fixed corredor masks and added corredor width options

This commit is contained in:
grimsace
2026-03-12 08:25:37 -05:00
parent 7336614493
commit 2f91824d72
4 changed files with 455 additions and 88 deletions
+131 -26
View File
@@ -8,7 +8,7 @@ use std::collections::HashSet;
use eframe::egui;
use egui::{Color32, Stroke};
use layout::{DoorSettings, DungeonLayout, shortest_path_cells};
use layout::{DoorSettings, DungeonLayout, corridor_cells, shortest_path_cells};
use ui::{UiSettings, draw_side_panel};
fn main() -> eframe::Result<()> {
@@ -38,6 +38,8 @@ impl Default for DungeonApp {
settings.min_room_size,
settings.max_room_size,
settings.square_rooms_only,
settings.min_corridor_width,
settings.max_corridor_width,
settings.corridor_randomness,
settings.dead_end_rooms_percent,
door_settings_from_ui(&settings),
@@ -65,6 +67,12 @@ impl eframe::App for DungeonApp {
if self.settings.min_room_size > self.settings.max_room_size {
self.settings.max_room_size = self.settings.min_room_size;
}
if self.settings.min_corridor_width == 0 {
self.settings.min_corridor_width = 1;
}
if self.settings.min_corridor_width > self.settings.max_corridor_width {
self.settings.max_corridor_width = self.settings.min_corridor_width;
}
if panel_result.reset_clicked || panel_result.settings_changed {
self.regenerate_layout();
@@ -133,6 +141,8 @@ impl DungeonApp {
self.settings.min_room_size,
self.settings.max_room_size,
self.settings.square_rooms_only,
self.settings.min_corridor_width,
self.settings.max_corridor_width,
self.settings.corridor_randomness,
self.settings.dead_end_rooms_percent,
door_settings_from_ui(&self.settings),
@@ -306,6 +316,8 @@ impl DungeonApp {
&mut self.layout,
self.settings.seed,
door_settings_from_ui(&self.settings),
self.settings.cols,
self.settings.rows,
);
}
}
@@ -333,6 +345,8 @@ enum DragState {
struct GridGeometry {
rect: egui::Rect,
cell_size: f32,
cols: usize,
rows: usize,
}
fn draw_grid(painter: &egui::Painter, area: egui::Rect, cols: usize, rows: usize) -> GridGeometry {
@@ -379,6 +393,8 @@ fn draw_grid(painter: &egui::Painter, area: egui::Rect, cols: usize, rows: usize
GridGeometry {
rect: grid_rect,
cell_size,
cols,
rows,
}
}
@@ -394,21 +410,15 @@ fn draw_layout(
let room_fill = Color32::from_rgb(70, 120, 160);
let corridor_fill = Color32::from_rgb(210, 190, 120);
let wall_color = Color32::BLACK;
let mut corridor_cells_set = HashSet::new();
let mut corridor_edges_set = HashSet::new();
let corridor_cells_set = corridor_cells(layout, geometry.cols, geometry.rows);
let corridor_edges_set = corridor_edges_from_cells(&corridor_cells_set);
let mut room_cells_set = HashSet::new();
let room_edges_set = room_edges_from_rooms(&layout.rooms);
let mut door_edges_set = HashSet::new();
for door in &layout.doors {
door_edges_set.insert(normalized_edge(door.from, door.to));
}
for corridor in &layout.corridors {
for &cell in &corridor.path {
corridor_cells_set.insert(cell);
}
for pair in corridor.path.windows(2) {
corridor_edges_set.insert(normalized_edge(pair[0], pair[1]));
for edge in door_edges_for(door, geometry.cols, geometry.rows) {
door_edges_set.insert(edge);
}
}
@@ -510,12 +520,15 @@ fn draw_layout(
let left = col.checked_sub(1).map(|x| (x, row));
let top = row.checked_sub(1).map(|y| (col, y));
if col == 0
let left_edge = col == 0
|| (!room_cells_set.contains(&(col - 1, row))
|| left
.map(|n| !room_edges_set.contains(&normalized_edge((col, row), n)))
.unwrap_or(true))
&& left
.map(|n| !door_edges_set.contains(&normalized_edge((col, row), n)))
.unwrap_or(true))
{
.unwrap_or(true);
if left_edge {
draw_wall_segment(
painter,
egui::pos2(rect.left(), rect.top()),
@@ -524,7 +537,8 @@ fn draw_layout(
wall_color,
);
}
if !room_cells_set.contains(&right)
if (!room_cells_set.contains(&right)
|| !room_edges_set.contains(&normalized_edge((col, row), right)))
&& !door_edges_set.contains(&normalized_edge((col, row), right))
{
draw_wall_segment(
@@ -535,12 +549,15 @@ fn draw_layout(
wall_color,
);
}
if row == 0
let top_edge = row == 0
|| (!room_cells_set.contains(&(col, row - 1))
|| top
.map(|n| !room_edges_set.contains(&normalized_edge((col, row), n)))
.unwrap_or(true))
&& top
