allowed users to move corredors

This commit is contained in:
grimsace
2026-03-06 10:26:23 -06:00
parent edb5807dee
commit dd1be7e6e6
2 changed files with 205 additions and 187 deletions
+43 -83
View File
@@ -1,6 +1,7 @@
use crate::seed;
use std::collections::{HashSet, VecDeque}; use std::collections::{HashSet, VecDeque};
use crate::seed;
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct Room { pub struct Room {
pub x: usize, pub x: usize,
@@ -17,8 +18,11 @@ impl Room {
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct Corridor { pub struct Corridor {
pub from: (usize, usize), #[allow(dead_code)]
pub to: (usize, usize), pub id: u64,
pub start_room_id: usize,
pub end_room_id: usize,
pub path: Vec<(usize, usize)>,
} }
#[derive(Debug, Clone, Default)] #[derive(Debug, Clone, Default)]
@@ -49,6 +53,7 @@ pub fn generate_layout(
let mut room_rng = SimpleRng::new(seed::derive_seed(base_seed, 1)); let mut room_rng = SimpleRng::new(seed::derive_seed(base_seed, 1));
let mut graph_rng = SimpleRng::new(seed::derive_seed(base_seed, 2)); let mut graph_rng = SimpleRng::new(seed::derive_seed(base_seed, 2));
let mut path_rng = SimpleRng::new(seed::derive_seed(base_seed, 3)); let mut path_rng = SimpleRng::new(seed::derive_seed(base_seed, 3));
let mut rooms = Vec::new(); let mut rooms = Vec::new();
let mut corridors = Vec::new(); let mut corridors = Vec::new();
@@ -124,31 +129,36 @@ pub fn generate_layout(
let target_dead_end_rooms = ((rooms.len() * dead_end_room_percent.min(50)) + 50) / 100; let target_dead_end_rooms = ((rooms.len() * dead_end_room_percent.min(50)) + 50) / 100;
let room_edges = let room_edges =
build_room_connection_edges(&centers, randomness, target_dead_end_rooms, &mut graph_rng); build_room_connection_edges(&centers, randomness, target_dead_end_rooms, &mut graph_rng);
let mut occupied_corridor_cells = HashSet::new();
for (a_idx, b_idx) in room_edges { let mut next_corridor_id = 1u64;
let a = centers[a_idx]; for (start_room_id, end_room_id) in room_edges {
let b = centers[b_idx]; let start = centers[start_room_id];
let end = centers[end_room_id];
let preferred = if randomness <= 0.001 { let path = if randomness <= 0.001 {
shortest_path(a, b, cols, rows).unwrap_or_else(|| vec![a, b]) shortest_path_cells(start, end, cols, rows, &HashSet::new())
} else { } else {
noisy_path(a, b, cols, rows, randomness, &mut path_rng) Some(noisy_path(
}; start,
end,
cols,
rows,
randomness,
&mut path_rng,
))
}
.or_else(|| shortest_path_cells(start, end, cols, rows, &HashSet::new()));
if !try_place_cell_path( if let Some(path) = path
&preferred, && path.len() >= 2
&mut occupied_corridor_cells, {
&mut corridors, corridors.push(Corridor {
true, id: next_corridor_id,
) { start_room_id,
let fallback = shortest_path(a, b, cols, rows).unwrap_or_else(|| vec![a, b]); end_room_id,
let _ = try_place_cell_path( path,
&fallback, });
&mut occupied_corridor_cells, next_corridor_id = next_corridor_id.wrapping_add(1);
&mut corridors,
false,
);
} }
} }
@@ -273,72 +283,19 @@ fn shuffle_indices(indices: &mut [usize], rng: &mut SimpleRng) {
} }
} }
fn try_place_cell_path( pub fn shortest_path_cells(
path: &[(usize, usize)],
occupied: &mut HashSet<(usize, usize)>,
corridors: &mut Vec<Corridor>,
enforce_gap: bool,
) -> bool {
if path.len() < 2 {
return false;
}
if enforce_gap && !has_required_corridor_gap(path, occupied) {
return false;
}
for segment in path.windows(2) {
if segment[0] != segment[1] {
corridors.push(Corridor {
from: segment[0],
to: segment[1],
});
}
}
for &cell in path {
occupied.insert(cell);
}
true
}
fn has_required_corridor_gap(path: &[(usize, usize)], occupied: &HashSet<(usize, usize)>) -> bool {
if path.len() < 3 {
return true;
}
for idx in 1..(path.len() - 1) {
