changed button layout and added ac
This commit is contained in:
@@ -2,6 +2,7 @@ package main
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import (
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"fmt"
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"image/color"
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"strconv"
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"strings"
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@@ -62,6 +63,11 @@ func main() {
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}
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}
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clearHistory := func() {
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calculations = nil
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historyList.Refresh()
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}
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// Roll button
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rollButton := newCustomButton2WithImportance("ROLL", widget.HighImportance, roll)
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@@ -69,87 +75,129 @@ func main() {
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roll()
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}
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buttons := []fyne.CanvasObject{
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newCustomButton2("H", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "H")
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}),
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newCustomButton2("dX", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d")
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}),
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newCustomButton2("d4", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d4")
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}),
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newCustomButton2("d6", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d6")
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}),
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newCustomButton2("d8", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d8")
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}),
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newCustomButton2("L", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "L")
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}),
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newCustomButton2("d10", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d10")
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}),
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newCustomButton2("d12", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d12")
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}),
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newCustomButton2("d20", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d20")
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}),
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newCustomButton2("d100", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d100")
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}),
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createCalcButton("7", diceInputEntry),
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createCalcButton("8", diceInputEntry),
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createCalcButton("9", diceInputEntry),
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newCustomButton2("*", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "*")
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}),
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newCustomButton2("BKSP", func() {
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text := diceInputEntry.Text
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if len(text) > 0 {
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diceInputEntry.SetText(text[:len(text)-1])
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}
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}),
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createCalcButton("4", diceInputEntry),
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createCalcButton("5", diceInputEntry),
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createCalcButton("6", diceInputEntry),
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newCustomButton2("/", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "/")
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}),
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newCustomButton2("C", func() {
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diceInputEntry.SetText("")
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}),
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createCalcButton("1", diceInputEntry),
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createCalcButton("2", diceInputEntry),
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createCalcButton("3", diceInputEntry),
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newCustomButton2("+", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "+")
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}),
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newCustomButton2("📊", func() {
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diceInput := strings.TrimSpace(diceInputEntry.Text)
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if diceInput == "" {
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return
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}
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ShowStatisticsWindow(diceInput)
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roll()
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}),
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newCustomButton2(".", func() {
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diceInputEntry.SetText(diceInputEntry.Text + ".")
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}),
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createCalcButton("0", diceInputEntry),
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newCustomButton2("^", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "^")
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}),
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newCustomButton2("-", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "-")
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}),
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rollButton,
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graphButton := newCustomButton2WithColors("📊", color.NRGBA{R: 46, G: 160, B: 67, A: 255}, color.White, func() {
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diceInput := strings.TrimSpace(diceInputEntry.Text)
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if diceInput == "" {
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return
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}
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ShowStatisticsWindow(diceInput)
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roll()
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})
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lButton := newCustomButton2("L", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "L")
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})
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hButton := newCustomButton2("H", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "H")
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})
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dxButton := newCustomButton2("dX", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d")
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})
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d4Button := newCustomButton2("d4", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d4")
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})
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d6Button := newCustomButton2("d6", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d6")
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})
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d8Button := newCustomButton2("d8", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d8")
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})
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d10Button := newCustomButton2("d10", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d10")
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})
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d12Button := newCustomButton2("d12", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d12")
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})
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d20Button := newCustomButton2("d20", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d20")
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})
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d100Button := newCustomButton2("d100", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d100")
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})
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sevenButton := createCalcButton("7", diceInputEntry)
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eightButton := createCalcButton("8", diceInputEntry)
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nineButton := createCalcButton("9", diceInputEntry)
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fourButton := createCalcButton("4", diceInputEntry)
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fiveButton := createCalcButton("5", diceInputEntry)
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sixButton := createCalcButton("6", diceInputEntry)
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oneButton := createCalcButton("1", diceInputEntry)
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twoButton := createCalcButton("2", diceInputEntry)
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threeButton := createCalcButton("3", diceInputEntry)
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zeroButton := createCalcButton("0", diceInputEntry)
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multiplyButton := newCustomButton2("*", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "*")
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})
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backspaceButton := newCustomButton2("BKSP", func() {
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text := diceInputEntry.Text
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if len(text) > 0 {
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diceInputEntry.SetText(text[:len(text)-1])
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}
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})
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divideButton := newCustomButton2("/", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "/")
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})
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clearButton := newCustomButton2("C", func() {
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diceInputEntry.SetText("")
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})
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addButton := newCustomButton2("+", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "+")
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})
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acButton := newCustomButton2WithColors("AC", color.NRGBA{R: 198, G: 40, B: 40, A: 255}, color.White, clearHistory)
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decimalButton := newCustomButton2(".", func() {
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diceInputEntry.SetText(diceInputEntry.Text + ".")
