added basic monster and trap functionality

This commit is contained in:
grimsace
2026-04-20 09:59:25 -05:00
parent 185ea35a86
commit ca6e89dc45
5 changed files with 502 additions and 23 deletions
+158 -9
View File
@@ -22,6 +22,8 @@ const WINDOW: (u8, u8, u8, u8) = (70, 130, 220, 255);
const WHITE: (u8, u8, u8, u8) = (255, 255, 255, 255);
const START_MARKER: (u8, u8, u8, u8) = (60, 220, 200, 255);
const END_MARKER: (u8, u8, u8, u8) = (240, 90, 90, 255);
const TRAP_MARKER: (u8, u8, u8, u8) = (150, 80, 230, 255);
const MONSTER_MARKER: (u8, u8, u8, u8) = (200, 50, 50, 255);
pub enum ExportTarget {
File(PathBuf),
@@ -292,6 +294,22 @@ fn render_pixmap(layout: &DungeonLayout, settings: &UiSettings) -> Result<Pixmap
END_MARKER,
settings.colorblind_mode,
);
draw_area_marker_group(
&mut pixmap,
&g,
&layout.trap_markers,
"T",
TRAP_MARKER,
settings.colorblind_mode,
);
draw_area_marker_group(
&mut pixmap,
&g,
&layout.monster_markers,
"M",
MONSTER_MARKER,
settings.colorblind_mode,
);
Ok(pixmap)
}
@@ -348,6 +366,8 @@ fn export_composite_masks(
let mut windows = blank_mask(&g, "windows")?;
let mut start_markers = blank_mask(&g, "start markers")?;
let mut end_markers = blank_mask(&g, "end markers")?;
let mut trap_markers = blank_mask(&g, "trap markers")?;
let mut monster_markers = blank_mask(&g, "monster markers")?;
for door in &layout.doors {
if door.secret {
draw_door(&mut secret_doors, &g, door, door_w, WHITE, DoorStyle::Solid);
@@ -364,6 +384,8 @@ fn export_composite_masks(
}
fill_marker_mask(&mut start_markers, &g, &layout.start_markers);
fill_marker_mask(&mut end_markers, &g, &layout.end_markers);
fill_marker_mask(&mut trap_markers, &g, &layout.trap_markers);
fill_marker_mask(&mut monster_markers, &g, &layout.monster_markers);
let composite = render_pixmap(layout, settings)?;
let composite_img = raster_image_from_pixmap(&composite, settings)?;
@@ -382,6 +404,8 @@ fn export_composite_masks(
save_mask_image(folder, "windows_mask", &windows, settings)?;
save_mask_image(folder, "start_markers_mask", &start_markers, settings)?;
save_mask_image(folder, "end_markers_mask", &end_markers, settings)?;
save_mask_image(folder, "trap_markers_mask", &trap_markers, settings)?;
save_mask_image(folder, "monster_markers_mask", &monster_markers, settings)?;
if settings.export_show_grid {
let mut grid = Pixmap::new(g.width, g.height)
.ok_or_else(|| "Failed to allocate grid mask canvas".to_string())?;
@@ -712,6 +736,22 @@ fn build_svg(layout: &DungeonLayout, settings: &UiSettings) -> String {
END_MARKER,
settings.colorblind_mode,
);
append_svg_area_marker_group(
&mut s,
&g,
&layout.trap_markers,
"T",
TRAP_MARKER,
settings.colorblind_mode,
);
append_svg_area_marker_group(
&mut s,
&g,
&layout.monster_markers,
"M",
MONSTER_MARKER,
settings.colorblind_mode,
);
s.push_str("</svg>\n");
s
@@ -818,7 +858,12 @@ fn draw_area_marker(
color: (u8, u8, u8, u8),
colorblind_mode: bool,
) {
let overlay = (color.0, color.1, color.2, if colorblind_mode { 56 } else { 90 });
let overlay = (
color.0,
color.1,
color.2,
if colorblind_mode { 56 } else { 90 },
);
fill_rect_marker(pixmap, g, marker, overlay);
let x = g.left() + marker.cell.0 as f32 * g.cell;
@@ -852,7 +897,7 @@ fn draw_area_marker(
symbol,
DoorStyle::Solid,
);
} else {
} else if label == "E" {
draw_line(
pixmap,
x + w * 0.25,
@@ -873,6 +918,70 @@ fn draw_area_marker(
symbol,
DoorStyle::Solid,
);
} else if label == "T" {
// Horizontal bar
draw_line(
pixmap,
x + w * 0.2,