let (x, y) = path[idx];
let x = x as isize;
let y = y as isize;
for dx in -1..=1 {
for dy in -1..=1 {
let nx = x + dx;
let ny = y + dy;
if nx < 0 || ny < 0 {
continue;
}
if occupied.contains(&(nx as usize, ny as usize)) {
return false;
}
}
}
}
true
}
fn shortest_path(
start: (usize, usize), start: (usize, usize),
end: (usize, usize), end: (usize, usize),
cols: usize, cols: usize,
rows: usize, rows: usize,
blocked: &HashSet<(usize, usize)>,
) -> Option<Vec<(usize, usize)>> { ) -> Option<Vec<(usize, usize)>> {
if start == end { if start == end {
return Some(vec![start]); return Some(vec![start]);
} }
if blocked.contains(&start) || blocked.contains(&end) {
return None;
}
let total = cols.saturating_mul(rows); let total = cols.saturating_mul(rows);
if total == 0 { if total == 0 {
@@ -372,6 +329,9 @@ fn shortest_path(
]; ];
for neighbor in neighbors.into_iter().flatten() { for neighbor in neighbors.into_iter().flatten() {
if blocked.contains(&neighbor) {
continue;
}
let n_idx = index(neighbor); let n_idx = index(neighbor);
if !visited[n_idx] { if !visited[n_idx] {
visited[n_idx] = true; visited[n_idx] = true;
@@ -482,7 +442,7 @@ fn noisy_path(
} }
if current != end if current != end
&& let Some(tail) = shortest_path(current, end, cols, rows) && let Some(tail) = shortest_path_cells(current, end, cols, rows, &HashSet::new())
{ {
for &cell in tail.iter().skip(1) { for &cell in tail.iter().skip(1) {
path.push(cell); path.push(cell);
+162 -104
View File
@@ -7,7 +7,7 @@ use std::collections::HashSet;
use eframe::egui; use eframe::egui;
use egui::{Color32, Stroke}; use egui::{Color32, Stroke};
use layout::{DungeonLayout, generate_layout}; use layout::{DungeonLayout, shortest_path_cells};
use ui::{UiSettings, draw_side_panel}; use ui::{UiSettings, draw_side_panel};
fn main() -> eframe::Result<()> { fn main() -> eframe::Result<()> {
@@ -23,13 +23,13 @@ fn main() -> eframe::Result<()> {
struct DungeonApp { struct DungeonApp {
settings: UiSettings, settings: UiSettings,
layout: DungeonLayout, layout: DungeonLayout,
room_drag: Option<RoomDragState>, drag_state: Option<DragState>,
} }
impl Default for DungeonApp { impl Default for DungeonApp {
fn default() -> Self { fn default() -> Self {
let settings = settings::load_settings().unwrap_or_default(); let settings = settings::load_settings().unwrap_or_default();
let layout = generate_layout( let layout = layout::generate_layout(
settings.cols, settings.cols,
settings.rows, settings.rows,
settings.room_count, settings.room_count,
@@ -43,7 +43,7 @@ impl Default for DungeonApp {
Self { Self {
settings, settings,
layout, layout,
room_drag: None, drag_state: None,
} }
} }
} }
@@ -64,11 +64,7 @@ impl eframe::App for DungeonApp {
self.settings.max_room_size = self.settings.min_room_size; self.settings.max_room_size = self.settings.min_room_size;
} }
if panel_result.reset_clicked { if panel_result.reset_clicked || panel_result.settings_changed {
self.regenerate_layout();
}
if panel_result.settings_changed {
self.regenerate_layout(); self.regenerate_layout();
} }
@@ -77,7 +73,7 @@ impl eframe::App for DungeonApp {
let (response, painter) = ui.allocate_painter(available, egui::Sense::click_and_drag()); let (response, painter) = ui.allocate_painter(available, egui::Sense::click_and_drag());
let canvas = response.rect.shrink(12.0); let canvas = response.rect.shrink(12.0);
let geometry = draw_grid(&painter, canvas, self.settings.cols, self.settings.rows); let geometry = draw_grid(&painter, canvas, self.settings.cols, self.settings.rows);
self.handle_room_drag(&response, &geometry); self.handle_drag(&response, &geometry);
draw_layout(&painter, &geometry, &self.layout); draw_layout(&painter, &geometry, &self.layout);
