2026-05-18 10:16:47 -05:00
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/*
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* Marker and transition population.
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* Handles the placement of start/end points, traps, monsters,
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* and staircase transitions between dungeon levels.
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*/
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use super::super::types::{AreaMarker, Corridor, DungeonLayout, Room, Staircase};
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use super::super::utils::room_index_at_cell;
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use crate::seed;
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use crate::ui::UiSettings;
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use std::collections::HashSet;
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2026-05-18 10:30:59 -05:00
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// Populates random markers.
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2026-05-18 10:16:47 -05:00
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pub fn populate_random_markers(mut layout: DungeonLayout, settings: &UiSettings) -> DungeonLayout {
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layout.start_markers.clear();
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layout.end_markers.clear();
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layout.trap_markers.clear();
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layout.monster_markers.clear();
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if layout.rooms.is_empty() {
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return layout;
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}
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let start_count = random_range_inclusive(
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settings.min_start_marker_count,
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settings.max_start_marker_count,
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seed::derive_seed(settings.seed, 10_001),
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);
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let end_count = random_range_inclusive(
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settings.min_end_marker_count,
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settings.max_end_marker_count,
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seed::derive_seed(settings.seed, 10_002),
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);
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let pair_count = start_count.min(end_count);
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let mut available_start_rooms: Vec<usize> = (0..layout.rooms.len()).collect();
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let mut available_end_rooms: Vec<usize> = (0..layout.rooms.len()).collect();
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for pair_idx in 0..pair_count {
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let (start_room_idx, end_room_idx) =
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farthest_room_pair(&layout.rooms, &available_start_rooms, &available_end_rooms);
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let start_room = &layout.rooms[start_room_idx];
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let end_room = &layout.rooms[end_room_idx];
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layout.start_markers.push(marker_in_room(
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start_room,
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settings.min_start_marker_size,
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settings.max_start_marker_size,
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seed::derive_seed(settings.seed, 11_000 + pair_idx as u64),
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));
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layout.end_markers.push(marker_in_room(
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end_room,
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settings.min_end_marker_size,
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settings.max_end_marker_size,
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seed::derive_seed(settings.seed, 12_000 + pair_idx as u64),
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));
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consume_room(&mut available_start_rooms, start_room_idx);
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consume_room(&mut available_end_rooms, end_room_idx);
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}
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assign_extra_markers(
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&mut layout.start_markers,
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&layout.rooms,
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&mut available_start_rooms,
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pair_count,
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start_count,
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settings.min_start_marker_size,
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settings.max_start_marker_size,
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settings.seed,
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13_000,
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14_000,
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);
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assign_extra_markers(
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&mut layout.end_markers,
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&layout.rooms,
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&mut available_end_rooms,
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pair_count,
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end_count,
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settings.min_end_marker_size,
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settings.max_end_marker_size,
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settings.seed,
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15_000,
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16_000,
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);
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layout = populate_random_traps(layout, settings);
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layout = populate_random_monsters(layout, settings);
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layout
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}
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2026-05-18 10:30:59 -05:00
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// Generates range inclusive.
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2026-05-18 10:16:47 -05:00
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pub fn random_range_inclusive(min: usize, max: usize, seed_value: u64) -> usize {
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let min = min.max(1);
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let max = max.max(min);
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let span = max - min + 1;
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min + (seed_value as usize % span)
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}
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2026-05-18 10:30:59 -05:00
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// Computes in room.
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2026-05-18 10:16:47 -05:00
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pub fn marker_in_room(
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room: &Room,
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min_size: usize,
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max_size: usize,
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seed_value: u64,
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) -> AreaMarker {
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let room_limit = room.width.min(room.height).max(1);
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let min_size = min_size.clamp(1, 10).min(room_limit);
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let max_size = max_size.clamp(min_size, 10).min(room_limit);
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let size = random_range_inclusive(min_size, max_size, seed_value.rotate_left(7));
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let x_span = room.width.saturating_sub(size);
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let y_span = room.height.saturating_sub(size);
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let x = room.x
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+ if x_span == 0 {
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0
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} else {
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seed_value as usize % (x_span + 1)
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};
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let y = room.y
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+ if y_span == 0 {
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0
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} else {
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seed_value.rotate_left(19) as usize % (y_span + 1)
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};
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AreaMarker { cell: (x, y), size }
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}
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2026-05-18 10:30:59 -05:00
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// Handles assign extra markers.