y + h * 0.25,
x + w * 0.8,
y + h * 0.25,
4.0,
symbol,
DoorStyle::Solid,
);
// Vertical bar
draw_line(
pixmap,
x + w * 0.5,
y + h * 0.25,
x + w * 0.5,
y + h * 0.75,
4.0,
symbol,
DoorStyle::Solid,
);
} else if label == "M" {
draw_line(
pixmap,
x + w * 0.2,
y + h * 0.75,
x + w * 0.2,
y + h * 0.25,
4.0,
symbol,
DoorStyle::Solid,
);
draw_line(
pixmap,
x + w * 0.2,
y + h * 0.25,
x + w * 0.5,
y + h * 0.5,
4.0,
symbol,
DoorStyle::Solid,
);
draw_line(
pixmap,
x + w * 0.5,
y + h * 0.5,
x + w * 0.8,
y + h * 0.25,
4.0,
symbol,
DoorStyle::Solid,
);
draw_line(
pixmap,
x + w * 0.8,
y + h * 0.25,
x + w * 0.8,
y + h * 0.75,
4.0,
symbol,
DoorStyle::Solid,
);
}
}
@@ -1172,30 +1281,70 @@ fn append_svg_area_marker(
if label == "S" {
let _ = writeln!(
out,
"<polyline points='{},{} {},{} {},{}' fill='none' stroke='{symbol}' stroke-width='4' stroke-linecap='round' stroke-linejoin='round'/>",
"<polyline points='{},{} {},{} {},{}' fill='none' stroke='{}' stroke-width='4' stroke-linecap='round' stroke-linejoin='round'/>",
x + w * 0.25,
y + h * 0.75,
x + w * 0.5,
y + h * 0.25,
x + w * 0.75,
y + h * 0.75
y + h * 0.75,
symbol
);
} else {
} else if label == "E" {
let _ = writeln!(
out,
"<line x1='{}' y1='{}' x2='{}' y2='{}' stroke='{symbol}' stroke-width='4' stroke-linecap='round'/>",
"<line x1='{}' y1='{}' x2='{}' y2='{}' stroke='{}' stroke-width='4' stroke-linecap='round'/>",
x + w * 0.25,
y + h * 0.25,
x + w * 0.75,
y + h * 0.75
y + h * 0.75,
symbol
);
let _ = writeln!(
out,
"<line x1='{}' y1='{}' x2='{}' y2='{}' stroke='{symbol}' stroke-width='4' stroke-linecap='round'/>",
"<line x1='{}' y1='{}' x2='{}' y2='{}' stroke='{}' stroke-width='4' stroke-linecap='round'/>",
x + w * 0.75,
y + h * 0.25,
x + w * 0.25,
y + h * 0.75
y + h * 0.75,
symbol
);
} else if label == "T" {
// Horizontal bar
let _ = writeln!(
out,
"<line x1='{}' y1='{}' x2='{}' y2='{}' stroke='{}' stroke-width='4' stroke-linecap='round'/>",
x + w * 0.2,
y + h * 0.25,
x + w * 0.8,
y + h * 0.25,
symbol
);
// Vertical bar
let _ = writeln!(
out,
"<line x1='{}' y1='{}' x2='{}' y2='{}' stroke='{}' stroke-width='4' stroke-linecap='round'/>",
x + w * 0.5,
y + h * 0.25,
x + w * 0.5,
y + h * 0.75,
symbol
);
} else if label == "M" {
let _ = writeln!(
out,
"<polyline points='{},{} {},{} {},{} {},{} {},{}' fill='none' stroke='{}' stroke-width='4' stroke-linecap='round' stroke-linejoin='round'/>",
x + w * 0.2,
y + h * 0.75,
x + w * 0.2,
y + h * 0.25,
x + w * 0.5,
y + h * 0.5,
x + w * 0.8,
y + h * 0.25,
x + w * 0.8,
y + h * 0.75,
symbol
);
}
}
+14
View File
@@ -96,6 +96,8 @@ pub struct DungeonLayout {
pub text_labels: Vec<TextLabel>,
pub start_markers: Vec<AreaMarker>,
pub end_markers: Vec<AreaMarker>,
pub trap_markers: Vec<AreaMarker>,
pub monster_markers: Vec<AreaMarker>,
pub packed_rooms: bool,
}
@@ -109,6 +111,8 @@ impl Default for DungeonLayout {
text_labels: Vec::new(),
start_markers: Vec::new(),
end_markers: Vec::new(),
trap_markers: Vec::new(),
monster_markers: Vec::new(),
packed_rooms: false,
}
}
@@ -178,6 +182,8 @@ pub fn generate_layout(
text_labels: Vec::new(),
start_markers: Vec::new(),
end_markers: Vec::new(),
trap_markers: Vec::new(),
monster_markers: Vec::new(),
packed_rooms: pack_rooms_without_corridors,
};
}
@@ -203,6 +209,8 @@ pub fn generate_layout(
text_labels: Vec::new(),
start_markers: Vec::new(),
end_markers: Vec::new(),
trap_markers: Vec::new(),
monster_markers: Vec::new(),
packed_rooms: pack_rooms_without_corridors,
};
}