}); });
} }
@@ -85,8 +81,8 @@ impl eframe::App for DungeonApp {
impl DungeonApp { impl DungeonApp {
fn regenerate_layout(&mut self) { fn regenerate_layout(&mut self) {
self.room_drag = None; self.drag_state = None;
self.layout = generate_layout( self.layout = layout::generate_layout(
self.settings.cols, self.settings.cols,
self.settings.rows, self.settings.rows,
self.settings.room_count, self.settings.room_count,
@@ -99,28 +95,38 @@ impl DungeonApp {
); );
} }
fn handle_room_drag(&mut self, response: &egui::Response, geometry: &GridGeometry) { fn handle_drag(&mut self, response: &egui::Response, geometry: &GridGeometry) {
if response.drag_started() if response.drag_started()
&& let Some(pointer_pos) = response.interact_pointer_pos() && let Some(pointer_pos) = response.interact_pointer_pos()
&& let Some((room_idx, offset_x, offset_y)) = && let Some((room_idx, offset_x, offset_y)) =
self.room_at_pointer(pointer_pos, geometry) self.room_at_pointer(pointer_pos, geometry)
{ {
self.room_drag = Some(RoomDragState { self.drag_state = Some(DragState::Room(RoomDragState {
room_idx, room_idx,
offset_x, offset_x,
offset_y, offset_y,
}); }));
} else if response.drag_started()
&& let Some(pointer_pos) = response.interact_pointer_pos()
&& let Some(corridor_drag) = self.corridor_drag_at_pointer(pointer_pos, geometry)
{
self.drag_state = Some(DragState::Corridor(corridor_drag));
} }
if response.dragged() if response.dragged()
&& let Some(pointer_pos) = response.interact_pointer_pos() && let Some(pointer_pos) = response.interact_pointer_pos()
&& let Some(drag) = self.room_drag && let Some(drag_state) = self.drag_state.clone()
{ {
self.drag_room_to_pointer(drag, pointer_pos, geometry); match drag_state {
DragState::Room(drag) => self.drag_room_to_pointer(drag, pointer_pos, geometry),
DragState::Corridor(drag) => {
self.drag_corridor_to_pointer(drag, pointer_pos, geometry)
}
}
} }
if response.drag_stopped() || !response.ctx.input(|i| i.pointer.primary_down()) { if response.drag_stopped() || !response.ctx.input(|i| i.pointer.primary_down()) {
self.room_drag = None; self.drag_state = None;
} }
} }
@@ -156,13 +162,13 @@ impl DungeonApp {
}; };
if drag.room_idx >= self.layout.rooms.len() { if drag.room_idx >= self.layout.rooms.len() {
self.room_drag = None; self.drag_state = None;
return; return;
} }
let (old_x, old_y, width, height) = { let (width, height, old_x, old_y) = {
let room = &self.layout.rooms[drag.room_idx]; let room = &self.layout.rooms[drag.room_idx];
(room.x, room.y, room.width, room.height) (room.width, room.height, room.x, room.y)
}; };
let max_x = self.settings.cols.saturating_sub(width); let max_x = self.settings.cols.saturating_sub(width);
let max_y = self.settings.rows.saturating_sub(height); let max_y = self.settings.rows.saturating_sub(height);
@@ -178,68 +184,96 @@ impl DungeonApp {
self.layout.rooms[drag.room_idx].x = new_x; self.layout.rooms[drag.room_idx].x = new_x;
self.layout.rooms[drag.room_idx].y = new_y; self.layout.rooms[drag.room_idx].y = new_y;
self.adjust_corridors_for_room_move(old_x, old_y, width, height, new_x, new_y); self.reroute_corridors_for_room(drag.room_idx);
} }
fn adjust_corridors_for_room_move( fn reroute_corridors_for_room(&mut self, room_idx: usize) {
let empty = HashSet::new();
for corridor in &mut self.layout.corridors {
if corridor.start_room_id != room_idx && corridor.end_room_id != room_idx {
continue;
}
let start = self.layout.rooms[corridor.start_room_id].center_cell();
let end = self.layout.rooms[corridor.end_room_id].center_cell();
corridor.path =
shortest_path_cells(start, end, self.settings.cols, self.settings.rows, &empty)
.unwrap_or_else(|| vec![start, end]);
}
}
fn corridor_drag_at_pointer(
&self,
