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desktop_dungeon_generator/src/interact/mod.rs
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2026-05-18 10:16:47 -05:00
/*
* Main interaction module.
* Provides the GridGeometry structure and hit-testing utilities,
* orchestrating dragging, resizing, and manual layout adjustments.
*/
use crate::app::DungeonApp;
use crate::layout;
use crate::ui::AddTool;
use eframe::egui;
use egui::{Color32, Stroke};
use std::collections::HashSet;
pub mod add_delete;
pub mod drag;
pub mod resize;
pub mod types;
pub use add_delete::*;
pub use drag::*;
pub use resize::*;
pub use types::*;
pub struct GridGeometry {
pub rect: egui::Rect,
pub cell_size: f32,
pub cols: usize,
pub rows: usize,
}
pub fn draw_grid(
painter: &egui::Painter,
area: egui::Rect,
cols: usize,
rows: usize,
) -> GridGeometry {
let cols = cols.max(1);
let rows = rows.max(1);
let cell_size = (area.width() / cols as f32).min(area.height() / rows as f32);
let grid_width = cell_size * cols as f32;
let grid_height = cell_size * rows as f32;
let grid_rect = egui::Rect::from_min_size(
egui::pos2(
area.center().x - (grid_width * 0.5),
area.center().y - (grid_height * 0.5),
),
egui::vec2(grid_width, grid_height),
);
let stroke = Stroke::new(1.0, Color32::from_gray(160));
painter.rect_stroke(grid_rect, 0.0, stroke, egui::StrokeKind::Middle);
for col in 1..cols {
let x = grid_rect.left() + (col as f32 * cell_size);
painter.line_segment(
[
egui::pos2(x, grid_rect.top()),
egui::pos2(x, grid_rect.bottom()),
],
stroke,
);
}
for row in 1..rows {
let y = grid_rect.top() + (row as f32 * cell_size);
painter.line_segment(
[
egui::pos2(grid_rect.left(), y),
egui::pos2(grid_rect.right(), y),
],
stroke,
);
}
GridGeometry {
rect: grid_rect,
cell_size,
cols,
rows,
}
}
pub fn update_hover_targets(app: &mut DungeonApp, ctx: &egui::Context, geometry: &GridGeometry) {
if app.drag_state.is_some() || app.resize_state.is_some() || app.add_corridor_drag.is_some() {
return;
}
let Some(pointer_pos) = ctx.pointer_hover_pos() else {
app.clear_hover_targets();
return;
};
if app.settings.active_level_index >= app.levels.len() {
return;
}
let layout = &app.levels[app.settings.active_level_index];
if let Some(edge) = door_edge_at_pointer(app, pointer_pos, geometry) {
let target = normalized_edge(edge.0, edge.1);
app.hover_door_idx = layout.doors.iter().position(|d| {
door_edges_for(d, app.settings.cols, app.settings.rows)
.iter()
.any(|e| normalized_edge(e.0, e.1) == target)
});
if app.hover_door_idx.is_some() {
app.hover_room_idx = None;
app.hover_corridor_idx = None;
app.hover_text_idx = None;
app.hover_marker = None;
return;
}
}
app.hover_text_idx = text_at_pointer(app, pointer_pos, geometry);
if app.hover_text_idx.is_some() {
app.hover_room_idx = None;
app.hover_corridor_idx = None;
app.hover_door_idx = None;
app.hover_marker = None;
return;
}
app.hover_marker = marker_at_pointer(app, pointer_pos, geometry);
if app.hover_marker.is_some() {
app.hover_room_idx = None;
app.hover_corridor_idx = None;
app.hover_door_idx = None;
app.hover_stair_idx = None;
return;
}
app.hover_stair_idx = stair_at_pointer(app, pointer_pos, geometry);
if app.hover_stair_idx.is_some() {
app.hover_room_idx = None;
app.hover_corridor_idx = None;
app.hover_door_idx = None;
app.hover_marker = None;
return;
}
if let Some((room_idx, _, _)) = room_at_pointer(app, pointer_pos, geometry) {
app.hover_room_idx = Some(room_idx);
app.hover_corridor_idx = None;
app.hover_door_idx = None;
app.hover_marker = None;
} else {
app.hover_room_idx = None;
if let Some(corridor_drag) = corridor_drag_at_pointer(app, pointer_pos, geometry) {
app.hover_corridor_idx = Some(corridor_drag.corridor_index);
app.hover_door_idx = None;