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2026-05-18 10:24:06 -05:00
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#[allow(clippy::too_many_arguments)]
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2026-05-18 10:16:47 -05:00
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pub fn assign_extra_markers(
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markers: &mut Vec<AreaMarker>,
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rooms: &[Room],
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available_rooms: &mut Vec<usize>,
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start_idx: usize,
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end_idx: usize,
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min_size: usize,
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max_size: usize,
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seed_base: u64,
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room_stream_base: u64,
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marker_stream_base: u64,
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) {
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for idx in start_idx..end_idx {
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let room_idx = pick_room_index(
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available_rooms,
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rooms.len(),
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seed::derive_seed(seed_base, room_stream_base + idx as u64),
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);
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markers.push(marker_in_room(
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&rooms[room_idx],
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min_size,
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max_size,
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seed::derive_seed(seed_base, marker_stream_base + idx as u64),
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));
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consume_room(available_rooms, room_idx);
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}
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}
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2026-05-18 10:30:59 -05:00
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// Finds room pair.
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2026-05-18 10:16:47 -05:00
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pub fn farthest_room_pair(
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rooms: &[Room],
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available_start_rooms: &[usize],
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available_end_rooms: &[usize],
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) -> (usize, usize) {
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let start_rooms = if available_start_rooms.is_empty() {
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(0..rooms.len()).collect::<Vec<_>>()
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} else {
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available_start_rooms.to_vec()
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};
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let end_rooms = if available_end_rooms.is_empty() {
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(0..rooms.len()).collect::<Vec<_>>()
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} else {
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available_end_rooms.to_vec()
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};
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let mut best = (start_rooms[0], end_rooms[0]);
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let mut best_dist = 0usize;
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for &start_idx in &start_rooms {
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for &end_idx in &end_rooms {
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if rooms.len() > 1 && start_idx == end_idx {
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continue;
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}
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let dist = room_distance_sq(&rooms[start_idx], &rooms[end_idx]);
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if dist > best_dist {
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best = (start_idx, end_idx);
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best_dist = dist;
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}
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}
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}
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best
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}
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2026-05-18 10:30:59 -05:00
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// Computes distance sq.
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2026-05-18 10:16:47 -05:00
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pub fn room_distance_sq(a: &Room, b: &Room) -> usize {
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let ac = a.center_cell();
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let bc = b.center_cell();
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let dx = ac.0.abs_diff(bc.0);
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let dy = ac.1.abs_diff(bc.1);
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dx * dx + dy * dy
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}
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2026-05-18 10:30:59 -05:00
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// Removes a room id from the available marker placement list.
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2026-05-18 10:16:47 -05:00
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pub fn consume_room(available_rooms: &mut Vec<usize>, room_idx: usize) {
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if let Some(pos) = available_rooms.iter().position(|&idx| idx == room_idx) {
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available_rooms.remove(pos);
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}
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}
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2026-05-18 10:30:59 -05:00
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// Picks room index.
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2026-05-18 10:16:47 -05:00
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pub fn pick_room_index(available_rooms: &[usize], room_count: usize, seed_value: u64) -> usize {
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if !available_rooms.is_empty() {
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available_rooms[seed_value as usize % available_rooms.len()]
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} else {
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seed_value as usize % room_count.max(1)
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}
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}
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2026-05-18 10:30:59 -05:00
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// Populates random traps.
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2026-05-18 10:16:47 -05:00
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pub fn populate_random_traps(mut layout: DungeonLayout, settings: &UiSettings) -> DungeonLayout {
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layout.trap_markers = populate_random_area_markers(
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&layout,
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settings.seed,
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settings.trap_frequency_percent,
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settings.min_traps_per_area,
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settings.max_traps_per_area,
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17_000,
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18_000,
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);
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layout
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}
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2026-05-18 10:30:59 -05:00
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// Populates random monsters.
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2026-05-18 10:16:47 -05:00
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pub fn populate_random_monsters(mut layout: DungeonLayout, settings: &UiSettings) -> DungeonLayout {
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layout.monster_markers = populate_random_area_markers(
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&layout,
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settings.seed,
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settings.monster_frequency_percent,
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settings.min_monsters_per_area,
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settings.max_monsters_per_area,
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19_000,
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20_000,
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);
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layout
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}
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2026-05-18 10:30:59 -05:00
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// Populates random area markers.
