added single and multiple copy and paste
This commit is contained in:
+296
-6
@@ -10,8 +10,8 @@ use std::thread;
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use crate::exporter;
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use crate::interact::{
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AddCorridorDrag, AddDoorDrag, DragState, HoverMarker, MultiDragState, MultiResizeState,
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ResizeState, SelectedItem, SelectionBoxDrag, draw_grid,
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AddCorridorDrag, AddDoorDrag, DragState, HoverMarker, MarkerKind, MultiDragState,
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MultiResizeState, ResizeState, SelectedItem, SelectionBoxDrag, draw_grid,
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};
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use crate::layout::{
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self, DoorSettings, DungeonLayout, WindowSettings, populate_random_markers, populate_stairs,
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@@ -37,6 +37,14 @@ pub struct AppSnapshot {
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pub suppressed_auto_door_edges: HashSet<((usize, usize), (usize, usize))>,
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}
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#[derive(Debug, Clone)]
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pub enum ClipboardItem {
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Room(crate::layout::Room),
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Text(crate::layout::TextLabel),
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Staircase(crate::layout::Staircase),
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Marker(crate::interact::MarkerKind, crate::layout::AreaMarker),
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}
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pub struct DungeonApp {
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pub settings: UiSettings,
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pub levels: Vec<DungeonLayout>,
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@@ -63,6 +71,7 @@ pub struct DungeonApp {
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pub selection_box_drag: Option<SelectionBoxDrag>,
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pub multi_drag_state: Option<MultiDragState>,
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pub multi_resize_state: Option<MultiResizeState>,
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pub clipboard_items: Vec<ClipboardItem>,
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}
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impl Default for DungeonApp {
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@@ -95,6 +104,7 @@ impl Default for DungeonApp {
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selection_box_drag: None,
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multi_drag_state: None,
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multi_resize_state: None,
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clipboard_items: Vec::new(),
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};
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if app.settings.composition_mode {
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app.enter_composition_layout();
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@@ -126,22 +136,83 @@ impl eframe::App for DungeonApp {
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.map(|progress| (progress.completed, progress.total)),
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self.levels.len(),
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);
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let undo_requested = ctx.input(|i| i.modifiers.command && i.key_pressed(egui::Key::Z));
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let redo_requested = ctx.input(|i| {
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(i.modifiers.command && i.key_pressed(egui::Key::Y))
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|| (i.modifiers.command && i.modifiers.shift && i.key_pressed(egui::Key::Z))
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let mut copy_requested = false;
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let mut paste_requested = false;
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let mut undo_requested = false;
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let mut redo_requested = false;
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ctx.input(|i| {
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for event in &i.events {
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match event {
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egui::Event::Copy => {
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println!("DEBUG: Received Event::Copy");
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copy_requested = true;
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}
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egui::Event::Paste(_) => {
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println!("DEBUG: Received Event::Paste");
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paste_requested = true;
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}
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egui::Event::Key {
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key: egui::Key::C,
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pressed: true,
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modifiers,
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..
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} if modifiers.command || modifiers.ctrl => {
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println!("DEBUG: Received Key::C with command/ctrl");
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copy_requested = true;
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}
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egui::Event::Key {
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key: egui::Key::V,
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pressed: true,
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modifiers,
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..
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} if modifiers.command || modifiers.ctrl => {
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println!("DEBUG: Received Key::V with command/ctrl");
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paste_requested = true;
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}
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egui::Event::Key {
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key: egui::Key::Z,
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pressed: true,
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modifiers,
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..
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} if modifiers.command || modifiers.ctrl => {
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if modifiers.shift {
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redo_requested = true;
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} else {
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undo_requested = true;
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}
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}
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egui::Event::Key {
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key: egui::Key::Y,
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pressed: true,
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modifiers,
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..
