upscaled ui and cleaned up code
This commit is contained in:
@@ -1,58 +0,0 @@
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package main
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import (
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"fyne.io/fyne/v2"
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)
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type aspectRatioLayout struct {
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aspectRatio float32
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rows int
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cols int
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}
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func newAspectRatioLayout(aspectRatio float32, rows, cols int) fyne.Layout {
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return &aspectRatioLayout{aspectRatio: aspectRatio, rows: rows, cols: cols}
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}
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func (a *aspectRatioLayout) Layout(objects []fyne.CanvasObject, size fyne.Size) {
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// Calculate cell size based on width
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cellWidthBasedOnWidth := size.Width / float32(a.cols)
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cellHeightFromWidth := cellWidthBasedOnWidth / a.aspectRatio
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// Calculate cell size based on height
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cellHeightBasedOnHeight := size.Height / float32(a.rows)
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cellWidthFromHeight := cellHeightBasedOnHeight * a.aspectRatio
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var cellWidth, cellHeight float32
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// Choose the smaller of the two to fit in the container
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if cellWidthBasedOnWidth*float32(a.cols) <= size.Width && cellHeightFromWidth*float32(a.rows) <= size.Height {
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cellWidth = cellWidthBasedOnWidth
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cellHeight = cellHeightFromWidth
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} else {
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cellWidth = cellWidthFromHeight
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cellHeight = cellHeightBasedOnHeight
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}
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if cellHeight*float32(a.rows) > size.Height {
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cellHeight = size.Height / float32(a.rows)
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cellWidth = cellHeight * a.aspectRatio
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}
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x, y := float32(0), float32(0)
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for i, o := range objects {
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o.Resize(fyne.NewSize(cellWidth, cellHeight))
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o.Move(fyne.NewPos(x, y))
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if (i+1)%a.cols == 0 {
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x = 0
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y += cellHeight
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} else {
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x += cellWidth
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}
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}
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}
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func (a *aspectRatioLayout) MinSize(objects []fyne.CanvasObject) fyne.Size {
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return fyne.NewSize(10, 10)
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}
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+10
-14
@@ -3,6 +3,7 @@ package main
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import (
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/theme"
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"fyne.io/fyne/v2/widget"
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)
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@@ -15,9 +16,9 @@ type calculation struct {
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type historyItemRenderer struct {
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item *historyItem
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equationLabel *widget.Label
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diceRollsLabel *widget.Label
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resultLabel *widget.Label
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equationLabel *customLabel
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diceRollsLabel *customLabel
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resultLabel *customLabel
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objects []fyne.CanvasObject
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}
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@@ -33,9 +34,9 @@ func (r *historyItemRenderer) ApplyTheme() {
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}
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func (r *historyItemRenderer) Refresh() {
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r.equationLabel.SetText(r.item.calc.equation)
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r.diceRollsLabel.SetText(r.item.calc.diceRolls)
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r.resultLabel.SetText(r.item.calc.result)
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r.equationLabel.Text = r.item.calc.equation
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r.diceRollsLabel.Text = r.item.calc.diceRolls
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r.resultLabel.Text = r.item.calc.result
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r.equationLabel.Refresh()
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r.diceRollsLabel.Refresh()
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r.resultLabel.Refresh()
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@@ -55,14 +56,9 @@ type historyItem struct {
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func (h *historyItem) CreateRenderer() fyne.WidgetRenderer {
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h.ExtendBaseWidget(h)
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equationLabel := widget.NewLabel(h.calc.equation)
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equationLabel.TextStyle.Bold = true
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diceRollsLabel := widget.NewLabel(h.calc.diceRolls)
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diceRollsLabel.TextStyle.Italic = true
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resultLabel := widget.NewLabel(h.calc.result)
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resultLabel.Alignment = fyne.TextAlignTrailing
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equationLabel := newCustomLabel(h.calc.equation, fyne.CurrentApp().Settings().Theme().Size(theme.SizeNameText)*2, fyne.TextStyle{Bold: true}, fyne.TextAlignLeading, theme.ForegroundColor())
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diceRollsLabel := newCustomLabel(h.calc.diceRolls, fyne.CurrentApp().Settings().Theme().Size(theme.SizeNameText)*1.5, fyne.TextStyle{Italic: true}, fyne.TextAlignLeading, theme.ForegroundColor())
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resultLabel := newCustomLabel(h.calc.result, fyne.CurrentApp().Settings().Theme().Size(theme.SizeNameText)*2, fyne.TextStyle{}, fyne.TextAlignTrailing, theme.ForegroundColor())
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layout := container.NewBorder(
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nil,
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@@ -8,6 +8,7 @@ import (
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/app"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/theme"