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2026-05-18 10:16:47 -05:00
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pub fn populate_random_area_markers(
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layout: &DungeonLayout,
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master_seed: u64,
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frequency_percent: usize,
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min_count: usize,
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max_count: usize,
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room_stream_base: u64,
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corridor_stream_base: u64,
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) -> Vec<AreaMarker> {
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if frequency_percent == 0 {
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return Vec::new();
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}
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let mut markers = Vec::new();
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for (idx, room) in layout.rooms.iter().enumerate() {
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let area_seed = seed::derive_seed(master_seed, room_stream_base + idx as u64);
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append_room_markers(
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&mut markers,
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room,
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area_seed,
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frequency_percent,
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min_count,
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max_count,
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);
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}
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for (idx, corridor) in layout.corridors.iter().enumerate() {
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let area_seed = seed::derive_seed(master_seed, corridor_stream_base + idx as u64);
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append_corridor_markers(
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&mut markers,
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corridor,
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area_seed,
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frequency_percent,
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min_count,
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max_count,
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);
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}
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markers
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}
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2026-05-18 10:30:59 -05:00
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// Appends room markers.
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2026-05-18 10:16:47 -05:00
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pub fn append_room_markers(
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markers: &mut Vec<AreaMarker>,
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room: &Room,
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area_seed: u64,
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frequency_percent: usize,
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min_count: usize,
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max_count: usize,
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) {
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if !passes_frequency_roll(area_seed, frequency_percent) {
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return;
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}
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let count = random_range_inclusive(min_count, max_count, area_seed.rotate_left(13));
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for offset in 0..count {
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markers.push(marker_in_room(
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room,
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1,
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1,
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area_seed.wrapping_add(offset as u64).rotate_right(7),
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));
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}
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}
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2026-05-18 10:30:59 -05:00
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// Appends corridor markers.
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pub fn append_corridor_markers(
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markers: &mut Vec<AreaMarker>,
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corridor: &Corridor,
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area_seed: u64,
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frequency_percent: usize,
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|
|
|
min_count: usize,
|
|
|
|
|
max_count: usize,
|
|
|
|
|
) {
|
|
|
|
|
if !passes_frequency_roll(area_seed, frequency_percent) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let count = random_range_inclusive(min_count, max_count, area_seed.rotate_left(13));
|
|
|
|
|
for offset in 0..count {
|
|
|
|
|
if let Some(cell) =
|
|
|
|
|
pick_random_corridor_cell(corridor, area_seed.wrapping_add(offset as u64))
|
|
|
|
|
{
|
|
|
|
|
markers.push(AreaMarker { cell, size: 1 });
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-18 10:30:59 -05:00
|
|
|
// Checks whether passes frequency roll.
|
2026-05-18 10:16:47 -05:00
|
|
|
pub fn passes_frequency_roll(area_seed: u64, frequency_percent: usize) -> bool {
|
|
|
|
|
(area_seed % 100) < frequency_percent as u64
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-18 10:30:59 -05:00
|
|
|
// Picks random corridor cell.
|
2026-05-18 10:16:47 -05:00
|
|
|
pub fn pick_random_corridor_cell(corridor: &Corridor, seed_value: u64) -> Option<(usize, usize)> {
|
|
|
|
|
if corridor.path.is_empty() {
|
|
|
|
|
return None;
|
|
|
|
|
}
|
|
|
|
|
let idx = seed_value as usize % corridor.path.len();
|
|
|
|
|
Some(corridor.path[idx])
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-18 10:30:59 -05:00
|
|
|
// Populates staircase transitions between generated levels.