app.hover_marker = None;
} else {
app.hover_corridor_idx = None;
app.hover_door_idx = None;
app.hover_marker = None;
}
}
}
pub fn door_edge_at_pointer(
app: &DungeonApp,
pointer_pos: egui::Pos2,
geometry: &GridGeometry,
) -> Option<((usize, usize), (usize, usize))> {
let (grid_x, grid_y) = pointer_to_grid(pointer_pos, geometry)?;
let cell_x = grid_x.floor() as isize;
let cell_y = grid_y.floor() as isize;
if cell_x < 0
|| cell_y < 0
|| cell_x >= app.settings.cols as isize
|| cell_y >= app.settings.rows as isize
{
return None;
}
let fx = grid_x - grid_x.floor();
let fy = grid_y - grid_y.floor();
let left = fx;
let right = 1.0 - fx;
let top = fy;
let bottom = 1.0 - fy;
let mut candidates = [
(left, (cell_x - 1, cell_y), (cell_x, cell_y)),
(right, (cell_x + 1, cell_y), (cell_x, cell_y)),
(top, (cell_x, cell_y - 1), (cell_x, cell_y)),
(bottom, (cell_x, cell_y + 1), (cell_x, cell_y)),
];
candidates.sort_by(|a, b| a.0.partial_cmp(&b.0).unwrap());
let (dist, a, b) = candidates[0];
if dist > 0.2 {
return None;
}
let (ax, ay) = a;
let (bx, by) = b;
if ax < 0
|| ay < 0
|| bx < 0
|| by < 0
|| ax >= app.settings.cols as isize
|| bx >= app.settings.cols as isize
|| ay >= app.settings.rows as isize
|| by >= app.settings.rows as isize
{
return None;
}
Some(((ax as usize, ay as usize), (bx as usize, by as usize)))
}
pub fn room_at_pointer(
app: &DungeonApp,
pointer_pos: egui::Pos2,
geometry: &GridGeometry,
) -> Option<(usize, f32, f32)> {
let (grid_x, grid_y) = pointer_to_grid(pointer_pos, geometry)?;
if app.settings.active_level_index >= app.levels.len() {
return None;
}
let layout = &app.levels[app.settings.active_level_index];
for (room_idx, room) in layout.rooms.iter().enumerate().rev() {
let room_x = room.x as f32;
let room_y = room.y as f32;
let room_right = room_x + room.width as f32;
let room_bottom = room_y + room.height as f32;
if grid_x >= room_x && grid_x < room_right && grid_y >= room_y && grid_y < room_bottom {
return Some((room_idx, grid_x - room_x, grid_y - room_y));
}
}
None
}
pub fn text_at_pointer(
app: &DungeonApp,
pointer_pos: egui::Pos2,
geometry: &GridGeometry,
) -> Option<usize> {
let (grid_x, grid_y) = pointer_to_grid(pointer_pos, geometry)?;
let clicked = (grid_x.floor() as usize, grid_y.floor() as usize);
if app.settings.active_level_index >= app.levels.len() {
return None;
}
let layout = &app.levels[app.settings.active_level_index];
layout
.text_labels
.iter()
.position(|label| label.cell == clicked)
}
pub fn marker_at_pointer(
app: &DungeonApp,
pointer_pos: egui::Pos2,
geometry: &GridGeometry,
) -> Option<HoverMarker> {
let (grid_x, grid_y) = pointer_to_grid(pointer_pos, geometry)?;
let clicked = (grid_x.floor() as usize, grid_y.floor() as usize);
if app.settings.active_level_index >= app.levels.len() {
return None;
}
let layout = &app.levels[app.settings.active_level_index];
layout
.start_markers
.iter()
.enumerate()
.find(|(_, marker)| marker_contains_cell(Some(marker), clicked))
.map(|(idx, _)| HoverMarker::Start(idx))
.or_else(|| {
layout
.end_markers
.iter()
.enumerate()
.find(|(_, marker)| marker_contains_cell(Some(marker), clicked))
.map(|(idx, _)| HoverMarker::End(idx))
})
.or_else(|| {
layout
.trap_markers
.iter()
.enumerate()
.find(|(_, marker)| marker_contains_cell(Some(marker), clicked))
.map(|(idx, _)| HoverMarker::Trap(idx))
})
.or_else(|| {
layout
.monster_markers
.iter()
.enumerate()
.find(|(_, marker)| marker_contains_cell(Some(marker), clicked))
.map(|(idx, _)| HoverMarker::Monster(idx))
})
}
pub fn marker_drag_at_pointer(
app: &DungeonApp,
pointer_pos: egui::Pos2,
geometry: &GridGeometry,
) -> Option<MarkerDragState> {
let (grid_x, grid_y) = pointer_to_grid(pointer_pos, geometry)?;
if app.settings.active_level_index >= app.levels.len() {
