swapped colors for locked doors and normal doors

This commit is contained in:
grimsace
2026-03-12 09:11:48 -05:00
parent ad40fc31dd
commit 7e6a234f9b
2 changed files with 6 additions and 6 deletions
+4 -4
View File
@@ -140,8 +140,8 @@ impl eframe::App for DungeonApp {
draw_legend_entry(ui, Color32::from_rgb(70, 120, 160), "Rooms");
draw_legend_entry(ui, Color32::from_rgb(210, 190, 120), "Corridors");
draw_legend_entry(ui, Color32::BLACK, "Walls");
draw_legend_entry(ui, Color32::from_rgb(220, 70, 70), "Doors");
draw_legend_entry(ui, Color32::from_rgb(80, 200, 120), "Locked Doors");
draw_legend_entry(ui, Color32::from_rgb(80, 200, 120), "Doors");
draw_legend_entry(ui, Color32::from_rgb(220, 70, 70), "Locked Doors");
draw_legend_entry(ui, Color32::from_rgb(70, 130, 220), "Archways");
}
});
@@ -618,9 +618,9 @@ fn draw_layout(
} else if door.archway {
Color32::from_rgb(70, 130, 220)
} else if door.locked {
Color32::from_rgb(80, 200, 120)
} else {
Color32::from_rgb(220, 70, 70)
} else {
Color32::from_rgb(80, 200, 120)
};
let style = if colorblind_mode {
if door.archway {