changed button layout and added ac

This commit is contained in:
grimsace
2026-03-24 10:04:39 -05:00
parent a7c81948c1
commit 09b634d0df
2 changed files with 255 additions and 82 deletions
+118 -70
View File
@@ -2,6 +2,7 @@ package main
import ( import (
"fmt" "fmt"
"image/color"
"strconv" "strconv"
"strings" "strings"
@@ -62,6 +63,11 @@ func main() {
} }
} }
clearHistory := func() {
calculations = nil
historyList.Refresh()
}
// Roll button // Roll button
rollButton := newCustomButton2WithImportance("ROLL", widget.HighImportance, roll) rollButton := newCustomButton2WithImportance("ROLL", widget.HighImportance, roll)
@@ -69,87 +75,129 @@ func main() {
roll() roll()
} }
buttons := []fyne.CanvasObject{ graphButton := newCustomButton2WithColors("📊", color.NRGBA{R: 46, G: 160, B: 67, A: 255}, color.White, func() {
newCustomButton2("H", func() {
diceInputEntry.SetText(diceInputEntry.Text + "H")
}),
newCustomButton2("dX", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d")
}),
newCustomButton2("d4", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d4")
}),
newCustomButton2("d6", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d6")
}),
newCustomButton2("d8", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d8")
}),
newCustomButton2("L", func() {
diceInputEntry.SetText(diceInputEntry.Text + "L")
}),
newCustomButton2("d10", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d10")
}),
newCustomButton2("d12", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d12")
}),
newCustomButton2("d20", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d20")
}),
newCustomButton2("d100", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d100")
}),
createCalcButton("7", diceInputEntry),
createCalcButton("8", diceInputEntry),
createCalcButton("9", diceInputEntry),
newCustomButton2("*", func() {
diceInputEntry.SetText(diceInputEntry.Text + "*")
}),
newCustomButton2("BKSP", func() {
text := diceInputEntry.Text
if len(text) > 0 {
diceInputEntry.SetText(text[:len(text)-1])
}
}),
createCalcButton("4", diceInputEntry),
createCalcButton("5", diceInputEntry),
createCalcButton("6", diceInputEntry),
newCustomButton2("/", func() {
diceInputEntry.SetText(diceInputEntry.Text + "/")
}),
newCustomButton2("C", func() {
diceInputEntry.SetText("")
}),
createCalcButton("1", diceInputEntry),
createCalcButton("2", diceInputEntry),
createCalcButton("3", diceInputEntry),
newCustomButton2("+", func() {
diceInputEntry.SetText(diceInputEntry.Text + "+")
}),
newCustomButton2("📊", func() {
diceInput := strings.TrimSpace(diceInputEntry.Text) diceInput := strings.TrimSpace(diceInputEntry.Text)
if diceInput == "" { if diceInput == "" {
return return
} }
ShowStatisticsWindow(diceInput) ShowStatisticsWindow(diceInput)
roll() roll()
}), })
newCustomButton2(".", func() {
lButton := newCustomButton2("L", func() {
diceInputEntry.SetText(diceInputEntry.Text + "L")
})
hButton := newCustomButton2("H", func() {
diceInputEntry.SetText(diceInputEntry.Text + "H")
})
dxButton := newCustomButton2("dX", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d")
})
d4Button := newCustomButton2("d4", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d4")
})
d6Button := newCustomButton2("d6", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d6")
})
d8Button := newCustomButton2("d8", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d8")