return None;
}
let layout = &app.levels[app.settings.active_level_index];
match marker_at_pointer(app, pointer_pos, geometry)? {
HoverMarker::Start(marker_idx) => {
let marker = layout.start_markers.get(marker_idx)?;
Some(MarkerDragState {
kind: MarkerKind::Start,
marker_idx,
offset_x: grid_x - marker.cell.0 as f32,
offset_y: grid_y - marker.cell.1 as f32,
})
}
HoverMarker::End(marker_idx) => {
let marker = layout.end_markers.get(marker_idx)?;
Some(MarkerDragState {
kind: MarkerKind::End,
marker_idx,
offset_x: grid_x - marker.cell.0 as f32,
offset_y: grid_y - marker.cell.1 as f32,
})
}
HoverMarker::Trap(marker_idx) => {
let marker = layout.trap_markers.get(marker_idx)?;
Some(MarkerDragState {
kind: MarkerKind::Trap,
marker_idx,
offset_x: grid_x - marker.cell.0 as f32,
offset_y: grid_y - marker.cell.1 as f32,
})
}
HoverMarker::Monster(marker_idx) => {
let marker = layout.monster_markers.get(marker_idx)?;
Some(MarkerDragState {
kind: MarkerKind::Monster,
marker_idx,
offset_x: grid_x - marker.cell.0 as f32,
offset_y: grid_y - marker.cell.1 as f32,
})
}
}
}
pub fn stair_at_pointer(
app: &DungeonApp,
pointer_pos: egui::Pos2,
geometry: &GridGeometry,
) -> Option<usize> {
let (grid_x, grid_y) = pointer_to_grid(pointer_pos, geometry)?;
let clicked = (grid_x.floor() as usize, grid_y.floor() as usize);
if app.settings.active_level_index >= app.levels.len() {
return None;
}
let layout = &app.levels[app.settings.active_level_index];
layout.stairs.iter().position(|stair| {
clicked.0 >= stair.cell.0
&& clicked.0 < stair.cell.0 + stair.width
&& clicked.1 >= stair.cell.1
&& clicked.1 < stair.cell.1 + stair.height
})
}
pub fn stair_drag_at_pointer(
app: &DungeonApp,
pointer_pos: egui::Pos2,
geometry: &GridGeometry,
) -> Option<StaircaseDragState> {
let (grid_x, grid_y) = pointer_to_grid(pointer_pos, geometry)?;
if app.settings.active_level_index >= app.levels.len() {
return None;
}
let stair_idx = stair_at_pointer(app, pointer_pos, geometry)?;
let layout = &app.levels[app.settings.active_level_index];
let stair = layout.stairs.get(stair_idx)?;
Some(StaircaseDragState {
stair_idx,
offset_x: grid_x - stair.cell.0 as f32,
offset_y: grid_y - stair.cell.1 as f32,
original_cell: stair.cell,
})
}
pub fn resize_room_at_pointer(
app: &DungeonApp,
pointer_pos: egui::Pos2,
geometry: &GridGeometry,
) -> Option<usize> {
if let Some((room_idx, _, _)) = room_at_pointer(app, pointer_pos, geometry) {
return Some(room_idx);
}
let (grid_x, grid_y) = pointer_to_grid(pointer_pos, geometry)?;
let clicked = (
grid_x.floor().max(0.0) as usize,
grid_y.floor().max(0.0) as usize,
);
if app.settings.active_level_index >= app.levels.len() {
return None;
}
let layout = &app.levels[app.settings.active_level_index];
for (room_idx, room) in layout.rooms.iter().enumerate().rev() {
if resize_hit_cells(room, room_idx, &layout.rooms, geometry.cols, geometry.rows)
.contains(&clicked)
{
return Some(room_idx);
}
}
None
}
pub fn corridor_drag_at_pointer(
app: &DungeonApp,
pointer_pos: egui::Pos2,
geometry: &GridGeometry,
) -> Option<CorridorDragState> {
let (grid_x, grid_y) = pointer_to_grid(pointer_pos, geometry)?;
let clicked = (grid_x.floor() as usize, grid_y.floor() as usize);
if app.settings.active_level_index >= app.levels.len() {
return None;
}
let layout = &app.levels[app.settings.active_level_index];
let corridor_index = layout
.corridors
.iter()
.position(|corridor| corridor.path.contains(&clicked))?;
Some(CorridorDragState {
corridor_index,
original_path: layout.corridors[corridor_index].path.clone(),
original_cell: clicked,
})
}
pub fn pointer_to_grid(pointer_pos: egui::Pos2, geometry: &GridGeometry) -> Option<(f32, f32)> {
if !geometry.rect.contains(pointer_pos) {
return None;