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})
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powerButton := newCustomButton2("^", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "^")
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})
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subtractButton := newCustomButton2("-", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "-")
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})
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keypadButtons := []fyne.CanvasObject{
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lButton, hButton, dxButton, d4Button, d6Button, graphButton,
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d8Button, d10Button, d12Button, d20Button, d100Button,
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sevenButton, eightButton, nineButton, multiplyButton, backspaceButton, rollButton,
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fourButton, fiveButton, sixButton, divideButton, clearButton,
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oneButton, twoButton, threeButton, addButton, acButton,
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decimalButton, zeroButton, powerButton, subtractButton,
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}
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buttonsContainer := container.New(newAspectRatioLayout(3.0/2.0, 7, 5))
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for _, button := range buttons {
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buttonSpans := map[fyne.CanvasObject]gridSpan{
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lButton: {row: 0, col: 0, rowSpan: 1, colSpan: 1},
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hButton: {row: 0, col: 1, rowSpan: 1, colSpan: 1},
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dxButton: {row: 0, col: 2, rowSpan: 1, colSpan: 1},
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d4Button: {row: 0, col: 3, rowSpan: 1, colSpan: 1},
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d6Button: {row: 0, col: 4, rowSpan: 1, colSpan: 1},
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graphButton: {row: 0, col: 5, rowSpan: 2, colSpan: 1},
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d8Button: {row: 1, col: 0, rowSpan: 1, colSpan: 1},
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d10Button: {row: 1, col: 1, rowSpan: 1, colSpan: 1},
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d12Button: {row: 1, col: 2, rowSpan: 1, colSpan: 1},
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d20Button: {row: 1, col: 3, rowSpan: 1, colSpan: 1},
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d100Button: {row: 1, col: 4, rowSpan: 1, colSpan: 1},
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sevenButton: {row: 2, col: 0, rowSpan: 1, colSpan: 1},
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eightButton: {row: 2, col: 1, rowSpan: 1, colSpan: 1},
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nineButton: {row: 2, col: 2, rowSpan: 1, colSpan: 1},
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multiplyButton: {row: 2, col: 3, rowSpan: 1, colSpan: 1},
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backspaceButton: {row: 2, col: 4, rowSpan: 1, colSpan: 1},
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rollButton: {row: 2, col: 5, rowSpan: 4, colSpan: 1},
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fourButton: {row: 3, col: 0, rowSpan: 1, colSpan: 1},
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fiveButton: {row: 3, col: 1, rowSpan: 1, colSpan: 1},
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sixButton: {row: 3, col: 2, rowSpan: 1, colSpan: 1},
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divideButton: {row: 3, col: 3, rowSpan: 1, colSpan: 1},
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clearButton: {row: 3, col: 4, rowSpan: 1, colSpan: 1},
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oneButton: {row: 4, col: 0, rowSpan: 1, colSpan: 1},
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twoButton: {row: 4, col: 1, rowSpan: 1, colSpan: 1},
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threeButton: {row: 4, col: 2, rowSpan: 1, colSpan: 1},
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addButton: {row: 4, col: 3, rowSpan: 1, colSpan: 1},
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acButton: {row: 4, col: 4, rowSpan: 2, colSpan: 1},
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decimalButton: {row: 5, col: 0, rowSpan: 1, colSpan: 1},
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zeroButton: {row: 5, col: 1, rowSpan: 1, colSpan: 1},
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powerButton: {row: 5, col: 2, rowSpan: 1, colSpan: 1},
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subtractButton: {row: 5, col: 3, rowSpan: 1, colSpan: 1},
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}
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buttonsContainer := container.New(newSpanGridLayout(6, 6, buttonSpans))
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for _, button := range keypadButtons {
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buttonsContainer.Add(button)
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}
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@@ -2,6 +2,7 @@ package main
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import (
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"image/color"
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"unicode/utf8"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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@@ -80,6 +81,9 @@ type customButton2 struct {
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Text string
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OnTapped func()
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Importance widget.Importance
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TextSize float32
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Background color.Color
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Foreground color.Color
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}
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func (b *customButton2) CreateRenderer() fyne.WidgetRenderer {
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@@ -122,9 +126,12 @@ type customButton2Renderer struct {
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func (r *customButton2Renderer) Layout(size fyne.Size) {
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r.background.Resize(size)
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r.text.Resize(size)
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newTextSize := size.Height * 0.4
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if size.Width < newTextSize {
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newTextSize = size.Width * 0.4
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newTextSize := r.button.TextSize
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if newTextSize <= 0 {
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newTextSize = size.Height * 0.4
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if size.Width < newTextSize {
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newTextSize = size.Width * 0.4
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}
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}
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r.text.TextSize = newTextSize
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}
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@@ -135,6 +142,7 @@ func (r *customButton2Renderer) MinSize() fyne.Size {
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func (r *customButton2Renderer) Refresh() {
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r.text.Text = r.button.Text
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r.text.TextSize = r.button.TextSize
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r.text.Color = r.button.textColor()
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r.text.Refresh()
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r.background.FillColor = r.button.backgroundColor()
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@@ -149,6 +157,9 @@ func (r *customButton2Renderer) Destroy() {
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}
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func (b *customButton2) backgroundColor() color.Color {
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if b.Background != nil {
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return b.Background
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}
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variant := fyne.CurrentApp().Settings().ThemeVariant()
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switch b.Importance {
