allowed user to specify room size and spacing

This commit is contained in:
grimsace
2026-03-06 08:52:56 -06:00
parent 0cf9c4f6e7
commit b668abf744
2 changed files with 119 additions and 9 deletions
+75 -3
View File
@@ -18,6 +18,9 @@ struct DungeonApp {
cols: usize,
rows: usize,
room_count: usize,
min_room_size: usize,
max_room_size: usize,
square_rooms_only: bool,
seed: u64,
layout: DungeonLayout,
}
@@ -27,13 +30,27 @@ impl Default for DungeonApp {
let cols = 24;
let rows = 18;
let room_count = 8;
let min_room_size = 2;
let max_room_size = 6;
let square_rooms_only = false;
let seed = 1;
let layout = generate_layout(cols, rows, room_count, seed);
let layout = generate_layout(
cols,
rows,
room_count,
seed,
min_room_size,
max_room_size,
square_rooms_only,
);
Self {
cols,
rows,
room_count,
min_room_size,
max_room_size,
square_rooms_only,
seed,
layout,
}
@@ -99,15 +116,70 @@ impl eframe::App for DungeonApp {
.changed();
});
ui.add_space(8.0);
ui.label("Min Room Size");
ui.horizontal(|ui| {
settings_changed |= ui
.add(egui::Slider::new(&mut self.min_room_size, 2..=30).show_value(false))
.changed();
settings_changed |= ui
.add(
egui::DragValue::new(&mut self.min_room_size)
.speed(1.0)
.range(2..=200),
)
.changed();
});
ui.add_space(8.0);
ui.label("Max Room Size");
ui.horizontal(|ui| {
settings_changed |= ui
.add(egui::Slider::new(&mut self.max_room_size, 2..=30).show_value(false))
.changed();
settings_changed |= ui
.add(
egui::DragValue::new(&mut self.max_room_size)
.speed(1.0)
.range(2..=200),
)
.changed();
});
ui.add_space(8.0);
settings_changed |= ui
.checkbox(&mut self.square_rooms_only, "Square Rooms Only")
.changed();
ui.add_space(10.0);
if ui.button("Generate New Layout").clicked() {
self.seed = self.seed.wrapping_add(1);
self.layout = generate_layout(self.cols, self.rows, self.room_count, self.seed);
self.layout = generate_layout(
self.cols,
self.rows,
self.room_count,
self.seed,
self.min_room_size,
self.max_room_size,
self.square_rooms_only,
);
}
});
if self.min_room_size > self.max_room_size {
self.max_room_size = self.min_room_size;
}
if settings_changed {
self.layout = generate_layout(self.cols, self.rows, self.room_count, self.seed);
self.layout = generate_layout(
self.cols,
self.rows,
self.room_count,
self.seed,
self.min_room_size,
self.max_room_size,
self.square_rooms_only,
);
}
egui::CentralPanel::default().show(ctx, |ui| {