}
let x = (pointer_pos.x - geometry.rect.left()) / geometry.cell_size;
let y = (pointer_pos.y - geometry.rect.top()) / geometry.cell_size;
Some((x, y))
}
pub fn reroute_path_through_cell(
original_path: &[(usize, usize)],
original_cell: (usize, usize),
target_cell: (usize, usize),
cols: usize,
rows: usize,
blocked_room_cells_set: &HashSet<(usize, usize)>,
) -> Option<Vec<(usize, usize)>> {
let (&start, &end) = (original_path.first()?, original_path.last()?);
if start == end {
return None;
}
let mut blocked = blocked_room_cells_set.clone();
blocked.insert(original_cell);
blocked.remove(&start);
blocked.remove(&end);
blocked.remove(&target_cell);
let first_leg = crate::layout::shortest_path_cells(start, target_cell, cols, rows, &blocked)?;
let mut blocked_second = blocked.clone();
for &cell in first_leg
.iter()
.skip(1)
.take(first_leg.len().saturating_sub(2))
{
if cell != target_cell && cell != end {
blocked_second.insert(cell);
}
}
let second_leg =
crate::layout::shortest_path_cells(target_cell, end, cols, rows, &blocked_second).or_else(
|| crate::layout::shortest_path_cells(target_cell, end, cols, rows, &blocked),
)?;
let mut full_path = first_leg;
for cell in second_leg.into_iter().skip(1) {
if full_path.last().copied() != Some(cell) {
full_path.push(cell);
}
}
simplify_path_loops(&mut full_path);
if full_path.len() < 2 || !full_path.contains(&target_cell) {
return None;
}
if original_cell != start && original_cell != end && full_path.contains(&original_cell) {
return None;
}
Some(full_path)
}
pub fn simplify_path_loops(path: &mut Vec<(usize, usize)>) {
let mut out = Vec::new();
for &cell in path.iter() {
if let Some(pos) = out.iter().position(|&c| c == cell) {
out.truncate(pos + 1);
} else {
out.push(cell);
}
}
*path = out;
}
pub fn resize_hit_cells(
room: &layout::Room,
room_idx: usize,
rooms: &[layout::Room],
cols: usize,
rows: usize,
) -> HashSet<(usize, usize)> {
let mut cells = HashSet::new();
let corners = [
(room.x as isize, room.y as isize, -1isize, -1isize),
(
(room.x + room.width - 1) as isize,
room.y as isize,
1isize,
-1isize,
),
(
room.x as isize,
(room.y + room.height - 1) as isize,
-1isize,
1isize,
),
(
(room.x + room.width - 1) as isize,
(room.y + room.height - 1) as isize,
1isize,
1isize,
),
];
for (cx, cy, ox, oy) in corners {
let candidates = [
(cx, cy),
(cx - ox, cy),
(cx, cy - oy),
(cx - ox, cy - oy),
(cx + ox, cy),
(cx, cy + oy),
(cx + ox, cy + oy),
];
for (x, y) in candidates {
if x < 0 || y < 0 || x >= cols as isize || y >= rows as isize {
continue;
}
let cell = (x as usize, y as usize);
let in_other_room = rooms.iter().enumerate().any(|(idx, other_room)| {
idx != room_idx
&& cell.0 >= other_room.x
&& cell.0 < other_room.x + other_room.width
&& cell.1 >= other_room.y
&& cell.1 < other_room.y + other_room.height
});
if !in_other_room {
cells.insert(cell);
}
}
}
cells
}
pub fn door_edges_for(
door: &layout::Door,
cols: usize,
rows: usize,
) -> Vec<((usize, usize), (usize, usize))> {
let mut edges = Vec::new();
if door.from.0.abs_diff(door.to.0) + door.from.1.abs_diff(door.to.1) != 1 {
return edges;
}
let width = door_render_width(door).max(1) as isize;
let min_offset = -((width - 1) / 2);
let max_offset = width / 2;
if door.from.0 != door.to.0 {
let y = door.from.1 as isize;
for dy in min_offset..=max_offset {
let ny = y + dy;
if ny < 0 || ny >= rows as isize {
continue;
}
let a = (door.from.0, ny as usize);
let b = (door.to.0, ny as usize);
edges.push(normalized_edge(a, b));
}
} else {
let x = door.from.0 as isize;
for dx in min_offset..=max_offset {
let nx = x + dx;
if nx < 0 || nx >= cols as isize {
continue;
}
let a = (nx as usize, door.from.1);
let b = (nx as usize, door.to.1);
edges.push(normalized_edge(a, b));
}
