added stair resizing
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+8
-8
@@ -889,8 +889,8 @@ pub fn build_svg(layout: &DungeonLayout, settings: &UiSettings) -> String {
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for stair in &layout.stairs {
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let x = g.left() + stair.cell.0 as f32 * g.cell;
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let y = g.top() + stair.cell.1 as f32 * g.cell;
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let w = stair.size as f32 * g.cell;
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let h = stair.size as f32 * g.cell;
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let w = stair.width as f32 * g.cell;
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let h = stair.height as f32 * g.cell;
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let fill = if settings.colorblind_mode {
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"rgb(180,180,180)"
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@@ -901,7 +901,7 @@ pub fn build_svg(layout: &DungeonLayout, settings: &UiSettings) -> String {
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s,
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"<rect x='{x}' y='{y}' width='{w}' height='{h}' fill='{fill}' fill-opacity='0.35' stroke='rgb(150,100,30)' stroke-width='2'/>"
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);
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let steps = (stair.size as f32 * 2.0).round() as usize;
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let steps = (stair.height as f32 * 2.0).round() as usize;
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let step_h = h / steps as f32;
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for i in 0..steps {
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let sy = y + (i as f32 * step_h) + step_h * 0.5;
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@@ -1155,8 +1155,8 @@ fn fill_rect_staircase(
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let Some(rect) = Rect::from_xywh(
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g.left() + staircase.cell.0 as f32 * g.cell,
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g.top() + staircase.cell.1 as f32 * g.cell,
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staircase.size as f32 * g.cell,
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staircase.size as f32 * g.cell,
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staircase.width as f32 * g.cell,
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staircase.height as f32 * g.cell,
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) else {
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return;
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};
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@@ -1181,8 +1181,8 @@ fn draw_staircase(
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let Some(rect) = Rect::from_xywh(
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g.left() + staircase.cell.0 as f32 * g.cell,
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g.top() + staircase.cell.1 as f32 * g.cell,
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staircase.size as f32 * g.cell,
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staircase.size as f32 * g.cell,
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staircase.width as f32 * g.cell,
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staircase.height as f32 * g.cell,
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) else {
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return;
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};
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@@ -1206,7 +1206,7 @@ fn draw_staircase(
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draw_wall_segment(pixmap, x, y, x, y + h, 2.0, stroke_color);
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draw_wall_segment(pixmap, x + w, y, x + w, y + h, 2.0, stroke_color);
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let steps = (staircase.size as f32 * 2.0).round() as usize;
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let steps = (staircase.height as f32 * 2.0).round() as usize;
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let step_h = h / steps as f32;
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for i in 0..steps {
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let sy = (y + (i as f32 * step_h) + step_h * 0.5).round();
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