.map(|n| !door_edges_set.contains(&normalized_edge((col, row), n)))
.unwrap_or(true))
{
.unwrap_or(true);
if top_edge {
draw_wall_segment(
painter,
egui::pos2(rect.left(), rect.top()),
@@ -549,7 +566,8 @@ fn draw_layout(
wall_color,
);
}
if !room_cells_set.contains(&bottom)
if (!room_cells_set.contains(&bottom)
|| !room_edges_set.contains(&normalized_edge((col, row), bottom)))
&& !door_edges_set.contains(&normalized_edge((col, row), bottom))
{
draw_wall_segment(
@@ -588,6 +606,7 @@ fn draw_layout(
geometry,
door.from,
door.to,
door.width,
Stroke::new(door_width_px, color),
style,
);
@@ -636,6 +655,83 @@ fn normalized_edge(a: (usize, usize), b: (usize, usize)) -> ((usize, usize), (us
if a <= b { (a, b) } else { (b, a) }
}
fn corridor_edges_from_cells(
corridor_cells: &HashSet<(usize, usize)>,
) -> HashSet<((usize, usize), (usize, usize))> {
let mut edges = HashSet::new();
for &(col, row) in corridor_cells {
let right = (col + 1, row);
let bottom = (col, row + 1);
if corridor_cells.contains(&right) {
edges.insert(normalized_edge((col, row), right));
}
if corridor_cells.contains(&bottom) {
edges.insert(normalized_edge((col, row), bottom));
}
}
edges
}
fn room_edges_from_rooms(rooms: &[layout::Room]) -> HashSet<((usize, usize), (usize, usize))> {
let mut edges = HashSet::new();
for room in rooms {
let x_end = room.x + room.width;
let y_end = room.y + room.height;
for x in room.x..x_end {
for y in room.y..y_end {
if x + 1 < x_end {
edges.insert(normalized_edge((x, y), (x + 1, y)));
}
if y + 1 < y_end {
edges.insert(normalized_edge((x, y), (x, y + 1)));
}
}
}
}
edges
}
fn door_edges_for(
door: &layout::Door,
cols: usize,
rows: usize,
) -> Vec<((usize, usize), (usize, usize))> {
let mut edges = Vec::new();
if door.from.0.abs_diff(door.to.0) + door.from.1.abs_diff(door.to.1) != 1 {
return edges;
}
let width = door.width.max(1) as isize;
let min_offset = -((width - 1) / 2);
let max_offset = width / 2;
if door.from.0 != door.to.0 {
let y = door.from.1 as isize;
for dy in min_offset..=max_offset {
let ny = y + dy;
if ny < 0 || ny >= rows as isize {
continue;
}
let a = (door.from.0, ny as usize);
let b = (door.to.0, ny as usize);
edges.push(normalized_edge(a, b));
}
} else {
let x = door.from.0 as isize;
for dx in min_offset..=max_offset {
let nx = x + dx;
if nx < 0 || nx >= cols as isize {
continue;
}
let a = (nx as usize, door.from.1);
let b = (nx as usize, door.to.1);
edges.push(normalized_edge(a, b));
}
}
edges
}
fn pointer_to_grid(pointer_pos: egui::Pos2, geometry: &GridGeometry) -> Option<(f32, f32)> {
if !geometry.rect.contains(pointer_pos) {
return None;
@@ -726,6 +822,7 @@ fn draw_door_line(
geometry: &GridGeometry,
a: (usize, usize),
b: (usize, usize),
width_cells: usize,
stroke: Stroke,
style: DoorLineStyle,
) {
@@ -733,17 +830,25 @@ fn draw_door_line(
return;
}
let width_cells = width_cells.max(1);
let min_offset = -((width_cells as isize - 1) / 2);
let max_offset = width_cells as isize / 2;
if a.0 != b.0 {
let x = geometry.rect.left() + (a.0.max(b.0) as f32) * geometry.cell_size;
let row = a.1;
let y0 = geometry.rect.top() + row as f32 * geometry.cell_size;
let y1 = y0 + geometry.cell_size;
let row = a.1 as isize;
let y0_cell = (row + min_offset).clamp(0, geometry.rows.saturating_sub(1) as isize);
let y1_cell = (row + max_offset).clamp(0, geometry.rows.saturating_sub(1) as isize);
let y0 = geometry.rect.top() + y0_cell as f32 * geometry.cell_size;
let y1 = geometry.rect.top() + (y1_cell as f32 + 1.0) * geometry.cell_size;
draw_styled_line(painter, egui::pos2(x, y0), egui::pos2(x, y1), stroke, style);
} else {
let y = geometry.rect.top() + (a.1.max(b.1) as f32) * geometry.cell_size;
let col = a.0;
let x0 = geometry.rect.left() + col as f32 * geometry.cell_size;
let x1 = x0 + geometry.cell_size;
let col = a.0 as isize;
let x0_cell = (col + min_offset).clamp(0, geometry.cols.saturating_sub(1) as isize);
let x1_cell = (col + max_offset).clamp(0, geometry.cols.saturating_sub(1) as isize);
let x0 = geometry.rect.left() + x0_cell as f32 * geometry.cell_size;
let x1 = geometry.rect.left() + (x1_cell as f32 + 1.0) * geometry.cell_size;
draw_styled_line(painter, egui::pos2(x0, y), egui::pos2(x1, y), stroke, style);
}
}