fixed corredor masks and added corredor width options
This commit is contained in:
+131
-26
@@ -8,7 +8,7 @@ use std::collections::HashSet;
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use eframe::egui;
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use egui::{Color32, Stroke};
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use layout::{DoorSettings, DungeonLayout, shortest_path_cells};
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use layout::{DoorSettings, DungeonLayout, corridor_cells, shortest_path_cells};
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use ui::{UiSettings, draw_side_panel};
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fn main() -> eframe::Result<()> {
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@@ -38,6 +38,8 @@ impl Default for DungeonApp {
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settings.min_room_size,
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settings.max_room_size,
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settings.square_rooms_only,
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settings.min_corridor_width,
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settings.max_corridor_width,
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settings.corridor_randomness,
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settings.dead_end_rooms_percent,
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door_settings_from_ui(&settings),
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@@ -65,6 +67,12 @@ impl eframe::App for DungeonApp {
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if self.settings.min_room_size > self.settings.max_room_size {
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self.settings.max_room_size = self.settings.min_room_size;
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}
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if self.settings.min_corridor_width == 0 {
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self.settings.min_corridor_width = 1;
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}
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if self.settings.min_corridor_width > self.settings.max_corridor_width {
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self.settings.max_corridor_width = self.settings.min_corridor_width;
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}
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if panel_result.reset_clicked || panel_result.settings_changed {
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self.regenerate_layout();
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@@ -133,6 +141,8 @@ impl DungeonApp {
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self.settings.min_room_size,
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self.settings.max_room_size,
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self.settings.square_rooms_only,
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self.settings.min_corridor_width,
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self.settings.max_corridor_width,
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self.settings.corridor_randomness,
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self.settings.dead_end_rooms_percent,
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door_settings_from_ui(&self.settings),
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@@ -306,6 +316,8 @@ impl DungeonApp {
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&mut self.layout,
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self.settings.seed,
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door_settings_from_ui(&self.settings),
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self.settings.cols,
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self.settings.rows,
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);
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}
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}
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@@ -333,6 +345,8 @@ enum DragState {
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struct GridGeometry {
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rect: egui::Rect,
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cell_size: f32,
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cols: usize,
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rows: usize,
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}
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fn draw_grid(painter: &egui::Painter, area: egui::Rect, cols: usize, rows: usize) -> GridGeometry {
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@@ -379,6 +393,8 @@ fn draw_grid(painter: &egui::Painter, area: egui::Rect, cols: usize, rows: usize
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GridGeometry {
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rect: grid_rect,
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cell_size,
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cols,
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rows,
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}
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}
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@@ -394,21 +410,15 @@ fn draw_layout(
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let room_fill = Color32::from_rgb(70, 120, 160);
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let corridor_fill = Color32::from_rgb(210, 190, 120);
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let wall_color = Color32::BLACK;
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let mut corridor_cells_set = HashSet::new();
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let mut corridor_edges_set = HashSet::new();
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let corridor_cells_set = corridor_cells(layout, geometry.cols, geometry.rows);
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let corridor_edges_set = corridor_edges_from_cells(&corridor_cells_set);
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let mut room_cells_set = HashSet::new();
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let room_edges_set = room_edges_from_rooms(&layout.rooms);
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let mut door_edges_set = HashSet::new();
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for door in &layout.doors {
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door_edges_set.insert(normalized_edge(door.from, door.to));
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}
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for corridor in &layout.corridors {
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for &cell in &corridor.path {
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corridor_cells_set.insert(cell);
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}
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for pair in corridor.path.windows(2) {
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corridor_edges_set.insert(normalized_edge(pair[0], pair[1]));
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for edge in door_edges_for(door, geometry.cols, geometry.rows) {
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door_edges_set.insert(edge);
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}
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}
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@@ -510,12 +520,15 @@ fn draw_layout(
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let left = col.checked_sub(1).map(|x| (x, row));
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let top = row.checked_sub(1).map(|y| (col, y));
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if col == 0
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let left_edge = col == 0
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|| (!room_cells_set.contains(&(col - 1, row))
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|| left
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.map(|n| !room_edges_set.contains(&normalized_edge((col, row), n)))
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.unwrap_or(true))
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&& left
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.map(|n| !door_edges_set.contains(&normalized_edge((col, row), n)))
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.unwrap_or(true))
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{
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.unwrap_or(true);
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if left_edge {
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draw_wall_segment(
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painter,
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egui::pos2(rect.left(), rect.top()),
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@@ -524,7 +537,8 @@ fn draw_layout(
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wall_color,
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);
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}
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if !room_cells_set.contains(&right)
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if (!room_cells_set.contains(&right)
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|| !room_edges_set.contains(&normalized_edge((col, row), right)))
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&& !door_edges_set.contains(&normalized_edge((col, row), right))
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{
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draw_wall_segment(
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@@ -535,12 +549,15 @@ fn draw_layout(
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wall_color,
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);
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}
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if row == 0
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let top_edge = row == 0
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|| (!room_cells_set.contains(&(col, row - 1))
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|| top
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.map(|n| !room_edges_set.contains(&normalized_edge((col, row), n)))
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.unwrap_or(true))
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&& top
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.map(|n| !door_edges_set.contains(&normalized_edge((col, row), n)))
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.unwrap_or(true))
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{
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.unwrap_or(true);
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if top_edge {
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draw_wall_segment(
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painter,
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egui::pos2(rect.left(), rect.top()),