@@ -233,6 +241,8 @@ pub fn generate_layout(
text_labels: Vec::new(),
start_markers: Vec::new(),
end_markers: Vec::new(),
trap_markers: Vec::new(),
monster_markers: Vec::new(),
packed_rooms: true,
};
apply_doors(&mut layout, seed, door_settings, cols, rows);
@@ -292,6 +302,8 @@ pub fn generate_layout(
text_labels: Vec::new(),
start_markers: Vec::new(),
end_markers: Vec::new(),
trap_markers: Vec::new(),
monster_markers: Vec::new(),
packed_rooms: false,
};
}
@@ -348,6 +360,8 @@ pub fn generate_layout(
text_labels: Vec::new(),
start_markers: Vec::new(),
end_markers: Vec::new(),
trap_markers: Vec::new(),
monster_markers: Vec::new(),
packed_rooms: false,
};
apply_doors(&mut layout, seed, door_settings, cols, rows);
+103 -5
View File
@@ -15,7 +15,10 @@ use layout::{
DoorSettings, DungeonLayout, WindowSettings, blocked_room_cells, corridor_cells,
shortest_path_cells,
};
use startend::{manual_marker_size, populate_random_markers};
use startend::{
manual_marker_size, manual_monster_marker_size, manual_trap_marker_size,
populate_random_markers,
};
use ui::{AddTool, UiSettings, draw_side_panel};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
@@ -199,6 +202,8 @@ impl eframe::App for DungeonApp {
draw_legend_entry_colorblind(ui, "Windows", LegendStyle::DashDotLine);
draw_legend_entry_colorblind(ui, "Start Marker", LegendStyle::SolidLine);
draw_legend_entry_colorblind(ui, "End Marker", LegendStyle::SolidLine);
draw_legend_entry_colorblind(ui, "Trap", LegendStyle::SolidLine);
draw_legend_entry_colorblind(ui, "Monster", LegendStyle::SolidLine);
} else {
draw_legend_entry(ui, Color32::from_rgb(70, 120, 160), "Rooms");
draw_legend_entry(ui, Color32::from_rgb(210, 190, 120), "Corridors");
@@ -210,13 +215,17 @@ impl eframe::App for DungeonApp {
draw_legend_entry(ui, Color32::from_rgb(70, 130, 220), "Windows");
draw_legend_entry(ui, Color32::from_rgb(60, 220, 200), "Start Marker");
draw_legend_entry(ui, Color32::from_rgb(240, 90, 90), "End Marker");
draw_legend_entry(ui, Color32::from_rgb(150, 80, 230), "Trap");
draw_legend_entry(ui, Color32::from_rgb(200, 50, 50), "Monster");
}
ui.add_space(10.0);
ui.separator();
ui.add_space(8.0);
ui.heading("Keybinds");
ui.add_space(6.0);
ui.label("• Delete / Backspace: Remove hovered room, corridor, door, text, or marker");
ui.label(
"• Delete / Backspace: Remove hovered room, corridor, door, text, or marker",
);
ui.label("• Ctrl+Z: Undo");
ui.label("• Ctrl+Y: Redo");
ui.label("• Left click + drag: Move hovered room");
@@ -282,6 +291,12 @@ fn clamp_dependent_settings(settings: &mut UiSettings) {
if settings.min_end_marker_count > settings.max_end_marker_count {
settings.max_end_marker_count = settings.min_end_marker_count;
}
if settings.min_traps_per_area > settings.max_traps_per_area {
settings.max_traps_per_area = settings.min_traps_per_area;
}
if settings.min_monsters_per_area > settings.max_monsters_per_area {
settings.max_monsters_per_area = settings.min_monsters_per_area;
}
}
impl DungeonApp {
@@ -706,7 +721,7 @@ impl DungeonApp {
self.settings.add_tool = AddTool::None;
}
}
AddTool::StartMarker | AddTool::EndMarker => {
AddTool::StartMarker | AddTool::EndMarker | AddTool::TrapMarker => {
self.add_corridor_drag = None;
if response.clicked()
&& let Some(pointer_pos) = response.interact_pointer_pos()
@@ -716,6 +731,7 @@ impl DungeonApp {
let kind = match self.settings.add_tool {
AddTool::StartMarker => MarkerKind::Start,
AddTool::EndMarker => MarkerKind::End,
