxTreeSizeSlider, treeCoverageLabel, treeCoverageSlider, treeClumpinessLabel, treeClumpinessSlider, )) waterTab := container.NewTabItem("Water", container.NewVBox( lakesLabel, lakesSlider, lakeSizeLowerLabel, lakeSizeLowerSlider, lakeSizeUpperLabel, lakeSizeUpperSlider, widget.NewLabel(""), // Spacer riversLabel, riversSlider, minRiverWidthLabel, minRiverWidthSlider, maxRiverWidthLabel, maxRiverWidthSlider, riverCurvynessLabel, riverCurvynessSlider, )) roadDistributionSlider.SetValue(settings.RoadDistribution) roadsTab := container.NewTabItem("Roads", container.NewVBox( numRoadsLabel, numRoadsSlider, minRoadWidthLabel, minRoadWidthSlider, maxRoadWidthLabel, maxRoadWidthSlider, roadExitsLabel, roadExitsSlider, roadCurvynessLabel, roadCurvynessSlider, roadDistributionLabel, roadDistributionSlider, )) numBuildingsLabel := widget.NewLabel(fmt.Sprintf("Number of Buildings: %d", settings.NumBuildings)) numBuildingsSlider := widget.NewSlider(0, 10000) numBuildingsSlider.OnChanged = func(val float64) { settings.NumBuildings = int(val) numBuildingsLabel.SetText(fmt.Sprintf("Number of Buildings: %d", settings.NumBuildings)) } numBuildingsSlider.SetValue(float64(settings.NumBuildings)) minBuildingSizeLabel := widget.NewLabel(fmt.Sprintf("Min Building Size: %.0fpx", settings.MinBuildingSize)) minBuildingSizeSlider := widget.NewSlider(1, 150) maxBuildingSizeLabel := widget.NewLabel(fmt.Sprintf("Max Building Size: %.0fpx", settings.MaxBuildingSize)) maxBuildingSizeSlider := widget.NewSlider(1, 150) minBuildingSizeSlider.OnChanged = func(val float64) { settings.MinBuildingSize = val if settings.MinBuildingSize > settings.MaxBuildingSize { settings.MaxBuildingSize = settings.MinBuildingSize maxBuildingSizeSlider.SetValue(settings.MaxBuildingSize) } minBuildingSizeLabel.SetText(fmt.Sprintf("Min Building Size: %.0fpx", settings.MinBuildingSize)) } minBuildingSizeSlider.SetValue(settings.MinBuildingSize) maxBuildingSizeSlider.OnChanged = func(val float64) { settings.MaxBuildingSize = val if settings.MaxBuildingSize < settings.MinBuildingSize { settings.MinBuildingSize = settings.MaxBuildingSize minBuildingSizeSlider.SetValue(settings.MinBuildingSize) } maxBuildingSizeLabel.SetText(fmt.Sprintf("Max Building Size: %.0fpx", settings.MaxBuildingSize)) } maxBuildingSizeSlider.SetValue(settings.MaxBuildingSize) buildingDistributionLabel := widget.NewLabel(fmt.Sprintf("Building Distribution: %.0f%%", settings.BuildingDistribution)) buildingDistributionSlider := widget.NewSlider(0, 100) buildingDistributionSlider.OnChanged = func(val float64) { settings.BuildingDistribution = val buildingDistributionLabel.SetText(fmt.Sprintf("Building Distribution: %.0f%%", settings.BuildingDistribution)) } buildingDistributionSlider.SetValue(settings.BuildingDistribution) buildingShapeLabel := widget.NewLabel("Building Shape:") buildingShapeSelect := widget.NewSelect([]string{"squares", "circles", "rectangles"}, func(s string) { settings.BuildingShape = s }) buildingShapeSelect.SetSelected(settings.BuildingShape) buildingsTab := container.NewTabItem("Buildings", container.NewVBox( numBuildingsLabel, numBuildingsSlider, minBuildingSizeLabel, minBuildingSizeSlider, maxBuildingSizeLabel, maxBuildingSizeSlider, buildingDistributionLabel, buildingDistributionSlider, buildingShapeLabel, buildingShapeSelect, )) imageTab := container.NewTabItem("Image", container.NewVBox( widget.NewLabel("Width:"), widthEntry, widget.NewLabel("Height:"), heightEntry, widget.NewLabel("Seed:"), seedEntry, randomizeBtn, generateBtn, errorLabel, progressBar, widget.NewSeparator(), exportCanvasBtn, exportHeightmapBtn, exportMasksBtn, )) tabs := container.NewAppTabs( imageTab, terrainTab, waterTab, roadsTab, buildingsTab, ) left := container.NewVBox( widget.NewLabel("RPG City Maker Reborn"), tabs, ) right := container.NewGridWithRows(2, canvasImg, heightmapImg, ) split := container.NewHSplit( left, right, ) split.SetOffset(0.3) w.SetContent(split) w.ShowAndRun() } func getImageData(img image.Image, format string) (*bytes.Buffer, error) { buf := new(bytes.Buffer) var err error switch format { case "PNG": err = png.Encode(buf, img) case "JPG": err = jpeg.Encode(buf, img, nil) case "WEBP": err = webp.Encode(buf, img, &webp.Options{Lossless: true}) } return buf, err } func showMasksSaveDialog(win fyne.Window, canvasImg, heightmapImg image.Image, settings *Settings, lakes [][]image.Point, riverPixels, treePixels, roadPixels, bridgePixels, buildingPixels []image.Point) { fileNameEntry := widget.NewEntry() fileNameEntry.SetPlaceHolder("masks_folder") formatSelect := widget.NewSelect([]string{"PNG", "JPG", "WEBP"}, nil) formatSelect.SetSelected("PNG") packageSelect := widget.NewSelect([]string{"Folder", "tar.gz", "zip"}, nil) packageSelect.SetSelected("Folder") pathLabel := widget.NewLabel(settings.LastExportPath) browseBtn := widget.NewButton("Browse", func() { dialog.ShowFolderOpen(func(uri fyne.ListableURI, err error) { if err != nil { log.Println("Error opening folder dialog:", err) return } if uri == nil { return } settings.LastExportPath = uri.Path() pathLabel.SetText(settings.LastExportPath) }, win) }) content := container.NewVBox( widget.NewLabel("Save to:"), container.NewBorder(nil, nil, nil, browseBtn, pathLabel), widget.NewLabel("Folder Name:"), fileNameEntry, widget.NewLabel("Format:"), formatSelect, widget.NewLabel("Packaging:"), packageSelect, ) saveDialog := dialog.NewCustom("Export Masks", "Cancel", content, win) saveBtn := widget.NewButton("Save", func() { folderName := fileNameEntry.Text if folderName == "" { return } imgFormat := strings.ToLower(formatSelect.Selected) bounds := canvasImg.Bounds() // Create mask images lakeMask := image.NewGray(bounds) for _, lake := range lakes { for _, p := range lake { lakeMask.SetGray(p.X, p.Y, color.Gray{Y: 255}) } } riverMask := image.NewGray(bounds) for _, p := range riverPixels { riverMask.SetGray(p.X, p.Y, color.Gray{Y: 255}) } treeMask := image.NewGray(bounds) for _, p := range treePixels { treeMask.SetGray(p.X, p.Y, color.Gray{Y: 255}) } roadMask := image.NewGray(bounds) for _, p := range roadPixels { roadMask.SetGray(p.X, p.Y, color.Gray{Y: 255}) } bridgeMask := image.NewGray(bounds) for _, p := range bridgePixels { bridgeMask.SetGray(p.X, p.Y, color.Gray{Y: 255}) } buildingMask := image.NewGray(bounds) for _, p := range buildingPixels { buildingMask.SetGray(p.X, p.Y, color.Gray{Y: 255}) } imagesToSave := map[string]image.Image{ "canvas." + imgFormat: canvasImg, "heightmap." + imgFormat: heightmapImg, "lakes_mask." + imgFormat: lakeMask, "rivers_mask." + imgFormat: riverMask, "trees_mask." + imgFormat: treeMask, "roads_mask." + imgFormat: roadMask, "bridges_mask." + imgFormat: bridgeMask, "buildings_mask." + imgFormat: buildingMask, } switch packageSelect.Selected { case "Folder": exportPath := filepath.Join(pathLabel.Text, folderName) if err := os.MkdirAll(exportPath, 0755); err != nil { log.Println("Error creating directory:", err) return } settings.LastExportPath = exportPath for name, img := range imagesToSave { saveImage(img, filepath.Join(exportPath, name)) } case "tar.gz": filePath := filepath.Join(pathLabel.Text, folderName+".tar.gz") settings.LastExportPath = filepath.Dir(filePath) file, err := os.Create(filePath) if err != nil { log.Println("Error creating archive:", err) return } defer file.Close() gw := gzip.NewWriter(file) defer gw.Close() tw := tar.NewWriter(gw) defer tw.Close() for name, img := range imagesToSave { buf, err := getImageData(img, formatSelect.Selected) if err != nil { log.Printf("Error encoding image %s: %v\n", name, err) continue } hdr := &tar.Header{ Name: name, Mode: 0644, Size: int64(buf.Len()), } if err := tw.WriteHeader(hdr); err != nil { log.Printf("Error writing tar header for %s: %v\n", name, err) continue } if _, err := tw.Write(buf.Bytes()); err != nil { log.Printf("Error writing tar data for %s: %v\n", name, err) } } case "zip": filePath := filepath.Join(pathLabel.Text, folderName+".zip") settings.LastExportPath = filepath.Dir(filePath) file, err := os.Create(filePath) if err != nil { log.Println("Error creating archive:", err) return } defer file.Close() zw := zip.NewWriter(file) defer zw.Close() for name, img := range imagesToSave { buf, err := getImageData(img, formatSelect.Selected) if err != nil { log.Printf("Error encoding image %s: %v\n", name, err) continue } f, err := zw.Create(name) if err != nil { log.Printf("Error creating zip entry for %s: %v\n", name, err) continue } if _, err := f.Write(buf.Bytes()); err != nil { log.Printf("Error writing zip data for %s: %v\n", name, err) } } } saveDialog.Hide() }) saveBtn.Disable() fileNameEntry.OnChanged = func(text string) { if text == "" { saveBtn.Disable() } else { saveBtn.Enable() } } saveDialog.SetButtons([]fyne.CanvasObject{ widget.NewButton("Cancel", func() { saveDialog.Hide() }), saveBtn, }) saveDialog.Show() } func saveImage(img image.Image, path string) { file, err := os.Create(path) if err != nil { log.Println("Error creating file:", err) return } defer file.Close() ext := strings.ToLower(filepath.Ext(path)) switch ext { case ".png": err = png.Encode(file, img) case ".jpg": err = jpeg.Encode(file, img, nil) case ".webp": err = webp.Encode(file, img, &webp.Options{Lossless: true}) } if err != nil { log.Println("Failed to encode image:", err) } } func showSaveDialog(win fyne.Window, img image.Image, settings *Settings) { fileNameEntry := widget.NewEntry() fileNameEntry.SetPlaceHolder("image") formatSelect := widget.NewSelect([]string{"PNG", "JPG", "WEBP"}, nil) formatSelect.SetSelected("PNG") pathLabel := widget.NewLabel(settings.LastExportPath) browseBtn := widget.NewButton("Browse", func() { dialog.ShowFolderOpen(func(uri fyne.ListableURI, err error) { if err != nil { log.Println("Error opening folder dialog:", err) return } if uri == nil { return } settings.LastExportPath = uri.Path() pathLabel.SetText(settings.LastExportPath) }, win) }) content := container.NewVBox( widget.NewLabel("Save to:"), container.NewBorder(nil, nil, nil, browseBtn, pathLabel), widget.NewLabel("Filename:"), fileNameEntry, widget.NewLabel("Format:"), formatSelect, ) saveDialog := dialog.NewCustom("Export Image", "Cancel", content, win) saveBtn := widget.NewButton("Save", func() { fileName := fileNameEntry.Text if fileName == "" { return } filePath := filepath.Join(pathLabel.Text, fileName+"."+strings.ToLower(formatSelect.Selected)) settings.LastExportPath = filepath.Dir(filePath) saveImage(img, filePath) saveDialog.Hide() }) saveBtn.Disable() fileNameEntry.OnChanged = func(text string) { if text == "" { saveBtn.Disable() } else { saveBtn.Enable() } } saveDialog.SetButtons([]fyne.CanvasObject{ widget.NewButton("Cancel", func() { saveDialog.Hide() }), saveBtn, }) saveDialog.Show() }