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"fyne.io/fyne/v2/widget"
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)
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@@ -19,7 +20,7 @@ func main() {
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var historyList *widget.List
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// Dice input bar
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diceInputEntry := widget.NewEntry()
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diceInputEntry := newCustomEntry(fyne.CurrentApp().Settings().Theme().Size(theme.SizeNameText) * 2)
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diceInputEntry.SetPlaceHolder("e.g., 2d20H, 3d6+5")
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historyList = widget.NewList(
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@@ -34,8 +35,7 @@ func main() {
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},
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)
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// Roll button
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rollButton := widget.NewButton("ROLL", func() {
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roll := func() {
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diceInput := strings.TrimSpace(diceInputEntry.Text)
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if diceInput == "" {
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return
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@@ -59,47 +59,53 @@ func main() {
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historyList.Refresh()
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diceInputEntry.SetText("")
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}
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})
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rollButton.Importance = widget.HighImportance
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}
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// Roll button
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rollButton := newCustomButton2WithImportance("ROLL", widget.HighImportance, roll)
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diceInputEntry.OnSubmitted = func(s string) {
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roll()
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}
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buttons := []fyne.CanvasObject{
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widget.NewButton("H", func() {
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newCustomButton2("H", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "H")
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}),
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widget.NewButton("dX", func() {
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newCustomButton2("dX", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "dX")
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}),
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widget.NewButton("d4", func() {
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newCustomButton2("d4", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d4")
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}),
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widget.NewButton("d6", func() {
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newCustomButton2("d6", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d6")
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}),
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widget.NewButton("d8", func() {
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newCustomButton2("d8", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d8")
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}),
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widget.NewButton("L", func() {
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newCustomButton2("L", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "L")
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}),
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widget.NewButton("d10", func() {
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newCustomButton2("d10", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d10")
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}),
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widget.NewButton("d12", func() {
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newCustomButton2("d12", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d12")
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}),
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widget.NewButton("d20", func() {
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newCustomButton2("d20", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d20")
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}),
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widget.NewButton("d100", func() {
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newCustomButton2("d100", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d100")
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}),
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createCalcButton("7", diceInputEntry),
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createCalcButton("8", diceInputEntry),
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createCalcButton("9", diceInputEntry),
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widget.NewButton("*", func() {
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newCustomButton2("*", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "*")
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}),
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widget.NewButton("⌫", func() {
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newCustomButton2("⌫", func() {
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text := diceInputEntry.Text
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if len(text) > 0 {
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diceInputEntry.SetText(text[:len(text)-1])
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@@ -108,29 +114,29 @@ func main() {
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createCalcButton("4", diceInputEntry),
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createCalcButton("5", diceInputEntry),
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createCalcButton("6", diceInputEntry),
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widget.NewButton("/", func() {
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newCustomButton2("/", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "/")
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}),
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widget.NewButton("C", func() {
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newCustomButton2("C", func() {
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diceInputEntry.SetText("")
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}),
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createCalcButton("1", diceInputEntry),
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createCalcButton("2", diceInputEntry),
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createCalcButton("3", diceInputEntry),
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widget.NewButton("+", func() {
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newCustomButton2("+", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "+")
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}),
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widget.NewButton("📊", func() {
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newCustomButton2("📊", func() {
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// TODO: Implement statistics logic
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}),
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widget.NewButton(".", func() {
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newCustomButton2(".", func() {
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diceInputEntry.SetText(diceInputEntry.Text + ".")