|
2026-05-18 10:16:47 -05:00
|
|
|
pub fn populate_stairs(
|
|
|
|
|
mut layouts: Vec<DungeonLayout>,
|
|
|
|
|
settings: &UiSettings,
|
|
|
|
|
) -> Vec<(DungeonLayout, bool)> {
|
|
|
|
|
if layouts.is_empty() {
|
|
|
|
|
return Vec::new();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for layout in &mut layouts {
|
|
|
|
|
layout.stairs.clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if settings.min_stairs_per_level == 0 && settings.max_stairs_per_level == 0 {
|
|
|
|
|
return layouts.into_iter().map(|layout| (layout, false)).collect();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let num_levels = layouts.len();
|
|
|
|
|
let num_gaps = num_levels.saturating_sub(1);
|
|
|
|
|
let sets_to_gen = if num_gaps == 0 { 1 } else { num_gaps };
|
|
|
|
|
let mut all_stair_sets: Vec<Vec<Staircase>> = Vec::new();
|
|
|
|
|
|
|
|
|
|
if settings.sync_stairs_across_levels {
|
|
|
|
|
let stair_count = get_stair_count(settings, 0);
|
|
|
|
|
let synced_stairs = pick_stair_positions(&layouts[0], settings, stair_count, 0);
|
|
|
|
|
for _ in 0..sets_to_gen {
|
|
|
|
|
all_stair_sets.push(synced_stairs.clone());
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
for gap_idx in 0..sets_to_gen {
|
|
|
|
|
let stair_count = get_stair_count(settings, gap_idx);
|
|
|
|
|
let layout_idx = gap_idx.min(num_levels - 1);
|
|
|
|
|
let stairs =
|
|
|
|
|
pick_stair_positions(&layouts[layout_idx], settings, stair_count, gap_idx as u64);
|
|
|
|
|
all_stair_sets.push(stairs);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if num_levels == 1 {
|
|
|
|
|
layouts[0].stairs.extend(all_stair_sets[0].clone());
|
|
|
|
|
} else {
|
|
|
|
|
for gap_idx in 0..num_gaps {
|
|
|
|
|
let stairs = &all_stair_sets[gap_idx];
|
|
|
|
|
layouts[gap_idx].stairs.extend(stairs.clone());
|
|
|
|
|
layouts[gap_idx + 1].stairs.extend(stairs.clone());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for layout in &mut layouts {
|
|
|
|
|
let mut seen = HashSet::new();
|
|
|
|
|
layout.stairs.retain(|stair| seen.insert(stair.cell));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let mut result = Vec::new();
|
|
|
|
|
for mut layout in layouts {
|
|
|
|
|
let mut modified = false;
|
|
|
|
|
let stairs = layout.stairs.clone();
|
|
|
|
|
for stair in &stairs {
|
|
|
|
|
if ensure_stair_in_room(&mut layout, stair) {
|
|
|
|
|
modified = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
result.push((layout, modified));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
result
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-18 10:30:59 -05:00
|
|
|
// Gets stair count.
|
2026-05-18 10:16:47 -05:00
|
|
|
pub fn get_stair_count(settings: &UiSettings, gap_idx: usize) -> usize {
|
|
|
|
|
if settings.min_stairs_per_level == settings.max_stairs_per_level {
|
|
|
|
|
settings.min_stairs_per_level
|
|
|
|
|
} else {
|
2026-05-18 10:24:06 -05:00
|
|
|
let range_seed = seed::derive_seed(settings.seed, 0x0002_A3B4_u64 + gap_idx as u64);
|
2026-05-18 10:16:47 -05:00
|
|
|
(range_seed as usize % (settings.max_stairs_per_level - settings.min_stairs_per_level + 1))
|
|
|
|
|
+ settings.min_stairs_per_level
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-18 10:30:59 -05:00
|
|
|
// Ensures stair in room.