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} if modifiers.command || modifiers.ctrl => {
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redo_requested = true;
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}
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_ => {}
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}
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}
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});
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let escape_pressed = ctx.input(|i| i.key_pressed(egui::Key::Escape));
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if escape_pressed || panel_result.settings_changed {
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self.settings.add_tool = AddTool::None;
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if !self.clipboard_items.is_empty() {
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println!("DEBUG: Clipboard cleared (Escape or settings changed)");
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}
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self.clipboard_items.clear();
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println!("DEBUG: UI reset (Escape pressed or settings changed)");
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}
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clamp_dependent_settings(&mut self.settings);
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if undo_requested {
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println!("DEBUG: Executing Undo");
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self.undo();
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} else if redo_requested {
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println!("DEBUG: Executing Redo");
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self.redo();
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}
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@@ -359,6 +430,108 @@ impl eframe::App for DungeonApp {
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let geometry = draw_grid(&painter, canvas, self.settings.cols, self.settings.rows);
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crate::interact::update_hover_targets(self, ctx, &geometry);
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if copy_requested {
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if !self.selection.is_empty() {
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println!("DEBUG: Copying {} selected items", self.selection.len());
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if let Some(layout) = self.levels.get(self.settings.active_level_index) {
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let mut items = Vec::new();
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for selected in &self.selection {
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match selected {
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SelectedItem::Room(idx) => {
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if let Some(room) = layout.rooms.get(*idx) {
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items.push(ClipboardItem::Room(room.clone()));
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}
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}
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SelectedItem::Text(idx) => {
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if let Some(text) = layout.text_labels.get(*idx) {
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items.push(ClipboardItem::Text(text.clone()));
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}
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}
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SelectedItem::Staircase(idx) => {
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if let Some(stair) = layout.stairs.get(*idx) {
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items.push(ClipboardItem::Staircase(stair.clone()));
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}
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}
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SelectedItem::Marker(kind, idx) => {
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let marker = match kind {
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MarkerKind::Start => layout.start_markers.get(*idx),
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MarkerKind::End => layout.end_markers.get(*idx),
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MarkerKind::Trap => layout.trap_markers.get(*idx),
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MarkerKind::Monster => layout.monster_markers.get(*idx),
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};
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if let Some(m) = marker {
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items.push(ClipboardItem::Marker(*kind, m.clone()));
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}
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}
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}
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}
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println!("Copied {} items to clipboard", items.len());
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self.clipboard_items = items;
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}
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} else if let Some(room_idx) = self.hover_room_idx {
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if let Some(layout) = self.levels.get(self.settings.active_level_index) {
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if let Some(room) = layout.rooms.get(room_idx) {
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println!(
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"Copied room {}: {}x{} at ({}, {})",
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room_idx, room.width, room.height, room.x, room.y
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);
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self.clipboard_items = vec![ClipboardItem::Room(room.clone())];
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}
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}
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} else {
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println!("Copy requested but nothing is selected or hovered.");
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}
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}
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if paste_requested
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&& self.drag_state.is_none()
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&& self.multi_drag_state.is_none()
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&& self.resize_state.is_none()
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&& self.multi_resize_state.is_none()
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&& self.add_corridor_drag.is_none()
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&& self.add_door_drag.is_none()
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&& self.selection_box_drag.is_none()
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{
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if let Some(pointer_pos) = ctx.pointer_hover_pos() {
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if let Some(grid_pos) = crate::interact::pointer_to_grid(pointer_pos, &geometry)
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{
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if !self.clipboard_items.is_empty() {
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println!(
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"Pasting {} items at grid pos: {:?}",
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self.clipboard_items.len(),
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grid_pos
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);
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self.paste_items(grid_pos);
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} else {
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println!("Paste requested but clipboard is empty.");
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}
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}
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}
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} else if paste_requested {
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println!("Paste requested but ignored due to active interaction state:");
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if self.drag_state.is_some() {
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println!(" - drag_state");
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}
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if self.multi_drag_state.is_some() {
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println!(" - multi_drag_state");
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}
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if self.resize_state.is_some() {
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println!(" - resize_state");
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}
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if self.multi_resize_state.is_some() {
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println!(" - multi_resize_state");
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}
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if self.add_corridor_drag.is_some() {
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println!(" - add_corridor_drag");
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}
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if self.add_door_drag.is_some() {
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println!(" - add_door_drag");
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}
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if self.selection_box_drag.is_some() {
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println!(" - selection_box_drag");
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}
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}
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if response.double_clicked() {
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if let Some(text_idx) = self.hover_text_idx {
