initial commit with basic functionality
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+107
@@ -0,0 +1,107 @@
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use eframe::egui;
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use egui::{Color32, Stroke};
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fn main() -> eframe::Result<()> {
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let options = eframe::NativeOptions::default();
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eframe::run_native(
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"Desktop Dungeon Generator",
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options,
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Box::new(|_cc| Ok(Box::new(DungeonApp::default()))),
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)
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}
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struct DungeonApp {
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cols: usize,
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rows: usize,
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}
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impl Default for DungeonApp {
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fn default() -> Self {
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Self { cols: 12, rows: 8 }
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}
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}
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impl eframe::App for DungeonApp {
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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egui::SidePanel::left("options_panel")
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.resizable(true)
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.min_width(180.0)
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.default_width(260.0)
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.show_separator_line(true)
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.show(ctx, |ui| {
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ui.heading("Grid Options");
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ui.add_space(8.0);
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ui.label("Columns");
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ui.horizontal(|ui| {
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ui.add(egui::Slider::new(&mut self.cols, 2..=100).show_value(false));
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ui.add(
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egui::DragValue::new(&mut self.cols)
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.speed(1.0)
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.range(2..=500),
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);
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});
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ui.add_space(8.0);
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ui.label("Rows");
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ui.horizontal(|ui| {
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ui.add(egui::Slider::new(&mut self.rows, 2..=100).show_value(false));
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ui.add(
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egui::DragValue::new(&mut self.rows)
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.speed(1.0)
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.range(2..=500),
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);
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});
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});
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egui::CentralPanel::default().show(ctx, |ui| {
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let available = ui.available_size_before_wrap();
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let (response, painter) = ui.allocate_painter(available, egui::Sense::hover());
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let canvas = response.rect.shrink(12.0);
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draw_grid(&painter, canvas, self.cols, self.rows);
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});
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}
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}
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fn draw_grid(painter: &egui::Painter, area: egui::Rect, cols: usize, rows: usize) {
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let cols = cols.max(1);
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let rows = rows.max(1);
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let cell_size = (area.width() / cols as f32).min(area.height() / rows as f32);
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let grid_width = cell_size * cols as f32;
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let grid_height = cell_size * rows as f32;
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let grid_rect = egui::Rect::from_min_size(
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egui::pos2(
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area.center().x - (grid_width * 0.5),
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area.center().y - (grid_height * 0.5),
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),
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egui::vec2(grid_width, grid_height),
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);
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let stroke = Stroke::new(1.0, Color32::from_gray(160));
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painter.rect_stroke(grid_rect, 0.0, stroke, egui::StrokeKind::Middle);
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for col in 1..cols {
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let x = grid_rect.left() + (col as f32 * cell_size);
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painter.line_segment(
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[
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egui::pos2(x, grid_rect.top()),
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egui::pos2(x, grid_rect.bottom()),
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],
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stroke,
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);
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}
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for row in 1..rows {
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let y = grid_rect.top() + (row as f32 * cell_size);
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painter.line_segment(
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[
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egui::pos2(grid_rect.left(), y),
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egui::pos2(grid_rect.right(), y),
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],
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stroke,
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);
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}
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}
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