|
2026-05-18 10:16:47 -05:00
|
|
|
pub fn ensure_stair_in_room(layout: &mut DungeonLayout, stair: &Staircase) -> bool {
|
|
|
|
|
let stair_x = stair.cell.0;
|
|
|
|
|
let stair_y = stair.cell.1;
|
|
|
|
|
let stair_width = stair.width;
|
|
|
|
|
let stair_height = stair.height;
|
|
|
|
|
|
|
|
|
|
for room in &layout.rooms {
|
|
|
|
|
if stair_x >= room.x
|
|
|
|
|
&& stair_y >= room.y
|
|
|
|
|
&& (stair_x + stair_width) <= room.x + room.width
|
|
|
|
|
&& (stair_y + stair_height) <= room.y + room.height
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let mut nearest_room_idx = None;
|
|
|
|
|
let mut min_dist = usize::MAX;
|
|
|
|
|
|
|
|
|
|
for (idx, room) in layout.rooms.iter().enumerate() {
|
|
|
|
|
let dist = room_to_stair_min_dist(room, stair);
|
|
|
|
|
if dist < min_dist {
|
|
|
|
|
min_dist = dist;
|
|
|
|
|
nearest_room_idx = Some(idx);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if let Some(idx) = nearest_room_idx
|
|
|
|
|
&& min_dist <= 5
|
|
|
|
|
{
|
|
|
|
|
let room = &mut layout.rooms[idx];
|
|
|
|
|
let new_x = room.x.min(stair_x);
|
|
|
|
|
let new_y = room.y.min(stair_y);
|
|
|
|
|
let new_right = (room.x + room.width).max(stair_x + stair_width);
|
|
|
|
|
let new_bottom = (room.y + room.height).max(stair_y + stair_height);
|
|
|
|
|
|
|
|
|
|
room.x = new_x;
|
|
|
|
|
room.y = new_y;
|
|
|
|
|
room.width = new_right - new_x;
|
|
|
|
|
room.height = new_bottom - new_y;
|
|
|
|
|
true
|
|
|
|
|
} else {
|
|
|
|
|
layout.rooms.push(Room {
|
|
|
|
|
x: stair_x,
|
|
|
|
|
y: stair_y,
|
|
|
|
|
width: stair_width,
|
|
|
|
|
height: stair_height,
|
|
|
|
|
});
|
|
|
|
|
true
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-18 10:30:59 -05:00
|
|
|
// Computes to stair min dist.
|
2026-05-18 10:16:47 -05:00
|
|
|
pub fn room_to_stair_min_dist(room: &Room, stair: &Staircase) -> usize {
|
|
|
|
|
let dx = if stair.cell.0 + stair.width <= room.x {
|
|
|
|
|
room.x - (stair.cell.0 + stair.width)
|
|
|
|
|
} else {
|
2026-05-18 10:24:06 -05:00
|
|
|
stair.cell.0.saturating_sub(room.x + room.width)
|
2026-05-18 10:16:47 -05:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
let dy = if stair.cell.1 + stair.height <= room.y {
|
|
|
|
|
room.y - (stair.cell.1 + stair.height)
|
|
|
|
|
} else {
|
2026-05-18 10:24:06 -05:00
|
|
|
stair.cell.1.saturating_sub(room.y + room.height)
|
2026-05-18 10:16:47 -05:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
dx + dy
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-18 10:30:59 -05:00
|
|
|
// Picks stair positions.
|
2026-05-18 10:16:47 -05:00
|
|
|
pub fn pick_stair_positions(
|
|
|
|
|
layout: &DungeonLayout,
|
|
|
|
|
settings: &UiSettings,
|
|
|
|
|
count: usize,
|
|
|
|
|
seed_offset: u64,
|
|
|
|
|
) -> Vec<Staircase> {
|
|
|
|
|
if layout.rooms.is_empty() || count == 0 {
|
|
|
|
|
return Vec::new();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let mut valid_cells = Vec::new();
|
|
|
|
|
for room in &layout.rooms {
|
|
|
|
|
let blocked_bottom_row =
|
|
|
|
|
has_start_or_end_on_bottom_row(room, &layout.start_markers, &layout.end_markers);
|
|
|
|
|
if !blocked_bottom_row {
|
|
|
|
|
for x in room.x..(room.x + room.width) {
|
|
|
|
|
for y in room.y..(room.y + room.height) {
|
|
|
|
|
valid_cells.push((x, y));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if valid_cells.is_empty() {
|
|
|
|
|
return Vec::new();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let mut shuffled = valid_cells.clone();
|
|
|
|
|
shuffle_with_seed(
|
|
|
|
|
&mut shuffled,
|
|
|
|
|
settings.seed.wrapping_add(21_000).wrapping_add(seed_offset),
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