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@@ -549,7 +566,8 @@ fn draw_layout(
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wall_color,
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);
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}
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if !room_cells_set.contains(&bottom)
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if (!room_cells_set.contains(&bottom)
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|| !room_edges_set.contains(&normalized_edge((col, row), bottom)))
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&& !door_edges_set.contains(&normalized_edge((col, row), bottom))
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{
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draw_wall_segment(
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@@ -588,6 +606,7 @@ fn draw_layout(
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geometry,
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door.from,
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door.to,
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door.width,
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Stroke::new(door_width_px, color),
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style,
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);
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@@ -636,6 +655,83 @@ fn normalized_edge(a: (usize, usize), b: (usize, usize)) -> ((usize, usize), (us
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if a <= b { (a, b) } else { (b, a) }
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}
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fn corridor_edges_from_cells(
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corridor_cells: &HashSet<(usize, usize)>,
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) -> HashSet<((usize, usize), (usize, usize))> {
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let mut edges = HashSet::new();
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for &(col, row) in corridor_cells {
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let right = (col + 1, row);
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let bottom = (col, row + 1);
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if corridor_cells.contains(&right) {
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edges.insert(normalized_edge((col, row), right));
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}
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if corridor_cells.contains(&bottom) {
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edges.insert(normalized_edge((col, row), bottom));
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}
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}
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edges
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}
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fn room_edges_from_rooms(rooms: &[layout::Room]) -> HashSet<((usize, usize), (usize, usize))> {
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let mut edges = HashSet::new();
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for room in rooms {
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let x_end = room.x + room.width;
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let y_end = room.y + room.height;
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for x in room.x..x_end {
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for y in room.y..y_end {
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if x + 1 < x_end {
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edges.insert(normalized_edge((x, y), (x + 1, y)));
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}
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if y + 1 < y_end {
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edges.insert(normalized_edge((x, y), (x, y + 1)));
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}
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}
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}
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}
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edges
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}
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fn door_edges_for(
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door: &layout::Door,
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cols: usize,
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rows: usize,
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) -> Vec<((usize, usize), (usize, usize))> {
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let mut edges = Vec::new();
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if door.from.0.abs_diff(door.to.0) + door.from.1.abs_diff(door.to.1) != 1 {
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return edges;
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}
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let width = door.width.max(1) as isize;
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let min_offset = -((width - 1) / 2);
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let max_offset = width / 2;
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if door.from.0 != door.to.0 {
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let y = door.from.1 as isize;
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for dy in min_offset..=max_offset {
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let ny = y + dy;
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if ny < 0 || ny >= rows as isize {
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continue;
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}
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let a = (door.from.0, ny as usize);
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let b = (door.to.0, ny as usize);
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edges.push(normalized_edge(a, b));
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}
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} else {
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let x = door.from.0 as isize;
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for dx in min_offset..=max_offset {
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let nx = x + dx;
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if nx < 0 || nx >= cols as isize {
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continue;
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}
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let a = (nx as usize, door.from.1);
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let b = (nx as usize, door.to.1);
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edges.push(normalized_edge(a, b));
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}
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}
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edges
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}
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fn pointer_to_grid(pointer_pos: egui::Pos2, geometry: &GridGeometry) -> Option<(f32, f32)> {
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if !geometry.rect.contains(pointer_pos) {
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return None;
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@@ -726,6 +822,7 @@ fn draw_door_line(
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geometry: &GridGeometry,
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a: (usize, usize),
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b: (usize, usize),
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width_cells: usize,
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stroke: Stroke,
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style: DoorLineStyle,
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) {
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@@ -733,17 +830,25 @@ fn draw_door_line(
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return;
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}
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let width_cells = width_cells.max(1);
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let min_offset = -((width_cells as isize - 1) / 2);
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let max_offset = width_cells as isize / 2;
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if a.0 != b.0 {
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let x = geometry.rect.left() + (a.0.max(b.0) as f32) * geometry.cell_size;
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let row = a.1;
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let y0 = geometry.rect.top() + row as f32 * geometry.cell_size;
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let y1 = y0 + geometry.cell_size;
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let row = a.1 as isize;
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let y0_cell = (row + min_offset).clamp(0, geometry.rows.saturating_sub(1) as isize);
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let y1_cell = (row + max_offset).clamp(0, geometry.rows.saturating_sub(1) as isize);
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let y0 = geometry.rect.top() + y0_cell as f32 * geometry.cell_size;
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let y1 = geometry.rect.top() + (y1_cell as f32 + 1.0) * geometry.cell_size;
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draw_styled_line(painter, egui::pos2(x, y0), egui::pos2(x, y1), stroke, style);
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} else {
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let y = geometry.rect.top() + (a.1.max(b.1) as f32) * geometry.cell_size;
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let col = a.0;
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let x0 = geometry.rect.left() + col as f32 * geometry.cell_size;
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let x1 = x0 + geometry.cell_size;
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let col = a.0 as isize;
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let x0_cell = (col + min_offset).clamp(0, geometry.cols.saturating_sub(1) as isize);
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let x1_cell = (col + max_offset).clamp(0, geometry.cols.saturating_sub(1) as isize);
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let x0 = geometry.rect.left() + x0_cell as f32 * geometry.cell_size;
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let x1 = geometry.rect.left() + (x1_cell as f32 + 1.0) * geometry.cell_size;
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draw_styled_line(painter, egui::pos2(x0, y), egui::pos2(x1, y), stroke, style);
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}
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}
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