made room resizing right click only and made it more intutive
This commit is contained in:
+33
-51
@@ -220,6 +220,7 @@ impl eframe::App for DungeonApp {
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ui.label("• Delete / Backspace: Remove hovered room or corridor");
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ui.label("• Ctrl+Z: Undo");
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ui.label("• Ctrl+Y: Redo");
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ui.label("• Left click + drag: Move hovered room");
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ui.label("• Right click: Cancel add tool");
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ui.label("• Right click + drag: Resize hovered room");
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});
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@@ -862,7 +863,7 @@ impl DungeonApp {
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return false;
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}
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if response.secondary_clicked() && self.resize_state.is_none() {
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if ctx.input(|i| i.pointer.secondary_pressed()) && self.resize_state.is_none() {
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if let Some(pointer_pos) = response.interact_pointer_pos() {
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if let Some(text_idx) = self.text_at_pointer(pointer_pos, geometry) {
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if let Some(state) = self.start_text_resize(text_idx) {
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@@ -881,7 +882,10 @@ impl DungeonApp {
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}
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if let Some(state) = self.resize_state.clone() {
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if let Some(pointer_pos) = response.interact_pointer_pos() {
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if response.dragged_by(egui::PointerButton::Secondary)
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&& ctx.input(|i| i.pointer.secondary_down())
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&& let Some(pointer_pos) = response.interact_pointer_pos()
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{
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if let Some((grid_x, grid_y)) = pointer_to_grid(pointer_pos, geometry) {
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let cell = (grid_x.floor() as usize, grid_y.floor() as usize);
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match state {
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@@ -942,76 +946,53 @@ impl DungeonApp {
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None
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}
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// Choose the nearest room corner and initialize resize state.
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// Pick the resize corner from the initial click quadrant and keep the opposite corner fixed.
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fn start_resize(
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&self,
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room_idx: usize,
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pointer_pos: egui::Pos2,
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geometry: &GridGeometry,
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) -> Option<RoomResizeState> {
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let room = self.layout.rooms.get(room_idx)?;
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let original_room = self.layout.rooms.get(room_idx)?.clone();
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let (grid_x, grid_y) = pointer_to_grid(pointer_pos, geometry)?;
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let px = grid_x.floor().max(0.0) as isize;
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let py = grid_y.floor().max(0.0) as isize;
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let center_x = original_room.x as f32 + original_room.width as f32 * 0.5;
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let center_y = original_room.y as f32 + original_room.height as f32 * 0.5;
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let pointer_x = grid_x;
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let pointer_y = grid_y;
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let corners = [
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(ResizeCorner::TopLeft, (room.x as isize, room.y as isize)),
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(
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ResizeCorner::TopRight,
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((room.x + room.width - 1) as isize, room.y as isize),
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),
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(
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ResizeCorner::BottomLeft,
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(room.x as isize, (room.y + room.height - 1) as isize),
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),
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(
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ResizeCorner::BottomRight,
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(
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(room.x + room.width - 1) as isize,
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(room.y + room.height - 1) as isize,
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),
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),
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];
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let mut best = corners[0];
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let mut best_dist = isize::MAX;
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for corner in corners {
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let dx = corner.1.0 - px;
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let dy = corner.1.1 - py;
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let dist = dx * dx + dy * dy;
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if dist < best_dist {
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best = corner;
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best_dist = dist;
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}
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}
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let anchor_cell = match best.0 {
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ResizeCorner::TopLeft => (room.x + room.width - 1, room.y + room.height - 1),
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ResizeCorner::TopRight => (room.x, room.y + room.height - 1),
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ResizeCorner::BottomLeft => (room.x + room.width - 1, room.y),
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ResizeCorner::BottomRight => (room.x, room.y),
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let resize_corner = match (pointer_x >= center_x, pointer_y >= center_y) {
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(false, false) => ResizeCorner::TopLeft,
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(true, false) => ResizeCorner::TopRight,
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(false, true) => ResizeCorner::BottomLeft,
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(true, true) => ResizeCorner::BottomRight,
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};
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Some(RoomResizeState {
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room_idx,
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anchor_cell,
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original_room,
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resize_corner,
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})
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}
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// Resize a room toward a target cell while honoring constraints.
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// Resize only the corner chosen at drag start while keeping the opposite corner fixed.
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fn resize_room(&mut self, state: &RoomResizeState, target_cell: (usize, usize)) {
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let cols = self.settings.cols.max(1);
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let rows = self.settings.rows.max(1);
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let ax = state.anchor_cell.0 as isize;
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let ay = state.anchor_cell.1 as isize;
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let tx = target_cell.0.min(cols - 1) as isize;
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let ty = target_cell.1.min(rows - 1) as isize;
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let original = &state.original_room;
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let x0 = ax.min(tx);
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let x1 = ax.max(tx);
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let y0 = ay.min(ty);
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let y1 = ay.max(ty);
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let left = original.x as isize;
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let top = original.y as isize;
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let right = (original.x + original.width - 1) as isize;
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let bottom = (original.y + original.height - 1) as isize;
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let (x0, x1, y0, y1) = match state.resize_corner {
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ResizeCorner::TopLeft => (tx.min(right), right, ty.min(bottom), bottom),
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ResizeCorner::TopRight => (left, tx.max(left), ty.min(bottom), bottom),
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ResizeCorner::BottomLeft => (tx.min(right), right, top, ty.max(top)),
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ResizeCorner::BottomRight => (left, tx.max(left), top, ty.max(top)),
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};
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let new_room = layout::Room {
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x: x0 as usize,
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@@ -1459,7 +1440,8 @@ enum ResizeCorner {
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#[derive(Debug, Clone)]
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struct RoomResizeState {
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room_idx: usize,
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anchor_cell: (usize, usize),
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original_room: layout::Room,
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resize_corner: ResizeCorner,
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}
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#[derive(Debug, Clone)]
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