let max_size = settings.max_stair_width.max(settings.max_stair_height);
|
|
|
|
|
let mut stair_cells = Vec::new();
|
|
|
|
|
let mut used_cells = HashSet::new();
|
|
|
|
|
|
|
|
|
|
for cell in shuffled {
|
|
|
|
|
if stair_cells.len() >= count || used_cells.contains(&cell) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if let Some(room_idx) = room_index_at_cell(&layout.rooms, cell) {
|
|
|
|
|
let room = &layout.rooms[room_idx];
|
|
|
|
|
let available_w = room.x + room.width - cell.0;
|
|
|
|
|
let available_h = room.y + room.height - cell.1;
|
|
|
|
|
if available_w >= settings.min_stair_width && available_h >= settings.min_stair_height {
|
|
|
|
|
stair_cells.push(cell);
|
|
|
|
|
for dx in 0..max_size {
|
|
|
|
|
for dy in 0..max_size {
|
|
|
|
|
used_cells.insert((cell.0 + dx, cell.1 + dy));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stair_cells
|
|
|
|
|
.into_iter()
|
|
|
|
|
.enumerate()
|
|
|
|
|
.map(|(idx, cell)| {
|
|
|
|
|
let (width, height) = random_stair_size(
|
|
|
|
|
settings,
|
|
|
|
|
seed::derive_seed(settings.seed, 21_000 + idx as u64 + seed_offset * 1000),
|
|
|
|
|
);
|
|
|
|
|
Staircase {
|
|
|
|
|
cell,
|
|
|
|
|
width,
|
|
|
|
|
height,
|
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
.collect()
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-18 10:30:59 -05:00
|
|
|
// Checks whether has start or end on bottom row.
|
2026-05-18 10:16:47 -05:00
|
|
|
pub fn has_start_or_end_on_bottom_row(
|
|
|
|
|
room: &Room,
|
|
|
|
|
start_markers: &[AreaMarker],
|
|
|
|
|
end_markers: &[AreaMarker],
|
|
|
|
|
) -> bool {
|
|
|
|
|
let bottom_row = room.y + room.height - 1;
|
|
|
|
|
for marker in start_markers.iter().chain(end_markers.iter()) {
|
|
|
|
|
let marker_bottom = marker.cell.1 + marker.size;
|
|
|
|
|
if marker.cell.1 <= bottom_row && marker_bottom > bottom_row {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
false
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-18 10:30:59 -05:00
|
|
|
// Generates stair size.
|
2026-05-18 10:16:47 -05:00
|
|
|
pub fn random_stair_size(settings: &UiSettings, seed_value: u64) -> (usize, usize) {
|
|
|
|
|
let w_span = settings
|
|
|
|
|
.max_stair_width
|
|
|
|
|
.saturating_sub(settings.min_stair_width)
|
|
|
|
|
+ 1;
|
|
|
|
|
let h_span = settings
|
|
|
|
|
.max_stair_height
|
|
|
|
|
.saturating_sub(settings.min_stair_height)
|
|
|
|
|
+ 1;
|
|
|
|
|
let width = settings.min_stair_width + (seed_value as usize % w_span);
|
|
|
|
|
let height = settings.min_stair_height + (seed_value.rotate_left(17) as usize % h_span);
|
|
|
|
|
(width, height)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn shuffle_with_seed<T>(items: &mut [T], seed: u64) {
|
|
|
|
|
let mut rng = StairShuffleRng::new(seed);
|
|
|
|
|
for idx in (1..items.len()).rev() {
|
|
|
|
|
let swap_idx = rng.next_u32() as usize % (idx + 1);
|
|
|
|
|
items.swap(idx, swap_idx);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub struct StairShuffleRng {
|
|
|
|
|
pub state: u64,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl StairShuffleRng {
|
2026-05-18 10:30:59 -05:00
|
|
|
// Creates a new instance with the given inputs.
|
2026-05-18 10:16:47 -05:00
|
|
|
pub fn new(seed: u64) -> Self {
|
|
|
|
|
Self { state: seed }
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-18 10:30:59 -05:00
|
|
|
// Generates the next pseudo-random 32-bit value.
|
2026-05-18 10:16:47 -05:00
|
|
|
pub fn next_u32(&mut self) -> u32 {
|
|
|
|
|
self.state = self
|
|
|
|
|
.state
|
|
|
|
|
.wrapping_mul(6364136223846793005)
|
|
|
|
|
.wrapping_add(1442695040888963407);
|
|
|
|
|
(self.state >> 32) as u32
|
|
|
|
|
}
|
|
|
|
|
}
|