added some checks for corredor generation

This commit is contained in:
grimsace
2026-03-06 08:46:10 -06:00
parent 5606952c45
commit 0cf9c4f6e7
+176 -16
View File
@@ -1,3 +1,5 @@
use std::collections::HashSet;
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct Room { pub struct Room {
pub x: usize, pub x: usize,
@@ -24,10 +26,16 @@ pub struct DungeonLayout {
pub corridors: Vec<Corridor>, pub corridors: Vec<Corridor>,
} }
pub fn generate_layout(cols: usize, rows: usize, target_room_count: usize, seed: u64) -> DungeonLayout { pub fn generate_layout(
cols: usize,
rows: usize,
target_room_count: usize,
seed: u64,
) -> DungeonLayout {
let mut rng = SimpleRng::new(seed ^ ((cols as u64) << 32) ^ rows as u64); let mut rng = SimpleRng::new(seed ^ ((cols as u64) << 32) ^ rows as u64);
let mut rooms = Vec::new(); let mut rooms = Vec::new();
let mut corridors = Vec::new(); let mut corridors = Vec::new();
let mut occupied_corridor_cells = HashSet::new();
let min_room_size = 2; let min_room_size = 2;
if cols < min_room_size || rows < min_room_size || target_room_count == 0 { if cols < min_room_size || rows < min_room_size || target_room_count == 0 {
@@ -63,16 +71,72 @@ pub fn generate_layout(cols: usize, rows: usize, target_room_count: usize, seed:
} }
} }
for idx in 1..rooms.len() { if !rooms.is_empty() {
let a = rooms[idx - 1].center_cell(); let mut connected = vec![false; rooms.len()];
let b = rooms[idx].center_cell(); connected[0] = true;
if rng.next_bool() { loop {
push_corridor_if_nonzero(&mut corridors, (a.0, a.1), (b.0, a.1)); let mut progress = false;
push_corridor_if_nonzero(&mut corridors, (b.0, a.1), (b.0, b.1)); let connected_indices: Vec<usize> = connected
} else { .iter()
push_corridor_if_nonzero(&mut corridors, (a.0, a.1), (a.0, b.1)); .enumerate()
push_corridor_if_nonzero(&mut corridors, (a.0, b.1), (b.0, b.1)); .filter_map(|(idx, is_connected)| if *is_connected { Some(idx) } else { None })
.collect();
for room_idx in 0..rooms.len() {
if connected[room_idx] {
continue;
}
let mut anchors = connected_indices.clone();
anchors.sort_by_key(|anchor_idx| {
manhattan_distance(
rooms[*anchor_idx].center_cell(),
rooms[room_idx].center_cell(),
)
});
let mut did_connect = false;
for &anchor_idx in &anchors {
if try_connect_rooms(
rooms[anchor_idx].center_cell(),
rooms[room_idx].center_cell(),
true,
&mut rng,
&mut occupied_corridor_cells,
&mut corridors,
) {
did_connect = true;
break;
}
}
if !did_connect {
for &anchor_idx in &anchors {
if try_connect_rooms(
rooms[anchor_idx].center_cell(),
rooms[room_idx].center_cell(),
false,
&mut rng,
&mut occupied_corridor_cells,
&mut corridors,
) {
did_connect = true;
break;
}
}
}
if did_connect {
connected[room_idx] = true;
progress = true;
}
}
if connected.iter().all(|is_connected| *is_connected) || !progress {
break;
}
} }
} }
@@ -93,14 +157,106 @@ fn overlaps_with_padding(a: &Room, b: &Room, padding: usize) -> bool {
a_left < b_right && a_right > b_left && a_top < b_bottom && a_bottom > b_top a_left < b_right && a_right > b_left && a_top < b_bottom && a_bottom > b_top
} }
fn push_corridor_if_nonzero( fn make_l_path(
corridors: &mut Vec<Corridor>,
from: (usize, usize), from: (usize, usize),
to: (usize, usize), to: (usize, usize),
) { horizontal_first: bool,
if from != to { ) -> Vec<(usize, usize)> {
corridors.push(Corridor { from, to }); let mut path = Vec::new();
if horizontal_first {
append_segment_cells(&mut path, from, (to.0, from.1));
append_segment_cells(&mut path, (to.0, from.1), to);
} else {
append_segment_cells(&mut path, from, (from.0, to.1));
append_segment_cells(&mut path, (from.0, to.1), to);
} }
path
}
fn append_segment_cells(path: &mut Vec<(usize, usize)>, from: (usize, usize), to: (usize, usize)) {
if from.0 == to.0 {
let x = from.0;
let start = from.1.min(to.1);
let end = from.1.max(to.1);
for y in start..=end {
if path.last().copied() != Some((x, y)) {
path.push((x, y));
}
}
} else if from.1 == to.1 {
let y = from.1;
let start = from.0.min(to.0);
let end = from.0.max(to.0);
for x in start..=end {
if path.last().copied() != Some((x, y)) {
path.push((x, y));
}
}
}
}
fn try_connect_rooms(
from: (usize, usize),
to: (usize, usize),
enforce_gap: bool,
rng: &mut SimpleRng,
occupied: &mut HashSet<(usize, usize)>,
corridors: &mut Vec<Corridor>,
) -> bool {
let horizontal_first = rng.next_bool();
let first_try = make_l_path(from, to, horizontal_first);
let second_try = make_l_path(from, to, !horizontal_first);
try_place_path(&first_try, occupied, corridors, enforce_gap)
|| try_place_path(&second_try, occupied, corridors, enforce_gap)
}
fn try_place_path(
path: &[(usize, usize)],
occupied: &mut HashSet<(usize, usize)>,
corridors: &mut Vec<Corridor>,
enforce_gap: bool,
) -> bool {
if path.len() < 2 || (enforce_gap && !has_required_corridor_gap(path, occupied)) {
return false;
}
for cell in path {
occupied.insert(*cell);
}
for segment in path.windows(2) {
corridors.push(Corridor {
from: segment[0],
to: segment[1],
});
}
true
}
fn has_required_corridor_gap(path: &[(usize, usize)], occupied: &HashSet<(usize, usize)>) -> bool {
for &(x, y) in path {
let x = x as isize;
let y = y as isize;
for dx in -1..=1 {
for dy in -1..=1 {
let nx = x + dx;
let ny = y + dy;
if nx < 0 || ny < 0 {
continue;
}
if occupied.contains(&(nx as usize, ny as usize)) {
return false;
}
}
}
}
true
}
fn manhattan_distance(a: (usize, usize), b: (usize, usize)) -> usize {
a.0.abs_diff(b.0) + a.1.abs_diff(b.1)
} }
struct SimpleRng { struct SimpleRng {
@@ -109,7 +265,11 @@ struct SimpleRng {
impl SimpleRng { impl SimpleRng {
fn new(seed: u64) -> Self { fn new(seed: u64) -> Self {
let state = if seed == 0 { 0xA5A5_A5A5_1234_5678 } else { seed }; let state = if seed == 0 {
0xA5A5_A5A5_1234_5678
} else {
seed
};
Self { state } Self { state }
} }