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}),
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createCalcButton("0", diceInputEntry),
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widget.NewButton("^", func() {
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newCustomButton2("^", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "^")
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}),
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widget.NewButton("-", func() {
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newCustomButton2("-", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "-")
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}),
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rollButton,
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@@ -157,8 +163,8 @@ func main() {
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myWindow.ShowAndRun()
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}
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func createCalcButton(label string, entry *widget.Entry) *widget.Button {
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return widget.NewButton(label, func() {
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func createCalcButton(label string, entry *customEntry) *customButton2 {
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return newCustomButton2(label, func() {
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entry.SetText(entry.Text + label)
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})
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}
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@@ -0,0 +1,298 @@
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package main
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import (
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"image/color"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/driver/desktop"
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"fyne.io/fyne/v2/theme"
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"fyne.io/fyne/v2/widget"
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)
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// customLabel is a custom label widget with configurable text styling
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type customLabel struct {
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widget.BaseWidget
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Text string
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TextSize float32
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Alignment fyne.TextAlign
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TextStyle fyne.TextStyle
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Color color.Color
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}
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func (l *customLabel) CreateRenderer() fyne.WidgetRenderer {
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l.ExtendBaseWidget(l)
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text := canvas.NewText(l.Text, l.Color)
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text.TextSize = l.TextSize
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text.Alignment = l.Alignment
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text.TextStyle = l.TextStyle
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return &customLabelRenderer{
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text: text,
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label: l,
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objects: []fyne.CanvasObject{text},
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}
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}
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type customLabelRenderer struct {
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text *canvas.Text
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label *customLabel
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objects []fyne.CanvasObject
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}
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func (r *customLabelRenderer) Layout(size fyne.Size) {
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r.text.Resize(size)
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}
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func (r *customLabelRenderer) MinSize() fyne.Size {
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return r.text.MinSize()
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}
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func (r *customLabelRenderer) Refresh() {
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r.text.Text = r.label.Text
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r.text.TextSize = r.label.TextSize
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r.text.Alignment = r.label.Alignment
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r.text.TextStyle = r.label.TextStyle
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r.text.Color = r.label.Color
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r.text.Refresh()
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}
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func (r *customLabelRenderer) Objects() []fyne.CanvasObject {
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return r.objects
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}
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func (r *customLabelRenderer) Destroy() {
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}
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func newCustomLabel(text string, size float32, style fyne.TextStyle, align fyne.TextAlign, textColor color.Color) *customLabel {
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return &customLabel{
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Text: text,
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TextSize: size,
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TextStyle: style,
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Alignment: align,
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Color: textColor,
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}
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}
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// customButton2 is a custom button widget with theme-aware styling
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type customButton2 struct {
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widget.BaseWidget
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Text string
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OnTapped func()
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Importance widget.Importance
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}
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func (b *customButton2) CreateRenderer() fyne.WidgetRenderer {
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b.ExtendBaseWidget(b)
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text := canvas.NewText(b.Text, color.White)
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text.Alignment = fyne.TextAlignCenter
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background := canvas.NewRectangle(color.Transparent)
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return &customButton2Renderer{
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text: text,
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background: background,
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button: b,
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objects: []fyne.CanvasObject{background, text},
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}
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}
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func (b *customButton2) Tapped(*fyne.PointEvent) {
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if b.OnTapped != nil {
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b.OnTapped()
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}
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}
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func (b *customButton2) TappedSecondary(*fyne.PointEvent) {
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}
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func (b *customButton2) MouseIn(*desktop.MouseEvent) {
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}
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func (b *customButton2) MouseOut() {
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}
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func (b *customButton2) MouseMoved(*desktop.MouseEvent) {
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}
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type customButton2Renderer struct {
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text *canvas.Text
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background *canvas.Rectangle
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button *customButton2
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objects []fyne.CanvasObject
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}
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func (r *customButton2Renderer) Layout(size fyne.Size) {
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r.background.Resize(size)