pointer_pos: egui::Pos2,
geometry: &GridGeometry,
) -> Option<CorridorDragState> {
let (grid_x, grid_y) = pointer_to_grid(pointer_pos, geometry)?;
let clicked = (grid_x.floor() as usize, grid_y.floor() as usize);
let corridor_index = self
.layout
.corridors
.iter()
.position(|corridor| corridor.path.contains(&clicked))?;
Some(CorridorDragState {
corridor_index,
original_path: self.layout.corridors[corridor_index].path.clone(),
original_cell: clicked,
})
}
fn drag_corridor_to_pointer(
&mut self, &mut self,
old_x: usize, drag: CorridorDragState,
old_y: usize, pointer_pos: egui::Pos2,
width: usize, geometry: &GridGeometry,
height: usize,
new_x: usize,
new_y: usize,
) { ) {
let dx = new_x as isize - old_x as isize; let Some((grid_x, grid_y)) = pointer_to_grid(pointer_pos, geometry) else {
let dy = new_y as isize - old_y as isize; return;
if dx == 0 && dy == 0 { };
if drag.corridor_index >= self.layout.corridors.len() {
self.drag_state = None;
return; return;
} }
let room_cells = RoomCells { let target = (
x: old_x, (grid_x.floor().max(0.0) as usize).min(self.settings.cols.saturating_sub(1)),
y: old_y, (grid_y.floor().max(0.0) as usize).min(self.settings.rows.saturating_sub(1)),
width, );
height,
let Some(new_path) = reroute_path_through_cell(
&drag.original_path,
drag.original_cell,
target,
self.settings.cols,
self.settings.rows,
) else {
return;
}; };
for corridor in &mut self.layout.corridors { self.layout.corridors[drag.corridor_index].path = new_path;
if room_cells.contains(corridor.from) {
corridor.from = shift_cell(
corridor.from,
dx,
dy,
self.settings.cols,
self.settings.rows,
);
}
if room_cells.contains(corridor.to) {
corridor.to =
shift_cell(corridor.to, dx, dy, self.settings.cols, self.settings.rows);
}
}
} }
} }
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone)]
struct RoomDragState { struct RoomDragState {
room_idx: usize, room_idx: usize,
offset_x: f32, offset_x: f32,
offset_y: f32, offset_y: f32,
} }
struct RoomCells { #[derive(Debug, Clone)]
x: usize, struct CorridorDragState {
y: usize, corridor_index: usize,
width: usize, original_path: Vec<(usize, usize)>,
height: usize, original_cell: (usize, usize),
} }
impl RoomCells { #[derive(Debug, Clone)]
fn contains(&self, cell: (usize, usize)) -> bool { enum DragState {
let (cx, cy) = cell; Room(RoomDragState),
cx >= self.x && cx < self.x + self.width && cy >= self.y && cy < self.y + self.height Corridor(CorridorDragState),
}
} }
struct GridGeometry { struct GridGeometry {
@@ -302,11 +336,10 @@ fn draw_layout(painter: &egui::Painter, geometry: &GridGeometry, layout: &Dungeo
let mut corridor_edges_set = HashSet::new(); let mut corridor_edges_set = HashSet::new();
for corridor in &layout.corridors { for corridor in &layout.corridors {
let cells = corridor_cells(corridor.from, corridor.to); for &cell in &corridor.path {
for cell in &cells { corridor_cells_set.insert(cell);
corridor_cells_set.insert(*cell);
} }
for pair in cells.windows(2) { for pair in corridor.path.windows(2) {
corridor_edges_set.insert(normalized_edge(pair[0], pair[1])); corridor_edges_set.insert(normalized_edge(pair[0], pair[1]));
} }
} }
@@ -374,35 +407,6 @@ fn draw_layout(painter: &egui::Painter, geometry: &GridGeometry, layout: &Dungeo
} }
} }
fn corridor_cells(from: (usize, usize), to: (usize, usize)) -> Vec<(usize, usize)> {
let mut cells = Vec::new();
if from.0 == to.0 {
let x = from.0;
let start = from.1.min(to.1);
let end = from.1.max(to.1);
for y in start..=end {
cells.push((x, y));
}
} else if from.1 == to.1 {
let y = from.1;
let start = from.0.min(to.0);
let end = from.0.max(to.0);
for x in start..=end {
cells.push((x, y));
}
} else {
// If an endpoint drift makes a segment diagonal, render it as an L path.