})
d10Button := newCustomButton2("d10", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d10")
})
d12Button := newCustomButton2("d12", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d12")
})
d20Button := newCustomButton2("d20", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d20")
})
d100Button := newCustomButton2("d100", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d100")
})
sevenButton := createCalcButton("7", diceInputEntry)
eightButton := createCalcButton("8", diceInputEntry)
nineButton := createCalcButton("9", diceInputEntry)
fourButton := createCalcButton("4", diceInputEntry)
fiveButton := createCalcButton("5", diceInputEntry)
sixButton := createCalcButton("6", diceInputEntry)
oneButton := createCalcButton("1", diceInputEntry)
twoButton := createCalcButton("2", diceInputEntry)
threeButton := createCalcButton("3", diceInputEntry)
zeroButton := createCalcButton("0", diceInputEntry)
multiplyButton := newCustomButton2("*", func() {
diceInputEntry.SetText(diceInputEntry.Text + "*")
})
backspaceButton := newCustomButton2("BKSP", func() {
text := diceInputEntry.Text
if len(text) > 0 {
diceInputEntry.SetText(text[:len(text)-1])
}
})
divideButton := newCustomButton2("/", func() {
diceInputEntry.SetText(diceInputEntry.Text + "/")
})
clearButton := newCustomButton2("C", func() {
diceInputEntry.SetText("")
})
addButton := newCustomButton2("+", func() {
diceInputEntry.SetText(diceInputEntry.Text + "+")
})
acButton := newCustomButton2WithColors("AC", color.NRGBA{R: 198, G: 40, B: 40, A: 255}, color.White, clearHistory)
decimalButton := newCustomButton2(".", func() {
diceInputEntry.SetText(diceInputEntry.Text + ".") diceInputEntry.SetText(diceInputEntry.Text + ".")
}), })
createCalcButton("0", diceInputEntry), powerButton := newCustomButton2("^", func() {
newCustomButton2("^", func() {
diceInputEntry.SetText(diceInputEntry.Text + "^") diceInputEntry.SetText(diceInputEntry.Text + "^")
}), })
newCustomButton2("-", func() { subtractButton := newCustomButton2("-", func() {
diceInputEntry.SetText(diceInputEntry.Text + "-") diceInputEntry.SetText(diceInputEntry.Text + "-")
}), })
rollButton,
keypadButtons := []fyne.CanvasObject{
lButton, hButton, dxButton, d4Button, d6Button, graphButton,
d8Button, d10Button, d12Button, d20Button, d100Button,
sevenButton, eightButton, nineButton, multiplyButton, backspaceButton, rollButton,
fourButton, fiveButton, sixButton, divideButton, clearButton,
oneButton, twoButton, threeButton, addButton, acButton,
decimalButton, zeroButton, powerButton, subtractButton,
} }
buttonsContainer := container.New(newAspectRatioLayout(3.0/2.0, 7, 5)) buttonSpans := map[fyne.CanvasObject]gridSpan{
for _, button := range buttons { lButton: {row: 0, col: 0, rowSpan: 1, colSpan: 1},
hButton: {row: 0, col: 1, rowSpan: 1, colSpan: 1},
dxButton: {row: 0, col: 2, rowSpan: 1, colSpan: 1},
d4Button: {row: 0, col: 3, rowSpan: 1, colSpan: 1},
d6Button: {row: 0, col: 4, rowSpan: 1, colSpan: 1},
graphButton: {row: 0, col: 5, rowSpan: 2, colSpan: 1},
d8Button: {row: 1, col: 0, rowSpan: 1, colSpan: 1},
d10Button: {row: 1, col: 1, rowSpan: 1, colSpan: 1},
d12Button: {row: 1, col: 2, rowSpan: 1, colSpan: 1},
d20Button: {row: 1, col: 3, rowSpan: 1, colSpan: 1},
d100Button: {row: 1, col: 4, rowSpan: 1, colSpan: 1},