AddTool::TrapMarker => MarkerKind::Trap,
_ => unreachable!(),
};
self.add_marker_at_cell(cell, kind);
@@ -854,7 +870,12 @@ impl DungeonApp {
return;
}
let size = manual_marker_size(&self.settings, matches!(kind, MarkerKind::Start));
let size = match kind {
MarkerKind::Start => manual_marker_size(&self.settings, true),
MarkerKind::End => manual_marker_size(&self.settings, false),
MarkerKind::Trap => manual_trap_marker_size(&self.settings),
MarkerKind::Monster => manual_monster_marker_size(&self.settings),
};
let origin = centered_marker_origin(cell, size, self.settings.cols, self.settings.rows);
let marker = layout::AreaMarker { cell: origin, size };
@@ -862,6 +883,8 @@ impl DungeonApp {
match kind {
MarkerKind::Start => self.layout.start_markers.push(marker),
MarkerKind::End => self.layout.end_markers.push(marker),
MarkerKind::Trap => self.layout.trap_markers.push(marker),
MarkerKind::Monster => self.layout.monster_markers.push(marker),
}
}
@@ -953,6 +976,22 @@ impl DungeonApp {
.find(|(_, marker)| marker_contains_cell(Some(marker), clicked))
.map(|(idx, _)| HoverMarker::End(idx))
})
.or_else(|| {
self.layout
.trap_markers
.iter()
.enumerate()
.find(|(_, marker)| marker_contains_cell(Some(marker), clicked))
.map(|(idx, _)| HoverMarker::Trap(idx))
})
.or_else(|| {
self.layout
.monster_markers
.iter()
.enumerate()
.find(|(_, marker)| marker_contains_cell(Some(marker), clicked))
.map(|(idx, _)| HoverMarker::Monster(idx))
})
}
fn marker_drag_at_pointer(
@@ -980,6 +1019,24 @@ impl DungeonApp {
offset_y: grid_y - marker.cell.1 as f32,
})
}
HoverMarker::Trap(marker_idx) => {
let marker = self.layout.trap_markers.get(marker_idx)?;
Some(MarkerDragState {
kind: MarkerKind::Trap,
marker_idx,
offset_x: grid_x - marker.cell.0 as f32,
offset_y: grid_y - marker.cell.1 as f32,
})
}
HoverMarker::Monster(marker_idx) => {
let marker = self.layout.monster_markers.get(marker_idx)?;
Some(MarkerDragState {
kind: MarkerKind::Monster,
marker_idx,
offset_x: grid_x - marker.cell.0 as f32,
offset_y: grid_y - marker.cell.1 as f32,
})
}
}
}
@@ -996,6 +1053,8 @@ impl DungeonApp {
let markers = match drag.kind {
MarkerKind::Start => &mut self.layout.start_markers,
MarkerKind::End => &mut self.layout.end_markers,
MarkerKind::Trap => &mut self.layout.trap_markers,
MarkerKind::Monster => &mut self.layout.monster_markers,
};
let Some(marker) = markers.get_mut(drag.marker_idx) else {
self.drag_state = None;
@@ -1336,6 +1395,16 @@ impl DungeonApp {
self.layout.end_markers.remove(idx);
}
}
HoverMarker::Trap(idx) => {
if idx < self.layout.trap_markers.len() {
self.layout.trap_markers.remove(idx);
}
}
HoverMarker::Monster(idx) => {
if idx < self.layout.monster_markers.len() {
self.layout.monster_markers.remove(idx);
}
}
}
return;
}
@@ -1584,12 +1653,16 @@ enum ResizeCorner {
enum MarkerKind {
Start,
End,
Trap,
Monster,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum HoverMarker {
Start(usize),
End(usize),
Trap(usize),
Monster(usize),
}
#[derive(Debug, Clone)]
@@ -1957,6 +2030,26 @@ fn draw_layout(
hover_marker,
MarkerKind::End,
);
draw_area_marker_group(
painter,
geometry,
&layout.trap_markers,
"T",
Color32::from_rgb(150, 80, 230), // Purple
colorblind_mode,
hover_marker,
MarkerKind::Trap,
);
draw_area_marker_group(
painter,
geometry,
&layout.monster_markers,
"M",
Color32::from_rgb(200, 50, 50), // Red
colorblind_mode,
hover_marker,
MarkerKind::Monster,
);
}
// Compute the rectangle for a given grid cell.
