added basic rooms and corridors

This commit is contained in:
grimsace
2026-03-06 08:41:39 -06:00
parent 57dd737637
commit 5606952c45
2 changed files with 268 additions and 15 deletions
+134 -15
View File
@@ -1,5 +1,8 @@
mod layout;
use eframe::egui;
use egui::{Color32, Stroke};
use layout::{DungeonLayout, generate_layout};
fn main() -> eframe::Result<()> {
let options = eframe::NativeOptions::default();
@@ -14,16 +17,33 @@ fn main() -> eframe::Result<()> {
struct DungeonApp {
cols: usize,
rows: usize,
room_count: usize,
seed: u64,
layout: DungeonLayout,
}
impl Default for DungeonApp {
fn default() -> Self {
Self { cols: 12, rows: 8 }
let cols = 24;
let rows = 18;
let room_count = 8;
let seed = 1;
let layout = generate_layout(cols, rows, room_count, seed);
Self {
cols,
rows,
room_count,
seed,
layout,
}
}
}
impl eframe::App for DungeonApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
let mut settings_changed = false;
egui::SidePanel::left("options_panel")
.resizable(true)
.min_width(180.0)
@@ -35,36 +55,77 @@ impl eframe::App for DungeonApp {
ui.label("Columns");
ui.horizontal(|ui| {
ui.add(egui::Slider::new(&mut self.cols, 2..=100).show_value(false));
ui.add(
egui::DragValue::new(&mut self.cols)
.speed(1.0)
.range(2..=500),
);
settings_changed |= ui
.add(egui::Slider::new(&mut self.cols, 6..=100).show_value(false))
.changed();
settings_changed |= ui
.add(
egui::DragValue::new(&mut self.cols)
.speed(1.0)
.range(2..=500),
)
.changed();
});
ui.add_space(8.0);
ui.label("Rows");
ui.horizontal(|ui| {
ui.add(egui::Slider::new(&mut self.rows, 2..=100).show_value(false));
ui.add(
egui::DragValue::new(&mut self.rows)
.speed(1.0)
.range(2..=500),
);
settings_changed |= ui
.add(egui::Slider::new(&mut self.rows, 6..=100).show_value(false))
.changed();
settings_changed |= ui
.add(
egui::DragValue::new(&mut self.rows)
.speed(1.0)
.range(2..=500),
)
.changed();
});
ui.add_space(12.0);
ui.heading("Dungeon");
ui.add_space(8.0);
ui.label("Room Count");
ui.horizontal(|ui| {
settings_changed |= ui
.add(egui::Slider::new(&mut self.room_count, 1..=40).show_value(false))
.changed();
settings_changed |= ui
.add(
egui::DragValue::new(&mut self.room_count)
.speed(1.0)
.range(1..=200),
)
.changed();
});
ui.add_space(10.0);
if ui.button("Generate New Layout").clicked() {
self.seed = self.seed.wrapping_add(1);
self.layout = generate_layout(self.cols, self.rows, self.room_count, self.seed);
}
});
if settings_changed {
self.layout = generate_layout(self.cols, self.rows, self.room_count, self.seed);
}
egui::CentralPanel::default().show(ctx, |ui| {
let available = ui.available_size_before_wrap();
let (response, painter) = ui.allocate_painter(available, egui::Sense::hover());
let canvas = response.rect.shrink(12.0);
draw_grid(&painter, canvas, self.cols, self.rows);
let geometry = draw_grid(&painter, canvas, self.cols, self.rows);
draw_layout(&painter, &geometry, &self.layout);
});
}
}
fn draw_grid(painter: &egui::Painter, area: egui::Rect, cols: usize, rows: usize) {
struct GridGeometry {
rect: egui::Rect,
cell_size: f32,
}
fn draw_grid(painter: &egui::Painter, area: egui::Rect, cols: usize, rows: usize) -> GridGeometry {
let cols = cols.max(1);
let rows = rows.max(1);
@@ -104,4 +165,62 @@ fn draw_grid(painter: &egui::Painter, area: egui::Rect, cols: usize, rows: usize
stroke,
);
}
GridGeometry {
rect: grid_rect,
cell_size,
}
}
fn draw_layout(painter: &egui::Painter, geometry: &GridGeometry, layout: &DungeonLayout) {
let room_fill = Color32::from_rgb(70, 120, 160);
let room_stroke = Stroke::new(1.0, Color32::from_rgb(35, 65, 95));
let corridor_fill = Color32::from_rgb(210, 190, 120);
for corridor in &layout.corridors {
for (col, row) in corridor_cells(corridor.from, corridor.to) {
let cell_rect = cell_rect(geometry, col, row);
painter.rect_filled(cell_rect, 0.0, corridor_fill);
}
}
for room in &layout.rooms {
let left = geometry.rect.left() + room.x as f32 * geometry.cell_size;
let top = geometry.rect.top() + room.y as f32 * geometry.cell_size;
let right = left + room.width as f32 * geometry.cell_size;
let bottom = top + room.height as f32 * geometry.cell_size;
let room_rect = egui::Rect::from_min_max(egui::pos2(left, top), egui::pos2(right, bottom));
painter.rect_filled(room_rect, 0.0, room_fill);
painter.rect_stroke(room_rect, 0.0, room_stroke, egui::StrokeKind::Middle);
}
}
fn corridor_cells(from: (usize, usize), to: (usize, usize)) -> Vec<(usize, usize)> {
let mut cells = Vec::new();
if from.0 == to.0 {
let x = from.0;
let start = from.1.min(to.1);
let end = from.1.max(to.1);
for y in start..=end {
cells.push((x, y));
}
} else if from.1 == to.1 {
let y = from.1;
let start = from.0.min(to.0);
let end = from.0.max(to.0);
for x in start..=end {
cells.push((x, y));
}
}
cells
}
fn cell_rect(geometry: &GridGeometry, col: usize, row: usize) -> egui::Rect {
let left = geometry.rect.left() + col as f32 * geometry.cell_size;
let top = geometry.rect.top() + row as f32 * geometry.cell_size;
egui::Rect::from_min_size(
egui::pos2(left, top),
egui::vec2(geometry.cell_size, geometry.cell_size),
)
}