sevenButton: {row: 2, col: 0, rowSpan: 1, colSpan: 1},
eightButton: {row: 2, col: 1, rowSpan: 1, colSpan: 1},
nineButton: {row: 2, col: 2, rowSpan: 1, colSpan: 1},
multiplyButton: {row: 2, col: 3, rowSpan: 1, colSpan: 1},
backspaceButton: {row: 2, col: 4, rowSpan: 1, colSpan: 1},
rollButton: {row: 2, col: 5, rowSpan: 4, colSpan: 1},
fourButton: {row: 3, col: 0, rowSpan: 1, colSpan: 1},
fiveButton: {row: 3, col: 1, rowSpan: 1, colSpan: 1},
sixButton: {row: 3, col: 2, rowSpan: 1, colSpan: 1},
divideButton: {row: 3, col: 3, rowSpan: 1, colSpan: 1},
clearButton: {row: 3, col: 4, rowSpan: 1, colSpan: 1},
oneButton: {row: 4, col: 0, rowSpan: 1, colSpan: 1},
twoButton: {row: 4, col: 1, rowSpan: 1, colSpan: 1},
threeButton: {row: 4, col: 2, rowSpan: 1, colSpan: 1},
addButton: {row: 4, col: 3, rowSpan: 1, colSpan: 1},
acButton: {row: 4, col: 4, rowSpan: 2, colSpan: 1},
decimalButton: {row: 5, col: 0, rowSpan: 1, colSpan: 1},
zeroButton: {row: 5, col: 1, rowSpan: 1, colSpan: 1},
powerButton: {row: 5, col: 2, rowSpan: 1, colSpan: 1},
subtractButton: {row: 5, col: 3, rowSpan: 1, colSpan: 1},
}
buttonsContainer := container.New(newSpanGridLayout(6, 6, buttonSpans))
for _, button := range keypadButtons {
buttonsContainer.Add(button) buttonsContainer.Add(button)
} }
+126 -1
View File
@@ -2,6 +2,7 @@ package main
import ( import (
"image/color" "image/color"
"unicode/utf8"
"fyne.io/fyne/v2" "fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas" "fyne.io/fyne/v2/canvas"
@@ -80,6 +81,9 @@ type customButton2 struct {
Text string Text string
OnTapped func() OnTapped func()
Importance widget.Importance Importance widget.Importance
TextSize float32
Background color.Color
Foreground color.Color
} }
func (b *customButton2) CreateRenderer() fyne.WidgetRenderer { func (b *customButton2) CreateRenderer() fyne.WidgetRenderer {
@@ -122,10 +126,13 @@ type customButton2Renderer struct {
func (r *customButton2Renderer) Layout(size fyne.Size) { func (r *customButton2Renderer) Layout(size fyne.Size) {
r.background.Resize(size) r.background.Resize(size)
r.text.Resize(size) r.text.Resize(size)
newTextSize := size.Height * 0.4 newTextSize := r.button.TextSize
if newTextSize <= 0 {
newTextSize = size.Height * 0.4
if size.Width < newTextSize { if size.Width < newTextSize {
newTextSize = size.Width * 0.4 newTextSize = size.Width * 0.4
} }
}
r.text.TextSize = newTextSize r.text.TextSize = newTextSize
} }
@@ -135,6 +142,7 @@ func (r *customButton2Renderer) MinSize() fyne.Size {
func (r *customButton2Renderer) Refresh() { func (r *customButton2Renderer) Refresh() {
r.text.Text = r.button.Text r.text.Text = r.button.Text
r.text.TextSize = r.button.TextSize
r.text.Color = r.button.textColor() r.text.Color = r.button.textColor()
r.text.Refresh() r.text.Refresh()
r.background.FillColor = r.button.backgroundColor() r.background.FillColor = r.button.backgroundColor()
@@ -149,6 +157,9 @@ func (r *customButton2Renderer) Destroy() {
} }
func (b *customButton2) backgroundColor() color.Color { func (b *customButton2) backgroundColor() color.Color {
if b.Background != nil {
return b.Background
}
variant := fyne.CurrentApp().Settings().ThemeVariant() variant := fyne.CurrentApp().Settings().ThemeVariant()
switch b.Importance { switch b.Importance {
case widget.HighImportance: case widget.HighImportance:
@@ -159,6 +170,9 @@ func (b *customButton2) backgroundColor() color.Color {
} }
func (b *customButton2) textColor() color.Color { func (b *customButton2) textColor() color.Color {
if b.Foreground != nil {
return b.Foreground
}
variant := fyne.CurrentApp().Settings().ThemeVariant() variant := fyne.CurrentApp().Settings().ThemeVariant()
switch b.Importance { switch b.Importance {
case widget.HighImportance: case widget.HighImportance:
@@ -187,6 +201,17 @@ func newCustomButton2WithImportance(label string, importance widget.Importance,
return b return b
} }
func newCustomButton2WithColors(label string, background, foreground color.Color, onTap func()) *customButton2 {
b := &customButton2{
Text: label,
OnTapped: onTap,
Background: background,
Foreground: foreground,
}
b.ExtendBaseWidget(b)
return b
}
// customEntry is a custom entry widget with configurable text size // customEntry is a custom entry widget with configurable text size
type customEntry struct { type customEntry struct {
widget.Entry widget.Entry
@@ -302,3 +327,103 @@ func (a *aspectRatioLayout) Layout(objects []fyne.CanvasObject, size fyne.Size)
func (a *aspectRatioLayout) MinSize(objects []fyne.CanvasObject) fyne.Size { func (a *aspectRatioLayout) MinSize(objects []fyne.CanvasObject) fyne.Size {
return fyne.NewSize(10, 10) return fyne.NewSize(10, 10)
} }
type gridSpan struct {
row int
col int
rowSpan int
colSpan int
}
type spanGridLayout struct {
rows int
cols int
spans map[fyne.CanvasObject]gridSpan
}
func newSpanGridLayout(rows, cols int, spans map[fyne.CanvasObject]gridSpan) fyne.Layout {
return &spanGridLayout{
rows: rows,
cols: cols,
spans: spans,
}
}
func (s *spanGridLayout) Layout(objects []fyne.CanvasObject, size fyne.Size) {
if s.rows <= 0 || s.cols <= 0 {
return
}
cellWidth := size.Width / float32(s.cols)
cellHeight := size.Height / float32(s.rows)
uniformTextSize := float32(0)
for _, o := range objects {
button, ok := o.(*customButton2)
if !ok {
continue
}
span, ok := s.spans[o]
if !ok {
continue
}
rowSpan := max(span.rowSpan, 1)
colSpan := max(span.colSpan, 1)
buttonSize := fyne.NewSize(float32(colSpan)*cellWidth, float32(rowSpan)*cellHeight)
candidateSize := maxUniformButtonTextSize(button.Text, buttonSize)
if candidateSize <= 0 {
continue
}
if uniformTextSize == 0 || candidateSize < uniformTextSize {
uniformTextSize = candidateSize
}
}
for _, o := range objects {
if button, ok := o.(*customButton2); ok {
button.TextSize = uniformTextSize
}
span, ok := s.spans[o]
if !ok {
continue
}
rowSpan := max(span.rowSpan, 1)
colSpan := max(span.colSpan, 1)
x := float32(span.col) * cellWidth
y := float32(span.row) * cellHeight
width := float32(colSpan) * cellWidth
height := float32(rowSpan) * cellHeight
o.Move(fyne.NewPos(x, y))
o.Resize(fyne.NewSize(width, height))
}
}
func (s *spanGridLayout) MinSize(objects []fyne.CanvasObject) fyne.Size {
return fyne.NewSize(10, 10)
}
func maxUniformButtonTextSize(label string, size fyne.Size) float32 {
const (
horizontalPaddingFactor = 0.75
heightFactor = 0.42
avgCharWidthFactor = 0.62
)
maxByHeight := size.Height * heightFactor
charCount := utf8.RuneCountInString(label)
if charCount <= 0 {
return maxByHeight
}
maxByWidth := (size.Width * horizontalPaddingFactor) / (float32(charCount) * avgCharWidthFactor)
if maxByWidth < maxByHeight {
return maxByWidth
}
return maxByHeight
}