@@ -2001,7 +2094,10 @@ fn centered_marker_origin(
let half = size / 2;
let max_x = cols.saturating_sub(size);
let max_y = rows.saturating_sub(size);
(cell.0.saturating_sub(half).min(max_x), cell.1.saturating_sub(half).min(max_y))
(
cell.0.saturating_sub(half).min(max_x),
cell.1.saturating_sub(half).min(max_y),
)
}
fn draw_area_marker(
@@ -2059,6 +2155,8 @@ fn draw_area_marker_group(
let hovered = match (kind, hover_marker) {
(MarkerKind::Start, Some(HoverMarker::Start(hover_idx))) => hover_idx == idx,
(MarkerKind::End, Some(HoverMarker::End(hover_idx))) => hover_idx == idx,
(MarkerKind::Trap, Some(HoverMarker::Trap(hover_idx))) => hover_idx == idx,
(MarkerKind::Monster, Some(HoverMarker::Monster(hover_idx))) => hover_idx == idx,
_ => false,
};
draw_area_marker(
+130 -5
View File
@@ -10,14 +10,17 @@ const EXTRA_START_ROOM_STREAM_BASE: u64 = 13_000;
const EXTRA_START_MARKER_STREAM_BASE: u64 = 14_000;
const EXTRA_END_ROOM_STREAM_BASE: u64 = 15_000;
const EXTRA_END_MARKER_STREAM_BASE: u64 = 16_000;
const TRAP_ROOM_STREAM_BASE: u64 = 17_000;
const TRAP_CORRIDOR_STREAM_BASE: u64 = 18_000;
const MONSTER_ROOM_STREAM_BASE: u64 = 19_000;
const MONSTER_CORRIDOR_STREAM_BASE: u64 = 20_000;
// Populate generated start/end markers after the core dungeon layout exists.
pub fn populate_random_markers(
mut layout: DungeonLayout,
settings: &UiSettings,
) -> DungeonLayout {
pub fn populate_random_markers(mut layout: DungeonLayout, settings: &UiSettings) -> DungeonLayout {
layout.start_markers.clear();
layout.end_markers.clear();
layout.trap_markers.clear();
layout.monster_markers.clear();
if layout.rooms.is_empty() {
return layout;
@@ -84,6 +87,9 @@ pub fn populate_random_markers(
EXTRA_END_MARKER_STREAM_BASE,
);
layout = populate_random_traps(layout, settings);
layout = populate_random_monsters(layout, settings);
layout
}
@@ -94,11 +100,21 @@ pub fn manual_marker_size(settings: &UiSettings, is_start: bool) -> usize {
.min_start_marker_size
.min(settings.max_start_marker_size)
} else {
settings.min_end_marker_size.min(settings.max_end_marker_size)
settings
.min_end_marker_size
.min(settings.max_end_marker_size)
}
.clamp(1, 10)
}
pub fn manual_trap_marker_size(_settings: &UiSettings) -> usize {
1
}
pub fn manual_monster_marker_size(_settings: &UiSettings) -> usize {
1
}
// Pick a deterministic inclusive random value from a seed-derived stream.
