Files
RPG_City_Maker_Reborn/main.go
T
2026-01-27 12:00:19 -06:00

172 lines
4.9 KiB
Go

package main
import (
"fmt"
"log"
"strconv"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/app"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/widget"
)
func main() {
a := app.New()
w := a.NewWindow("RPG City Maker")
w.Resize(fyne.NewSize(800, 600))
settings, err := LoadSettings()
if err != nil {
log.Println("Error loading settings:", err)
// Use default settings if loading fails
settings = &Settings{Detail: 1, Roughness: 0, Width: 300, Height: 300, Lakes: 0, LakeSizeLower: 1, LakeSizeUpper: 5}
}
w.SetOnClosed(func() {
if err := settings.Save(); err != nil {
log.Println("Error saving settings:", err)
}
})
canvasImg := &canvas.Image{
FillMode: canvas.ImageFillContain,
}
heightmapImg := &canvas.Image{
FillMode: canvas.ImageFillContain,
}
// Initial image generation
noiseImg := GenerateHeightmap(settings.Width, settings.Height, int(settings.Detail))
canvasWithLakes, lakePixels := GenerateLakes(settings.Width, settings.Height, settings.Lakes, settings.LakeSizeLower, settings.LakeSizeUpper, noiseImg)
darkenedHeightmap := DarkenLakeAreas(noiseImg, lakePixels)
compositeImg := ApplyRoughness(darkenedHeightmap, settings.Roughness)
heightmapImg.Image = compositeImg
canvasImg.Image = canvasWithLakes
detailLabel := widget.NewLabel(fmt.Sprintf("Detail: %.0f", settings.Detail))
detailSlider := widget.NewSlider(1, 16)
detailSlider.OnChanged = func(val float64) {
settings.Detail = val
detailLabel.SetText(fmt.Sprintf("Detail: %.0f", settings.Detail))
}
detailSlider.SetValue(settings.Detail)
roughnessLabel := widget.NewLabel(fmt.Sprintf("Roughness: %.0f%%", settings.Roughness))
roughnessSlider := widget.NewSlider(0, 100)
roughnessSlider.OnChanged = func(val float64) {
settings.Roughness = val
roughnessLabel.SetText(fmt.Sprintf("Roughness: %.0f%%", settings.Roughness))
}
roughnessSlider.SetValue(settings.Roughness)
lakesLabel := widget.NewLabel(fmt.Sprintf("Lakes: %d", settings.Lakes))
lakesSlider := widget.NewSlider(0, 15)
lakesSlider.OnChanged = func(val float64) {
settings.Lakes = int(val)
lakesLabel.SetText(fmt.Sprintf("Lakes: %d", settings.Lakes))
}
lakesSlider.SetValue(float64(settings.Lakes))
lakeSizeLowerLabel := widget.NewLabel(fmt.Sprintf("Min Lake Size: %.0f%%", settings.LakeSizeLower))
lakeSizeLowerSlider := widget.NewSlider(1, 100)
lakeSizeUpperLabel := widget.NewLabel(fmt.Sprintf("Max Lake Size: %.0f%%", settings.LakeSizeUpper))
lakeSizeUpperSlider := widget.NewSlider(1, 100)
lakeSizeLowerSlider.OnChanged = func(val float64) {
settings.LakeSizeLower = val
if settings.LakeSizeLower > settings.LakeSizeUpper {
settings.LakeSizeUpper = settings.LakeSizeLower
lakeSizeUpperSlider.SetValue(settings.LakeSizeUpper)
}
lakeSizeLowerLabel.SetText(fmt.Sprintf("Min Lake Size: %.0f%%", settings.LakeSizeLower))
}
lakeSizeLowerSlider.SetValue(settings.LakeSizeLower)
lakeSizeUpperSlider.OnChanged = func(val float64) {
settings.LakeSizeUpper = val
if settings.LakeSizeUpper < settings.LakeSizeLower {
settings.LakeSizeLower = settings.LakeSizeUpper
lakeSizeLowerSlider.SetValue(settings.LakeSizeLower)
}
lakeSizeUpperLabel.SetText(fmt.Sprintf("Max Lake Size: %.0f%%", settings.LakeSizeUpper))
}
lakeSizeUpperSlider.SetValue(settings.LakeSizeUpper)
widthEntry := widget.NewEntry()
widthEntry.SetText(strconv.Itoa(settings.Width))
widthEntry.OnChanged = func(s string) {
val, err := strconv.Atoi(s)
if err == nil {
settings.Width = val
}
}
heightEntry := widget.NewEntry()
heightEntry.SetText(strconv.Itoa(settings.Height))
heightEntry.OnChanged = func(s string) {
val, err := strconv.Atoi(s)
if err == nil {
settings.Height = val
}
}
generateBtn := widget.NewButton("Generate", func() {
noiseImg := GenerateHeightmap(settings.Width, settings.Height, int(settings.Detail))
canvasWithLakes, lakePixels := GenerateLakes(settings.Width, settings.Height, settings.Lakes, settings.LakeSizeLower, settings.LakeSizeUpper, noiseImg)
darkenedHeightmap := DarkenLakeAreas(noiseImg, lakePixels)
compositeImg := ApplyRoughness(darkenedHeightmap, settings.Roughness)
heightmapImg.Image = compositeImg
heightmapImg.Refresh()
canvasImg.Image = canvasWithLakes
canvasImg.Refresh()
})
terrainTab := container.NewTabItem("Terrain", container.NewVBox(
detailLabel,
detailSlider,
roughnessLabel,
roughnessSlider,
lakesLabel,
lakesSlider,
lakeSizeLowerLabel,
lakeSizeLowerSlider,
lakeSizeUpperLabel,
lakeSizeUpperSlider,
))
imageTab := container.NewTabItem("Image", container.NewVBox(
widget.NewLabel("Width:"),
widthEntry,
widget.NewLabel("Height:"),
heightEntry,
generateBtn,
))
tabs := container.NewAppTabs(
imageTab,
terrainTab,
)
left := container.NewVBox(
widget.NewLabel("Hello World!"),
tabs,
)
right := container.NewGridWithRows(2,
canvasImg,
heightmapImg,
)
split := container.NewHSplit(
left,
right,
)
split.SetOffset(0.3)
w.SetContent(split)
w.ShowAndRun()
}