let corner = (to.0, from.1);
cells.extend(corridor_cells(from, corner));
for cell in corridor_cells(corner, to) {
if cells.last().copied() != Some(cell) {
cells.push(cell);
}
}
}
cells
}
fn cell_rect(geometry: &GridGeometry, col: usize, row: usize) -> egui::Rect { fn cell_rect(geometry: &GridGeometry, col: usize, row: usize) -> egui::Rect {
let left = geometry.rect.left() + col as f32 * geometry.cell_size; let left = geometry.rect.left() + col as f32 * geometry.cell_size;
let top = geometry.rect.top() + row as f32 * geometry.cell_size; let top = geometry.rect.top() + row as f32 * geometry.cell_size;
@@ -426,14 +430,68 @@ fn pointer_to_grid(pointer_pos: egui::Pos2, geometry: &GridGeometry) -> Option<(
Some((x, y)) Some((x, y))
} }
fn shift_cell( fn reroute_path_through_cell(
cell: (usize, usize), original_path: &[(usize, usize)],
dx: isize, original_cell: (usize, usize),
dy: isize, target_cell: (usize, usize),
cols: usize, cols: usize,
rows: usize, rows: usize,
) -> (usize, usize) { ) -> Option<Vec<(usize, usize)>> {
let x = (cell.0 as isize + dx).clamp(0, cols.saturating_sub(1) as isize) as usize; let (&start, &end) = (original_path.first()?, original_path.last()?);
let y = (cell.1 as isize + dy).clamp(0, rows.saturating_sub(1) as isize) as usize; if start == end {
(x, y) return None;
}
let mut blocked = HashSet::new();
blocked.insert(original_cell);
blocked.remove(&start);
blocked.remove(&end);
blocked.remove(&target_cell);
let first_leg = shortest_path_cells(start, target_cell, cols, rows, &blocked)?;
let mut blocked_second = blocked.clone();
for &cell in first_leg
.iter()
.skip(1)
.take(first_leg.len().saturating_sub(2))
{
if cell != target_cell && cell != end {
blocked_second.insert(cell);
}
}
let second_leg = shortest_path_cells(target_cell, end, cols, rows, &blocked_second)
.or_else(|| shortest_path_cells(target_cell, end, cols, rows, &blocked))?;
let mut full_path = first_leg;
for cell in second_leg.into_iter().skip(1) {
if full_path.last().copied() != Some(cell) {
full_path.push(cell);
}
}
simplify_path_loops(&mut full_path);
if full_path.len() < 2 || !full_path.contains(&target_cell) {
return None;
}
if original_cell != start && original_cell != end && full_path.contains(&original_cell) {
return None;
}
Some(full_path)
}
fn simplify_path_loops(path: &mut Vec<(usize, usize)>) {
let mut out = Vec::new();
for &cell in path.iter() {
if let Some(pos) = out.iter().position(|&c| c == cell) {
out.truncate(pos + 1);
} else {
out.push(cell);
}
}
*path = out;
} }