fn random_range_inclusive(min: usize, max: usize, seed_value: u64) -> usize {
let min = min.max(1);
@@ -220,3 +236,112 @@ fn pick_room_index(available_rooms: &[usize], room_count: usize, seed_value: u64
seed_value as usize % room_count.max(1)
}
}
pub fn populate_random_traps(mut layout: DungeonLayout, settings: &UiSettings) -> DungeonLayout {
if settings.trap_frequency_percent == 0 {
return layout;
}
let mut trap_markers = Vec::new();
// Rooms
for (idx, room) in layout.rooms.iter().enumerate() {
let seed = seed::derive_seed(settings.seed, TRAP_ROOM_STREAM_BASE + idx as u64);
if (seed % 100) < settings.trap_frequency_percent as u64 {
let count = random_range_inclusive(
settings.min_traps_per_area,
settings.max_traps_per_area,
seed.rotate_left(13),
);
for i in 0..count {
trap_markers.push(marker_in_room(
room,
1,
1,
seed.wrapping_add(i as u64).rotate_right(7),
));
}
}
}
// Corridors
for (idx, corridor) in layout.corridors.iter().enumerate() {
let seed = seed::derive_seed(settings.seed, TRAP_CORRIDOR_STREAM_BASE + idx as u64);
if (seed % 100) < settings.trap_frequency_percent as u64 {
let count = random_range_inclusive(
settings.min_traps_per_area,
settings.max_traps_per_area,
seed.rotate_left(13),
);
for i in 0..count {
if let Some(cell) = pick_random_corridor_cell(corridor, seed.wrapping_add(i as u64))
{
trap_markers.push(layout::AreaMarker { cell, size: 1 });
}
}
}
}
layout.trap_markers = trap_markers;
layout
}
pub fn populate_random_monsters(mut layout: DungeonLayout, settings: &UiSettings) -> DungeonLayout {
if settings.monster_frequency_percent == 0 {
return layout;
}
let mut monster_markers = Vec::new();
// Rooms
for (idx, room) in layout.rooms.iter().enumerate() {
let seed = seed::derive_seed(settings.seed, MONSTER_ROOM_STREAM_BASE + idx as u64);
if (seed % 100) < settings.monster_frequency_percent as u64 {
let count = random_range_inclusive(
settings.min_monsters_per_area,
settings.max_monsters_per_area,
seed.rotate_left(13),
);
for i in 0..count {
monster_markers.push(marker_in_room(
room,
1,
1,
seed.wrapping_add(i as u64).rotate_right(7),
));
}
}
}
// Corridors
for (idx, corridor) in layout.corridors.iter().enumerate() {
let seed = seed::derive_seed(settings.seed, MONSTER_CORRIDOR_STREAM_BASE + idx as u64);
if (seed % 100) < settings.monster_frequency_percent as u64 {
let count = random_range_inclusive(
settings.min_monsters_per_area,
settings.max_monsters_per_area,
seed.rotate_left(13),
);
for i in 0..count {
if let Some(cell) = pick_random_corridor_cell(corridor, seed.wrapping_add(i as u64))
{
monster_markers.push(layout::AreaMarker { cell, size: 1 });
}
}
}
}
layout.monster_markers = monster_markers;
layout
}
fn pick_random_corridor_cell(
corridor: &layout::Corridor,
seed_value: u64,
) -> Option<(usize, usize)> {
if corridor.path.is_empty() {
return None;
}
let idx = (seed_value as usize) % corridor.path.len();
Some(corridor.path[idx])
}
+97 -4
View File
@@ -8,6 +8,7 @@ enum Tab {
Generate,
Layout,
StartAndEnd,
MonstersAndTraps,
Add,
}
@@ -140,6 +141,12 @@ pub struct UiSettings {
pub max_start_marker_count: usize,
pub min_end_marker_count: usize,
pub max_end_marker_count: usize,
pub trap_frequency_percent: usize,
pub min_traps_per_area: usize,
pub max_traps_per_area: usize,
pub monster_frequency_percent: usize,
pub min_monsters_per_area: usize,
pub max_monsters_per_area: usize,
active_tab: Tab,
}
@@ -187,6 +194,12 @@ impl Default for UiSettings {
max_start_marker_count: 1,
min_end_marker_count: 1,
max_end_marker_count: 1,
trap_frequency_percent: 20,
min_traps_per_area: 1,
max_traps_per_area: 3,
monster_frequency_percent: 15,
min_monsters_per_area: 1,
max_monsters_per_area: 2,