}
edges
}
pub fn door_render_width(door: &layout::Door) -> usize {
if door.span_width {
door.width.max(1)
} else {
1
}
}
pub fn window_render_width(window: &layout::Window) -> usize {
if window.span_width {
window.width.max(1)
} else {
1
}
}
pub fn normalized_edge(a: (usize, usize), b: (usize, usize)) -> ((usize, usize), (usize, usize)) {
if a <= b { (a, b) } else { (b, a) }
}
pub fn cell_center(geometry: &GridGeometry, col: usize, row: usize) -> egui::Pos2 {
egui::pos2(
geometry.rect.left() + (col as f32 + 0.5) * geometry.cell_size,
geometry.rect.top() + (row as f32 + 0.5) * geometry.cell_size,
)
}
pub fn cell_rect(geometry: &GridGeometry, col: usize, row: usize) -> egui::Rect {
let left = geometry.rect.left() + col as f32 * geometry.cell_size;
let top = geometry.rect.top() + row as f32 * geometry.cell_size;
egui::Rect::from_min_size(
egui::pos2(left, top),
egui::vec2(geometry.cell_size, geometry.cell_size),
)
}
pub fn marker_rect(marker: &layout::AreaMarker, geometry: &GridGeometry) -> egui::Rect {
let left = geometry.rect.left() + marker.cell.0 as f32 * geometry.cell_size;
let top = geometry.rect.top() + marker.cell.1 as f32 * geometry.cell_size;
egui::Rect::from_min_size(
egui::pos2(left, top),
egui::vec2(
marker.size as f32 * geometry.cell_size,
marker.size as f32 * geometry.cell_size,
),
)
}
pub fn marker_contains_cell(marker: Option<&layout::AreaMarker>, cell: (usize, usize)) -> bool {
let Some(marker) = marker else {
return false;
};
cell.0 >= marker.cell.0
&& cell.0 < marker.cell.0 + marker.size
&& cell.1 >= marker.cell.1
&& cell.1 < marker.cell.1 + marker.size
}
pub fn centered_marker_origin(
cell: (usize, usize),
size: usize,
cols: usize,
rows: usize,
) -> (usize, usize) {
let size = size.clamp(1, 10).min(cols.max(1)).min(rows.max(1));
let half = size / 2;
let max_x = cols.saturating_sub(size);
let max_y = rows.saturating_sub(size);
(
cell.0.saturating_sub(half).min(max_x),
cell.1.saturating_sub(half).min(max_y),
)
}
pub fn draw_add_overlay(app: &DungeonApp, painter: &egui::Painter, geometry: &GridGeometry) {
if app.settings.add_tool != AddTool::Corridor {
return;
}
let Some(drag) = &app.add_corridor_drag else {
return;
};
let start = cell_center(geometry, drag.start_cell.0, drag.start_cell.1);
let end = cell_center(geometry, drag.current_cell.0, drag.current_cell.1);
let stroke = Stroke::new(2.0, Color32::WHITE);
painter.circle_filled(start, 3.0, Color32::WHITE);
crate::rendering::draw_dashed_line(painter, start, end, stroke, 8.0, 6.0);
}
pub fn draw_add_tool_ghost(app: &DungeonApp, painter: &egui::Painter, geometry: &GridGeometry) {
let tool = app.settings.add_tool;
if tool == AddTool::None || tool == AddTool::Corridor {
return;
}
let Some(pointer_pos) = painter.ctx().pointer_hover_pos() else {
return;
};
let Some((grid_x, grid_y)) = pointer_to_grid(pointer_pos, geometry) else {
return;
};
let cell = (grid_x.floor() as usize, grid_y.floor() as usize);
let ghost_alpha = 0.35;
match tool {
AddTool::Room => {
let width = app.settings.add_room_width.max(1);
let height = app.settings.add_room_height.max(1);
let max_x = app.settings.cols.saturating_sub(cell.0);
let max_y = app.settings.rows.saturating_sub(cell.1);
let w = width.min(max_x).max(1);
let h = height.min(max_y).max(1);
let left = geometry.rect.left() + cell.0 as f32 * geometry.cell_size;
let top = geometry.rect.top() + cell.1 as f32 * geometry.cell_size;
let right = left + w as f32 * geometry.cell_size;
let bottom = top + h as f32 * geometry.cell_size;
let rect = egui::Rect::from_min_max(egui::pos2(left, top), egui::pos2(right, bottom));
let fill = Color32::from_rgb(70, 120, 160).gamma_multiply(ghost_alpha);
painter.rect_filled(rect, 4.0, fill);
painter.rect_stroke(
rect,
4.0,