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if let Some(layout) = self.levels.get(self.settings.active_level_index) {
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@@ -449,6 +622,7 @@ impl eframe::App for DungeonApp {
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crate::interact::draw_add_overlay(self, &painter, &geometry);
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crate::interact::draw_add_tool_ghost(self, &painter, &geometry);
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crate::interact::draw_paste_ghost(self, &painter, &geometry);
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crate::interact::draw_resize_overlay(self, &painter, &geometry);
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crate::interact::draw_corridor_hover_overlay(self, &painter, &geometry);
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crate::interact::draw_door_hover_overlay(self, &painter, &geometry);
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@@ -781,6 +955,122 @@ impl DungeonApp {
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self.settings.rows,
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);
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}
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pub fn paste_items(&mut self, grid_pos: (f32, f32)) {
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if self.clipboard_items.is_empty() {
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return;
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}
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self.push_undo_snapshot();
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if self.settings.active_level_index >= self.levels.len() {
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return;
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}
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// Calculate bounding box of clipboard items to find their center
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let mut min_x = f32::MAX;
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let mut min_y = f32::MAX;
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let mut max_x = f32::MIN;
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let mut max_y = f32::MIN;
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for item in &self.clipboard_items {
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let (ix, iy, iw, ih) = match item {
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ClipboardItem::Room(r) => (r.x as f32, r.y as f32, r.width as f32, r.height as f32),
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ClipboardItem::Text(t) => (t.cell.0 as f32, t.cell.1 as f32, 1.0, 1.0),
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ClipboardItem::Staircase(s) => (
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s.cell.0 as f32,
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s.cell.1 as f32,
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s.width as f32,
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s.height as f32,
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),
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ClipboardItem::Marker(_, m) => (
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m.cell.0 as f32,
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m.cell.1 as f32,
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m.size as f32,
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m.size as f32,
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),
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};
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min_x = min_x.min(ix);
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min_y = min_y.min(iy);
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max_x = max_x.max(ix + iw);
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max_y = max_y.max(iy + ih);
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}
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let center_x = (min_x + max_x) / 2.0;
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let center_y = (min_y + max_y) / 2.0;
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let delta_x = grid_pos.0 - center_x;
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let delta_y = grid_pos.1 - center_y;
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// Offset all items and clamp them to the grid
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let active_idx = self.settings.active_level_index;
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let mut rooms_to_add = Vec::new();
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let mut text_to_add = Vec::new();
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let mut stairs_to_add = Vec::new();
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let mut markers_to_add = Vec::new();
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for item in &self.clipboard_items {
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match item {
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ClipboardItem::Room(r) => {
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let mut new_room = r.clone();
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let nx = (r.x as f32 + delta_x).round() as isize;
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let ny = (r.y as f32 + delta_y).round() as isize;
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new_room.x = nx
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.clamp(0, (self.settings.cols as isize - r.width as isize).max(0))
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as usize;
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new_room.y = ny
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.clamp(0, (self.settings.rows as isize - r.height as isize).max(0))
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as usize;
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rooms_to_add.push(new_room);
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}
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ClipboardItem::Text(t) => {
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let mut new_text = t.clone();
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let nx = (t.cell.0 as f32 + delta_x).round() as isize;
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let ny = (t.cell.1 as f32 + delta_y).round() as isize;
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new_text.cell.0 = nx.clamp(0, self.settings.cols as isize - 1) as usize;
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new_text.cell.1 = ny.clamp(0, self.settings.rows as isize - 1) as usize;
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text_to_add.push(new_text);
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}
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ClipboardItem::Staircase(s) => {
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let mut new_stair = s.clone();
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let nx = (s.cell.0 as f32 + delta_x).round() as isize;
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let ny = (s.cell.1 as f32 + delta_y).round() as isize;
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new_stair.cell.0 = nx
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.clamp(0, (self.settings.cols as isize - s.width as isize).max(0))
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as usize;
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new_stair.cell.1 = ny
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.clamp(0, (self.settings.rows as isize - s.height as isize).max(0))
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as usize;
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stairs_to_add.push(new_stair);
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}
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ClipboardItem::Marker(kind, m) => {
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let mut new_marker = m.clone();
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let nx = (m.cell.0 as f32 + delta_x).round() as isize;
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let ny = (m.cell.1 as f32 + delta_y).round() as isize;
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new_marker.cell.0 = nx
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.clamp(0, (self.settings.cols as isize - m.size as isize).max(0))
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as usize;
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new_marker.cell.1 = ny
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.clamp(0, (self.settings.rows as isize - m.size as isize).max(0))
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as usize;
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markers_to_add.push((*kind, new_marker));
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}
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}
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}
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let layout = &mut self.levels[active_idx];
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layout.rooms.extend(rooms_to_add);
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layout.text_labels.extend(text_to_add);
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layout.stairs.extend(stairs_to_add);
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for (kind, marker) in markers_to_add {
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match kind {
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MarkerKind::Start => layout.start_markers.push(marker),
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MarkerKind::End => layout.end_markers.push(marker),
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MarkerKind::Trap => layout.trap_markers.push(marker),
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MarkerKind::Monster => layout.monster_markers.push(marker),
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}
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}
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self.refresh_doors();
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}
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}
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// Computes settings from ui.
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