added some checks for corredor generation
This commit is contained in:
+176
-16
@@ -1,3 +1,5 @@
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use std::collections::HashSet;
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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pub struct Room {
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pub struct Room {
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pub x: usize,
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pub x: usize,
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@@ -24,10 +26,16 @@ pub struct DungeonLayout {
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pub corridors: Vec<Corridor>,
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pub corridors: Vec<Corridor>,
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}
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}
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pub fn generate_layout(cols: usize, rows: usize, target_room_count: usize, seed: u64) -> DungeonLayout {
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pub fn generate_layout(
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cols: usize,
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rows: usize,
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target_room_count: usize,
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seed: u64,
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) -> DungeonLayout {
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let mut rng = SimpleRng::new(seed ^ ((cols as u64) << 32) ^ rows as u64);
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let mut rng = SimpleRng::new(seed ^ ((cols as u64) << 32) ^ rows as u64);
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let mut rooms = Vec::new();
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let mut rooms = Vec::new();
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let mut corridors = Vec::new();
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let mut corridors = Vec::new();
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let mut occupied_corridor_cells = HashSet::new();
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let min_room_size = 2;
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let min_room_size = 2;
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if cols < min_room_size || rows < min_room_size || target_room_count == 0 {
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if cols < min_room_size || rows < min_room_size || target_room_count == 0 {
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@@ -63,16 +71,72 @@ pub fn generate_layout(cols: usize, rows: usize, target_room_count: usize, seed:
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}
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}
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}
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}
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for idx in 1..rooms.len() {
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if !rooms.is_empty() {
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let a = rooms[idx - 1].center_cell();
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let mut connected = vec![false; rooms.len()];
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let b = rooms[idx].center_cell();
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connected[0] = true;
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if rng.next_bool() {
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loop {
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push_corridor_if_nonzero(&mut corridors, (a.0, a.1), (b.0, a.1));
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let mut progress = false;
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push_corridor_if_nonzero(&mut corridors, (b.0, a.1), (b.0, b.1));
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let connected_indices: Vec<usize> = connected
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} else {
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.iter()
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push_corridor_if_nonzero(&mut corridors, (a.0, a.1), (a.0, b.1));
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.enumerate()
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push_corridor_if_nonzero(&mut corridors, (a.0, b.1), (b.0, b.1));
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.filter_map(|(idx, is_connected)| if *is_connected { Some(idx) } else { None })
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.collect();
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for room_idx in 0..rooms.len() {
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if connected[room_idx] {
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continue;
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}
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let mut anchors = connected_indices.clone();
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anchors.sort_by_key(|anchor_idx| {
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manhattan_distance(
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rooms[*anchor_idx].center_cell(),
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rooms[room_idx].center_cell(),
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)
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});
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let mut did_connect = false;
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for &anchor_idx in &anchors {
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if try_connect_rooms(
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rooms[anchor_idx].center_cell(),
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rooms[room_idx].center_cell(),
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true,
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&mut rng,
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&mut occupied_corridor_cells,
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&mut corridors,
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) {
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did_connect = true;
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break;
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}
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}
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if !did_connect {
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for &anchor_idx in &anchors {
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if try_connect_rooms(
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rooms[anchor_idx].center_cell(),
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rooms[room_idx].center_cell(),
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false,
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&mut rng,
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&mut occupied_corridor_cells,
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&mut corridors,
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) {
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did_connect = true;
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break;
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}
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}
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}
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if did_connect {
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connected[room_idx] = true;
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progress = true;
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}
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}
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if connected.iter().all(|is_connected| *is_connected) || !progress {
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break;
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}
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}
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}
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}
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}
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@@ -93,14 +157,106 @@ fn overlaps_with_padding(a: &Room, b: &Room, padding: usize) -> bool {
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a_left < b_right && a_right > b_left && a_top < b_bottom && a_bottom > b_top
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a_left < b_right && a_right > b_left && a_top < b_bottom && a_bottom > b_top
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}
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}
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fn push_corridor_if_nonzero(
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fn make_l_path(
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corridors: &mut Vec<Corridor>,
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from: (usize, usize),
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from: (usize, usize),
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to: (usize, usize),
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to: (usize, usize),
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) {
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horizontal_first: bool,
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if from != to {
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) -> Vec<(usize, usize)> {
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corridors.push(Corridor { from, to });
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let mut path = Vec::new();
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if horizontal_first {
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append_segment_cells(&mut path, from, (to.0, from.1));
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append_segment_cells(&mut path, (to.0, from.1), to);
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} else {
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append_segment_cells(&mut path, from, (from.0, to.1));
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append_segment_cells(&mut path, (from.0, to.1), to);
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}
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}
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path
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}
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fn append_segment_cells(path: &mut Vec<(usize, usize)>, from: (usize, usize), to: (usize, usize)) {
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if from.0 == to.0 {
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let x = from.0;
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let start = from.1.min(to.1);
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let end = from.1.max(to.1);
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for y in start..=end {
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if path.last().copied() != Some((x, y)) {
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path.push((x, y));
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}
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}
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} else if from.1 == to.1 {
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let y = from.1;
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let start = from.0.min(to.0);
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let end = from.0.max(to.0);
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for x in start..=end {
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if path.last().copied() != Some((x, y)) {
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path.push((x, y));
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}
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}
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}
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}
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fn try_connect_rooms(
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from: (usize, usize),
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to: (usize, usize),
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enforce_gap: bool,
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rng: &mut SimpleRng,
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occupied: &mut HashSet<(usize, usize)>,
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corridors: &mut Vec<Corridor>,
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) -> bool {
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let horizontal_first = rng.next_bool();
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let first_try = make_l_path(from, to, horizontal_first);
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let second_try = make_l_path(from, to, !horizontal_first);
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try_place_path(&first_try, occupied, corridors, enforce_gap)
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|| try_place_path(&second_try, occupied, corridors, enforce_gap)
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}
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fn try_place_path(
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path: &[(usize, usize)],
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occupied: &mut HashSet<(usize, usize)>,
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corridors: &mut Vec<Corridor>,
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enforce_gap: bool,
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) -> bool {
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if path.len() < 2 || (enforce_gap && !has_required_corridor_gap(path, occupied)) {
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return false;
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}
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for cell in path {
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occupied.insert(*cell);
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}
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for segment in path.windows(2) {
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corridors.push(Corridor {
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from: segment[0],
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to: segment[1],
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});
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}
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true
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}
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fn has_required_corridor_gap(path: &[(usize, usize)], occupied: &HashSet<(usize, usize)>) -> bool {
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for &(x, y) in path {
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let x = x as isize;
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let y = y as isize;
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for dx in -1..=1 {
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for dy in -1..=1 {
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let nx = x + dx;
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let ny = y + dy;
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if nx < 0 || ny < 0 {
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continue;
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}
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if occupied.contains(&(nx as usize, ny as usize)) {
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return false;
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}
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}
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}
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}
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true
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}
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fn manhattan_distance(a: (usize, usize), b: (usize, usize)) -> usize {
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a.0.abs_diff(b.0) + a.1.abs_diff(b.1)
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}
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}
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struct SimpleRng {
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struct SimpleRng {
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@@ -109,7 +265,11 @@ struct SimpleRng {
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impl SimpleRng {
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impl SimpleRng {
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fn new(seed: u64) -> Self {
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fn new(seed: u64) -> Self {
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let state = if seed == 0 { 0xA5A5_A5A5_1234_5678 } else { seed };
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let state = if seed == 0 {
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0xA5A5_A5A5_1234_5678
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} else {
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seed
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};
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Self { state }
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Self { state }
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}
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}
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