Stroke::new(
1.5,
Color32::from_rgb(150, 200, 240).gamma_multiply(ghost_alpha + 0.3),
),
egui::StrokeKind::Middle,
);
}
AddTool::Text => {
let text = app.settings.add_text_value.trim();
if text.is_empty() {
return;
}
let font_size = app.settings.add_text_font_size.max(8);
let rect = crate::rendering::text_label_rect(
geometry,
&layout::TextLabel {
cell,
text: text.to_string(),
font_size,
},
);
let fill = Color32::from_rgb(50, 50, 70).gamma_multiply(ghost_alpha);
painter.rect_filled(rect.expand(4.0), 4.0, fill);
painter.rect_stroke(
rect.expand(4.0),
4.0,
Stroke::new(
1.0,
Color32::from_rgb(180, 180, 220).gamma_multiply(ghost_alpha + 0.2),
),
egui::StrokeKind::Middle,
);
let color = Color32::WHITE.gamma_multiply(ghost_alpha + 0.1);
painter.text(
rect.center(),
egui::Align2::CENTER_CENTER,
text,
egui::FontId::proportional(font_size as f32),
color,
);
}
AddTool::StartMarker
| AddTool::EndMarker
| AddTool::TrapMarker
| AddTool::MonsterMarker => {
let size = app.settings.add_marker_size.max(1);
let origin = centered_marker_origin(cell, size, app.settings.cols, app.settings.rows);
let rect = marker_rect(&layout::AreaMarker { cell: origin, size }, geometry);
let base_color = match tool {
AddTool::StartMarker => Color32::from_rgb(60, 220, 200),
AddTool::EndMarker => Color32::from_rgb(240, 90, 90),
AddTool::TrapMarker => Color32::from_rgb(150, 80, 230),
AddTool::MonsterMarker => Color32::from_rgb(200, 50, 50),
_ => Color32::WHITE,
};
let fill = base_color.gamma_multiply(ghost_alpha);
painter.rect_filled(rect, 4.0, fill);
painter.rect_stroke(
rect,
4.0,
Stroke::new(
1.5,
Color32::from_rgb(255, 255, 255).gamma_multiply(ghost_alpha + 0.2),
),
egui::StrokeKind::Middle,
);
let label = match tool {
AddTool::StartMarker => "S",
AddTool::EndMarker => "E",
AddTool::TrapMarker => "T",
AddTool::MonsterMarker => "M",
_ => "?",
};
let text_color = Color32::WHITE.gamma_multiply(ghost_alpha + 0.15);
let font_size = (geometry.cell_size * size as f32 * 0.5).clamp(14.0, 72.0);
painter.text(
rect.center(),
egui::Align2::CENTER_CENTER,
label,
egui::FontId::proportional(font_size),
text_color,
);
}
AddTool::Staircase => {
let width = app.settings.add_stair_width.max(1);
let height = app.settings.add_stair_height.max(1);
let max_x = app.settings.cols.saturating_sub(cell.0);
let max_y = app.settings.rows.saturating_sub(cell.1);
let w = width.min(max_x).max(1);
let h = height.min(max_y).max(1);
let left = geometry.rect.left() + cell.0 as f32 * geometry.cell_size;
let top = geometry.rect.top() + cell.1 as f32 * geometry.cell_size;
let right = left + w as f32 * geometry.cell_size;
let bottom = top + h as f32 * geometry.cell_size;
let rect = egui::Rect::from_min_max(egui::pos2(left, top), egui::pos2(right, bottom));
let fill = Color32::from_rgb(200, 150, 50).gamma_multiply(ghost_alpha);
painter.rect_filled(rect, 4.0, fill);
painter.rect_stroke(
rect,
4.0,
Stroke::new(
1.5,
Color32::from_rgb(220, 180, 80).gamma_multiply(ghost_alpha + 0.2),
),
egui::StrokeKind::Middle,
);
let steps = (h as f32 * 2.0).round() as usize;
let step_height = (rect.height() / (steps as f32)).max(1.0);
let line_color = Color32::from_rgb(150, 100, 30).gamma_multiply(ghost_alpha + 0.15);
for i in 0..steps {
let y = rect.top() + (i as f32 * step_height) + step_height * 0.5;
painter.line_segment(
[
egui::pos2(rect.left() + 2.0, y),
egui::pos2(rect.right() - 2.0, y),
],
Stroke::new(1.5, line_color),
);
}
}
AddTool::Archway | AddTool::Door | AddTool::LockedDoor | AddTool::SecretDoor => {
if let Some((edge_a, edge_b)) = door_edge_at_pointer(app, pointer_pos, geometry) {
let door_width_cells = 1;
let style = match tool {
AddTool::Archway => crate::rendering::DoorLineStyle::Dotted,
AddTool::Door => crate::rendering::DoorLineStyle::LongDash,