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case widget.HighImportance:
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@@ -159,6 +170,9 @@ func (b *customButton2) backgroundColor() color.Color {
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}
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func (b *customButton2) textColor() color.Color {
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if b.Foreground != nil {
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return b.Foreground
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}
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variant := fyne.CurrentApp().Settings().ThemeVariant()
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switch b.Importance {
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case widget.HighImportance:
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@@ -187,6 +201,17 @@ func newCustomButton2WithImportance(label string, importance widget.Importance,
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return b
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}
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func newCustomButton2WithColors(label string, background, foreground color.Color, onTap func()) *customButton2 {
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b := &customButton2{
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Text: label,
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OnTapped: onTap,
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Background: background,
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Foreground: foreground,
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}
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b.ExtendBaseWidget(b)
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return b
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}
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// customEntry is a custom entry widget with configurable text size
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type customEntry struct {
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widget.Entry
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@@ -302,3 +327,103 @@ func (a *aspectRatioLayout) Layout(objects []fyne.CanvasObject, size fyne.Size)
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func (a *aspectRatioLayout) MinSize(objects []fyne.CanvasObject) fyne.Size {
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return fyne.NewSize(10, 10)
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}
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type gridSpan struct {
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row int
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col int
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rowSpan int
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colSpan int
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}
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type spanGridLayout struct {
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rows int
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cols int
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spans map[fyne.CanvasObject]gridSpan
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}
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func newSpanGridLayout(rows, cols int, spans map[fyne.CanvasObject]gridSpan) fyne.Layout {
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return &spanGridLayout{
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rows: rows,
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cols: cols,
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spans: spans,
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}
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}
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func (s *spanGridLayout) Layout(objects []fyne.CanvasObject, size fyne.Size) {
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if s.rows <= 0 || s.cols <= 0 {
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return
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}
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cellWidth := size.Width / float32(s.cols)
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cellHeight := size.Height / float32(s.rows)
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uniformTextSize := float32(0)
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for _, o := range objects {
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button, ok := o.(*customButton2)
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if !ok {
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continue
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}
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span, ok := s.spans[o]
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if !ok {
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continue
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}
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rowSpan := max(span.rowSpan, 1)
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colSpan := max(span.colSpan, 1)
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buttonSize := fyne.NewSize(float32(colSpan)*cellWidth, float32(rowSpan)*cellHeight)
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candidateSize := maxUniformButtonTextSize(button.Text, buttonSize)
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if candidateSize <= 0 {
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continue
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}
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if uniformTextSize == 0 || candidateSize < uniformTextSize {
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uniformTextSize = candidateSize
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}
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}
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for _, o := range objects {
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if button, ok := o.(*customButton2); ok {
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button.TextSize = uniformTextSize
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}
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span, ok := s.spans[o]
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if !ok {
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continue
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}
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rowSpan := max(span.rowSpan, 1)
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colSpan := max(span.colSpan, 1)
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x := float32(span.col) * cellWidth
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y := float32(span.row) * cellHeight
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width := float32(colSpan) * cellWidth
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height := float32(rowSpan) * cellHeight
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o.Move(fyne.NewPos(x, y))
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o.Resize(fyne.NewSize(width, height))
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}
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}
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func (s *spanGridLayout) MinSize(objects []fyne.CanvasObject) fyne.Size {
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return fyne.NewSize(10, 10)
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}
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func maxUniformButtonTextSize(label string, size fyne.Size) float32 {
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const (
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horizontalPaddingFactor = 0.75
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heightFactor = 0.42
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avgCharWidthFactor = 0.62
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)
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maxByHeight := size.Height * heightFactor
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charCount := utf8.RuneCountInString(label)
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if charCount <= 0 {
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return maxByHeight
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}
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maxByWidth := (size.Width * horizontalPaddingFactor) / (float32(charCount) * avgCharWidthFactor)
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if maxByWidth < maxByHeight {
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return maxByWidth
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}
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return maxByHeight
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}
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Reference in New Issue
Block a user