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r.text.Resize(size)
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newTextSize := size.Height * 0.4
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if size.Width < newTextSize {
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newTextSize = size.Width * 0.4
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}
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r.text.TextSize = newTextSize
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}
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func (r *customButton2Renderer) MinSize() fyne.Size {
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return r.text.MinSize()
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}
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func (r *customButton2Renderer) Refresh() {
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r.text.Text = r.button.Text
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r.text.Refresh()
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r.background.FillColor = r.button.backgroundColor()
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r.background.Refresh()
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}
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func (r *customButton2Renderer) Objects() []fyne.CanvasObject {
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return r.objects
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}
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func (r *customButton2Renderer) Destroy() {
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}
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func (b *customButton2) backgroundColor() color.Color {
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switch b.Importance {
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case widget.HighImportance:
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return fyne.CurrentApp().Settings().Theme().Color(theme.ColorNamePrimary, theme.VariantDark)
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default:
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return fyne.CurrentApp().Settings().Theme().Color(theme.ColorNameButton, theme.VariantDark)
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}
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}
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func newCustomButton2(label string, onTap func()) *customButton2 {
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return &customButton2{
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Text: label,
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OnTapped: onTap,
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}
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}
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func newCustomButton2WithImportance(label string, importance widget.Importance, onTap func()) *customButton2 {
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return &customButton2{
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Text: label,
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OnTapped: onTap,
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Importance: importance,
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}
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}
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// customEntry is a custom entry widget with configurable text size
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type customEntry struct {
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widget.Entry
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TextSize float32
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}
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func (e *customEntry) CreateRenderer() fyne.WidgetRenderer {
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e.ExtendBaseWidget(e)
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text := canvas.NewText(e.Text, color.White)
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text.TextSize = e.TextSize
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placeholder := canvas.NewText(e.PlaceHolder, theme.PlaceHolderColor())
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placeholder.TextSize = e.TextSize
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placeholder.TextStyle = e.TextStyle
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objects := []fyne.CanvasObject{placeholder, text}
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return &customEntryRenderer{
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entry: e,
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text: text,
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placeholder: placeholder,
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objects: objects,
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}
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}
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type customEntryRenderer struct {
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entry *customEntry
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text *canvas.Text
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placeholder *canvas.Text
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objects []fyne.CanvasObject
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}
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func (r *customEntryRenderer) Layout(size fyne.Size) {
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r.text.Resize(size)
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r.placeholder.Resize(size)
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}
|
||||
|
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func (r *customEntryRenderer) MinSize() fyne.Size {
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return r.text.MinSize()
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}
|
||||
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func (r *customEntryRenderer) Refresh() {
|
||||
r.text.Text = r.entry.Text
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||||
r.text.TextSize = r.entry.TextSize
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r.text.Refresh()
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||||
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r.placeholder.Text = r.entry.PlaceHolder
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r.placeholder.TextSize = r.entry.TextSize
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if r.entry.Text == "" {
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r.placeholder.Show()
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} else {
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r.placeholder.Hide()
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||||
}
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||||
r.placeholder.Refresh()
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||||
}
|
||||
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||||
func (r *customEntryRenderer) Objects() []fyne.CanvasObject {
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||||
return r.objects
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||||
}
|
||||
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func (r *customEntryRenderer) Destroy() {
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}
|
||||
|
||||
func newCustomEntry(size float32) *customEntry {
|
||||
e := &customEntry{
|
||||
TextSize: size,
|
||||
}
|
||||
e.ExtendBaseWidget(e)
|
||||
return e
|
||||
}
|
||||
|
||||
// aspectRatioLayout is a custom layout that maintains aspect ratio for grid items
|
||||
type aspectRatioLayout struct {
|
||||
aspectRatio float32
|
||||
rows int
|
||||
cols int
|
||||
}
|
||||
|
||||
func newAspectRatioLayout(aspectRatio float32, rows, cols int) fyne.Layout {
|
||||
return &aspectRatioLayout{aspectRatio: aspectRatio, rows: rows, cols: cols}
|
||||
}
|
||||
|
||||
func (a *aspectRatioLayout) Layout(objects []fyne.CanvasObject, size fyne.Size) {
|
||||
// Calculate cell size based on width
|
||||
cellWidthBasedOnWidth := size.Width / float32(a.cols)
|
||||
cellHeightFromWidth := cellWidthBasedOnWidth / a.aspectRatio
|
||||
|
||||
// Calculate cell size based on height
|
||||
cellHeightBasedOnHeight := size.Height / float32(a.rows)
|
||||
cellWidthFromHeight := cellHeightBasedOnHeight * a.aspectRatio
|
||||
|
||||
var cellWidth, cellHeight float32
|
||||
|
||||
// Choose the smaller of the two to fit in the container
|
||||
if cellWidthBasedOnWidth*float32(a.cols) <= size.Width && cellHeightFromWidth*float32(a.rows) <= size.Height {
|
||||
cellWidth = cellWidthBasedOnWidth
|
||||
cellHeight = cellHeightFromWidth
|
||||
} else {
|
||||
cellWidth = cellWidthFromHeight
|
||||
cellHeight = cellHeightBasedOnHeight
|
||||
}
|
||||
|
||||
if cellHeight*float32(a.rows) > size.Height {
|
||||
cellHeight = size.Height / float32(a.rows)
|
||||
cellWidth = cellHeight * a.aspectRatio
|
||||
}
|
||||
|
||||
x, y := float32(0), float32(0)
|
||||
for i, o := range objects {
|
||||
o.Resize(fyne.NewSize(cellWidth, cellHeight))
|
||||
o.Move(fyne.NewPos(x, y))
|
||||
|
||||
if (i+1)%a.cols == 0 {
|
||||
x = 0
|
||||
y += cellHeight
|
||||
} else {
|
||||
x += cellWidth
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (a *aspectRatioLayout) MinSize(objects []fyne.CanvasObject) fyne.Size {
|
||||
return fyne.NewSize(10, 10)
|
||||
}
|
||||
Reference in New Issue
Block a user