package main import ( "image" "image/color" "image/draw" "math" "math/rand" "time" "github.com/aquilax/go-perlin" ) func GenerateLakes(width, height, numLakes int, lakeSize float64) (image.Image, []image.Point) { canvas := image.NewRGBA(image.Rect(0, 0, width, height)) draw.Draw(canvas, canvas.Bounds(), image.NewUniform(color.White), image.Point{}, draw.Src) var allLakePixels []image.Point if numLakes == 0 { return canvas, allLakePixels } p := perlin.NewPerlin(2, 2, 5, rand.New(rand.NewSource(time.Now().UnixNano())).Int63()) blobSize := int(math.Sqrt(float64(width*height) * (lakeSize / 100.0))) for i := 0; i < numLakes; i++ { // Create a noise map for the lake noiseMap := image.NewGray(image.Rect(0, 0, blobSize*2, blobSize*2)) for x := 0; x < blobSize*2; x++ { for y := 0; y < blobSize*2; y++ { noise := p.Noise2D(float64(x)/float64(blobSize), float64(y)/float64(blobSize)) grayColor := uint8((noise + 1) * 127.5) noiseMap.SetGray(x, y, color.Gray{Y: grayColor}) } } // Find the largest contiguous area in the noise map var largestLake []*image.Point visited := make([][]bool, blobSize*2) for i := range visited { visited[i] = make([]bool, blobSize*2) } for x := 0; x < blobSize*2; x++ { for y := 0; y < blobSize*2; y++ { if !visited[x][y] { c := noiseMap.At(x, y) r, _, _, _ := c.RGBA() if r < 32768 { var currentLake []*image.Point q := []*image.Point{{X: x, Y: y}} visited[x][y] = true for len(q) > 0 { p := q[0] q = q[1:] currentLake = append(currentLake, p) for dx := -1; dx <= 1; dx++ { for dy := -1; dy <= 1; dy++ { if dx == 0 && dy == 0 { continue } nx, ny := p.X+dx, p.Y+dy if nx >= 0 && nx < blobSize*2 && ny >= 0 && ny < blobSize*2 && !visited[nx][ny] { c := noiseMap.At(nx, ny) r, _, _, _ := c.RGBA() if r < 32768 { visited[nx][ny] = true q = append(q, &image.Point{X: nx, Y: ny}) } } } } } if len(currentLake) > len(largestLake) { largestLake = currentLake } } } } } // Draw the largest lake on the canvas lakeX := rand.Intn(width) lakeY := rand.Intn(height) for _, p := range largestLake { nx, ny := lakeX+p.X-blobSize, lakeY+p.Y-blobSize if nx >= 0 && nx < width && ny >= 0 && ny < height { canvas.Set(nx, ny, color.RGBA{R: 0, G: 0, B: 255, A: 255}) allLakePixels = append(allLakePixels, image.Point{X: nx, Y: ny}) } } } return canvas, allLakePixels } func DarkenLakeAreas(heightmap image.Image, lakePixels []image.Point) image.Image { bounds := heightmap.Bounds() composite := image.NewRGBA(bounds) draw.Draw(composite, bounds, heightmap, image.Point{}, draw.Src) for _, p := range lakePixels { c := composite.At(p.X, p.Y) r, g, b, a := c.RGBA() // Darken by 15% r = uint32(float64(r) * 0.85) g = uint32(float64(g) * 0.85) b = uint32(float64(b) * 0.85) composite.Set(p.X, p.Y, color.RGBA64{R: uint16(r), G: uint16(g), B: uint16(b), A: uint16(a)}) } return composite }