split up more files

This commit is contained in:
grimsace
2026-05-18 10:16:47 -05:00
parent 49ebe351d6
commit 001d583f27
21 changed files with 6324 additions and 6255 deletions
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/*
* Room placement and sizing algorithms.
* Handles the generation of room dimensions and their spatial arrangement,
* including packed room placement.
*/
use super::super::types::Room;
use super::super::utils::{SimpleRng, rooms_overlap, rooms_touch, shuffle_indices};
use std::collections::VecDeque;
pub fn generate_room_sizes(
target_room_count: usize,
cols: usize,
rows: usize,
min_size: usize,
max_size: usize,
square_rooms_only: bool,
rng: &mut SimpleRng,
) -> Vec<(usize, usize)> {
let mut sizes = Vec::new();
let max_attempts = target_room_count.saturating_mul(40).max(50);
for _ in 0..max_attempts {
if sizes.len() >= target_room_count {
break;
}
let (width, height) = if square_rooms_only {
let side = rng.range_inclusive(min_size, max_size.min(cols.min(rows)));
(side, side)
} else {
let width_max = max_size.min(cols);
let height_max = max_size.min(rows);
if min_size > width_max || min_size > height_max {
continue;
}
(
rng.range_inclusive(min_size, width_max),
rng.range_inclusive(min_size, height_max),
)
};
if width <= cols && height <= rows {
sizes.push((width, height));
}
}
sizes
}
pub fn random_centers(
count: usize,
cols: usize,
rows: usize,
rng: &mut SimpleRng,
) -> Vec<(usize, usize)> {
let mut centers = Vec::with_capacity(count);
for _ in 0..count {
centers.push((
rng.range_inclusive(0, cols.saturating_sub(1)),
rng.range_inclusive(0, rows.saturating_sub(1)),
));
}
centers
}
pub fn place_packed_rooms(
room_sizes: &[(usize, usize)],
room_edges: &[(usize, usize)],
cols: usize,
rows: usize,
rng: &mut SimpleRng,
) -> Vec<Room> {
if room_sizes.is_empty() || cols == 0 || rows == 0 {
return Vec::new();
}
let mut placed: Vec<Option<Room>> = vec![None; room_sizes.len()];
let (first_w, first_h) = room_sizes[0];
if first_w > cols || first_h > rows {
return Vec::new();
}
placed[0] = Some(Room {
x: (cols.saturating_sub(first_w)) / 2,
y: (rows.saturating_sub(first_h)) / 2,
width: first_w,
height: first_h,
});
let mut order = placement_order(room_sizes.len(), room_edges);
if !order.contains(&0) {
order.insert(0, 0);
}
for room_idx in order.into_iter().skip(1) {
let Some(room) =
try_place_packed_room(room_idx, room_sizes, room_edges, &placed, cols, rows, rng)
else {
continue;
};
placed[room_idx] = Some(room);
}
for room_idx in 0..room_sizes.len() {
if placed[room_idx].is_some() {
continue;
}
if let Some(room) =
try_place_packed_room(room_idx, room_sizes, room_edges, &placed, cols, rows, rng)
{
placed[room_idx] = Some(room);
}
}
placed.into_iter().flatten().collect()
}
pub fn placement_order(room_count: usize, room_edges: &[(usize, usize)]) -> Vec<usize> {
if room_count == 0 {
return Vec::new();
}
let mut adjacency = vec![Vec::new(); room_count];
for &(a, b) in room_edges {
adjacency[a].push(b);
adjacency[b].push(a);
}
let mut visited = vec![false; room_count];
let mut queue = VecDeque::new();
let mut order = Vec::with_capacity(room_count);
queue.push_back(0);
visited[0] = true;
while let Some(idx) = queue.pop_front() {
order.push(idx);
for &next in &adjacency[idx] {
if !visited[next] {
visited[next] = true;
queue.push_back(next);
}
}
}
for idx in 0..room_count {
if !visited[idx] {
order.push(idx);
}
}
order
}
pub fn try_place_packed_room(
room_idx: usize,
room_sizes: &[(usize, usize)],
room_edges: &[(usize, usize)],
placed: &[Option<Room>],
cols: usize,
rows: usize,
rng: &mut SimpleRng,
) -> Option<Room> {
let (width, height) = *room_sizes.get(room_idx)?;
if width > cols || height > rows {
return None;
}
let mut anchors: Vec<usize> = room_edges
.iter()
.filter_map(|&(a, b)| {
if a == room_idx && placed.get(b)?.is_some() {
Some(b)
} else if b == room_idx && placed.get(a)?.is_some() {
Some(a)
} else {
None
}
})
.collect();
if anchors.is_empty() {
anchors = placed
.iter()
.enumerate()
.filter_map(|(idx, room)| room.as_ref().map(|_| idx))
.collect();
}
shuffle_indices(&mut anchors, rng);
for anchor_idx in anchors {
let Some(anchor) = placed.get(anchor_idx).and_then(|room| room.as_ref()) else {
continue;
};
let mut candidates = packed_room_candidates(anchor, width, height, cols, rows);
shuffle_rooms(&mut candidates, rng);
for candidate in candidates {
if placed
.iter()
.flatten()
.all(|existing| !rooms_overlap(&candidate, existing))
&& placed
.iter()
.flatten()
.any(|existing| rooms_touch(&candidate, existing))
{
return Some(candidate);
}
}
}
None
}
pub fn packed_room_candidates(
anchor: &Room,
width: usize,
height: usize,
cols: usize,
rows: usize,
) -> Vec<Room> {
let mut candidates = Vec::new();
let min_y = anchor.y.saturating_sub(height.saturating_sub(1));
let max_y = (anchor.y + anchor.height).saturating_sub(1);
for y in min_y..=max_y {
candidates.push(Room {
x: anchor.x.saturating_sub(width),
y,
width,
height,
});
candidates.push(Room {
x: anchor.x + anchor.width,
y,
width,
height,
});
}
let min_x = anchor.x.saturating_sub(width.saturating_sub(1));
let max_x = (anchor.x + anchor.width).saturating_sub(1);
for x in min_x..=max_x {
candidates.push(Room {
x,
y: anchor.y.saturating_sub(height),
width,
height,
});
candidates.push(Room {
x,
y: anchor.y + anchor.height,
width,
height,
});
}
candidates.retain(|room| room.x + room.width <= cols && room.y + room.height <= rows);
candidates
}
pub fn shuffle_rooms(rooms: &mut [Room], rng: &mut SimpleRng) {
if rooms.len() <= 1 {
return;
}
for i in (1..rooms.len()).rev() {
let j = rng.range_inclusive(0, i);
rooms.swap(i, j);
}
}