upscaled ui and cleaned up code

This commit is contained in:
Grimsace
2026-02-10 12:51:58 -06:00
parent 3618615927
commit 6dcdac4016
4 changed files with 340 additions and 98 deletions
+298
View File
@@ -0,0 +1,298 @@
package main
import (
"image/color"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/driver/desktop"
"fyne.io/fyne/v2/theme"
"fyne.io/fyne/v2/widget"
)
// customLabel is a custom label widget with configurable text styling
type customLabel struct {
widget.BaseWidget
Text string
TextSize float32
Alignment fyne.TextAlign
TextStyle fyne.TextStyle
Color color.Color
}
func (l *customLabel) CreateRenderer() fyne.WidgetRenderer {
l.ExtendBaseWidget(l)
text := canvas.NewText(l.Text, l.Color)
text.TextSize = l.TextSize
text.Alignment = l.Alignment
text.TextStyle = l.TextStyle
return &customLabelRenderer{
text: text,
label: l,
objects: []fyne.CanvasObject{text},
}
}
type customLabelRenderer struct {
text *canvas.Text
label *customLabel
objects []fyne.CanvasObject
}
func (r *customLabelRenderer) Layout(size fyne.Size) {
r.text.Resize(size)
}
func (r *customLabelRenderer) MinSize() fyne.Size {
return r.text.MinSize()
}
func (r *customLabelRenderer) Refresh() {
r.text.Text = r.label.Text
r.text.TextSize = r.label.TextSize
r.text.Alignment = r.label.Alignment
r.text.TextStyle = r.label.TextStyle
r.text.Color = r.label.Color
r.text.Refresh()
}
func (r *customLabelRenderer) Objects() []fyne.CanvasObject {
return r.objects
}
func (r *customLabelRenderer) Destroy() {
}
func newCustomLabel(text string, size float32, style fyne.TextStyle, align fyne.TextAlign, textColor color.Color) *customLabel {
return &customLabel{
Text: text,
TextSize: size,
TextStyle: style,
Alignment: align,
Color: textColor,
}
}
// customButton2 is a custom button widget with theme-aware styling
type customButton2 struct {
widget.BaseWidget
Text string
OnTapped func()
Importance widget.Importance
}
func (b *customButton2) CreateRenderer() fyne.WidgetRenderer {
b.ExtendBaseWidget(b)
text := canvas.NewText(b.Text, color.White)
text.Alignment = fyne.TextAlignCenter
background := canvas.NewRectangle(color.Transparent)
return &customButton2Renderer{
text: text,
background: background,
button: b,
objects: []fyne.CanvasObject{background, text},
}
}
func (b *customButton2) Tapped(*fyne.PointEvent) {
if b.OnTapped != nil {
b.OnTapped()
}
}
func (b *customButton2) TappedSecondary(*fyne.PointEvent) {
}
func (b *customButton2) MouseIn(*desktop.MouseEvent) {
}
func (b *customButton2) MouseOut() {
}
func (b *customButton2) MouseMoved(*desktop.MouseEvent) {
}
type customButton2Renderer struct {
text *canvas.Text
background *canvas.Rectangle
button *customButton2
objects []fyne.CanvasObject
}
func (r *customButton2Renderer) Layout(size fyne.Size) {
r.background.Resize(size)
r.text.Resize(size)
newTextSize := size.Height * 0.4
if size.Width < newTextSize {
newTextSize = size.Width * 0.4
}
r.text.TextSize = newTextSize
}
func (r *customButton2Renderer) MinSize() fyne.Size {
return r.text.MinSize()
}
func (r *customButton2Renderer) Refresh() {
r.text.Text = r.button.Text
r.text.Refresh()
r.background.FillColor = r.button.backgroundColor()
r.background.Refresh()
}
func (r *customButton2Renderer) Objects() []fyne.CanvasObject {
return r.objects
}
func (r *customButton2Renderer) Destroy() {
}
func (b *customButton2) backgroundColor() color.Color {
switch b.Importance {
case widget.HighImportance:
return fyne.CurrentApp().Settings().Theme().Color(theme.ColorNamePrimary, theme.VariantDark)
default:
return fyne.CurrentApp().Settings().Theme().Color(theme.ColorNameButton, theme.VariantDark)
}
}
func newCustomButton2(label string, onTap func()) *customButton2 {
return &customButton2{
Text: label,
OnTapped: onTap,
}
}
func newCustomButton2WithImportance(label string, importance widget.Importance, onTap func()) *customButton2 {
return &customButton2{
Text: label,
OnTapped: onTap,
Importance: importance,
}
}
// customEntry is a custom entry widget with configurable text size
type customEntry struct {
widget.Entry
TextSize float32
}
func (e *customEntry) CreateRenderer() fyne.WidgetRenderer {
e.ExtendBaseWidget(e)
text := canvas.NewText(e.Text, color.White)
text.TextSize = e.TextSize
placeholder := canvas.NewText(e.PlaceHolder, theme.PlaceHolderColor())
placeholder.TextSize = e.TextSize
placeholder.TextStyle = e.TextStyle
objects := []fyne.CanvasObject{placeholder, text}
return &customEntryRenderer{
entry: e,
text: text,
placeholder: placeholder,
objects: objects,
}
}
type customEntryRenderer struct {
entry *customEntry
text *canvas.Text
placeholder *canvas.Text
objects []fyne.CanvasObject
}
func (r *customEntryRenderer) Layout(size fyne.Size) {
r.text.Resize(size)
r.placeholder.Resize(size)
}
func (r *customEntryRenderer) MinSize() fyne.Size {
return r.text.MinSize()
}
func (r *customEntryRenderer) Refresh() {
r.text.Text = r.entry.Text
r.text.TextSize = r.entry.TextSize
r.text.Refresh()
r.placeholder.Text = r.entry.PlaceHolder
r.placeholder.TextSize = r.entry.TextSize
if r.entry.Text == "" {
r.placeholder.Show()
} else {
r.placeholder.Hide()
}
r.placeholder.Refresh()
}
func (r *customEntryRenderer) Objects() []fyne.CanvasObject {
return r.objects
}
func (r *customEntryRenderer) Destroy() {
}
func newCustomEntry(size float32) *customEntry {
e := &customEntry{
TextSize: size,
}
e.ExtendBaseWidget(e)
return e
}
// aspectRatioLayout is a custom layout that maintains aspect ratio for grid items
type aspectRatioLayout struct {
aspectRatio float32
rows int
cols int
}
func newAspectRatioLayout(aspectRatio float32, rows, cols int) fyne.Layout {
return &aspectRatioLayout{aspectRatio: aspectRatio, rows: rows, cols: cols}
}
func (a *aspectRatioLayout) Layout(objects []fyne.CanvasObject, size fyne.Size) {
// Calculate cell size based on width
cellWidthBasedOnWidth := size.Width / float32(a.cols)
cellHeightFromWidth := cellWidthBasedOnWidth / a.aspectRatio
// Calculate cell size based on height
cellHeightBasedOnHeight := size.Height / float32(a.rows)
cellWidthFromHeight := cellHeightBasedOnHeight * a.aspectRatio
var cellWidth, cellHeight float32
// Choose the smaller of the two to fit in the container
if cellWidthBasedOnWidth*float32(a.cols) <= size.Width && cellHeightFromWidth*float32(a.rows) <= size.Height {
cellWidth = cellWidthBasedOnWidth
cellHeight = cellHeightFromWidth
} else {
cellWidth = cellWidthFromHeight
cellHeight = cellHeightBasedOnHeight
}
if cellHeight*float32(a.rows) > size.Height {
cellHeight = size.Height / float32(a.rows)
cellWidth = cellHeight * a.aspectRatio
}
x, y := float32(0), float32(0)
for i, o := range objects {
o.Resize(fyne.NewSize(cellWidth, cellHeight))
o.Move(fyne.NewPos(x, y))
if (i+1)%a.cols == 0 {
x = 0
y += cellHeight
} else {
x += cellWidth
}
}
}
func (a *aspectRatioLayout) MinSize(objects []fyne.CanvasObject) fyne.Size {
return fyne.NewSize(10, 10)
}