AddTool::LockedDoor => crate::rendering::DoorLineStyle::ShortDash,
AddTool::SecretDoor => crate::rendering::DoorLineStyle::DashDotDot,
_ => crate::rendering::DoorLineStyle::Solid,
};
let color = match tool {
AddTool::Archway => Color32::from_rgb(230, 140, 60),
AddTool::Door => Color32::from_rgb(80, 200, 120),
AddTool::LockedDoor => Color32::from_rgb(220, 70, 70),
AddTool::SecretDoor => Color32::from_rgb(170, 80, 170),
_ => Color32::WHITE,
};
let ghost_color = color.gamma_multiply(ghost_alpha);
crate::rendering::draw_door_line(
painter,
geometry,
edge_a,
edge_b,
door_width_cells,
Stroke::new((geometry.cell_size / 5.0).max(1.0), ghost_color),
style,
);
}
}
AddTool::None | AddTool::Corridor => {}
}
}
pub fn draw_resize_overlay(app: &DungeonApp, painter: &egui::Painter, geometry: &GridGeometry) {
if app.settings.active_level_index >= app.levels.len() {
return;
}
let layout = &app.levels[app.settings.active_level_index];
if let Some(state) = &app.resize_state {
match state {
ResizeState::Text(state) => {
if let Some(label) = layout.text_labels.get(state.text_idx) {
let rect = crate::rendering::text_label_rect(geometry, label).expand(3.0);
painter.rect_stroke(
rect,
0.0,
Stroke::new(2.0, Color32::from_gray(180)),
egui::StrokeKind::Middle,
);
}
}
ResizeState::Room(state) => {
if let Some(room) = layout.rooms.get(state.room_idx) {
draw_room_resize_visuals(painter, geometry, room, true);
}
}
ResizeState::Staircase(state) => {
if let Some(stair) = layout.stairs.get(state.stair_idx) {
draw_staircase_resize_visuals(painter, geometry, stair, true);
}
}
}
return;
}
if let Some(text_idx) = app.hover_text_idx {
if let Some(label) = layout.text_labels.get(text_idx) {
let rect = crate::rendering::text_label_rect(geometry, label).expand(3.0);
painter.rect_stroke(
rect,
0.0,
Stroke::new(2.0, Color32::from_gray(180)),
egui::StrokeKind::Middle,
);
}
} else if let Some(room_idx) = app.hover_room_idx {
if let Some(room) = layout.rooms.get(room_idx) {
draw_room_resize_visuals(painter, geometry, room, false);
}
2026-05-18 10:24:06 -05:00
} else if let Some(stair_idx) = app.hover_stair_idx
&& let Some(stair) = layout.stairs.get(stair_idx)
{
draw_staircase_resize_visuals(painter, geometry, stair, false);
2026-05-18 10:16:47 -05:00
}
}
pub fn draw_room_resize_visuals(
painter: &egui::Painter,
geometry: &GridGeometry,
room: &layout::Room,
show_handles: bool,
) {
let color = Color32::from_gray(170);
let stroke = Stroke::new(1.5, color);
let left = geometry.rect.left() + room.x as f32 * geometry.cell_size;
let top = geometry.rect.top() + room.y as f32 * geometry.cell_size;
let right = left + room.width as f32 * geometry.cell_size;
let bottom = top + room.height as f32 * geometry.cell_size;
let tl = egui::pos2(left, top);
let tr = egui::pos2(right, top);
let br = egui::pos2(right, bottom);
let bl = egui::pos2(left, bottom);
crate::rendering::draw_dashed_line(painter, tl, tr, stroke, 6.0, 6.0);
crate::rendering::draw_dashed_line(painter, tr, br, stroke, 6.0, 6.0);
crate::rendering::draw_dashed_line(painter, br, bl, stroke, 6.0, 6.0);
crate::rendering::draw_dashed_line(painter, bl, tl, stroke, 6.0, 6.0);
let font = egui::FontId::proportional(12.0);
let center_top = egui::pos2((left + right) * 0.5, top - 10.0);
let center_left = egui::pos2(left - 12.0, (top + bottom) * 0.5);
painter.text(
center_top,
egui::Align2::CENTER_CENTER,
"<->",
font.clone(),
color,
);
painter.text(center_left, egui::Align2::CENTER_CENTER, "^v", font, color);
if show_handles {
draw_resize_handle(painter, tl, ResizeCorner::TopLeft, color);
draw_resize_handle(painter, tr, ResizeCorner::TopRight, color);
draw_resize_handle(painter, br, ResizeCorner::BottomRight, color);
