Files
desktop_dice_statistics_cal…/main.go
T

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package main
import (
"fmt"
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"strconv"
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"strings"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/app"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/widget"
)
func main() {
myApp := app.New()
myWindow := myApp.NewWindow("Dice Statistics Calculator")
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var calculations []*calculation
var historyList *widget.List
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// Dice input bar
diceInputEntry := widget.NewEntry()
diceInputEntry.SetPlaceHolder("e.g., 2d20H, 3d6+5")
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historyList = widget.NewList(
func() int {
return len(calculations)
},
func() fyne.CanvasObject {
return newHistoryItem(&calculation{})
},
func(i widget.ListItemID, o fyne.CanvasObject) {
o.(*historyItem).SetCalculation(calculations[i])
},
)
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// Roll button
rollButton := widget.NewButton("ROLL", func() {
diceInput := strings.TrimSpace(diceInputEntry.Text)
if diceInput == "" {
return
}
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result, diceRolls, err := CalculateDice(diceInput)
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if err != nil {
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// TODO: show error to user
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} else {
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id := 0
if len(calculations) > 0 {
id = calculations[len(calculations)-1].id + 1
}
c := &calculation{
id: id,
equation: diceInput,
diceRolls: diceRolls,
result: fmt.Sprintf("= %s", strconv.FormatFloat(result, 'g', -1, 64)),
}
calculations = append(calculations, c)
historyList.Refresh()
diceInputEntry.SetText("")
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}
})
rollButton.Importance = widget.HighImportance
buttons := []fyne.CanvasObject{
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widget.NewButton("H", func() {
diceInputEntry.SetText(diceInputEntry.Text + "H")
}),
widget.NewButton("dX", func() {
diceInputEntry.SetText(diceInputEntry.Text + "dX")
}),
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widget.NewButton("d4", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d4")
}),
widget.NewButton("d6", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d6")
}),
widget.NewButton("d8", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d8")
}),
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widget.NewButton("L", func() {
diceInputEntry.SetText(diceInputEntry.Text + "L")
}),
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widget.NewButton("d10", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d10")
}),
widget.NewButton("d12", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d12")
}),
widget.NewButton("d20", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d20")
}),
widget.NewButton("d100", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d100")
}),
createCalcButton("7", diceInputEntry),
createCalcButton("8", diceInputEntry),
createCalcButton("9", diceInputEntry),
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widget.NewButton("*", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "*")
}),
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widget.NewButton("⌫", func() {
text := diceInputEntry.Text
if len(text) > 0 {
diceInputEntry.SetText(text[:len(text)-1])
}
}),
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createCalcButton("4", diceInputEntry),
createCalcButton("5", diceInputEntry),
createCalcButton("6", diceInputEntry),
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widget.NewButton("/", func() {
diceInputEntry.SetText(diceInputEntry.Text + "/")
}),
widget.NewButton("C", func() {
diceInputEntry.SetText("")
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}),
createCalcButton("1", diceInputEntry),
createCalcButton("2", diceInputEntry),
createCalcButton("3", diceInputEntry),
widget.NewButton("+", func() {
diceInputEntry.SetText(diceInputEntry.Text + "+")
}),
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widget.NewButton("📊", func() {
// TODO: Implement statistics logic
}),
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widget.NewButton(".", func() {
diceInputEntry.SetText(diceInputEntry.Text + ".")
}),
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createCalcButton("0", diceInputEntry),
widget.NewButton("^", func() {
diceInputEntry.SetText(diceInputEntry.Text + "^")
}),
widget.NewButton("-", func() {
diceInputEntry.SetText(diceInputEntry.Text + "-")
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}),
rollButton,
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}
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buttonsContainer := container.New(newAspectRatioLayout(3.0/2.0, 7, 5))
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for _, button := range buttons {
buttonsContainer.Add(button)
}
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topContent := container.NewBorder(
diceInputEntry,
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nil,
nil,
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nil,
historyList,
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)
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split := container.NewVSplit(topContent, buttonsContainer)
split.Offset = 0.5 // Start with a 50/50 split
myWindow.SetContent(split)
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myWindow.Resize(fyne.NewSize(400, 600))
myWindow.ShowAndRun()
}
func createCalcButton(label string, entry *widget.Entry) *widget.Button {
return widget.NewButton(label, func() {
entry.SetText(entry.Text + label)
})
}