allowed doors in interrior rooms

This commit is contained in:
grimsace
2026-05-21 10:36:21 -05:00
parent cd17ca8a60
commit c20a857b68
2 changed files with 39 additions and 12 deletions
+4 -12
View File
@@ -572,12 +572,11 @@ pub fn add_door_at_edge(
}
let corridor_cells = corridor_cells(layout, app.settings.cols, app.settings.rows);
let a_room = room_index_at_cell(&layout.rooms, edge.0);
let b_room = room_index_at_cell(&layout.rooms, edge.1);
let a_in_corridor = corridor_cells.contains(&edge.0);
let b_in_corridor = corridor_cells.contains(&edge.1);
let is_boundary = layout::is_room_boundary_edge(&layout.rooms, edge.0, edge.1);
if !manual_door_edge_allowed(a_room, b_room, a_in_corridor, b_in_corridor) {
if !manual_door_edge_allowed(is_boundary, a_in_corridor, b_in_corridor) {
return false;
}
@@ -597,18 +596,11 @@ pub fn add_door_at_edge(
// Checks whether manual door edge allowed.
pub fn manual_door_edge_allowed(
a_room: Option<usize>,
b_room: Option<usize>,
is_room_boundary: bool,
a_in_corridor: bool,
b_in_corridor: bool,
) -> bool {
if matches!((a_room, b_room), (Some(a), Some(b)) if a == b) {
return false;
}
let a_is_feature = a_room.is_some() || a_in_corridor;
let b_is_feature = b_room.is_some() || b_in_corridor;
a_is_feature || b_is_feature
is_room_boundary || a_in_corridor || b_in_corridor
}
// Draws add overlay.
+35
View File
@@ -201,6 +201,41 @@ pub fn shared_opening_width(a: &Room, b: &Room, span: usize, default_width: usiz
default_width.max(1).min(span).min(max_width.max(1))
}
// Returns true if the edge between cell a and cell b is on the perimeter of at least one room.
pub fn is_room_boundary_edge(rooms: &[Room], a: (usize, usize), b: (usize, usize)) -> bool {
for room in rooms {
let rx_start = room.x;
let rx_end = room.x + room.width;
let ry_start = room.y;
let ry_end = room.y + room.height;
// But since we have overlapping rooms, we check if this specific edge is one of the 4 perimeters of THIS room.
let horizontal = a.1 == b.1 && a.0.abs_diff(b.0) == 1;
let vertical = a.0 == b.0 && a.1.abs_diff(b.1) == 1;
if horizontal {
let left = a.0.min(b.0);
let right = a.0.max(b.0);
let y = a.1;
if y >= ry_start && y < ry_end {
if right == rx_start || left == rx_end - 1 {
return true;
}
}
} else if vertical {
let top = a.1.min(b.1);
let bottom = a.1.max(b.1);
let x = a.0;
if x >= rx_start && x < rx_end {
if bottom == ry_start || top == ry_end - 1 {
return true;
}
}
}
}
false
}
// Compute the shortest grid path between two cells using BFS.
pub fn shortest_path_cells(
start: (usize, usize),