draw_resize_handle(painter, bl, ResizeCorner::BottomLeft, color);
}
}
pub fn draw_staircase_resize_visuals(
painter: &egui::Painter,
geometry: &GridGeometry,
stair: &layout::Staircase,
show_handles: bool,
) {
let color = Color32::from_gray(170);
let stroke = Stroke::new(1.5, color);
let left = geometry.rect.left() + stair.cell.0 as f32 * geometry.cell_size;
let top = geometry.rect.top() + stair.cell.1 as f32 * geometry.cell_size;
let right = left + stair.width as f32 * geometry.cell_size;
let bottom = top + stair.height as f32 * geometry.cell_size;
let tl = egui::pos2(left, top);
let tr = egui::pos2(right, top);
let br = egui::pos2(right, bottom);
let bl = egui::pos2(left, bottom);
crate::rendering::draw_dashed_line(painter, tl, tr, stroke, 6.0, 6.0);
crate::rendering::draw_dashed_line(painter, tr, br, stroke, 6.0, 6.0);
crate::rendering::draw_dashed_line(painter, br, bl, stroke, 6.0, 6.0);
crate::rendering::draw_dashed_line(painter, bl, tl, stroke, 6.0, 6.0);
if show_handles {
draw_resize_handle(painter, tl, ResizeCorner::TopLeft, color);
draw_resize_handle(painter, tr, ResizeCorner::TopRight, color);
draw_resize_handle(painter, br, ResizeCorner::BottomRight, color);
draw_resize_handle(painter, bl, ResizeCorner::BottomLeft, color);
}
}
pub fn draw_corridor_hover_overlay(
app: &DungeonApp,
painter: &egui::Painter,
geometry: &GridGeometry,
) {
let Some(idx) = app.hover_corridor_idx else {
return;
};
if app.settings.active_level_index >= app.levels.len() {
return;
}
let layout = &app.levels[app.settings.active_level_index];
let Some(corridor) = layout.corridors.get(idx) else {
return;
};
let color = Color32::from_gray(170);
let stroke = Stroke::new(2.0, color);
for pair in corridor.path.windows(2) {
let a = cell_center(geometry, pair[0].0, pair[0].1);
let b = cell_center(geometry, pair[1].0, pair[1].1);
crate::rendering::draw_dashed_line(painter, a, b, stroke, 6.0, 6.0);
}
}
pub fn draw_door_hover_overlay(app: &DungeonApp, painter: &egui::Painter, geometry: &GridGeometry) {
let Some(idx) = app.hover_door_idx else {
return;
};
if app.settings.active_level_index >= app.levels.len() {
return;
}
let layout = &app.levels[app.settings.active_level_index];
let Some(door) = layout.doors.get(idx) else {
return;
};
let color = Color32::from_gray(200);
let stroke = Stroke::new(2.0, color);
crate::rendering::draw_door_line(
painter,
geometry,
door.from,
door.to,
door_render_width(door),
stroke,
crate::rendering::DoorLineStyle::LongDash,
);
}
pub fn draw_resize_handle(
painter: &egui::Painter,
corner: egui::Pos2,
which: ResizeCorner,
color: Color32,
) {
let size = 10.0;
let half = size * 0.5;
let rect = egui::Rect::from_center_size(corner, egui::vec2(size, size));
painter.rect_filled(rect, 2.0, Color32::from_gray(30));
painter.rect_stroke(rect, 2.0, Stroke::new(1.0, color), egui::StrokeKind::Middle);
let center = corner;
let stroke = Stroke::new(1.0, color);
match which {
ResizeCorner::TopLeft => {
painter.line_segment(
[center, egui::pos2(center.x - half + 2.0, center.y)],
stroke,
);
painter.line_segment(
[center, egui::pos2(center.x, center.y - half + 2.0)],
stroke,
);
}
ResizeCorner::TopRight => {
painter.line_segment(
[center, egui::pos2(center.x + half - 2.0, center.y)],
stroke,
);
painter.line_segment(
[center, egui::pos2(center.x, center.y - half + 2.0)],
stroke,
);
}
ResizeCorner::BottomLeft => {
painter.line_segment(
[center, egui::pos2(center.x - half + 2.0, center.y)],
stroke,
);
painter.line_segment(
[center, egui::pos2(center.x, center.y + half - 2.0)],
stroke,
);
}
ResizeCorner::BottomRight => {
painter.line_segment(
[center, egui::pos2(center.x + half - 2.0, center.y)],
stroke,
);
painter.line_segment(
[center, egui::pos2(center.x, center.y + half - 2.0)],
stroke,
);
}
}
}