initial commit with basic functionality

This commit is contained in:
grimsace
2026-03-05 19:17:01 -06:00
parent 49e58334e8
commit 57dd737637
3 changed files with 119 additions and 0 deletions
+5
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@@ -20,3 +20,8 @@ Cargo.lock
# and can be added to the global gitignore or merged into this file. For a more nuclear # and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder. # option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/ #.idea/
# Added by cargo
/target
+7
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@@ -0,0 +1,7 @@
[package]
name = "desktop_dungeon_generator"
version = "0.1.0"
edition = "2024"
[dependencies]
eframe = "0.31"
+107
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@@ -0,0 +1,107 @@
use eframe::egui;
use egui::{Color32, Stroke};
fn main() -> eframe::Result<()> {
let options = eframe::NativeOptions::default();
eframe::run_native(
"Desktop Dungeon Generator",
options,
Box::new(|_cc| Ok(Box::new(DungeonApp::default()))),
)
}
struct DungeonApp {
cols: usize,
rows: usize,
}
impl Default for DungeonApp {
fn default() -> Self {
Self { cols: 12, rows: 8 }
}
}
impl eframe::App for DungeonApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::SidePanel::left("options_panel")
.resizable(true)
.min_width(180.0)
.default_width(260.0)
.show_separator_line(true)
.show(ctx, |ui| {
ui.heading("Grid Options");
ui.add_space(8.0);
ui.label("Columns");
ui.horizontal(|ui| {
ui.add(egui::Slider::new(&mut self.cols, 2..=100).show_value(false));
ui.add(
egui::DragValue::new(&mut self.cols)
.speed(1.0)
.range(2..=500),
);
});
ui.add_space(8.0);
ui.label("Rows");
ui.horizontal(|ui| {
ui.add(egui::Slider::new(&mut self.rows, 2..=100).show_value(false));
ui.add(
egui::DragValue::new(&mut self.rows)
.speed(1.0)
.range(2..=500),
);
});
});
egui::CentralPanel::default().show(ctx, |ui| {
let available = ui.available_size_before_wrap();
let (response, painter) = ui.allocate_painter(available, egui::Sense::hover());
let canvas = response.rect.shrink(12.0);
draw_grid(&painter, canvas, self.cols, self.rows);
});
}
}
fn draw_grid(painter: &egui::Painter, area: egui::Rect, cols: usize, rows: usize) {
let cols = cols.max(1);
let rows = rows.max(1);
let cell_size = (area.width() / cols as f32).min(area.height() / rows as f32);
let grid_width = cell_size * cols as f32;
let grid_height = cell_size * rows as f32;
let grid_rect = egui::Rect::from_min_size(
egui::pos2(
area.center().x - (grid_width * 0.5),
area.center().y - (grid_height * 0.5),
),
egui::vec2(grid_width, grid_height),
);
let stroke = Stroke::new(1.0, Color32::from_gray(160));
painter.rect_stroke(grid_rect, 0.0, stroke, egui::StrokeKind::Middle);
for col in 1..cols {
let x = grid_rect.left() + (col as f32 * cell_size);
painter.line_segment(
[
egui::pos2(x, grid_rect.top()),
egui::pos2(x, grid_rect.bottom()),
],
stroke,
);
}
for row in 1..rows {
let y = grid_rect.top() + (row as f32 * cell_size);
painter.line_segment(
[
egui::pos2(grid_rect.left(), y),
egui::pos2(grid_rect.right(), y),
],
stroke,
);
}
}