added click and drag for door objects
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+6
-1
@@ -9,7 +9,9 @@ use std::sync::mpsc;
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use std::thread;
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use crate::exporter;
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use crate::interact::{AddCorridorDrag, DragState, HoverMarker, ResizeState, draw_grid};
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use crate::interact::{
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AddCorridorDrag, AddDoorDrag, DragState, HoverMarker, ResizeState, draw_grid,
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};
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use crate::layout::{
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self, DoorSettings, DungeonLayout, WindowSettings, populate_random_markers, populate_stairs,
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};
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@@ -45,6 +47,7 @@ pub struct DungeonApp {
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pub export_progress: Option<exporter::ExportProgress>,
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pub pending_delete: bool,
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pub add_corridor_drag: Option<AddCorridorDrag>,
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pub add_door_drag: Option<AddDoorDrag>,
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pub resize_state: Option<ResizeState>,
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pub hover_room_idx: Option<usize>,
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pub hover_corridor_idx: Option<usize>,
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@@ -70,6 +73,7 @@ impl Default for DungeonApp {
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export_progress: None,
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pending_delete: false,
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add_corridor_drag: None,
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add_door_drag: None,
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resize_state: None,
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hover_room_idx: None,
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hover_corridor_idx: None,
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@@ -398,6 +402,7 @@ impl DungeonApp {
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pub fn reset_transient_state(&mut self) {
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self.drag_state = None;
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self.add_corridor_drag = None;
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self.add_door_drag = None;
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self.resize_state = None;
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self.clear_hover_targets();
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self.pending_delete = false;
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