changed wall and door size to be consistant

This commit is contained in:
grimsace
2026-03-06 11:25:51 -06:00
parent e88806412e
commit 185710ae86
+5 -2
View File
@@ -382,9 +382,12 @@ fn draw_layout(
layout: &DungeonLayout, layout: &DungeonLayout,
colorblind_mode: bool, colorblind_mode: bool,
) { ) {
let wall_width_px = (geometry.cell_size / 5.0).max(1.0);
let door_width_px = (geometry.cell_size / 10.0).max(1.0);
let room_fill = Color32::from_rgb(70, 120, 160); let room_fill = Color32::from_rgb(70, 120, 160);
let corridor_fill = Color32::from_rgb(210, 190, 120); let corridor_fill = Color32::from_rgb(210, 190, 120);
let outline_stroke = Stroke::new(3.0, Color32::BLACK); let outline_stroke = Stroke::new(wall_width_px, Color32::BLACK);
let mut corridor_cells_set = HashSet::new(); let mut corridor_cells_set = HashSet::new();
let mut corridor_edges_set = HashSet::new(); let mut corridor_edges_set = HashSet::new();
let mut room_cells_set = HashSet::new(); let mut room_cells_set = HashSet::new();
@@ -579,7 +582,7 @@ fn draw_layout(
geometry, geometry,
door.from, door.from,
door.to, door.to,
Stroke::new(3.0, color), Stroke::new(door_width_px, color),
style, style,
); );
} }