active_tab: Tab::Generate,
}
}
@@ -204,6 +217,7 @@ pub enum AddTool {
Text,
StartMarker,
EndMarker,
TrapMarker,
}
#[derive(Debug, Clone, Copy, Default)]
@@ -231,8 +245,6 @@ pub fn draw_side_panel(
ui.horizontal(|ui| {
let is_generate = settings.active_tab == Tab::Generate;
let is_layout = settings.active_tab == Tab::Layout;
let is_start_and_end = settings.active_tab == Tab::StartAndEnd;
let is_add = settings.active_tab == Tab::Add;
if ui.selectable_label(is_generate, "Generate").clicked() {
settings.active_tab = Tab::Generate;
@@ -240,10 +252,25 @@ pub fn draw_side_panel(
if ui.selectable_label(is_layout, "Layout").clicked() {
settings.active_tab = Tab::Layout;
}
if ui.selectable_label(is_start_and_end, "Start & End").clicked() {
if ui
.selectable_label(settings.active_tab == Tab::StartAndEnd, "Start & End")
.clicked()
{
settings.active_tab = Tab::StartAndEnd;
}
if ui.selectable_label(is_add, "Add").clicked() {
if ui
.selectable_label(
settings.active_tab == Tab::MonstersAndTraps,
"Monsters/Traps",
)
.clicked()
{
settings.active_tab = Tab::MonstersAndTraps;
}
if ui
.selectable_label(settings.active_tab == Tab::Add, "Add")
.clicked()
{
settings.active_tab = Tab::Add;
}
});
@@ -253,6 +280,7 @@ pub fn draw_side_panel(
Tab::Generate => draw_generate_tab(ui, settings, &mut result, export_in_progress),
Tab::Layout => draw_layout_tab(ui, settings, &mut result),
Tab::StartAndEnd => draw_start_and_end_tab(ui, settings, &mut result),
Tab::MonstersAndTraps => draw_monsters_and_traps_tab(ui, settings, &mut result),
Tab::Add => draw_add_tab(ui, settings),
}
});
@@ -751,6 +779,7 @@ fn draw_add_tab(ui: &mut egui::Ui, settings: &mut UiSettings) {
ui.selectable_value(&mut settings.add_tool, AddTool::Text, "Add Text");
ui.selectable_value(&mut settings.add_tool, AddTool::StartMarker, "Place Start");
ui.selectable_value(&mut settings.add_tool, AddTool::EndMarker, "Place End");
ui.selectable_value(&mut settings.add_tool, AddTool::TrapMarker, "Place Trap");
});
ui.add_space(6.0);
@@ -772,6 +801,7 @@ fn draw_add_tab(ui: &mut egui::Ui, settings: &mut UiSettings) {
}
AddTool::StartMarker => ui.label("Click the grid to place the start marker."),
AddTool::EndMarker => ui.label("Click the grid to place the end marker."),
AddTool::TrapMarker => ui.label("Click the grid to place a trap marker."),
AddTool::None => ui.label("Select a tool to add rooms or corridors."),
};
}
@@ -858,6 +888,69 @@ fn draw_start_and_end_tab(
ui.label("Markers are generated inside rooms. Matching start/end indices are paired as far apart as possible.");
}
fn draw_monsters_and_traps_tab(
ui: &mut egui::Ui,
settings: &mut UiSettings,
result: &mut SidePanelResult,
) {
ui.label(RichText::new("Trap Settings").strong());
ui.add_space(8.0);
draw_usize_slider_row(
ui,
result,
"Trap Frequency (%)",
&mut settings.trap_frequency_percent,
0..=100,
0..=100,
);
draw_usize_slider_row(
ui,
result,
"Min Traps Per Room/Corridor",
&mut settings.min_traps_per_area,
0..=20,
0..=100,
);
draw_usize_slider_row(
ui,
result,
"Max Traps Per Room/Corridor",
&mut settings.max_traps_per_area,
0..=20,
0..=100,
);
ui.add_space(12.0);
ui.separator();
ui.add_space(8.0);
ui.label(RichText::new("Monster Settings").strong());
ui.add_space(8.0);
draw_usize_slider_row(
ui,
result,
"Monster Frequency (%)",
&mut settings.monster_frequency_percent,
0..=100,
0..=100,
);
draw_usize_slider_row(
ui,
result,
"Min Monsters Per Room/Corridor",
&mut settings.min_monsters_per_area,
0..=20,
0..=100,
);
draw_usize_slider_row(
ui,
result,
"Max Monsters Per Room/Corridor",
&mut settings.max_monsters_per_area,
0..=20,
0..=100,
);
}
fn draw_usize_slider_row(
ui: &mut egui::Ui,
result: &mut SidePanelResult,